The halfling nods sympathetically. Then I will not detain you long. Have you arrows? We have expended all our own on a sabre-toothed tiger that now flees as we give chase. We would barter for them.
Verdan smiles, "Perhaps I have a few, but an accomplished marksman like myself is hesitant to part with my ammunition. What might you offer that could make me part with something so critical to my defense?"
Food, replies the halfling. Good seal meat, well dried, will last many months. Or furs? she adds hopefully. We have not the crossbow, and therefore no use of the crossbow bolt, though thank you.
"We have no such things other then rations we bought before heading out into the snow. We had no plans for stops other then our destination. " Nalla says truthfully.
Ahh, well, then it is so, says the halfling, shrugging. We have spears and will continue. Good fortunes to you all. And the small troop moves off, following a trail that they can see but you cannot.
You make camp for the night, and sleep peacefully under the moons.
Can the first player to read this please make a d20 roll for encounters on your next day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
You spend the next day trudging through the increasingly featureless snowy plains, but nothing attacks or approaches, and you make camp and rest for the night.
Can the first player to read this please make a d20 roll for encounters on your third day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
You encounter no problems on your third day of travel.
On day four, you enter an area of the island knows as Thin Sheets, where there are regular patches of thin ice, and you need to spread out carefully to cross them safely without placing too much weight on any one section.
Can the first player to read this please make a d20 roll for encounters on your fourth day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
You encounter no problems on your fourth day of travel. The cold is getting worse, and the landscape increasingly featureless.
On day five, you continue your relentless march. Can the first player to read this please make a d20 roll for encounters on your fifth day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
You encounter no problems on your fifth day of travel. The cold is getting worse, and though Hulil and Tulgi are managing to keep up, you can tell that they are fading. They do not complain though, and they barely speak to you or to each other.
On day six, you continue your journey. Can the first player to read this please make a d20 roll for encounters on your sixth day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
In the middle of the day, Mr. Fists sees a lone figure in a cloak walking southwards. Your paths will cross in about fifteen minutes if you choose to continue.
Mr. Fists stands and prepares a fighting stance.
I have an intelligence of six, I know what I'm doing.
One of the halflings calls out to you in a language that none of you speak. Seeing the lack of reaction, she changes and her next words are in common:
Ho there travellers. How fares your hunting today? It has a fairly formal air to it.
"You're the first things we've seen all day." Telias replies, casually leaning on his staff.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
The halfling nods sympathetically. Then I will not detain you long. Have you arrows? We have expended all our own on a sabre-toothed tiger that now flees as we give chase. We would barter for them.
Mr. Fists looks at his crossbow and shakes his head. "No arrows. But bolts."
I have an intelligence of six, I know what I'm doing.
Verdan smiles, "Perhaps I have a few, but an accomplished marksman like myself is hesitant to part with my ammunition. What might you offer that could make me part with something so critical to my defense?"
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Food, replies the halfling. Good seal meat, well dried, will last many months. Or furs? she adds hopefully. We have not the crossbow, and therefore no use of the crossbow bolt, though thank you.
"We have no such things other then rations we bought before heading out into the snow. We had no plans for stops other then our destination. " Nalla says truthfully.
Ahh, well, then it is so, says the halfling, shrugging. We have spears and will continue. Good fortunes to you all. And the small troop moves off, following a trail that they can see but you cannot.
You make camp for the night, and sleep peacefully under the moons.
Can the first player to read this please make a d20 roll for encounters on your next day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
1
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
You spend the next day trudging through the increasingly featureless snowy plains, but nothing attacks or approaches, and you make camp and rest for the night.
Can the first player to read this please make a d20 roll for encounters on your third day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
Encounter: 14
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
You encounter no problems on your third day of travel.
On day four, you enter an area of the island knows as Thin Sheets, where there are regular patches of thin ice, and you need to spread out carefully to cross them safely without placing too much weight on any one section.
Can the first player to read this please make a d20 roll for encounters on your fourth day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
3
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
You encounter no problems on your fourth day of travel. The cold is getting worse, and the landscape increasingly featureless.
On day five, you continue your relentless march. Can the first player to read this please make a d20 roll for encounters on your fifth day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
1
I have an intelligence of six, I know what I'm doing.
You encounter no problems on your fifth day of travel. The cold is getting worse, and though Hulil and Tulgi are managing to keep up, you can tell that they are fading. They do not complain though, and they barely speak to you or to each other.
On day six, you continue your journey. Can the first player to read this please make a d20 roll for encounters on your sixth day of travel, and if the result is seventeen or higher, give me a d6 and a Perception check as well.
6
2
Perception - 21
I have an intelligence of six, I know what I'm doing.
In the middle of the day, Mr. Fists sees a lone figure in a cloak walking southwards. Your paths will cross in about fifteen minutes if you choose to continue.
Mr. Fists turns to the rest of the group. "Cloaked figure walking southwards. Continue?"
I have an intelligence of six, I know what I'm doing.