As they made their way out of the Zavas city and towards their next adventure, Herrena, like the others, noted the watching eyes of the Imperials as they made their way through the more "contested territory". She eyed her party mates for a moment before getting distracted as she idly wondered to herself how the following guards were perceiving her; chuckling quietly to herself every now and then as a humorous thought crossed her mind.
When they arrived at the armory, Herrena was the first to speak up. “Hi there! A friend of yours asked as to find you and give you this." She began as she pulled out Flinn's letter and handed it over. "He also mentioned something about the possibility of another job or two that you might have for us?" She tried to say the last comment cooly, but on the inside, she was practically giddy with excitement and anticipation.
Ever since exiting the Inn, Theas demeanor had changed from the usually rather calm and composed state to appearing increasingly squirrely. Just before entering the imperial settlement, she takes a series of deep breaths in an attempt to regain her composure. Holding her chin up high, an oddly neutral expression on her face, it seems like her previous nervousness has accumulated in her eyes that keep darting around the perimeter. As she scans the alien surroundings, expressions of surprise slip through her mask of neutrality now and then, as she cant help but be impressed at the strange, foreign designs. Thea is happy to let Herrena do the talking, content not to be in charge of diplomacy in the rather tensed situation. Instead, she slowly spins on her heels, slowly regarding the interior of the armory, while trying to catch glimpses of the happenings outside - especially whether their group is still being tailed by the group of guards.
This post has potentially manipulated dice roll results.
Erbert focuses on Miko with laser beam eyes, seeing her response as Herrena hands over Flinn's letter. He has Hoppy take a lap around the area to look for any sign of trouble, any sign of treachery or a trap. Erbert cocks his head and listens to Miko's tone as the answer comes to Herrena's questions. He looks around the room for any other signs of Ochori, artefacts, or production of magical items.
Erbert Insight : 5
Hoppy Perception : 11
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Miko is quite blunt and to-the-chase with her words. Erbert can’t really get a read of her, but she seems honest and friendly enough - and while Thea isn’t able to see much beyond the former, Hoppy relays the message that the area doesn’t appear to be trapped, but there are dozens upon dozens of half-broken weapons and armor Miko seems to be in the process of fixing. Interestingly enough, the one suit of armor which isn’t chipped or damage is an impressive, chrome-plated set nestled in the back - accessories and attachments seem to have been added to one arm which includes a small tank of liquid and a trigger mechanism at the gauntlet. What it does is a mystery.
Thea can, to her best of senses, tell the guard has taken note of the party’s presence but aren’t interfering in the current moment.
She takes the letter, rips it in two without bothering to deal with the annoying candlewax seal, and holds each piece together to read the quick note. She nods once - and walks forwards to shut the door. She turns around and crosses her well-muscled arms. “Alright, I read the letter. Listen, you all don’t look like the Imperial type, or even fully Wilderling for that matter. I am technically prohibited from selling to the Wilderlings, but I honestly don’t give a screamer’s tail about who’s buyin’ my stuff. I do, however, care when the Imperium’s trying to limit my business. I have a simple offer; three packages to deliver, one already going to the Torken. The Imperials don’t like it when I deal with Wilderlings. One hundred gold upon the completion of each three.
She reaches for a package hidden behind a wall of swords and lays out another two letters. “First - find a big guy in the Torken named Aster. I imported something from the north - a microscope, I think it’s called? It allows you to see stuff real close. I don’t know why he wants it, but he does. Second - I need two letters sent. One to an old friend in the woods - an Outcast named Old Gray. He’s a Tiefling who the Wilderling townsfolk unfortunately scapegoated for one year’s poor harvest. He lives in the woods somewhere on the border between the Pakora and Morka to the East. Lastly, my associate - named Juno; dark-skinned, short, mischievous look in her eyes - headed up to the Morka. She’s a smithy, like me, but also skilled in enchanting items and she head up there to learn. We shared a pair of sending stones to keep in contact, but she’s lately been silent. Find out if she’s alright for me, yeah? How does that sound?”
"I was born in the Imperium," Iver suggests, "you can tell them I bought it and it should be alright, if we do take the offer." He turns to the others to see what they think. As for him, just accepting all that is thrown at him seems simple. Easier than looking for such tasks himself.
Erbert is scribbling notes in his journal, writing down the tasks and makes note of what Miko says. "A microscope..." escapes him under his breath. Erbert looks to the others and nods, says "I think we can help you. Agreed, everyone?" He leans forward to take the letters and puts them into his back pack. "Any advice you have about how to find them would be helpful."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Thea, similarly curious at the mention of a 'microscope', just nods at the proposition but is more interested in the response to Erberts last questions as to voice anything herself just yet.
Miko sighs and leans on the counter with a bored look on her face. “Look, I don’t know much about the Wilderness or how the Wilderlings work. I know the wilderness itself is exceedingly dangerous for those unprepared. The Torken generally mill around their arena - I swear, that’s what their society is based on - so Aster might be hanging around there. Maybe the Zavas chieftain as well. I already gave you a description of Juno; all I know about the Morka is they’re weird, their village is hard to find in whatever magical woods is up there, and they really don’t like people who can’t cast spells. Old Gray’s a mystery to me, too; he’s skilled in the wilds, though, so there’s a chance he may find you before you find him. I only know his general location.”
Not being able to contain his curiosity, Erbert walks to the back of the shop and begins to look at the suit of armor with the tank on the back and the trigger on the gauntlet. "What the heck is this?" He begins to look at the mechanism. He starts to make a drawing of it. "Who wants you to build this? It looks interesting..."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Sounds exciting! I'm in! We'll get this stuff delivered no problem." Herrena replied excitedly as she moved to grab the package and letters. Turning the the others, she asked, "So where to first? Maybe whomever is closest?"
(OOC: which of the (3) jobs are closest to where we currently are?)
(@Zoldier: the Torken tribe is closer to the Zavas than the Morka or Old Grey's rumored location, but the latter two are quite close to each other. The Torken is Southwest of the Zavas - the Morka/Pakora border is almost directly East, while the Morka is Northeast of the Zavas.)
Miko abruptly intercepts Erbert before he can approach the strange suit of armor. She raises a brow and folds her arms. "It's not for sale. It's a prototype, for my use only. You can never be too careful these days, and, well - I like to tinker." From what Erbert can tell, it appears to launch a flammable liquid in conjunction with a jet of fire - quite literally, a flamethrower built into one arm. The suit wholly seems insulated and fire-resistant - strangely, there are several pores and nooks where it appears more liquid can be placed into the armor.
Erbert gets the sense the primary mechanism of the suit is to coat itself in a flammable liquid and light itself ablaze without harming the occupant inside.
Where to? Miko sells any nonmagical armor and weapon listed in Chapter 5 of the PHB, so if you want to buy anything, now's the time.
Also - Crispy had to step out of the campaign due to IRL commitments. Would you all like another player, or are you fine with five?
"Let's find Aster first then. (he takes the microscope in hand) Anyone else need anything here? That suit is fascinating by the way. I am impressed by your skill. Have to make that carefully or the liquid will explode I imagine. To the Torken then.." Erbert and Hoppy start to head to the door, curiosity sated.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Nine years ago: The woman now walks - spry, agile, spine held upright in stark opposition to her weathered features from before. Perhaps the manacles clamping her wrists at her back together aid her posture. She wears merely rags as opposed to the diviner's shawls from earlier - tattered and only barely intact enough to be considered clothing.
Strangely, she seems almost...younger. Her hazel-colored skin is smooth, features angled as one would expect of an elf. A strong wind batters matted hair over her smiling face. The scenery changed as well; soft sand churns under the treading legs of the captive - and the two, well-armored guards who seem far too nervous of the bound woman than they should.
Slowly, they walk to a gallows where a hanging rope swings back and forth in the breeze. Several onlookers - most wearing purple-pink clothing, some wearing ritualistic masks that do little to hide awe in their eyes - watch from below. A tanned man of perhaps a militaristic bent stands near the noose as the prisoner is led up the gallows.
"Have you any last words, Schemer of the Sands?" the man calls, voice as steely as the gaze with which he reveres the woman.
She greets him with a smile. Pupils of pure gold survey the man as a cat would a mouse. She appears calm, even in her situation - her demeanor isn't one of defiance; it is of boredom and audacity - she walks as if she has something to prove and nothing to lose in the least. "No," she confidently replies, without a hint of hesitation, turning her eyes to the sparkle of the water in the oases nearby.
"Very well. You are guilty of the following - murder, conspiracy, manipulation, bribery, blackmail, and the theft of a rose. It is not our duty to judge - only bring those who deserve judgement for where they may find it." He gives a stern nod towards the attendant at the gallows and steps back.
The clean snap ringing through the air puts even the howling winds scraping over the dunes to shame.
The upcoming party of adventurers exits Miko's stuffy armory - she returns to her work before the door has time to shut. After gathering supplies in either the Imperial ward of the Zavas (and earning a fair bit of attention from the Imperial guard) or perhaps stocking up in the treetop Zavas markets, the party asks for quick directions and finds a direct enough route towards the Torken tribe, roughly four day's worth of travel by foot towards the looming ridge of mountains cradling the Wilderness to the southwest.
If there's anything you'd like to do in the Zavas, now's the time to mention it. Katrin and Nevara state they have business elsewhere to attend to and, after a celebration for a successful adventure together, part ways with the rest.
The lush, jungle-like, magically enhanced forest covering the Zavas gradually diminishes to regular wilderness some miles away from the city's impressive gates (note that instead of metal, Zavas Druids grew and shaped living trees into the mold of a gate). The mountains the Torken call home grow in the distance - crowned by a shrouding of clouds which perpetually hang around the peaks. It is said it is the breath of the white dragons the mightiest of Torken warriors use as mounts.
The journey, however - is, for the most part, relatively peaceful. The dirt path below seems to have little use, and when it does, it seems few people travel it - though, nonetheless, it exists. Sunlight filters from above as the first day passes. Night falls without issue; the sounds of the woods are normal - the occasional cry of a mountain lion or other beast sounds next to the chirping of birds and woodland beasts.
Feel free to roleplay anything out as you wish - and, while you're at it, roll me a Perception check.
Perception: 6. If it's night and the check is sight-based, he would fail it automatically without darkvision.
(I suppose we finished a long rest somewhen during the journey? Or is the night described above our first during the journey?)
Iver might be caught talking to... himself, it seems, a few times, but generally doesn't speak too much, unless someone approaches him first. He also spends long periods of time while walking with his eyes closed, still able to walk just as well as he would while seeing. He does open his eyes occasionally, scanning the mountains from the distance. "An arena," he mutters to himself at some point, "I wish it were anyplace else."
This post has potentially manipulated dice roll results.
Following the celebration and after saying farewell to Katrin and Nevara, Thea disappears for a short while. After purchasing some food for the way, she sits down somewhere in an Inn. Taking out ink, a quill and a piece of parchment, she contemplates for a moment and then quickly puts some lines down on the parchment. After sealing the letter with droplets of wax from the candle in front of her, she pulls out a small object dangling from a necklace hidden beneath her clothes and seals the letter. After handing it over to a runner and directing him to the Pakora, she rejoins the others to head out.
Following the narrow trail, Thia spends most of the time watching - either observing her companions, or enjoying the surrounding nature. She happily takes light steps and deep breaths, filling her lungs with the fresh air, and her nose with the smell of unkempt nature encompassing them, and everything else.
Erbert enjoys the farewell dinner, sketches a quick portrait of Katrin and Nevara, and says goodbye. He promises to send them a copy of their adventures / memoir when it is published. He enjoys a good rest, studying his spells, poring through pages in his spellbook and journal, as well as the notes from the Ochori. He studies their formulas and tries to glean any further information from the notes and pages, learning about the masks, the poison, and any other opinions they have.
He keeps his eyes open on their journey, sketching in his journal and keeping notes, drawing a map as they travel. He enjoys the fresh air and the exploration of new areas, new encounters. Unfortunately he has his nose in his journal so much that he is not very observant as they travel.
Herrena's emotions were like a strong ocean current during the farewell festivities for Katrin and Nevara. She hadn't expected to grow so attached to both woman so quickly and found herself shifting from sadness at their imminent departure, to "light" begging for them to stick around and continue on what she was sure was just the start of a grand adventure! At one point later in the evening, perhaps after one too many cups of wine, she put on a one-woman reenactment of their most recent journey for all to see. Though she attempted to create a dramatic portrayal of their encounter with the slimes, her "condition" turned the performance into a riotous comedy that brought the entire bar to an uproar.
Outside of the farewell and before departing for the Torken, Herrena managed to haggle with Miko to have her improve the protections of her current armor. It left her almost completely destitute, bringing a quick laugh at both how far - and little - she had come since her more than difficult start to life on the Wilderness.
Once on their way, Herrena was so caught up in daydreams of what their next adventure could possibly be like that she didn't even bother to look for danger. She once again left that up to the others, assuming they had that well under control. Instead, at some point relatively early into their journey inbetween daydreams, Herrena would turn to the remaining party and ask, "So, Where is everybody from? I'm actually from the Imperial Zavas lands we just left. Well, I spent an important portion of my life their at least."
Trading in her Leather Armor (10gp) and (2) Daggers (2gp each) for a set of Studded Leather (45gp). Herrena is now flat broke lol
Thea casually turns her head to face Herrena while munching a ration. "From the Zavas? Then you must've been there when those Imperials 'settled in', right?" Her mood seems to darken somewhat at the thought, but then clears up again as she continues. "I grew up around the Morka lands. Fascinating forests, i'm telling you, but spent the last couple of years around the Pakora. How bout you two?" she asks, redirecting the question to Erbert and Iver while gulping down the ration with some water from her water skin.
"I grew up in the Morka as well, to the north and east. Did you ever hear of my maester, Gilo Greentag? Most folks around there knew of him." Erbert looks down, lost in thought as he is chewing on a ration. "I wonder how he's doing. Boy, if he could see me now! He always thought I was just a screw up. Ignored me half the time. He had no clue that I had read, copied (taken? - - left unsaid) so many books in his library." He looks back up. "I hope he's ok, these are crazy times..."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
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Katrin turns to the more talkative ones with a pleasant soft smile.
(Mobile)
As they made their way out of the Zavas city and towards their next adventure, Herrena, like the others, noted the watching eyes of the Imperials as they made their way through the more "contested territory". She eyed her party mates for a moment before getting distracted as she idly wondered to herself how the following guards were perceiving her; chuckling quietly to herself every now and then as a humorous thought crossed her mind.
When they arrived at the armory, Herrena was the first to speak up. “Hi there! A friend of yours asked as to find you and give you this." She began as she pulled out Flinn's letter and handed it over. "He also mentioned something about the possibility of another job or two that you might have for us?" She tried to say the last comment cooly, but on the inside, she was practically giddy with excitement and anticipation.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Ever since exiting the Inn, Theas demeanor had changed from the usually rather calm and composed state to appearing increasingly squirrely. Just before entering the imperial settlement, she takes a series of deep breaths in an attempt to regain her composure. Holding her chin up high, an oddly neutral expression on her face, it seems like her previous nervousness has accumulated in her eyes that keep darting around the perimeter. As she scans the alien surroundings, expressions of surprise slip through her mask of neutrality now and then, as she cant help but be impressed at the strange, foreign designs. Thea is happy to let Herrena do the talking, content not to be in charge of diplomacy in the rather tensed situation. Instead, she slowly spins on her heels, slowly regarding the interior of the armory, while trying to catch glimpses of the happenings outside - especially whether their group is still being tailed by the group of guards.
Perception: 4
Erbert focuses on Miko with laser beam eyes, seeing her response as Herrena hands over Flinn's letter. He has Hoppy take a lap around the area to look for any sign of trouble, any sign of treachery or a trap. Erbert cocks his head and listens to Miko's tone as the answer comes to Herrena's questions. He looks around the room for any other signs of Ochori, artefacts, or production of magical items.
Erbert Insight : 5
Hoppy Perception : 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
Miko is quite blunt and to-the-chase with her words. Erbert can’t really get a read of her, but she seems honest and friendly enough - and while Thea isn’t able to see much beyond the former, Hoppy relays the message that the area doesn’t appear to be trapped, but there are dozens upon dozens of half-broken weapons and armor Miko seems to be in the process of fixing. Interestingly enough, the one suit of armor which isn’t chipped or damage is an impressive, chrome-plated set nestled in the back - accessories and attachments seem to have been added to one arm which includes a small tank of liquid and a trigger mechanism at the gauntlet. What it does is a mystery.
Thea can, to her best of senses, tell the guard has taken note of the party’s presence but aren’t interfering in the current moment.
She takes the letter, rips it in two without bothering to deal with the annoying candlewax seal, and holds each piece together to read the quick note. She nods once - and walks forwards to shut the door. She turns around and crosses her well-muscled arms. “Alright, I read the letter. Listen, you all don’t look like the Imperial type, or even fully Wilderling for that matter. I am technically prohibited from selling to the Wilderlings, but I honestly don’t give a screamer’s tail about who’s buyin’ my stuff. I do, however, care when the Imperium’s trying to limit my business. I have a simple offer; three packages to deliver, one already going to the Torken. The Imperials don’t like it when I deal with Wilderlings. One hundred gold upon the completion of each three.
She reaches for a package hidden behind a wall of swords and lays out another two letters. “First - find a big guy in the Torken named Aster. I imported something from the north - a microscope, I think it’s called? It allows you to see stuff real close. I don’t know why he wants it, but he does. Second - I need two letters sent. One to an old friend in the woods - an Outcast named Old Gray. He’s a Tiefling who the Wilderling townsfolk unfortunately scapegoated for one year’s poor harvest. He lives in the woods somewhere on the border between the Pakora and Morka to the East. Lastly, my associate - named Juno; dark-skinned, short, mischievous look in her eyes - headed up to the Morka. She’s a smithy, like me, but also skilled in enchanting items and she head up there to learn. We shared a pair of sending stones to keep in contact, but she’s lately been silent. Find out if she’s alright for me, yeah? How does that sound?”
"I was born in the Imperium," Iver suggests, "you can tell them I bought it and it should be alright, if we do take the offer." He turns to the others to see what they think. As for him, just accepting all that is thrown at him seems simple. Easier than looking for such tasks himself.
Varielky
Erbert is scribbling notes in his journal, writing down the tasks and makes note of what Miko says. "A microscope..." escapes him under his breath. Erbert looks to the others and nods, says "I think we can help you. Agreed, everyone?" He leans forward to take the letters and puts them into his back pack. "Any advice you have about how to find them would be helpful."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Thea, similarly curious at the mention of a 'microscope', just nods at the proposition but is more interested in the response to Erberts last questions as to voice anything herself just yet.
Miko sighs and leans on the counter with a bored look on her face. “Look, I don’t know much about the Wilderness or how the Wilderlings work. I know the wilderness itself is exceedingly dangerous for those unprepared. The Torken generally mill around their arena - I swear, that’s what their society is based on - so Aster might be hanging around there. Maybe the Zavas chieftain as well. I already gave you a description of Juno; all I know about the Morka is they’re weird, their village is hard to find in whatever magical woods is up there, and they really don’t like people who can’t cast spells. Old Gray’s a mystery to me, too; he’s skilled in the wilds, though, so there’s a chance he may find you before you find him. I only know his general location.”
Not being able to contain his curiosity, Erbert walks to the back of the shop and begins to look at the suit of armor with the tank on the back and the trigger on the gauntlet. "What the heck is this?" He begins to look at the mechanism. He starts to make a drawing of it. "Who wants you to build this? It looks interesting..."
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Sounds exciting! I'm in! We'll get this stuff delivered no problem." Herrena replied excitedly as she moved to grab the package and letters. Turning the the others, she asked, "So where to first? Maybe whomever is closest?"
(OOC: which of the (3) jobs are closest to where we currently are?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
(@Zoldier: the Torken tribe is closer to the Zavas than the Morka or Old Grey's rumored location, but the latter two are quite close to each other. The Torken is Southwest of the Zavas - the Morka/Pakora border is almost directly East, while the Morka is Northeast of the Zavas.)
Miko abruptly intercepts Erbert before he can approach the strange suit of armor. She raises a brow and folds her arms. "It's not for sale. It's a prototype, for my use only. You can never be too careful these days, and, well - I like to tinker." From what Erbert can tell, it appears to launch a flammable liquid in conjunction with a jet of fire - quite literally, a flamethrower built into one arm. The suit wholly seems insulated and fire-resistant - strangely, there are several pores and nooks where it appears more liquid can be placed into the armor.
Erbert gets the sense the primary mechanism of the suit is to coat itself in a flammable liquid and light itself ablaze without harming the occupant inside.
Where to? Miko sells any nonmagical armor and weapon listed in Chapter 5 of the PHB, so if you want to buy anything, now's the time.
Also - Crispy had to step out of the campaign due to IRL commitments. Would you all like another player, or are you fine with five?
"Let's find Aster first then. (he takes the microscope in hand) Anyone else need anything here? That suit is fascinating by the way. I am impressed by your skill. Have to make that carefully or the liquid will explode I imagine. To the Torken then.." Erbert and Hoppy start to head to the door, curiosity sated.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Chapter 2: Packages
(Every low-level's adventure. Right?)
Nine years ago:
The woman now walks - spry, agile, spine held upright in stark opposition to her weathered features from before. Perhaps the manacles clamping her wrists at her back together aid her posture. She wears merely rags as opposed to the diviner's shawls from earlier - tattered and only barely intact enough to be considered clothing.
Strangely, she seems almost...younger. Her hazel-colored skin is smooth, features angled as one would expect of an elf. A strong wind batters matted hair over her smiling face. The scenery changed as well; soft sand churns under the treading legs of the captive - and the two, well-armored guards who seem far too nervous of the bound woman than they should.
Slowly, they walk to a gallows where a hanging rope swings back and forth in the breeze. Several onlookers - most wearing purple-pink clothing, some wearing ritualistic masks that do little to hide awe in their eyes - watch from below. A tanned man of perhaps a militaristic bent stands near the noose as the prisoner is led up the gallows.
"Have you any last words, Schemer of the Sands?" the man calls, voice as steely as the gaze with which he reveres the woman.
She greets him with a smile. Pupils of pure gold survey the man as a cat would a mouse. She appears calm, even in her situation - her demeanor isn't one of defiance; it is of boredom and audacity - she walks as if she has something to prove and nothing to lose in the least. "No," she confidently replies, without a hint of hesitation, turning her eyes to the sparkle of the water in the oases nearby.
"Very well. You are guilty of the following - murder, conspiracy, manipulation, bribery, blackmail, and the theft of a rose. It is not our duty to judge - only bring those who deserve judgement for where they may find it." He gives a stern nod towards the attendant at the gallows and steps back.
The clean snap ringing through the air puts even the howling winds scraping over the dunes to shame.
The upcoming party of adventurers exits Miko's stuffy armory - she returns to her work before the door has time to shut. After gathering supplies in either the Imperial ward of the Zavas (and earning a fair bit of attention from the Imperial guard) or perhaps stocking up in the treetop Zavas markets, the party asks for quick directions and finds a direct enough route towards the Torken tribe, roughly four day's worth of travel by foot towards the looming ridge of mountains cradling the Wilderness to the southwest.
If there's anything you'd like to do in the Zavas, now's the time to mention it. Katrin and Nevara state they have business elsewhere to attend to and, after a celebration for a successful adventure together, part ways with the rest.
The lush, jungle-like, magically enhanced forest covering the Zavas gradually diminishes to regular wilderness some miles away from the city's impressive gates (note that instead of metal, Zavas Druids grew and shaped living trees into the mold of a gate). The mountains the Torken call home grow in the distance - crowned by a shrouding of clouds which perpetually hang around the peaks. It is said it is the breath of the white dragons the mightiest of Torken warriors use as mounts.
The journey, however - is, for the most part, relatively peaceful. The dirt path below seems to have little use, and when it does, it seems few people travel it - though, nonetheless, it exists. Sunlight filters from above as the first day passes. Night falls without issue; the sounds of the woods are normal - the occasional cry of a mountain lion or other beast sounds next to the chirping of birds and woodland beasts.
Feel free to roleplay anything out as you wish - and, while you're at it, roll me a Perception check.
Perception: 6. If it's night and the check is sight-based, he would fail it automatically without darkvision.
(I suppose we finished a long rest somewhen during the journey? Or is the night described above our first during the journey?)
Iver might be caught talking to... himself, it seems, a few times, but generally doesn't speak too much, unless someone approaches him first. He also spends long periods of time while walking with his eyes closed, still able to walk just as well as he would while seeing. He does open his eyes occasionally, scanning the mountains from the distance. "An arena," he mutters to himself at some point, "I wish it were anyplace else."
Varielky
Following the celebration and after saying farewell to Katrin and Nevara, Thea disappears for a short while. After purchasing some food for the way, she sits down somewhere in an Inn. Taking out ink, a quill and a piece of parchment, she contemplates for a moment and then quickly puts some lines down on the parchment. After sealing the letter with droplets of wax from the candle in front of her, she pulls out a small object dangling from a necklace hidden beneath her clothes and seals the letter. After handing it over to a runner and directing him to the Pakora, she rejoins the others to head out.
Following the narrow trail, Thia spends most of the time watching - either observing her companions, or enjoying the surrounding nature. She happily takes light steps and deep breaths, filling her lungs with the fresh air, and her nose with the smell of unkempt nature encompassing them, and everything else.
Perception: 8
Erbert enjoys the farewell dinner, sketches a quick portrait of Katrin and Nevara, and says goodbye. He promises to send them a copy of their adventures / memoir when it is published. He enjoys a good rest, studying his spells, poring through pages in his spellbook and journal, as well as the notes from the Ochori. He studies their formulas and tries to glean any further information from the notes and pages, learning about the masks, the poison, and any other opinions they have.
He keeps his eyes open on their journey, sketching in his journal and keeping notes, drawing a map as they travel. He enjoys the fresh air and the exploration of new areas, new encounters. Unfortunately he has his nose in his journal so much that he is not very observant as they travel.
Perception : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
Herrena's emotions were like a strong ocean current during the farewell festivities for Katrin and Nevara. She hadn't expected to grow so attached to both woman so quickly and found herself shifting from sadness at their imminent departure, to "light" begging for them to stick around and continue on what she was sure was just the start of a grand adventure! At one point later in the evening, perhaps after one too many cups of wine, she put on a one-woman reenactment of their most recent journey for all to see. Though she attempted to create a dramatic portrayal of their encounter with the slimes, her "condition" turned the performance into a riotous comedy that brought the entire bar to an uproar.
Outside of the farewell and before departing for the Torken, Herrena managed to haggle with Miko to have her improve the protections of her current armor. It left her almost completely destitute, bringing a quick laugh at both how far - and little - she had come since her more than difficult start to life on the Wilderness.
Once on their way, Herrena was so caught up in daydreams of what their next adventure could possibly be like that she didn't even bother to look for danger. She once again left that up to the others, assuming they had that well under control. Instead, at some point relatively early into their journey inbetween daydreams, Herrena would turn to the remaining party and ask, "So, Where is everybody from? I'm actually from the Imperial Zavas lands we just left. Well, I spent an important portion of my life their at least."
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Thea casually turns her head to face Herrena while munching a ration. "From the Zavas? Then you must've been there when those Imperials 'settled in', right?" Her mood seems to darken somewhat at the thought, but then clears up again as she continues. "I grew up around the Morka lands. Fascinating forests, i'm telling you, but spent the last couple of years around the Pakora. How bout you two?" she asks, redirecting the question to Erbert and Iver while gulping down the ration with some water from her water skin.
"I grew up in the Morka as well, to the north and east. Did you ever hear of my maester, Gilo Greentag? Most folks around there knew of him." Erbert looks down, lost in thought as he is chewing on a ration. "I wonder how he's doing. Boy, if he could see me now! He always thought I was just a screw up. Ignored me half the time. He had no clue that I had read, copied (taken? - - left unsaid) so many books in his library." He looks back up. "I hope he's ok, these are crazy times..."
A wizard is never late, nor is he early, he arrives precisely when he means to.