fl2 Casts shield to deflect the opportunity attack. Then casts fireball, targetting davis. Alaster, Hoghead, and Davis need to make this save. DC 13 dex save for half, or take 21 fire damage. Davis save: 13
FL#1 fires a fireball at Hoghead 28 pts – Dex save 5
FL3 casts Fireball at Hoghead 27 pts– Dex Save 21
FL2 casts fireball at Hoghead for 21pts – Dex save 20
Hoghead takes a direct hit with one of the fireballs but manages to dodge the worst effects of the other two. Hoghead will move to E8 and take two swings with his warhammer at FL3. Attack: 7 Damage: 10 Attack: 15 Damage: 5
He then uses his bonus action for Second wind to recover 11
hoghead Moves to attack one of the skulls, attempting to hit them twice. the first hit misses badly, but the second strikes true. (Just using the damage from the first strike,, as the damage from the second did not come through for some reason.)
fl1 sends two blasts of fire at skarias Fire Ray. Ranged Spell Attack: 14 to hit, range 30 ft., one target. Hit: 9 fire damage. Fire Ray. Ranged Spell Attack: 10 to hit, range 30 ft., one target. Hit: 15 fire damage.
skarias will keep his ground, kneeling on one leg from his wounds, he looks up, his eyes burning with intense determination "I. . . will not give up so easily!" the tiefling's body glows, sending a pulse of divine restorative energy to his comrades
Action: Channel Divinity: Preserve Life 15 HP points to Skarias, 10 HP points to Davis
Alaster nods gratefully to Skarias as the tiefling rejuvenates his body. Roaring angrily up at the skulls, Alaster pulls a grenade from his belt and pulls the pin. Hurling it up at a corner, it sends a ripple of thunderous energy outwards. The energy erupts in a cacophony of miniature explosions that burst out and send thunderous energy outwards to consume two of the skulls. He then pumps his cannon again to give himself and Davis some buffer before running off to the corner to separate himself further from the others.
Action: Cast Distance Grenade (Targeted at I9 - 20 Feet in the Air) (Affects FL2 and FL3) FL2 and FL3 must make DC 16 Consitution Saving Throws to take half of 19 Thunder Damage (Arcane Firearm Damage Included)
Bonus Action: Activate Eldritch Cannon Alaster and Davis gain 12 Temporary Hit Points
Move: G4 --> I2
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Tydir Takes out one of the skulls with a combination of a spiritual weapon attack and the tolling of a bell.
Skarias Sends healing energy to his companions. Davis stands a bit straighter, some of his burns scabbing over and others looking less severe. He gives a nod of thanks.
Alaster Sends a bomb bursting into a thunderous explosion that hits both of the remaining skulls. #2 is sent plummeting to the ground, smashing into pieces, while #3 manages to stay aloft. Then Alaster sends revitalizing energy into himself and Davis. Davis grins and nods his thanks once again.
FL3 Sends two fire rays at Alaster Fire Ray. Ranged Spell Attack: 7 to hit, range 30 ft., one target. Hit: 6 fire damage. Fire Ray. Ranged Spell Attack: 22 to hit, range 30 ft., one target. Hit: 11 fire damage.
Davis If either of the attacks hitAlaster, Davis will use his cloud rune... Cloud Rune. When you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll. He will have the attack tarket Davis himself.
Davis then attacks the remaining skull with his glaive... To hit: 27 Damage: 6 To hit: 10 Damage: 5 Bonus polearm attack: 11 Damage: 6 Giant-size extra damage: 6
Davis finishes off skull #2, with one powerful strike of his glaive. Combat is over.
You guys can have a short rest prior to the next chamber.
"Well, that was a nice bit of a workout." Davis says as he shrinks back to normal size. "Is this what this place is all about then? Floating skulls to bash..." He nods to the others. "By the way, I am Davis, and foolishly came in here alone to check this place out.
"You can call me Hoghead. Thanks for your help. I've had my share of battles over the years. I don't know much about all this magic mumbo jumbo but I've never seen anything like those floating skulls. Anyone know what they are?"
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Tydir
Hits #1 with a spiritual weapon,t hen also with the tolling of a bell, both elave it badly injured.
Skarias
Hits #1 with a sacred flame,, the skull being injured further.
Alaster
Brings up mor ehealing for his group, then moves towards the skulls.
fl3
Casts fireball targetting Hoghead. Everyone but Tydir needs to make the save.
DC 13 dex save for half, or take 17 fire damage.
Davis Dex save: 18
Davis
Grows to large size as he steps forward, and then strikes out at #2 with his glaive...
To hit: 17 Damage: 14
To hit: 21 Damage: 7
Action surge
To hit: 9 Damage: 14
To hit: 27 Damage: 8
fl2
Tries to fly up above Davis, causing another attack of opportunity...
To hit: 21 Damage: 14
extra crit damage: 7 and 7 skull has disadvantage on next attack and its movement is slowed by 10 feet.
fl2
Casts shield to deflect the opportunity attack. Then casts fireball, targetting davis. Alaster, Hoghead, and Davis need to make this save.
DC 13 dex save for half, or take 21 fire damage.
Davis save: 13
Hoghead is now up.
Updated Map
FL#1 fires a fireball at Hoghead 28 pts – Dex save 5
FL3 casts Fireball at Hoghead 27 pts– Dex Save 21
FL2 casts fireball at Hoghead for 21pts – Dex save 20
Hoghead takes a direct hit with one of the fireballs but manages to dodge the worst effects of the other two. Hoghead will move to E8 and take two swings with his warhammer at FL3. Attack: 7 Damage: 10 Attack: 15 Damage: 5
He then uses his bonus action for Second wind to recover 11
fl3 fireball save: 7
// wow i'm almost dead
I can throw some healing on my next turn - ideally touch based, but don't want us to bunch up too much - who looks hurt besides Scourge?
Dexterity Save 1: 12
Dexterity Save 2: 20
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I’m fine
hoghead
Moves to attack one of the skulls, attempting to hit them twice. the first hit misses badly, but the second strikes true. (Just using the damage from the first strike,, as the damage from the second did not come through for some reason.)
fl1
sends two blasts of fire at skarias
Fire Ray. Ranged Spell Attack: 14 to hit, range 30 ft., one target. Hit: 9 fire damage.
Fire Ray. Ranged Spell Attack: 10 to hit, range 30 ft., one target. Hit: 15 fire damage.
Tydir, Skarias, and Alaster are now up.
Updated Map
'Skarais, stay on yer feet man'
The glowing hammer comes down on FL1 once more even as the sound of doom echoes through the chamber.
Bonus Attack: 24 Damage: 7
Attack: Toll the Dead DC16 Wis or 18
Move: Hold position - don't want to bunch up
skarias will keep his ground, kneeling on one leg from his wounds, he looks up, his eyes burning with intense determination "I. . . will not give up so easily!" the tiefling's body glows, sending a pulse of divine restorative energy to his comrades
Action: Channel Divinity: Preserve Life 15 HP points to Skarias, 10 HP points to Davis
Bonus: Mass Healing Word to everyone
Healing: 10
Alaster nods gratefully to Skarias as the tiefling rejuvenates his body. Roaring angrily up at the skulls, Alaster pulls a grenade from his belt and pulls the pin. Hurling it up at a corner, it sends a ripple of thunderous energy outwards. The energy erupts in a cacophony of miniature explosions that burst out and send thunderous energy outwards to consume two of the skulls. He then pumps his cannon again to give himself and Davis some buffer before running off to the corner to separate himself further from the others.
Action: Cast Distance Grenade (Targeted at I9 - 20 Feet in the Air) (Affects FL2 and FL3)
FL2 and FL3 must make DC 16 Consitution Saving Throws to take half of 19 Thunder Damage (Arcane Firearm Damage Included)
Bonus Action: Activate Eldritch Cannon
Alaster and Davis gain 12 Temporary Hit Points
Move: G4 --> I2
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
wis save: 4
Con saves: 20 and 5
Tydir
Takes out one of the skulls with a combination of a spiritual weapon attack and the tolling of a bell.
Skarias
Sends healing energy to his companions. Davis stands a bit straighter, some of his burns scabbing over and others looking less severe. He gives a nod of thanks.
Alaster
Sends a bomb bursting into a thunderous explosion that hits both of the remaining skulls. #2 is sent plummeting to the ground, smashing into pieces, while #3 manages to stay aloft. Then Alaster sends revitalizing energy into himself and Davis. Davis grins and nods his thanks once again.
FL3
Sends two fire rays at Alaster
Fire Ray. Ranged Spell Attack: 7 to hit, range 30 ft., one target. Hit: 6 fire damage.
Fire Ray. Ranged Spell Attack: 22 to hit, range 30 ft., one target. Hit: 11 fire damage.
Davis
If either of the attacks hitAlaster, Davis will use his cloud rune...
Cloud Rune. When you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.
He will have the attack tarket Davis himself.
Davis then attacks the remaining skull with his glaive...
To hit: 27 Damage: 6
To hit: 10 Damage: 5
Bonus polearm attack: 11 Damage: 6
Giant-size extra damage: 6
Extra crit damage: 3
Going to get the manipulated dice warning, but needed to change a d20 to a d10 in bthe above.
Davis finishes off skull #2, with one powerful strike of his glaive. Combat is over.
You guys can have a short rest prior to the next chamber.
"Well, that was a nice bit of a workout." Davis says as he shrinks back to normal size. "Is this what this place is all about then? Floating skulls to bash..." He nods to the others. "By the way, I am Davis, and foolishly came in here alone to check this place out.
"You can call me Hoghead. Thanks for your help. I've had my share of battles over the years. I don't know much about all this magic mumbo jumbo but I've never seen anything like those floating skulls. Anyone know what they are?"