Hoghead will spend his minute panicking and then move inside the magic circle with Tydir. "Ok, I've gotten myself together. Seriously though, has anyone ever fought a ghost? I don't have any magical weapons so I'm not sure I can hurt them but I'll try."
This post has potentially manipulated dice roll results.
Alaster looks down at his boomstick in dismay. If the icicle function was going to have no effect, then he would have to get up close and personal, and there was no guarantee that the lightning would be effective either. Sighing, he sets his cannon down in the center of the circle that is cast by Tydir and then takes up a defensive stance on the outer rim of the circle (but inside of it). Readying himself for when a ghost becomes visible.
The three ghosts appear again, one from the North wall, the other two from the South. They find they cannot enter the circle you are protected by, so they all use the following... Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
They move into the area of the circle, and you can see them do so. They are not on this plane though, next round they will try to enter the material plane, and will need to make CHA saves to do so. Anything you guys wish to do this round, as this ends their turns.
Gh2 tries to touch Davis... Withering Touch. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 19 necrotic damage.
GH3 tries to touch skarias... Withering Touch. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 20 necrotic damage.
Back to the group. You have 2 ghosts in with you and one still locked out. I'm not going to update the map at this point, unless it is needed at some point.
Hoghead takes swipes with his hammer at GH2. If it hits, he will use his Crusher feat to push it 5ft back and out of the circle.
Attack: 19 Damage: 6
He will take another swing. If GH2 was pushed out, he will attack GH3. Otherwise, he will continue to attack GH2
Attack: 16 Damage: 9
Crusher - Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
skarias will cast Cure Wounds on himself this turn, healing 6 health
You are at full health, as Davis sent the attack meant for you elsewhere. Cure wounds would do nothing for you at this point. Do you want to change actions?
skarias Davis is also at full health... Is there some other action you wish to do?
Davis (blessed) Lashes out with his glaive at one of the ghosts, hitting it with the blade, then with the butt end of the shaft as well. Both connect and do damage, but not as much as would be expected.
Tydir (blessed) Sends a radiant blast into #3, hitting and leaving it glowing.
hoghead (blessed) Hits #2, knocking it back out of the circle, then slams his weapon into #3 as well, both strikes doing less damage than expected.
Alaster Need action still...
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Tydir casts Magic Circle as soon as the Ghosts are pushed back.
Hoghead will spend his minute panicking and then move inside the magic circle with Tydir. "Ok, I've gotten myself together. Seriously though, has anyone ever fought a ghost? I don't have any magical weapons so I'm not sure I can hurt them but I'll try."
// i'm a priest, maybe i can "bless" our weapons so they can do radiant damage?
Alaster looks down at his boomstick in dismay. If the icicle function was going to have no effect, then he would have to get up close and personal, and there was no guarantee that the lightning would be effective either. Sighing, he sets his cannon down in the center of the circle that is cast by Tydir and then takes up a defensive stance on the outer rim of the circle (but inside of it). Readying himself for when a ghost becomes visible.
Turns (Wait 9 Rounds)
Round 10
Move: To the edge of Tydir's Magic Circle
Bonus Action: None
Action: Ready Casting Boomstick (Taser) (Trigger: First Enemy enters Melee)
(Against Triggering Enemy) Attack: 17 Damage: 10
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The three ghosts appear again, one from the North wall, the other two from the South. They find they cannot enter the circle you are protected by, so they all use the following...
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
They move into the area of the circle, and you can see them do so. They are not on this plane though, next round they will try to enter the material plane, and will need to make CHA saves to do so. Anything you guys wish to do this round, as this ends their turns.
(OOC: Alaster will just continue to ready his boomstick. I can roll another attack if you'd like or we can just use the roll from above.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Tydir readies his hammer, ready to smack the first ghost who makes it past his barrier.
Held Attack: 11 Damage: 4
Hoghead will hold an action to swing his hammer twice at the first ghost that comes within range.
Attack 1 Attack: 13 Damage: 9
Attack 2 Attack: 19 Damage: 7
Skarias will ready up Word Of Radiance to burn them once they appear.
Damage: 8
Let's see if any of them get in...
Ghost cha saves... 4, 21, and 21.
...
Gh2 and GH3 manage to enter the circle, coming into the material plane as they do so. #1 is unable to pass the barior.
skarias
Casts their readied word of radiance...
Con saves; 17 and 9
Davis (blessed)
Attacks with his readied glaive...
To hit: 10 Damage: 10
Tydir (blessed)
Smacks one of the ghosts, doing damage.
hoghead (blessed)
Hoghead misses his attack. (Only one attack in a readied attack not two.)
Alaster
Hits one of the ghosts with his boomstick, sending lightning into the undead.
Gh2 tries to touch Davis...
Withering Touch. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 19 necrotic damage.
GH3 tries to touch skarias...
Withering Touch. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 20 necrotic damage.
Back to the group. You have 2 ghosts in with you and one still locked out. I'm not going to update the map at this point, unless it is needed at some point.
Davis uses his cloud rune to send the attack meant for skarias at the second ghost instead. skarias takes no damage.
Tydir casts Guiding Bolt at GH3 Attack: 24 Damage: 19
Hoghead takes swipes with his hammer at GH2. If it hits, he will use his Crusher feat to push it 5ft back and out of the circle.
Attack: 19 Damage: 6
He will take another swing. If GH2 was pushed out, he will attack GH3. Otherwise, he will continue to attack GH2
Attack: 16 Damage: 9
Crusher - Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
Next attack against GH3 should have advantage from Guiding Bolt
skarias will cast Cure Wounds on himself this turn, healing 6 health
You are at full health, as Davis sent the attack meant for you elsewhere. Cure wounds would do nothing for you at this point. Do you want to change actions?
// oh, sorry, if that's the case i'l change the healing to Davis
skarias
Davis is also at full health... Is there some other action you wish to do?
Davis (blessed)
Lashes out with his glaive at one of the ghosts, hitting it with the blade, then with the butt end of the shaft as well. Both connect and do damage, but not as much as would be expected.
Tydir (blessed)
Sends a radiant blast into #3, hitting and leaving it glowing.
hoghead (blessed)
Hits #2, knocking it back out of the circle, then slams his weapon into #3 as well, both strikes doing less damage than expected.
Alaster
Need action still...