skarias sighs, looking at the corpses in the ground "well that was an interesting encounter, shows a lot what we will find in this place. is anyone hurt? i still have some healing left"
"Thanks but I haven't taken a hit yet. Looks like the uglier dwarf absorbed all of that for the both of us!" Hoghead walked over and clapped Tydir on the back.
(If anyone is thinking of casting Animate Dead, then now would be the time. Not sure if that is still an option here or not, as not sure if you have the spellslots left for that or not.)
Alaster just grimaces at the corpses, "Well my cannon won't last forever, if we want to move on, then we should do so pretty soon." That said, Alaster continues to tinker with his detection goggles while the others cast any preparation spells before they enter the next room. Once they are ready, he will scan through the door using the goggles to see if there are any magical traps or effects on the other side.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
'I think we could all use a bit of boost before we move on.' Tydir takes a deep breath and begins chanting, a rising rhythmic tone, that soothes the soul and knits together the wounds of himself and his comrades.
skarias walks to the body of bugbear 10, then turns to hoghead "you wanted this one to join us, right? well he still can!" skarias smiled, as a necrotic energy appeared on his hands, he touched the Dead body, in wich the energy surrounded him, bringing him back to life as an undead
As you move into the next chamber, you find a large room with many small holes along the north and south walls. From behind those openings high-pitched, and very fast, voices can be heard, though the words are too fast to be understood.
Roll initiative. If you want to swap places with anyone let me know now as well.
Also, if you have one or more zombies, then let me know where you want them placed. E5 or E6 would be the most likely places, but I will let you decide if they are in another position. Likely only valid options will be b4 - e4, e5, e6, or b7 - e7. Just let me know.
(OOC: Can we assume that Alaster was spamming his Protector Cannon on the party during the time that Animate Dead and Prayer of Healing were cast? That would mean that everyone goes into this fight with 13 Temporary Hit Points...)
Starting Location: E4 (Alaster will take the frontlines now that the others have already taken some damage)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Gerald can go ahead and post any action they wish to make, prior to the enemy actions starting. Right now all you see is an empty chamber, with those small holes on the North and South walls. Those holes are even small for the goblin, just so you know. They are more Tiny-sized.
This post has potentially manipulated dice roll results.
The goblin creates three shifting illusions of them.
Several tiny shapes are little more than blurs as they rush out of the north and southw alls, 3 from the north and 1 from the south. They throw daggers at various members of the group as they flash past and into the opposite wall.
ch7 sends three daggers at the zombie.
Attack: 15 Damage: 10
Attack: 13 Damage: 10
Attack: 10 Damage: 8
ch1 sends 3 daggers at Gerlad
Attack: 13 Damage: 9
Attack: 16 Damage: 9
Attack: 11 Damage: 7
ch2 sends 3 daggers at hoghead.
Attack: 22 Damage: 10
Attack: 18 Damage: 10
Attack: 28 Damage: 9
ch9 throws 3 daggers at the zombie if they are up, or else at Gerlad
Tydir holds his Warhammer tightly in his grip and calls out in a strong clear voice 'You shall never prevail, fell creatures, I bind you, I blind you, I cast you back!'
Bane on ch 5, ch 6, ch 3 Charisma 16 save for all three or a -d4 to all their attacks and saves
Tydir holds his Warhammer tightly in his grip and calls out in a strong clear voice 'You shall never prevail, fell creatures, I bind you, I blind you, I cast you back!'
Bane on ch 5, ch 6, ch 3 Charisma 16 save for all three or a -d4 to all their attacks and saves
Sorry, this doesn't work, as you cannot currently see those quicklings. They went back through holes in the opposite wall from which they came out. Please select another option...
skarias sighs, looking at the corpses in the ground "well that was an interesting encounter, shows a lot what we will find in this place. is anyone hurt? i still have some healing left"
"Thanks but I haven't taken a hit yet. Looks like the uglier dwarf absorbed all of that for the both of us!" Hoghead walked over and clapped Tydir on the back.
(If anyone is thinking of casting Animate Dead, then now would be the time. Not sure if that is still an option here or not, as not sure if you have the spellslots left for that or not.)
Alaster just grimaces at the corpses, "Well my cannon won't last forever, if we want to move on, then we should do so pretty soon." That said, Alaster continues to tinker with his detection goggles while the others cast any preparation spells before they enter the next room. Once they are ready, he will scan through the door using the goggles to see if there are any magical traps or effects on the other side.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
'I think we could all use a bit of boost before we move on.' Tydir takes a deep breath and begins chanting, a rising rhythmic tone, that soothes the soul and knits together the wounds of himself and his comrades.
Prayer of Healing 16
( guess i'l use animate dead, then
skarias walks to the body of bugbear 10, then turns to hoghead "you wanted this one to join us, right? well he still can!" skarias smiled, as a necrotic energy appeared on his hands, he touched the Dead body, in wich the energy surrounded him, bringing him back to life as an undead
spell Animate Dead on BU10's body
You have one undead zombie under your control.
As you move into the next chamber, you find a large room with many small holes along the north and south walls. From behind those openings high-pitched, and very fast, voices can be heard, though the words are too fast to be understood.
Roll initiative. If you want to swap places with anyone let me know now as well.
Map
Also, if you have one or more zombies, then let me know where you want them placed. E5 or E6 would be the most likely places, but I will let you decide if they are in another position. Likely only valid options will be b4 - e4, e5, e6, or b7 - e7. Just let me know.
( welp i'l guess the zombies need to go on the frontline, E5 it is then
"what are those sounds? be prepared! it looks like another ambush!" skarias says as he changes his crossbow to mace and shield
Initiative: 7
Tydir would have moved back from the frontline - call it B5.
Initiative 19
initiative: 23
((OOC: Sorry I wasn't here for a bit! Super busy irl.))
I am an average mathematics enjoyer.
>Extended Signature<
Alaster Initiative: 5
(OOC: Can we assume that Alaster was spamming his Protector Cannon on the party during the time that Animate Dead and Prayer of Healing were cast? That would mean that everyone goes into this fight with 13 Temporary Hit Points...)
Starting Location: E4 (Alaster will take the frontlines now that the others have already taken some damage)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Initiative 6
Initiative order is...
Gerald > ch7 > ch1 > ch2 > ch9 > Tydir > ch5 > ch6 > ch3 > zombie > ch4 > ch10 > ch8 > skarias > hoghead > Alaster
Gerald can go ahead and post any action they wish to make, prior to the enemy actions starting. Right now all you see is an empty chamber, with those small holes on the North and South walls. Those holes are even small for the goblin, just so you know. They are more Tiny-sized.
Updated Map
"Hm... Nothing's here! I was under the impression there would be danger at every corner."
mirror image. The goblin tinkers with a small, clockwork devise, and suddenly there are three copies of him standing where there once was only one!
I am an average mathematics enjoyer.
>Extended Signature<
The goblin creates three shifting illusions of them.
Several tiny shapes are little more than blurs as they rush out of the north and southw alls, 3 from the north and 1 from the south. They throw daggers at various members of the group as they flash past and into the opposite wall.
ch7 sends three daggers at the zombie.
Attack: 15 Damage: 10
Attack: 13 Damage: 10
Attack: 10 Damage: 8
ch1 sends 3 daggers at Gerlad
Attack: 13 Damage: 9
Attack: 16 Damage: 9
Attack: 11 Damage: 7
ch2 sends 3 daggers at hoghead.
Attack: 22 Damage: 10
Attack: 18 Damage: 10
Attack: 28 Damage: 9
ch9 throws 3 daggers at the zombie if they are up, or else at Gerlad
Attack: 28 Damage: 14
Attack: 16 Damage: 9
Attack: 27 Damage: 10
Tydir is now up. There is no update to the map.
...
..... ummmm. Oh. Shit.
Tydir holds his Warhammer tightly in his grip and calls out in a strong clear voice 'You shall never prevail, fell creatures, I bind you, I blind you, I cast you back!'
Bane on ch 5, ch 6, ch 3 Charisma 16 save for all three or a -d4 to all their attacks and saves
Sorry, this doesn't work, as you cannot currently see those quicklings. They went back through holes in the opposite wall from which they came out. Please select another option...
ahhh - sorry - assumed they were out - can I hold my action and release when the next 3 quicklings appear?
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