As Cora withstands the death ray, and heals herself, Xap steps forward and finishes off the last of the obominations with a series of well-placed attacks.
Combat is over. You can all take a short rest prior to entering the next chamber. Roll initiative and state what you do as you enter.
Xap will rinse and repeat, casting Armor of Agathys on himself at 3rd level and then immediately upon entry cast Bless at 3rd level, blessing 5 of 6 of us. The die of fate will chose whom does not receive the benefits of bless. Karen is, unfortunately not counted as an option.
You march into the next chamber and find a dimly-lit chamber. A lantern hangs on either side wall, leaving the room dimly lit, but not full dark. Darkvision will not benefit anyone in this chamber. Shapes flit int he darkened corners, and throughout the dimly lit space.
sh7 moves forward and attacks Karen Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh8 moves forward and attacks Xap Strength Drain. Melee Weapon Attack: 15 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh9moves forward and attacks Xap Strength Drain. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh1 moves forward and attacks Ravocrath Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 13 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh3 moves forward and attacks Karen Strength Drain. Melee Weapon Attack: 15 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh13 moves forward and attacks Xap Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
This post has potentially manipulated dice roll results.
Extra crit damage on Karen for first attack: 5
Xap, you can have an opportunity attack as any of the shadows entered your reach, just pick one, all but #1 and #3 had to enter your reach. Also, let me know if any attacks hit, so I can apply the cold damage if needed.
sh8 hits Xap for 9 necrotic damage and reduces Xap’s strength by 2.
Xap’s Armor of Agathys absorbs the damage by utilizing most of the temporary hit points it provides. The hit triggers 15 cold damage against the successful attacker.
This post has potentially manipulated dice roll results.
I fire the readied magic missiles at the shadow that attacks me, could I fire as a reaction to the movement or if it dies will I not take damage if so I use it as a reaction to the movement rather than the attack.
Xap takes out #8 delivering a brutal hit to it, then it is damage by cold as it hits Xap.
Ravocrath blasts one of the shadows with his held magic missiles, doing damage, but not taking out the shadow.
Karen strikes at #7, but misses.
sh4 moves and attacks Karen Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh12 moves and attacks Xap Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh15 moves and attacks Zenga Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh2 moves and attacks Larry Strength Drain. Melee Weapon Attack: 12 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh6 moves but cannot attack anyone.
sh11 moves and attacks Cora Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Xap, Ravocrath, and Larry are now up.
Xap, remind me if your weapon is magical, I cannot recall.
Posting a little out of turn again,
I fire a firebolt at the catoblepas
Attack:21 Damage 25 + 4
Moving bless to attack making it a 17 to hit just for good measure
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
As Cora withstands the death ray, and heals herself, Xap steps forward and finishes off the last of the obominations with a series of well-placed attacks.
Combat is over. You can all take a short rest prior to entering the next chamber. Roll initiative and state what you do as you enter.
Xap will rinse and repeat, casting Armor of Agathys on himself at 3rd level and then immediately upon entry cast Bless at 3rd level, blessing 5 of 6 of us. The die of fate will chose whom does not receive the benefits of bless. Karen is, unfortunately not counted as an option.
The one not receiving the blessing is … 1
Cora, sorry. Not this time.
Initiative: 7
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Ravo initiative 7
Ravo readies a magic missile
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
HIt dice recovery from short rest 34
Inititave 7
Karen initiative 18
Need Cora and Zenga's initiative still... Will roll for them if not recieved in 24 hours.
Zenga Initiative: 5
No special actions, just enters next room warily and on guard.
((Noting I have Bless on me as a reminder for when I next post)) :)
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
You march into the next chamber and find a dimly-lit chamber. A lantern hangs on either side wall, leaving the room dimly lit, but not full dark. Darkvision will not benefit anyone in this chamber. Shapes flit int he darkened corners, and throughout the dimly lit space.
Initiative order is:
sh7 > sh8 > sh9 > sh1 > sh3 > sh13 > karen > sh4 > sh12 > sh15 > sh2 > sh6 > sh11 > Xap > Ravocrath > Larry > sh10 > sh5 > sh14 > Cora > Zenga > sh16
The shadowy forms attack...
sh7 moves forward and attacks Karen
Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh8 moves forward and attacks Xap
Strength Drain. Melee Weapon Attack: 15 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh9moves forward and attacks Xap
Strength Drain. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh1 moves forward and attacks Ravocrath
Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 13 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh3 moves forward and attacks Karen
Strength Drain. Melee Weapon Attack: 15 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh13 moves forward and attacks Xap
Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
karen is now up.
Updated Map
Extra crit damage on Karen for first attack: 5
Xap, you can have an opportunity attack as any of the shadows entered your reach, just pick one, all but #1 and #3 had to enter your reach. Also, let me know if any attacks hit, so I can apply the cold damage if needed.
Xap will strike the first enemy to approach, sh8.
PAM Opportunity Attack: 27 Damage: 11
Bless will add: 3 to the To Hit roll above.
sh8 hits Xap for 9 necrotic damage and reduces Xap’s strength by 2.
Xap’s Armor of Agathys absorbs the damage by utilizing most of the temporary hit points it provides. The hit triggers 15 cold damage against the successful attacker.
sh9 and sh13 both missed with their attacks.
Con save to maintain concentration on Bless: 14
Plus Bless on the saving throw to save itself:1
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
I fire the readied magic missiles at the shadow that attacks me, could I fire as a reaction to the movement or if it dies will I not take damage if so I use it as a reaction to the movement rather than the attack.
4
2
2
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Karen's rotting flesh seems to shrink and blacken even more under the attack. But somehow, she is still standing. She weekly swings her glaive at SH8
Attack: 10 Damage: Unable to parse dice roll.
CAN'T GET THE DAMAGE ROLL TO WORK..PROBABLY IRRELEVANT
Xap takes out #8 delivering a brutal hit to it, then it is damage by cold as it hits Xap.
Ravocrath blasts one of the shadows with his held magic missiles, doing damage, but not taking out the shadow.
Karen strikes at #7, but misses.
sh4 moves and attacks Karen
Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh12 moves and attacks Xap
Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh15 moves and attacks Zenga
Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh2 moves and attacks Larry
Strength Drain. Melee Weapon Attack: 12 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh6 moves but cannot attack anyone.
sh11 moves and attacks Cora
Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Xap, Ravocrath, and Larry are now up.
Xap, remind me if your weapon is magical, I cannot recall.
Updated Map
Xap’s pact halberd is magical.
sh12 hits Xap, weakening him and depleting the remaining temporary hit points from his Armor of Agathys, so no retribution damage.
Concentration check to maintain Bless: 10
Plus Bless on the saving throw to save itself: 3
Xap strikes back at sh12 (and either adjacent sh should the first strike kill sh12)
Attack: 15 Damage: 14
Thirsting Blade Attack: 24 Damage: 8
PAM Bonus Attack: 22 Damage: 8
(Forgot to add Bless to the attacks, but I don’t think it matters.)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Karen's undead fortitude 17
Aww, she missed it by one. DOWN GOES KAREN.
"NOOOOO! NOT KAREN! YOU BASTARDS"
Larry will cast [spell]Word of Radiance[spell] effecting SH1,2, and 4. DC15 Conv Save or take 10 Radiant Damage
He will also cast Spiritual Weapon attacking one of those facing him if alive, or moving to the next one in line
Attack: 9 Damage: 7 FORCE damage
Add bless to attack roll 4
NOTE: If Rav kills SH1 before larry goes he would move to D5 first as to get Sh2,4, 3,7 and 12 as I believe that means no AOO....
Waiting on Ravocrath
Sorry I cast vicious mockery on sh1 that had attacked me dc 16 wis save or take 5 psychic damage and have dis. On next attack roll
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)