As the dragon’s distant roar rolls around the hills, Cackie and ThunderFist set about trying to save their colleagues. The monk uses his medical training to deduce that warm smotherings will be ebst to counter the deep frost of the dragon’s breath, and ThunderFist sets about pulling blankets from everyone’s packs and piling the stiff forms all together. Diplomat moves amongst them, using his body heat to help thaw the ice-pop adventurers.
Before long, all four are saved and stable but still unconscious. It takes a couple of hours for the last to wake up, but all will be able to recover with a full night’s sleep.
(All four downed adventurers are now conscious, but on 1hp)
Stonelynn half stirs and is surprised to find herself in a heap of cold limbs that belong to near-strangers. She pulls herself out of the nest, wraps herself in her blanket and, too tired to think any more, falls into a deep sleep.
You manage to settle for the night and it passes without interruption, although those of you who spend any time awake are sure that you hear the beating of leathery wings in the distance.
(Long rest complete - please update your character sheets, let me know if you need help processing this. Also mark off one day of rations from your inventory)
The next morning you pack up camp and continue your journey east towards Butterskull Ranch. You make good time and spend the journey talking about nothing in particular, sharing whatever tales you wish to about your past, your home towns and your ambitions.
You are almost there when the light is fading fast and you reach the ruins of the old town of Conyberry. Three unsaddled horses drink from a well and a single cow grazes in a nearby field, cowbell clanking lazily at her neck.
(Choices here are to camp down and approach the ranch in daylight in the morning, or press on and approach in darkness. You are welcome to interact with the horses, cow, or inspect the ruins. Or anything else you can think of!)
This post has potentially manipulated dice roll results.
Perception 14
21 Animal Handling
Elfa looked over at the horses, what beautiful creatures she thought. She approached them and went head to head with each horse to build trust.
"Hello all of you. We would love to you accompany on our journey. You will have food and water. On top of this the company of a friendly bear" Elfa giggled at her own joke.
She smiled sweetly at the animals and waited to see if they would follow the gang.
Using her ability to Speak With Animals, Elfa strikes up a stunted chat with the horses. They dip their heads in agreement and one says "Yes, journey, friend"
This post has potentially manipulated dice roll results.
Seeing Elfa invite more animals to join them made thunderfist want to try aswell. He walks up to the lonely cow, gives it a nod and offers it a large handful of grass.
Cackie uses his hands to sweep Diplomat's hair in to a trendy style. He then scoops up some nearby flowers and hands them to the bear, who he then nudges in the direction of the dairy queen.
"Good day, I don't believe we have met. I am Cackie of the Pih Sed Monastery and this fine specimen here is Diplomat."
He clears his throat and leaves the two beasts to get to know eachother better.
This post has potentially manipulated dice roll results.
Lei-Tana says to the team: "Shall we camp here for the night and finish the journey tomorrow? Seems that we are in good company here..." she raises an eyebrow as she looks on at the random goings on with the animals...
She then wonders off to the ruins, investigation: 13
ThunderFist manages to find a handful of the most juicy, emerald green grass to offer the cow. Something he says seems to resonate with the bovine loner too, as it ambles over to him in time to its clanking bell and eats from his hand. When the goliath turns to head back to the group, the cow dutifully follows him. Everywhere.
Cackie’s attempts to introduce bear and cow for a play date are a little less successful. Diplomat is smarter than the average bear, and wanders off to frustrate any attempt the monk makes to get the animals to commune.
As Lei-Tana wanders the ruins she finds nothing of real value, although her memory is jogged of hearing the name before – Conyberry. A town which used to be prosperous, but was overrun by raiders a few years ago and never rebuilt. Lei-Tana also notices that all three horses and the cow bear the same brand; BAK.
Stonelynn looks at the ruins of Conyberry thoughtfully. She then walks over to the friendliest horse to get a close look at the BAK brand on its rump. She is sure that this is familiar. She pets the horse and then sits on the side of the well whilst she tries to follow the thread of memory.
Stonelynn has heard of Conyberry and its history...
Five miles south of Conyberry is a shrine dedicated to Savras, god of divination and fate. Many years ago, the shrine’s priest-seers foresaw a barbarian attack on Conyberry, giving the townsfolk time to escape. Not all the townsfolk chose to flee, but those who did went to the shrine and brought much of the town’s gold with them.
The barbarians eventually tracked the townsfolk to the shrine, besieged it, and slaughtered everyone inside. Maybe the gold is still there?
While pondering, Stonelynn also has an epiphany about the branding on the horses and cow - BAK -it must mean Big Al Kalazorn, the rancher you are on your way to rescue from the orcs!
(I'm assuming nobody wants to do anything except sleep? Remember this is your game - tell me what you want to do, don't wait for something to happen!)
You camp overnight, setting no sentries and relying on the senses of a cow and three horses to wake you in case of attack. Luckily, the night passes peacefully.
In the morning you wake well rested (please deduct one day's rations each). You seem to have a choice of two directions from here:
East, continue your mission and make sure that Big Al's Butterskull Ranch is safe from orc invaders
South, checking out the story that Stonelynn recalled about the shrine of Savras and potentially a gold stash
16
18
12
5
1
As the dragon’s distant roar rolls around the hills, Cackie and ThunderFist set about trying to save their colleagues. The monk uses his medical training to deduce that warm smotherings will be ebst to counter the deep frost of the dragon’s breath, and ThunderFist sets about pulling blankets from everyone’s packs and piling the stiff forms all together. Diplomat moves amongst them, using his body heat to help thaw the ice-pop adventurers.
Before long, all four are saved and stable but still unconscious. It takes a couple of hours for the last to wake up, but all will be able to recover with a full night’s sleep.
(All four downed adventurers are now conscious, but on 1hp)
Thankful for her colleagues actions, Lei-Tanna settles down for the evening...
"I am turning in, wake me when it is my turn to keep watch! Hopefully that beast does not return!"
Stonelynn half stirs and is surprised to find herself in a heap of cold limbs that belong to near-strangers. She pulls herself out of the nest, wraps herself in her blanket and, too tired to think any more, falls into a deep sleep.
Thunderfist takes watch whilst the others sleep, not leaving anything to chance when it came to the possibility of being left alone with Cackie.
Elfa sleeps after her traumatic experience with the dragon. She felt like she'd let everyone down and knew she needed to up her game
You manage to settle for the night and it passes without interruption, although those of you who spend any time awake are sure that you hear the beating of leathery wings in the distance.
(Long rest complete - please update your character sheets, let me know if you need help processing this. Also mark off one day of rations from your inventory)
The next morning you pack up camp and continue your journey east towards Butterskull Ranch. You make good time and spend the journey talking about nothing in particular, sharing whatever tales you wish to about your past, your home towns and your ambitions.
You are almost there when the light is fading fast and you reach the ruins of the old town of Conyberry. Three unsaddled horses drink from a well and a single cow grazes in a nearby field, cowbell clanking lazily at her neck.
(Choices here are to camp down and approach the ranch in daylight in the morning, or press on and approach in darkness. You are welcome to interact with the horses, cow, or inspect the ruins. Or anything else you can think of!)
Perception 14
21 Animal Handling
Elfa looked over at the horses, what beautiful creatures she thought. She approached them and went head to head with each horse to build trust.
"Hello all of you. We would love to you accompany on our journey. You will have food and water. On top of this the company of a friendly bear" Elfa giggled at her own joke.
She smiled sweetly at the animals and waited to see if they would follow the gang.
Using her ability to Speak With Animals, Elfa strikes up a stunted chat with the horses. They dip their heads in agreement and one says "Yes, journey, friend"
Seeing Elfa invite more animals to join them made thunderfist want to try aswell. He walks up to the lonely cow, gives it a nod and offers it a large handful of grass.
"Got milk?"
animal handling: 22
Cackie uses his hands to sweep Diplomat's hair in to a trendy style. He then scoops up some nearby flowers and hands them to the bear, who he then nudges in the direction of the dairy queen.
"Good day, I don't believe we have met. I am Cackie of the Pih Sed Monastery and this fine specimen here is Diplomat."
He clears his throat and leaves the two beasts to get to know eachother better.
Lei-Tana says to the team: "Shall we camp here for the night and finish the journey tomorrow? Seems that we are in good company here..." she raises an eyebrow as she looks on at the random goings on with the animals...
She then wonders off to the ruins, investigation: 13
ThunderFist manages to find a handful of the most juicy, emerald green grass to offer the cow. Something he says seems to resonate with the bovine loner too, as it ambles over to him in time to its clanking bell and eats from his hand. When the goliath turns to head back to the group, the cow dutifully follows him. Everywhere.
Cackie’s attempts to introduce bear and cow for a play date are a little less successful. Diplomat is smarter than the average bear, and wanders off to frustrate any attempt the monk makes to get the animals to commune.
As Lei-Tana wanders the ruins she finds nothing of real value, although her memory is jogged of hearing the name before – Conyberry. A town which used to be prosperous, but was overrun by raiders a few years ago and never rebuilt. Lei-Tana also notices that all three horses and the cow bear the same brand; BAK.
I believe we should make camp and rest. I'm sleepy and so is Diplomat
Stonelynn looks at the ruins of Conyberry thoughtfully. She then walks over to the friendliest horse to get a close look at the BAK brand on its rump. She is sure that this is familiar. She pets the horse and then sits on the side of the well whilst she tries to follow the thread of memory.
History: 21
Stonelynn has heard of Conyberry and its history...
Five miles south of Conyberry is a shrine dedicated to Savras, god of divination and fate. Many years ago, the shrine’s priest-seers foresaw a barbarian attack on Conyberry, giving the townsfolk time to escape. Not all the townsfolk chose to flee, but those who did went to the shrine and brought much of the town’s gold with them.
The barbarians eventually tracked the townsfolk to the shrine, besieged it, and slaughtered everyone inside. Maybe the gold is still there?
While pondering, Stonelynn also has an epiphany about the branding on the horses and cow - BAK -it must mean Big Al Kalazorn, the rancher you are on your way to rescue from the orcs!
Lhia SaBeouf does some one handed press ups.
Cackie sits on Lhia's back as he does his press ups. After 10 reps he gets sea sick and falls off the ride for a little vomit.
(I'm assuming nobody wants to do anything except sleep? Remember this is your game - tell me what you want to do, don't wait for something to happen!)
You camp overnight, setting no sentries and relying on the senses of a cow and three horses to wake you in case of attack. Luckily, the night passes peacefully.
In the morning you wake well rested (please deduct one day's rations each). You seem to have a choice of two directions from here:
16 athletics check for the one handed press ups