Grappled only prevents movement, so you can remain grappled while Dodging. Also, I see it that since both were forced to move by the riptide, the grapple was forced to end.
Aboleth1 lunges for the vulnerable Verdant Lady: 23 for 15, 24 for 14, 26 for 9
Perrin's Death Save: 13
Back to Sohyme! You can see a flock of winged, feathered servants rushing down the corridor toward you. Are they hostile? Are they allies? Why in the hell would Gridolpho bring them here?
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Did you have the same action as last round? You had rolled a hit with the last Eldritch Blast, so it was released once Kyrthas and Vaike chopped down the barrier.
(Sorry, I know this fight is a bit confusing. I had a grabdiose plan for how it would've played out, but without a formal battlemap, it's rather difficult)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I thought I had defaulted to Chuul1 as it was in front of the door. Apparently not, so there is the readied Eldritch Blast (occuring when Kyrthas chopped through the root barrier), then your current turn.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Yep, just pick the target of the prepped Eldritch Blast, then take the current turn)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Sohyme's attacks fell the guardian!
Chuul5 rises from the water and launches toward the gate, ready to intercept the charging couatls. (Readied Attack)
The Couatl swarm floods into the chamber. Fanning out, they each assail a chuul.
Chuul5 Readied Attack: 23 for 11, 14 for 10. What luck! The clumsy footing in the water caused the chuul to have almost no defensive footing. Advantage to the charging couatl that attacks the chuul.
Couatl attacks:
1 Vs. Chuul2: 12 for 10. Critical miss! Due to the target being grappled by a water elemental, it is unable to counter.
2 Vs. Chuul3: 11 for 7. Crit! Bonus damage posted below.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Seems that Vaike is either gone or inactive. I'll take over his Actions until this is over, or until he comes back. To expedite the process, let's have Kyrthas post his action(s) for the round, I'll mass-post the effects, then we'll start again at the top and everyone can post their intent and it will be resolved at once.)
Vaike will attack the vulnerable Chuul3: 23 for 10, 26 for 13. 2 clean hits! Wounds form and fester in the Chuul which threaten to rot the beast from the inside if its consitution doesn't hold up.
(Also, consider all targets as effectively either in melee or close enough to approach and engage.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Verdant Lady rises, rage evident in her features, "Ancient defilers, your kind is not welcome in this world." Her staff plunges into the water and a shockwave pulses through the water and slams the aboleth.
Aboleth takes 17 psychic dmg from Feeblemind and...26 saves against being totally dumbfounded.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Chuul4 wrestles with the water elemental, trying to destroy it. (Attacks: 14 for 10, 14 for 13)
The elemental churns its body to crush the Chuul4 even more (12). (To refresh Whelm attack: 3) The elemental surges within its form and smashes the held Chuul4 (attacks: 21 for 8, 14 for 15).
Kyrthas' attack falls short as the water displaces the weapon's assault.
Chuul3 attempts to break free of the Couatl, 21 but is largely unsuccessful
The Verdant Lord raises his iron rod once more and strikes at the remaining aboleth: Melee spell attack, 11. Aboleth save: 8. The spell fails and the aboleth hisses in rage at the archdruid's attempt at banishment.
With that, we're back to the top of the order! Everyone can post their turns and I'll resolve them at once. If a target dies, I'll just shift over to the next most opportune target.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Gridolpho flicks a dagger at one of the restrained Chuuls and then runs to Perrin, the thief sliding a hand into his Bag of Holding and producing a potion of healing to pour down his fellow halfling's throat.
"C'mon, Perrin! Ya missed my feckin' grand entrance!"
Attack - (lucky, advantage) 19
Damage (sneak attack) 7 + 15
Move - to Perrin
Bonus - Cunning Action (Fast Hands) Potion on Perrin Healed for 4
(Good move there! Perrin is back in the game just in time for his turn :D)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Perrin snaps awake in the middle of the water, not sure what just happened.
"Whoa! That wasn't a very pleasant experience. I would much prefer not being trapped in a room with so many pincers ready to cut me up like dinner. Not to mention the abominations trying to fry my brain. I very much prefer staying alive."
Grappled only prevents movement, so you can remain grappled while Dodging. Also, I see it that since both were forced to move by the riptide, the grapple was forced to end.
Aboleth1 lunges for the vulnerable Verdant Lady: 23 for 15, 24 for 14, 26 for 9
Perrin's Death Save: 13
Back to Sohyme! You can see a flock of winged, feathered servants rushing down the corridor toward you. Are they hostile? Are they allies? Why in the hell would Gridolpho bring them here?
Gridolpho22, LAIR20, Chuul5(84)19PRONE, Caelynn8, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15PRONE, Couatls(582)13, Vaike11, Verdant(32)11PRONE, Chuul4(63)10, Elemental(108)9GRAPPLECHUUL4, Chuul1(10), Kyrthas8, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Sohyme moves inside the doorway and takes her readied shot at the closest enemy.
Did you have the same action as last round? You had rolled a hit with the last Eldritch Blast, so it was released once Kyrthas and Vaike chopped down the barrier.
(Sorry, I know this fight is a bit confusing. I had a grabdiose plan for how it would've played out, but without a formal battlemap, it's rather difficult)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
*ooc so what did my eldrick blast hit then
I thought I had defaulted to Chuul1 as it was in front of the door. Apparently not, so there is the readied Eldritch Blast (occuring when Kyrthas chopped through the root barrier), then your current turn.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
*ooc no that's fine so do I need to do another action?
(Yep, just pick the target of the prepped Eldritch Blast, then take the current turn)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ooc chuul 1 is fine for the first target. But I'll fire again at it
chill touch 26 6
*ooc at this point I'm def a support character
Sohyme's attacks fell the guardian!
Chuul5 rises from the water and launches toward the gate, ready to intercept the charging couatls. (Readied Attack)
The Couatl swarm floods into the chamber. Fanning out, they each assail a chuul.
Chuul5 Readied Attack: 23 for 11, 14 for 10. What luck! The clumsy footing in the water caused the chuul to have almost no defensive footing. Advantage to the charging couatl that attacks the chuul.
Couatl attacks:
1 Vs. Chuul2: 12 for 10. Critical miss! Due to the target being grappled by a water elemental, it is unable to counter.
2 Vs. Chuul3: 11 for 7. Crit! Bonus damage posted below.
3 Vs. Chuul4: 20 for 13
4 Vs. Chuul5: 22 for 8
5 Vs. Chuul2: 18 for 11
6 (bite) Vs. Chuul4: 20 for 9.
CRIT vs. Chuul3: 10 bonus dmg
Gridolpho22, LAIR20, Chuul5(72)19PRONE/RESTRAIN, Caelynn8, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)14RESTRAIN, Couatls6(582)13, Vaike11, Verdant(32)11PRONE, Chuul4(43)10, Elemental(108)9GRAPPLE/RESTRAINCHUUL4, Kyrthas8, Chuul3(60)6RESTRAIN, VLord (160)
With that, Vaike is up! All enemies except the aboleth are within range to close and attack in melee.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Seems that Vaike is either gone or inactive. I'll take over his Actions until this is over, or until he comes back. To expedite the process, let's have Kyrthas post his action(s) for the round, I'll mass-post the effects, then we'll start again at the top and everyone can post their intent and it will be resolved at once.)
Vaike will attack the vulnerable Chuul3: 23 for 10, 26 for 13. 2 clean hits! Wounds form and fester in the Chuul which threaten to rot the beast from the inside if its consitution doesn't hold up.
(Also, consider all targets as effectively either in melee or close enough to approach and engage.)
Gridolpho22, LAIR20, Chuul5(72)19PRONE/RESTRAIN, Caelynn8, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)14RESTRAIN, Couatls6(582)13, Vaike11, Verdant(32)11PRONE, Chuul4(43)10, Elemental(108)9GRAPPLE/RESTRAINCHUUL4, Kyrthas8, Chuul3(60)6RESTRAIN, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Verdant Lady rises, rage evident in her features, "Ancient defilers, your kind is not welcome in this world." Her staff plunges into the water and a shockwave pulses through the water and slams the aboleth.
Aboleth takes 17 psychic dmg from Feeblemind and...26 saves against being totally dumbfounded.
Gridolpho22, LAIR20, Chuul5(72)19PRONE/RESTRAIN, Caelynn8, Aboleth1(100)16, Perrin15, Sohyme15, Chuul2(75)14RESTRAIN, Couatls6(582)13, Vaike11, Verdant(32)11, Chuul4(43)10, Elemental(108)9GRAPPLE/RESTRAINCHUUL4, Kyrthas8, Chuul3(60)6RESTRAIN, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kyrthas runs towards the Verdant side and attacks the Aboleth.
”Now you are talking M’Lady!” He says trying to cleave through the slipery skin of the aberration.
Attack: 12 Damage: 23
Attack: 15 Damage: 29
Reckless attack + weapon master.
PbP Character: A few ;)
Chuul4 wrestles with the water elemental, trying to destroy it. (Attacks: 14 for 10, 14 for 13)
The elemental churns its body to crush the Chuul4 even more (12). (To refresh Whelm attack: 3) The elemental surges within its form and smashes the held Chuul4 (attacks: 21 for 8, 14 for 15).
Kyrthas' attack falls short as the water displaces the weapon's assault.
Chuul3 attempts to break free of the Couatl, 21 but is largely unsuccessful
The Verdant Lord raises his iron rod once more and strikes at the remaining aboleth: Melee spell attack, 11. Aboleth save: 8. The spell fails and the aboleth hisses in rage at the archdruid's attempt at banishment.
With that, we're back to the top of the order! Everyone can post their turns and I'll resolve them at once. If a target dies, I'll just shift over to the next most opportune target.
Gridolpho22, LAIR20, Chuul5(72)19PRONE/RESTRAIN, Caelynn8, Aboleth1(100)16, Perrin15, Sohyme15, Chuul2(75)14RESTRAIN, Couatls6(582)13, Vaike11, Verdant(32)11, Chuul4(14)10GRAPPLED/RESTRAINED, Elemental(95)9GRAPPLE/RESTRAINCHUUL4, Kyrthas8, Chuul3(60)6RESTRAIN, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kyrthas attacks the aboleth again and again.
Attack: 17 Damage: 30
Attack: 19 Damage: 30
PbP Character: A few ;)
Perrin is still down.
Death Save: 13
Looking at the verdant lord not able to banish the ability, Sohyme casts
vicious Mockery
4 Wis save of 16
It won't let me roll?
Gridolpho flicks a dagger at one of the restrained Chuuls and then runs to Perrin, the thief sliding a hand into his Bag of Holding and producing a potion of healing to pour down his fellow halfling's throat.
"C'mon, Perrin! Ya missed my feckin' grand entrance!"
Attack - (lucky, advantage) 19
Damage (sneak attack) 7 + 15
Move - to Perrin
Bonus - Cunning Action (Fast Hands) Potion on Perrin Healed for 4
DCI: 3319125026
(Good move there! Perrin is back in the game just in time for his turn :D)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Perrin snaps awake in the middle of the water, not sure what just happened.
"Whoa! That wasn't a very pleasant experience. I would much prefer not being trapped in a room with so many pincers ready to cut me up like dinner. Not to mention the abominations trying to fry my brain. I very much prefer staying alive."
Mass Cure Wounds:
Perrin: 20
Caelynn:22
Verdant Lady: 24
3 more heals to whoever needs them (just roll 3d8 +5).
"Ah, sure an' I'm mortal glad ye're your own self again, m'lady." :Thanks, Perrin.:
I'll be chargin' one o' yon chuuls now, preferably one that's givin' a good account of itself.
29, 19, and 23 to hit; 11 and 7 damage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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