Nalla travels quietly with the others as she seems to be continuing to explore explore town quietly. She keeps an eye on the two dwarves that came with them, trying to make sure that the two of them stay away from the townspeople
Well, Sunshine, nice to meet you, says the dwarf. And I am Orvo, that's right. I haven't been to Palebank Village for years now. How's Elro doing? And how's Urgon - spent all his profits yet?
Nalla, you see that Tulgi and Hulil occasionally talk to each other, but mostly ignore everything as they try to keep their strength up. As you come near to Orvo, they both study him carefully.
"He contracted the Frigid Woe and passed before he had time to look into the cure." Nalla explains as she lets her focus turn to the conversation. "His funeral was not that long ago and that is where ee were asked to attempt to find a cure so that it would not continue to afflict others."
You can all tell that Orvo is grief-stricken at the news, and it seems he was a good friend of Urgon. He sits for a long while, thinking. That's... that's a bad death right there. I never seen it myself, but I heard stories - we all have. Do you... do you know how he got the Frigid Woe?
'From something he found while exploring ruins. Others have caught it due to the Item coming under their ownership." Nalla continued to explain, suddenly feeling a bit awkward due to the grief stricken person.
"That would be exactly what he did as far as we can tell. We recovered them so that no one else could open them." Nalla says as she pauses to let the others add anything they may have wanted to.
Crap. I knew there was something dangerous about those vials. And they cause the Frigid Woe, right? Ah damn. Damn it. Urgon, I'm sorry. Orvo looks really upset, and he takes a minute to gather himself together.
People say you can find the cure near the cause, but... well, we found the vials in Salsvault. It's two hundred miles northwest of here. We only explored a few chambers, then... there was this suit of armour, and it attacked us. Like, magic, you know? So we ran. We got a few things - Urgon wanted the vials to sell, and I sold a few trinkets here, to the Buyer.
"Seems like the best lead we have; Though that is not a journey I'd prefer to make on foot. Are there any beasts of burden that might expedite our travel? Time is of the essence."
Verdan nods towards the two companions bundled up even tighter than the rest.
"Well then it seems like we have a long journey ahead of if we want to find the cure before more people get sick." Nalla said as she crossed her arms thoughtfully.
No beasts, no out on the ice, Orvo replies. He then gives you a detailed description of the route and what to look for when you reach Salsvault. He has a brief conversation with Tulgi, who makes it clear that she and Hulil will be going with you as they're unlikely to have enough time left for you to find the cure and return here.
You have a final chance to purchase supplies for the round trip. There's no general store in this camp, but the explorers are willing to trade for specific items, and they have most of what might be needed in the Frozen North.
At a normal speed, you can travel 24 miles a day. The ice and snow is not especially pleasant to walk across, but it doesn't count as 'difficult terrain' from a game mechanics point of view, so there's no speed penalty for you. So it will take eight or nine days to reach your destination. Let me know if you're travelling at a fast, normal or slow speed: Adventuring - Player's Handbook - Sources - D&D Beyond (dndbeyond.com)
Sunshine nods along, trying her best to commit the description of the route to memory. She grimaces as she realizes that Hulil and Tulgi are coming with, still holding quite the grudge against both of the dwarves, but she bites her tongue. More bodies on the trip means more bodies between her and death, she guesses. She doesn't need anymore supplies at the moment, either, so she just finds the warmest place she can to bunker down and wait for the others.
[Normal speed, I'd say. Fast isn't worth the risk, and we don't really need the stealth provided by stealth. Plus, we're kind of on a time limit. So onward at a normal speed!]
You rest in the tent that Morgo showed you, and wake in the morning having completed a long rest. If there's anything you wanted to buy before leaving the camp, let me know.
As the day is still early, you set off across the icy terrain, glad of the cold weather clothing that Elro gifted you.
Can the first player to read this please make a d20 roll for encounters on your first day of travel, and if the result is seventeen or higher, give me a d6 as well.
In the middle of the afternoon of the first day of travel, you encounter a group four halflings who are moving stealthily across the ice. They have seen you, and change their course to head towards you.
Bundled up as much as possible, Sunshine treks along with the group. She's trying to keep her grumbling to herself, promising herself that she's going back to somewhere warm as soon as this is all over. Spending a month on the beach and leaving this cold in the dust.
She spots the halflings, and her hands instinctively go for her daggers. But as they're already heading this way, there's no hope in avoiding them. So Sunshine grits her teeth and instead raises a hand in greeting as soon as they get close enough. "Hello, there!" she calls out to them. Under her breath, she mutters, "Please be friendly."
Nalla travels quietly with the others as she seems to be continuing to explore explore town quietly. She keeps an eye on the two dwarves that came with them, trying to make sure that the two of them stay away from the townspeople
Well, Sunshine, nice to meet you, says the dwarf. And I am Orvo, that's right. I haven't been to Palebank Village for years now. How's Elro doing? And how's Urgon - spent all his profits yet?
Nalla, you see that Tulgi and Hulil occasionally talk to each other, but mostly ignore everything as they try to keep their strength up. As you come near to Orvo, they both study him carefully.
"Urgon is dead." Telias says without pomp or circumstance, in the way of someone who talks a lot about death.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
There's a terrible silence. Orvo looks shocked, and he turns to you, Telias. What? Wh... How? What are you talking about?
"He contracted the Frigid Woe and passed before he had time to look into the cure." Nalla explains as she lets her focus turn to the conversation. "His funeral was not that long ago and that is where ee were asked to attempt to find a cure so that it would not continue to afflict others."
You can all tell that Orvo is grief-stricken at the news, and it seems he was a good friend of Urgon. He sits for a long while, thinking. That's... that's a bad death right there. I never seen it myself, but I heard stories - we all have. Do you... do you know how he got the Frigid Woe?
'From something he found while exploring ruins. Others have caught it due to the Item coming under their ownership." Nalla continued to explain, suddenly feeling a bit awkward due to the grief stricken person.
Found... what? I was with him on his last expedition. I... is the those stupid blue vials? Gods help me, he didn't open one, did he?
"That would be exactly what he did as far as we can tell. We recovered them so that no one else could open them." Nalla says as she pauses to let the others add anything they may have wanted to.
Crap. I knew there was something dangerous about those vials. And they cause the Frigid Woe, right? Ah damn. Damn it. Urgon, I'm sorry. Orvo looks really upset, and he takes a minute to gather himself together.
People say you can find the cure near the cause, but... well, we found the vials in Salsvault. It's two hundred miles northwest of here. We only explored a few chambers, then... there was this suit of armour, and it attacked us. Like, magic, you know? So we ran. We got a few things - Urgon wanted the vials to sell, and I sold a few trinkets here, to the Buyer.
"Seems like the best lead we have; Though that is not a journey I'd prefer to make on foot. Are there any beasts of burden that might expedite our travel? Time is of the essence."
Verdan nods towards the two companions bundled up even tighter than the rest.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
"Well then it seems like we have a long journey ahead of if we want to find the cure before more people get sick." Nalla said as she crossed her arms thoughtfully.
Mr. Fists nods. "Long journey. We can do it."
I have an intelligence of six, I know what I'm doing.
No beasts, no out on the ice, Orvo replies. He then gives you a detailed description of the route and what to look for when you reach Salsvault. He has a brief conversation with Tulgi, who makes it clear that she and Hulil will be going with you as they're unlikely to have enough time left for you to find the cure and return here.
You have a final chance to purchase supplies for the round trip. There's no general store in this camp, but the explorers are willing to trade for specific items, and they have most of what might be needed in the Frozen North.
At a normal speed, you can travel 24 miles a day. The ice and snow is not especially pleasant to walk across, but it doesn't count as 'difficult terrain' from a game mechanics point of view, so there's no speed penalty for you. So it will take eight or nine days to reach your destination. Let me know if you're travelling at a fast, normal or slow speed: Adventuring - Player's Handbook - Sources - D&D Beyond (dndbeyond.com)
Sunshine nods along, trying her best to commit the description of the route to memory. She grimaces as she realizes that Hulil and Tulgi are coming with, still holding quite the grudge against both of the dwarves, but she bites her tongue. More bodies on the trip means more bodies between her and death, she guesses. She doesn't need anymore supplies at the moment, either, so she just finds the warmest place she can to bunker down and wait for the others.
[Normal speed, I'd say. Fast isn't worth the risk, and we don't really need the stealth provided by stealth. Plus, we're kind of on a time limit. So onward at a normal speed!]
You rest in the tent that Morgo showed you, and wake in the morning having completed a long rest. If there's anything you wanted to buy before leaving the camp, let me know.
As the day is still early, you set off across the icy terrain, glad of the cold weather clothing that Elro gifted you.
Can the first player to read this please make a d20 roll for encounters on your first day of travel, and if the result is seventeen or higher, give me a d6 as well.
Encounter: 14
D6, just in case: 4
In the middle of the afternoon of the first day of travel, you encounter a group four halflings who are moving stealthily across the ice. They have seen you, and change their course to head towards you.
Bundled up as much as possible, Sunshine treks along with the group. She's trying to keep her grumbling to herself, promising herself that she's going back to somewhere warm as soon as this is all over. Spending a month on the beach and leaving this cold in the dust.
She spots the halflings, and her hands instinctively go for her daggers. But as they're already heading this way, there's no hope in avoiding them. So Sunshine grits her teeth and instead raises a hand in greeting as soon as they get close enough. "Hello, there!" she calls out to them. Under her breath, she mutters, "Please be friendly."
Nalla prepares herself for a fight as she readies her staff and moves her hand towards her spellbook. "Should we be ready for a fight?"