T.A.N.K. hurls a javelin at the last flaming skull. The skull attempts to throw up a shield but the javelin still lands, though doing less damage than expected.
Aruzhal causes a ghostly hand to grab the skull. The hand causes some of the vitality to leave the skull, causing its flame to dim a bit. (It also has disadvantage on any attacks vs Aruzhal until their next turn.)
Gunnar sends two blasts of eldritch power at the skull. The first splashes harmlessly off of the shield, while the second hits the skull squarely. (Down to 3 hp...)
Olivier takes out the skull with his first shot, the second arrow lowering unspent.
Combat is over. That did not go nearly as bad as it could have... Do you guys need a short rest before the next room? As a note I will likely not be able to move things along until next week, so we won't be starting the next chamber until then. The next chamber is chamber 5, so you guys will level up, and have a long rest, after that room is completed.
((Do we want to spread out a bit? Downside with these small rooms is that if they go first they can flank more of the party, but if there are AoE attacks, we're nice and clumped...))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Initiative order is... Keye > Gunnar > gh2 > Buni > gh3 > Olivier > Aruzhal > T.A.N.K. > gh1
keye and Gunnar can do whatever movement or prep actions they wish, as no enemies are currently available. All you see is an empty room, with the door across the way.b
Gunnar spreads out from the group slightly, to avoid bunching up but stays close to Buni (moves to E7). He readies his battleaxe for a quick attack should anything approach within striking distance.
This post has potentially manipulated dice roll results.
After Gunnar and Keye move to a better tactical placement...
A ghost comes through the wall near Keye. Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 20 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. The ghost then fades back into the wall.
Gunnar casts Eldritch Blast and sends two more rays of shadow energy toward the skull
Attack: 16 Damage: 10
Attack: 27 Damage: 11
(Sadly, the flameskull's attack should have advantage because Buni was recklessly attacking.)
Buni keeps jumping and striking at the flaming skull above him, trying to hit it without caring about his defenses.
Varielky
T.A.N.K. hurls a javelin at the last flaming skull. The skull attempts to throw up a shield but the javelin still lands, though doing less damage than expected.
Aruzhal causes a ghostly hand to grab the skull. The hand causes some of the vitality to leave the skull, causing its flame to dim a bit. (It also has disadvantage on any attacks vs Aruzhal until their next turn.)
Gunnar sends two blasts of eldritch power at the skull. The first splashes harmlessly off of the shield, while the second hits the skull squarely. (Down to 3 hp...)
Olivier takes out the skull with his first shot, the second arrow lowering unspent.
Combat is over. That did not go nearly as bad as it could have... Do you guys need a short rest before the next room? As a note I will likely not be able to move things along until next week, so we won't be starting the next chamber until then. The next chamber is chamber 5, so you guys will level up, and have a long rest, after that room is completed.
@DM
Is the offer of a short rest a trap? Or are they fully vanquished? :P
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Aruzhal speaks: “Gather their remains in a pile. These creatures must be destroyed completely if we are to rest here.”
Once the skulls are piled up, Aruzhal pours a vial of holy water onto the remains and watches as they disintegrate.
2 Hit die spent for short rest, gain: 18 hp
Buni also takes a short rest, regaining 25 HP. Right before he enters the next room, he will shift into his more feral form.
Varielky
Gunnar sits quietly and takes a short rest. Eyes cast down in a trance, he regains his Hexblade's Curse and a spell slot, and restores 16 HP.
T.A.N.K. recovers a bit of vigor and spends time getting familiar with his new sword, eventually tossing it into the air where it vanishes.
Second Wind: 8
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
9 hit points and all ki points restored for Keye.
You walk into the next chamber. It is unadorned and empty. The only features are the door you entered through and the door across the chamber.
Roll initiative. Also, if you wish a different starting position, I.E. switch spots with another person, then let me know.
Map
Buni's initiative: 16.
Varielky
Initiative: 4
((Do we want to spread out a bit? Downside with these small rooms is that if they go first they can flank more of the party, but if there are AoE attacks, we're nice and clumped...))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gunnar stays at his place in the party and sweeps his eyes across the room, searching for threats
Perception: 17
Initiative: 5
Initative for Keye: 22
The monk stands ready, with quarterstaff in hand...
Initiative: 6
Initiative order is...
Keye > Gunnar > gh2 > Buni > gh3 > Olivier > Aruzhal > T.A.N.K. > gh1
keye and Gunnar can do whatever movement or prep actions they wish, as no enemies are currently available. All you see is an empty room, with the door across the way.b
Gunnar spreads out from the group slightly, to avoid bunching up but stays close to Buni (moves to E7). He readies his battleaxe for a quick attack should anything approach within striking distance.
Keye moves to the southern wall and prepares to take any evasive action necessary.
After Gunnar and Keye move to a better tactical placement...
A ghost comes through the wall near Keye.
Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 20 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
The ghost then fades back into the wall.
Everyone give me the above save.
Buni is now up.
Updated Map
T.A.N.K. WIS Save: 15
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock