This post has potentially manipulated dice roll results.
Seeing the others struggling to penetrate T.A.N.K.'s defences, Buni tries to hold the fighter down so it will be easier for the others to attack. He drops his maul again and tries to shove the metal knight on the floor, and hold him down there. Then, he tries to bite him once.
Action: Replace attacks with shove and grapple. Athletics for Shove (prone): 22. Athletics for Grapple: 17. BA: Shifter's Bite Attack (made recklessly): 12 Damage: 8.
If the attack hits, T.A.N.K. will have disadvantage on attacks against anyone other than Buni, and the damage from an attack that hits someone other than Buni will be halved.
Knocked down, grappled, and despite that, only one of Keye's attacks lands with any force. Their eyes glow with the possession of the ghost, but they are still functional.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Buni lets go of the unconscious knight and lift his maul, swinging it twice towards the ghost, follows by a bite. He wonders... what does a ghost taste like anyway?
All attacks are made recklessly. If the ghost is hit, it will have disadvantage on all attacks made against anyone but Buni, and the damage will be halved against anyone but him.
Buni and Keye punish the ghost with blow after blow, but it remains standing when all is said and done. (14 hp left.)
Buni, the ghost attempts to possess you now... Possession. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
Need actions from Gunnar, Buni, and Keye. I've been mistaken though, I have not needed death saves from the others, as they were knocked out, not hit with lethal damage. So just need actions from the three. If Buni fails the save, then the ghost is inside Buni and Buni will not get his action.b
This post has potentially manipulated dice roll results.
Cha save: 15.
Buni has been frightened by these ghosts multiple times. Now, from his incredibly old age, he knows how to resist their effects. He shakes his head and grins. Time to finish them off. Then, he swings his maul twice and, if the thing is still alive, he tries to bite it.
All attacks made recklessly. Who needs deffense anyway?
T.A.N.K. seems like he doesn't even acknowledge Gunnar's attempts to strike him.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Seeing the others struggling to penetrate T.A.N.K.'s defences, Buni tries to hold the fighter down so it will be easier for the others to attack. He drops his maul again and tries to shove the metal knight on the floor, and hold him down there. Then, he tries to bite him once.
Varielky
Resist for shove and grapple... 14 and 6
Buni successfully knocks T.A.N.K. prone and grapples him.
Gunnar attacks the metalic warrior, but the strikes simply bounce harmlessly off of T.A.N.K.'s heavy armor.
Keye continues their strikes against their possessed companion...
Quarterstaff Attack: 19 Damage: 10
Quarterstaff Attack: 10 Damage: 10
Unarmed Attack: 15 Damage: 9
T.A.N.K. please give us a status update. Pretty sure you are still up, so likely going to need to go another round.
Knocked down, grappled, and despite that, only one of Keye's attacks lands with any force. Their eyes glow with the possession of the ghost, but they are still functional.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The ghost tries to break free of Buni's grapple... Athletics: 13 Please give me a roll to see if you can keep a hold of T.A.N.K.
Athletics: 22.
Varielky
The ghost is not able to break free from Buni. Everyone is up again, please post actions. Attacks have advantage vs T.A.N.K. right now.
Gunnar tries again to strike TANK, swinging his battleaxe twice while avoiding Buni
Attack: 24 Damage: 7
Attack: 17 Damage: 11
Aruzhal death save: 18
(2x Success, 1x Failure)
The hulking metal form clanks as the force driving its limbs loses hold and the lights of their eyes go dim.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
As T.A.N.K. falls unconscious the ghost appears standing over Buni and T.A.N.K. Buni and Keye can still act.
Need actions from Buni and Keye. The ghost is out in the open, outside of T.A.N.K. now.
Buni lets go of the unconscious knight and lift his maul, swinging it twice towards the ghost, follows by a bite. He wonders... what does a ghost taste like anyway?
Varielky
Keye strikes twice with thier staff, then with a flurry of blows...
Attack: 21 Damage: 6
Attack: 25 Damage: 6
Attack: 19 Damage: 8
Attack: 26 Damage: 7
Buni and Keye punish the ghost with blow after blow, but it remains standing when all is said and done. (14 hp left.)
Buni, the ghost attempts to possess you now...
Possession. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
Need actions from Gunnar, Buni, and Keye. I've been mistaken though, I have not needed death saves from the others, as they were knocked out, not hit with lethal damage. So just need actions from the three. If Buni fails the save, then the ghost is inside Buni and Buni will not get his action.b
Cha save: 15.
Buni has been frightened by these ghosts multiple times. Now, from his incredibly old age, he knows how to resist their effects. He shakes his head and grins. Time to finish them off. Then, he swings his maul twice and, if the thing is still alive, he tries to bite it.
Varielky
(Keye and Buni have the ghost flanked, so you get advantage without attacking recklessly, just as an fyi.)
Keye strikes with two staff blows, then another flurry...
Attack: 25 Damage: Unable to parse dice roll.
Attack: 17 Damage: 9
Attack: 21 Damage: 5
Attack: 25 Damage: 7
With Buni and Keye pummeling the ghost from both sides it wilts, then disapates, its threat ended.
Combat is over.
Everyone can now have a long rest. You can each also level up to level 6.