This post has potentially manipulated dice roll results.
Ryn: Breathing in the cool night air, Ryn exhales slowly as he readies himself. Lantern hooded in his left hand and spear in the right, he falls into formation behind Tygron.
Ryn will give Teo a few moments lead before following down the stairs. He'll stay far enough back to give Teo room to operate, trailing roughly 30ft behind while shielding the dim 5ft light of his lantern with his body
Stealth(DisAdv. - Armor): 13
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Teo sneaks down the stairs and finds a solid wooden door at the bottom, and see's a solid wooden door at the bottom with a soft light emanating from round the edges of the door. Teo listens carefully and hears nothing on the other side of the door.
He tries the door and finds it unlocked and it opens easily. Teo finds himself looking onto a 5ft wide landing, that then drops 15ft down into a cellar, with a flight of steps at either side. There are oil lamps set up on the walls around the room, providing enough light to see easily. There are two doorways, one under the stairs heading North and another on the Western side of the room, to the North of a large cistern of water. The walls near the cistern are lined with kegs and barrels. The ruins above you start to make sense, this looks to be an old cellar and you can now picture the footprint of an old kitchen on the surface.
Teo can go ahead into the room, as the rest come down the stairs could I get stealth checks please :), apart from Ryn.
((I took your Stealth and Perception rolls from earlier and opened the door for you! Hope that's ok!))
Melaria will snap her fingers, and as she does so, Apple disappears into a cloud of dark purple smoke. She then begins to make her way into the room and down the stairs.
Indio, too, quietly enters the cellar and begins to looks around carefully. He examines the floor first, and if satisfied, peers curiously into the cistern.
This post has potentially manipulated dice roll results.
5 stealth (disadvantage)
9 perception
Tygron follows the group from the rear, trying to not make too much noise. He motions to the door to the west.
Note:
immediately before we left camp, Tygron went over the layout they told us:
-the stairs drop you into a room with a cistern full of water
-theres a small room to the West that might have some RBs in.
-theres a corridor to the north leading to an old crypt which has three prisoners held in a cell in the room to the east. Two children and their mother.
- North of this room a passage bends round and opens South into a large cavern with a crevasse in the middle. It's guarded by some horrors, "a creature with a great eye"
- you need to cross a bridge to the other side and then there are three rooms on that side. The north is glasstaffs chamber. The middle is a common room. And to the South is the barracks.
- there are 10 or so Redbrands and 5 or 6 bugbears.
Teo opens the door to the North, which opens easily. A wide corridor bends to the West, with faux columns cut into the walls at intervals. The floor is the same flagstone as the previous room. At the end of the corridor is a large double door, framed by greening old copper and with a large relief carving of a mourning angel.
Indio walks quietly over to the cistern, and peering in sees a reservoir of clean water. The edge of the cistern pokes 2 feet up from the floor but the bottom of the cistern seems to go much deeper, deep enough that you can't make out the bottom.
Teo signals to the party that the way is clear and will wait for them to regroup before proceeding.
When ready, he moves West down the corridor. He will proceed carefully scanning for anything resembling a trap or alarm. Once at the door with the angel carving, he will check for traps before attempting to open.
This post has potentially manipulated dice roll results.
Indio Sylvanath
Indio considers the layout of the room and frowns. He makes his way to the wall south of the cistern, facing west, and peers closely at the wall. "Symmetry," he explains to no one in particular.
Perception: 6
Satisfied, he shrugs and joins the party at the door.
Teo signals to the party that the way is clear and will wait for them to regroup before proceeding.
When ready, he moves West down the corridor. He will proceed carefully scanning for anything resembling a trap or alarm. Once at the door with the angel carving, he will check for traps before attempting to open.
Indio considers the layout of the room and frowns. He makes his way to the wall south of the cistern, facing west, and peers closely at the wall. "Symmetry," he explains to no one in particular.
Perception: 6
Satisfied, he shrugs and joins the party at the door.
Indio looks at the wall, scanning up and down, reaching out to touch it lightly perhaps, but doesn't see or feel anything to suggest that it is anything other than a stone wall.
As Teo continues down the passage way to the North, Tygron moves closer to the door to the West, Indiohas a look over the cistern and the wall to the South and Rynand Melaria group at the bottom of the stairs.
The oil lamps continue to flicker and provide enough light, even up to the spacious ceilings that sit 10ft off the flagstone floors. Other than the drip of water from drain pipes into the cistern the room is quiet and still.
Teo signals to the party that the way is clear and will wait for them to regroup before proceeding.
When ready, he moves West down the corridor. He will proceed carefully scanning for anything resembling a trap or alarm. Once at the door with the angel carving, he will check for traps before attempting to open.
This post has potentially manipulated dice roll results.
21 plus 1 perception
Tygron moves up to and listens at the door to the west of where he is, anticipating redbrands might be in the room beyond. He says a quiet prayer prior to putting his ear to the door for guidance.
Teoslowly walks down the wide corridor, scanning the calls, ceiling and floors for traps. He notices that about halfway down the corridor four of the large stone blocks look slightly different to the rest. Getting close to the floor Teocan feel a light draft coming from under the stones, possibly indicating that there is a hollow space under them. As he investigates Two finds small ledges to the North and South that would be passable and not cause the other tiles to collapse. Whilst passable they will require steady balance to navigate them ((Acrobatics check if you want to pass this way))
Tygron
Tygronedges closer to the door and quietly puts his ear to the solid wood and listens. Through the thick door he can hear some murmured conversation and can pick up the tones of at least three different individuals, probably human. Tygron can't detect any panic or stress in the tones, so assumes that the individuals are just talking to one another and haven't heard the party enter.
This post has potentially manipulated dice roll results.
Melaria, following Teo, will snap her fingers to bring Apple back and order him to help keep her steady as she makes her way across the ledge. ((Essentially using him as a walking railing to help keep her stable, for the "help" action.))
Teo nonchalantly walks across the ledge, perfectly poised and continues on to further inspect the door. The large double doors are aging but still an impressive sight. As Teo inspects the doors he can find no sign of any trap on the door and a few light test pushes show that the doors will easily open.
Melaria walks across the ledge elegantly, one hand rearing lightly against the small dragon and joins Teo on the other side.
Rollback Post to RevisionRollBack
N/A
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Ryn: Breathing in the cool night air, Ryn exhales slowly as he readies himself. Lantern hooded in his left hand and spear in the right, he falls into formation behind Tygron.
Ryn will give Teo a few moments lead before following down the stairs. He'll stay far enough back to give Teo room to operate, trailing roughly 30ft behind while shielding the dim 5ft light of his lantern with his body
Stealth(DisAdv. - Armor): 13
"Not all those who wander are lost." - J.R.R. Tolkien
Teo sneaks down the stairs and finds a solid wooden door at the bottom, and see's a solid wooden door at the bottom with a soft light emanating from round the edges of the door. Teo listens carefully and hears nothing on the other side of the door.
He tries the door and finds it unlocked and it opens easily. Teo finds himself looking onto a 5ft wide landing, that then drops 15ft down into a cellar, with a flight of steps at either side. There are oil lamps set up on the walls around the room, providing enough light to see easily. There are two doorways, one under the stairs heading North and another on the Western side of the room, to the North of a large cistern of water. The walls near the cistern are lined with kegs and barrels. The ruins above you start to make sense, this looks to be an old cellar and you can now picture the footprint of an old kitchen on the surface.
Teo can go ahead into the room, as the rest come down the stairs could I get stealth checks please :), apart from Ryn.
((I took your Stealth and Perception rolls from earlier and opened the door for you! Hope that's ok!))
N/A
Melaria will snap her fingers, and as she does so, Apple disappears into a cloud of dark purple smoke. She then begins to make her way into the room and down the stairs.
Stealth Check: 11
I don't have a signature.
Indio Syvanath
Indio, too, quietly enters the cellar and begins to looks around carefully. He examines the floor first, and if satisfied, peers curiously into the cistern.
Steath: 11
Perception: 8
5 stealth (disadvantage)
9 perception
Tygron follows the group from the rear, trying to not make too much noise. He motions to the door to the west.
Note:
immediately before we left camp, Tygron went over the layout they told us:
-the stairs drop you into a room with a cistern full of water
-theres a small room to the West that might have some RBs in.
-theres a corridor to the north leading to an old crypt which has three prisoners held in a cell in the room to the east. Two children and their mother.
- North of this room a passage bends round and opens South into a large cavern with a crevasse in the middle. It's guarded by some horrors, "a creature with a great eye"
- you need to cross a bridge to the other side and then there are three rooms on that side. The north is glasstaffs chamber. The middle is a common room. And to the South is the barracks.
- there are 10 or so Redbrands and 5 or 6 bugbears.
Teo prioritizes the prisoners and heads to the Northern door. He checks it for any traps or alarms before attempting to open it.
Investigation: 19
Mel: Champions of the Dragon Wars
Teo opens the door to the North, which opens easily. A wide corridor bends to the West, with faux columns cut into the walls at intervals. The floor is the same flagstone as the previous room. At the end of the corridor is a large double door, framed by greening old copper and with a large relief carving of a mourning angel.
Indio walks quietly over to the cistern, and peering in sees a reservoir of clean water. The edge of the cistern pokes 2 feet up from the floor but the bottom of the cistern seems to go much deeper, deep enough that you can't make out the bottom.
N/A
8 Tygron attempting to be stealthy…
Tygron moves across to the western door, and gestures that there may be Redbrands beyond .
Teo signals to the party that the way is clear and will wait for them to regroup before proceeding.
When ready, he moves West down the corridor. He will proceed carefully scanning for anything resembling a trap or alarm. Once at the door with the angel carving, he will check for traps before attempting to open.
Let me know if you need any skill rolls.
Mel: Champions of the Dragon Wars
Indio Sylvanath
Indio considers the layout of the room and frowns. He makes his way to the wall south of the cistern, facing west, and peers closely at the wall. "Symmetry," he explains to no one in particular.
Perception: 6
Satisfied, he shrugs and joins the party at the door.
((Could I get a perception check, please.))
N/A
Indio looks at the wall, scanning up and down, reaching out to touch it lightly perhaps, but doesn't see or feel anything to suggest that it is anything other than a stone wall.
N/A
As Teo continues down the passage way to the North, Tygron moves closer to the door to the West, Indio has a look over the cistern and the wall to the South and Ryn and Melaria group at the bottom of the stairs.
The oil lamps continue to flicker and provide enough light, even up to the spacious ceilings that sit 10ft off the flagstone floors. Other than the drip of water from drain pipes into the cistern the room is quiet and still.
((I got you guys something like the below))
N/A
Perception: 18
Mel: Champions of the Dragon Wars
21 plus 1 perception
Tygron moves up to and listens at the door to the west of where he is, anticipating redbrands might be in the room beyond. He says a quiet prayer prior to putting his ear to the door for guidance.
Teo
Teo slowly walks down the wide corridor, scanning the calls, ceiling and floors for traps. He notices that about halfway down the corridor four of the large stone blocks look slightly different to the rest. Getting close to the floor Teo can feel a light draft coming from under the stones, possibly indicating that there is a hollow space under them. As he investigates Two finds small ledges to the North and South that would be passable and not cause the other tiles to collapse. Whilst passable they will require steady balance to navigate them ((Acrobatics check if you want to pass this way))
Tygron
Tygron edges closer to the door and quietly puts his ear to the solid wood and listens. Through the thick door he can hear some murmured conversation and can pick up the tones of at least three different individuals, probably human. Tygron can't detect any panic or stress in the tones, so assumes that the individuals are just talking to one another and haven't heard the party enter.
N/A
Teo wants to investigate the door so he will take the northern ledge to bypass the unstable tiles.
Acrobatics: 22
Mel: Champions of the Dragon Wars
Melaria, following Teo, will snap her fingers to bring Apple back and order him to help keep her steady as she makes her way across the ledge. ((Essentially using him as a walking railing to help keep her stable, for the "help" action.))
15
I don't have a signature.
Tygron motions to the others that there are enemies beyond the door he is standing at- that don’t know about the group’s presence.
Teo nonchalantly walks across the ledge, perfectly poised and continues on to further inspect the door. The large double doors are aging but still an impressive sight. As Teo inspects the doors he can find no sign of any trap on the door and a few light test pushes show that the doors will easily open.
Melaria walks across the ledge elegantly, one hand rearing lightly against the small dragon and joins Teo on the other side.
N/A