The commotion rouses Shariel from her revere in time to see the arcane missile fire across the room. Things were finally getting interesting and she would not be left out. Striding to an open area of the room and drawing a dagger, she squares herself to Clayton, "On your move. Let's see if you can catch the wind before it reaches you."
(Preparing 1 point of Nomadic Step on any move Clayton makes (taking the challenge or otherwise). Effect is up to 20' teleportation to any space I can see (i.e. right behind him))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Insight - general knowledge about the people of Chult. What can we expect?
Nature - the lay of the land and it's terrain, along with weather.
History - What was it like before? What are these places on the map?
For example.
(Exactly! It's not a perfect knowledge like some lost explorer saying "The island is ______" as much as just little scraps that jump out.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
On the outside he still seems relaxed, but Maldrek's body tenses when the human casts his spell. His hand closed tightly around the neck of the bottle threatening to break it. He's mind telling him to pull Bree away, to keep her safe, but fighting those instincts, he keeps his eyes intensely focused on the human,waiting for something. When he sees that he means no harm he settles down and relaxes. Taking another swig of the bottle, he grumbles.
Bree will give Shariel a wide berth for whatever she is planning on doing. In fact, Bree takes a few steps back and "trips" over Maldrek, falling into his lap. "Whoa-pp!" She smiles up at him and the (very quiet) samurai. "Who's your friend?" she smiles disarmingly at her.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Syndra looks on, gathering her thoughts to cast the teleport spell when ready - pleasantly amused that everyone seems to be getting along so well. With her hopes on these bunch of adventurers, she fondly remembers her early days of when she was an adventurer herself...and with the death curse around..wonders if there will be more days ahead.
(DM ruling? The amazing 25 attack roll or the prepped teleport?)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bree has a thought. “You left our luggage downstairs, right?” to Maldrek.
She hops up and walks over to Syndra. “I think this crew will work out just fine. Are you coming with us? We should get our luggage from downstairs. Is it hot there? What language do they speak?” At this point she’s mostly talking to herself. “I’m glad we’re not sailing, that would be sooooo boring. The map looks cool. How long before you die?”
She stops on this last question, looking Syndra square on.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
”Uhhghrrr,” she says, waving a hand in Mal’s direction and trying to maintain intense eye contact with Syndra. She gives up. “Mal!”
Turning back to Syndra. “But honestly, you don’t look well, Miss Silvane, and you’ll be transporting us there, where none of us have yet been, and we’ll be needing a lift back, not to mention the matter of payment, so, how bad is it?”
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
OOC: Sorry, my afternoon was full of mindless meetings, and I couldn't steel a look at my phone to keep up with the posting! So far, BRAVO on this AWESOME scene. I love it! :-)
Yasei has been quietly observing all the commotion and quick-draw gambits with unapparent curiosity. Her face is one of pure sadness, but inside she is roiling.
To Bree and Maldrek, now sitting in front of her, again in a light voice, barely above a whisper: "Kon'nichiwa watashi no yūjin. My name is Yasei no ōkiddo. Formerly Yasei no Kimi Ashikagi. Please call me Yasei. Syndra-san used to be a merchant in my fathers court, years ago when I was but a child. I spent many an afternoon listening to Syndra-sans tales of adventure with rapt attention. However, i'm no longer welcomed in my fathers court, and haven't seen my homeland nor Syndra-san in many moons. Until now. Syndra-san has requested my help, and I honor her request as if it were from my own father."
Clayton's hand whips up in a metallic flash, the gun puffs a cloud of powdery smoke. In the fog of the shot, Shariel melts away from sight. Cold steel kisses Clayton's neck as the dagger's flat slides in from behind, "Impressive," Shariel muses, "What I could do with a pair of those." Reaching out over Clayton's other shoulder, a hand sprinkles glitter and paper bits on the floor, "Few manage to catch a Zephyr and live. This may be enjoyable after all."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
“The man makes the gun, Miss, the man makes the gun.” Clayton brings the gun up and blows smoke from the barrel, which actually blows the gun away as well. “Though, that don’t seem like magic to me, miss. I look forward to seeing what you can do in the future.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Syndra explains that she has about 80 days to live, as she starts drawing a teleportation circle on the floor. She has withered away significantly. She has an old friend at Port Nyanzaru that she will introduce you to, and while she won't be joining you all on the expedition, she will remain at the Port to welcome your return.
You all depart in about two hours.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ah, thank you! NOW I get it.
Insight - general knowledge about the people.
Nature - the lay of the land and it's terrain/climate. What creatures might we find?
History - What was it like before? What are the locations on the map like?
The commotion rouses Shariel from her revere in time to see the arcane missile fire across the room. Things were finally getting interesting and she would not be left out. Striding to an open area of the room and drawing a dagger, she squares herself to Clayton, "On your move. Let's see if you can catch the wind before it reaches you."
(Preparing 1 point of Nomadic Step on any move Clayton makes (taking the challenge or otherwise). Effect is up to 20' teleportation to any space I can see (i.e. right behind him))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
On the outside he still seems relaxed, but Maldrek's body tenses when the human casts his spell. His hand closed tightly around the neck of the bottle threatening to break it. He's mind telling him to pull Bree away, to keep her safe, but fighting those instincts, he keeps his eyes intensely focused on the human,waiting for something. When he sees that he means no harm he settles down and relaxes. Taking another swig of the bottle, he grumbles.
"Give a guy a heart attack will ya, cowboy."
Bree
Bree will give Shariel a wide berth for whatever she is planning on doing. In fact, Bree takes a few steps back and "trips" over Maldrek, falling into his lap. "Whoa-pp!" She smiles up at him and the (very quiet) samurai. "Who's your friend?" she smiles disarmingly at her.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Clayton squares up to Shariel. The gun apparates in his hand once more. “Draw.” The gun fires: 18.
It’s confetti, but boy if it wasn’t accurate. ;)
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Maldrek shrugs.
"Don't know. Ain't said a word to me yet. Think she's afraid of tieflings?"
Syndra looks on, gathering her thoughts to cast the teleport spell when ready - pleasantly amused that everyone seems to be getting along so well. With her hopes on these bunch of adventurers, she fondly remembers her early days of when she was an adventurer herself...and with the death curse around..wonders if there will be more days ahead.
Maldrek shrugs.
"Don't know. Ain't said a word to me yet. Think she's afraid of tieflings."
(DM ruling? The amazing 25 attack roll or the prepped teleport?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: I’m just glad that Clayton isn’t crazy enough to shoot an actual bullet at a person haha
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(I figured you may shoot wide if anything )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: And lose!?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Bree has a thought. “You left our luggage downstairs, right?” to Maldrek.
She hops up and walks over to Syndra. “I think this crew will work out just fine. Are you coming with us? We should get our luggage from downstairs. Is it hot there? What language do they speak?” At this point she’s mostly talking to herself. “I’m glad we’re not sailing, that would be sooooo boring. The map looks cool. How long before you die?”
She stops on this last question, looking Syndra square on.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
The idea of carry all Bree's luggage again make Maldrek groan and flop onto his back, one arm thrown over his eyes.
"BumbleBree you can't just ask someone when they're going to die. Its rude. And here you were complaining to me about manners." He says tiredly.
Bree
”Uhhghrrr,” she says, waving a hand in Mal’s direction and trying to maintain intense eye contact with Syndra. She gives up. “Mal!”
Turning back to Syndra. “But honestly, you don’t look well, Miss Silvane, and you’ll be transporting us there, where none of us have yet been, and we’ll be needing a lift back, not to mention the matter of payment, so, how bad is it?”
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
OOC: Sorry, my afternoon was full of mindless meetings, and I couldn't steel a look at my phone to keep up with the posting! So far, BRAVO on this AWESOME scene. I love it! :-)
Yasei has been quietly observing all the commotion and quick-draw gambits with unapparent curiosity. Her face is one of pure sadness, but inside she is roiling.
To Bree and Maldrek, now sitting in front of her, again in a light voice, barely above a whisper: "Kon'nichiwa watashi no yūjin. My name is Yasei no ōkiddo. Formerly Yasei no Kimi Ashikagi. Please call me Yasei. Syndra-san used to be a merchant in my fathers court, years ago when I was but a child. I spent many an afternoon listening to Syndra-sans tales of adventure with rapt attention. However, i'm no longer welcomed in my fathers court, and haven't seen my homeland nor Syndra-san in many moons. Until now. Syndra-san has requested my help, and I honor her request as if it were from my own father."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
(Compromise!)
Clayton's hand whips up in a metallic flash, the gun puffs a cloud of powdery smoke. In the fog of the shot, Shariel melts away from sight. Cold steel kisses Clayton's neck as the dagger's flat slides in from behind, "Impressive," Shariel muses, "What I could do with a pair of those." Reaching out over Clayton's other shoulder, a hand sprinkles glitter and paper bits on the floor, "Few manage to catch a Zephyr and live. This may be enjoyable after all."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
“The man makes the gun, Miss, the man makes the gun.” Clayton brings the gun up and blows smoke from the barrel, which actually blows the gun away as well. “Though, that don’t seem like magic to me, miss. I look forward to seeing what you can do in the future.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Syndra explains that she has about 80 days to live, as she starts drawing a teleportation circle on the floor. She has withered away significantly. She has an old friend at Port Nyanzaru that she will introduce you to, and while she won't be joining you all on the expedition, she will remain at the Port to welcome your return.
You all depart in about two hours.