Nope, you are all set for saves. I'll have the rest of the round resolved shortly.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Verdant Lady traces her hand in an arcane series and dips the end of her staff into the pool. At the end of her signing, she raises the staff and a vaguely humanoid form rises with it from the water. (Water Elemental Initiative: 9)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Aboleth2 Readies Actions...)
Chuul4 crushes Caelynn in its claws and lashes her with its tentacled maw.
11 for 16, 26 for 11, the need a CON save, DC 13, or be paralyzed by poison. The first pincer lunges clumsily and Caelynn kicks it out of the way, making it clamp onto the chuul's other arm. Following its attack, the chuul drags its elven prey toward the water, but the struggle hinders its movement (half move, 15', lands just short of the pool).
Once Caelynn and the Chuul are near the water, the other aboleth will swim to the edge and lash at the elf with its tentacles.
26 for 10, 11 for 15, 19 for 15. Bonus crit dmg: 3. Need a CON save, DC14, per hit with one rolled with a -2 modifier due to the critical hit.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Water Elemental Readies Actions in sync with Chuul1)
Chuul1 grabs for Perrin: 22 for 14, 11 for 8. With the halfling locked in its grip, the Chuul moves away from the cave opening.
With the chuul and halfling out of the way, the water elemental surges forward and swipes at the remaining blink dog, then a sprite. 21 for 13 vs dog. 18 for 16 vs sprite. The wave-arm swipes through the crowd of tiny people, causing them to vanish in a wink (sorry, going with crowd-hp to speed things up a little bit).
From further down the tunnel, Kyrthas' bloodthirsty cry can be heard until he thunders up to the root bars.
Blink dog teleport refresh: 6. The fey hound blinks from the water elemental and reappears next to Chuul1, then lunges to a bit at its legs. 16 for 3. Good dog! Bonus 4 for the crit
Finally, Chuul3 will try to kill the blink dog. 13 for 11, 10 for 9.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Shouldn't Chuul 1, 2, 3 and both aboleths have been knocked prone by the tidal wave, since they failed their DEX save? Also, don't get what happened to the sprites, did a single 5ft reach attack kill all 5 of them?
The prone condition is easily fixed as it takes part of a move action to stand and 5e doesn't provoke AoO for standing up. As for the sprites, I had them eliminated as part of the elemental's attack for expediency since they are each 2hp, do 1dmg each, and most creatures out here are immune to poison. If you had a different plan, I can remove 1 as rolled and keep the other 4.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The idea was to the sprites to shoot again at the verdant lady (or anyone else who falls under mind control) to try to break the mind control (since the lord has been freed already). So I would rather keep those which are alive.
(I had always read the Crit rules as adding an extra of whatever die was used (1d6 becomes 2d6) but it doesn't say anything about when base damage is multiple die (2d6 becomes 3d6 or 4d6)?)
As the aboleth's tentacles constrict and lash, you feel your skin grow clammy, as though the mucous on the fiend's body is seeping into your pores.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
When you score a criticalhit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them.
So 1d8 becames 2d8 and 2d6 turns into 4d6 for example.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Verdant Lord seems to be regaining some semblence of focus as he rights himself in turbulent waters. Still too weak to be of much good, he paddles toward the side. Despite his emaciated state, he still seems to have an unnatural speed, as though the water propels him forward.
Gridolpho is up! After super-running this round, he will be at the cave entrance with the rest.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As Gridolpho sprints toward you all, a rising, grating sound can be heard, but it's not clear what it is exactly.
The Sprites will launch another volley against the Verdant Lady in hopes of breaking the enslavement: 8, 11, 13, 17. Saves vs. Enslave: 15, 16
The Verdant Lady is struck by two arrows and seems to wake from a dream. Looking around, she seems almost confused as to who everyone is and what they are doing in her home. Her focus snaps back slightly as her feet dip into the water instead of resting neatly on the surface.
Sensing the lost control, the aboleths summon another gout of water to envelope the room and pull everyone to its center.
Chuul: 19, 7, 13, 22, 21
Elemental: 20
Blink Dog: 5
The Chuul holding Caelynn is swept up in the tide and releases Caelynn, but use is also snared by the vortex (DC14 STR check needed). Another chuul and the water elemental are also pulled into the pool (20') and knocked prone.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kyrthas will act in his turn but hell I am tired of waiting to post here! ;)
Kyrthas, frustrated that beign losing a great fight inside the chamber screams and rages. He start to cut down the vines that didn’t allow them to join the fight!!
(action: attack, two attacks against the vines. With reckless attack In case it is necessary: Attack: 11 Damage: 24
Second Attack: Attack: 23 Damage: Unable to parse dice roll.
If there are still there he will use his action surge and continue choping them down:
Attack: 16 Damage: 30
Attack: 15 Damage: Unable to parse dice roll.
If the vines falls on the first attack he will move towards one chull or the nearest enemy and use action Surge to attack... I was about to put antoher attacks not using weapon master but he is angry!! He doesn’t aim just chop everything down!! )
(Sorry if I'm absent the next couple of days. I'm out in the middle of nowhere with little to no signal.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Yes, sorry I meant a save)
Caelynn is swept into the pool and dragged under. Luckily, the water is still shallow here, only being as high as her chest. With minimal effort, she could stand again. Under the water, a cacophony of psychic chatter fills her mind. Between the aboleths screaming at their former slaves and trying to probe your own thoughts, it's like being in the middle of a roaring crowd.
Chuul5 seizes the oportunity for easy prey and charges after Caelynn in the pool. 13 for 10, 8 for 7.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
I get up, wincing at the noise only I can hear--lucky me!--and swing rather haphazardly at the chuul in front of me (26 and 30 to hit; 18 damage), scoring a pair of gashes in its carapace, then take a half-step back and center myself (Second Wind for 8).
With that centering comes awareness of my situation, so I start moving as fast as I can towards the exit.
I’ll dash. Do I need to make any saving rolls?
Nope, you are all set for saves. I'll have the rest of the round resolved shortly.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Verdant Lady traces her hand in an arcane series and dips the end of her staff into the pool. At the end of her signing, she raises the staff and a vaguely humanoid form rises with it from the water. (Water Elemental Initiative: 9)
Gridolpho22, Sprites 5(10)21, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10, Elemental(114)9, Chuul1(31)9, Kyrthas8, Dogs2(11)6, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Aboleth2 Readies Actions...)
Chuul4 crushes Caelynn in its claws and lashes her with its tentacled maw.
11 for 16, 26 for 11, the need a CON save, DC 13, or be paralyzed by poison. The first pincer lunges clumsily and Caelynn kicks it out of the way, making it clamp onto the chuul's other arm. Following its attack, the chuul drags its elven prey toward the water, but the struggle hinders its movement (half move, 15', lands just short of the pool).
Once Caelynn and the Chuul are near the water, the other aboleth will swim to the edge and lash at the elf with its tentacles.
26 for 10, 11 for 15, 19 for 15. Bonus crit dmg: 3. Need a CON save, DC14, per hit with one rolled with a -2 modifier due to the critical hit.
Gridolpho22, Sprites 5(10)21, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10, Elemental(114)9, Chuul1(31)9, Kyrthas8, Dogs2(11)6, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Water Elemental Readies Actions in sync with Chuul1)
Chuul1 grabs for Perrin: 22 for 14, 11 for 8. With the halfling locked in its grip, the Chuul moves away from the cave opening.
With the chuul and halfling out of the way, the water elemental surges forward and swipes at the remaining blink dog, then a sprite. 21 for 13 vs dog. 18 for 16 vs sprite. The wave-arm swipes through the crowd of tiny people, causing them to vanish in a wink (sorry, going with crowd-hp to speed things up a little bit).
From further down the tunnel, Kyrthas' bloodthirsty cry can be heard until he thunders up to the root bars.
Blink dog teleport refresh: 6. The fey hound blinks from the water elemental and reappears next to Chuul1, then lunges to a bit at its legs. 16 for 3. Good dog! Bonus 4 for the crit
Finally, Chuul3 will try to kill the blink dog. 13 for 11, 10 for 9.
Gridolpho22, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10GRAPPLEDCAELYN, Elemental(114)9, Chuul1(19)9GRAPPLEDPERRIN, Kyrthas8, Dogs2(33)6, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Shouldn't Chuul 1, 2, 3 and both aboleths have been knocked prone by the tidal wave, since they failed their DEX save? Also, don't get what happened to the sprites, did a single 5ft reach attack kill all 5 of them?
The prone condition is easily fixed as it takes part of a move action to stand and 5e doesn't provoke AoO for standing up. As for the sprites, I had them eliminated as part of the elemental's attack for expediency since they are each 2hp, do 1dmg each, and most creatures out here are immune to poison. If you had a different plan, I can remove 1 as rolled and keep the other 4.
Gridolpho22, Sprites4(8)21, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10GRAPPLEDCAELYN, Elemental(114)9, Chuul1(19)9GRAPPLEDPERRIN, Kyrthas8, Dogs2(33)6, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The idea was to the sprites to shoot again at the verdant lady (or anyone else who falls under mind control) to try to break the mind control (since the lord has been freed already). So I would rather keep those which are alive.
Con saves: 20, 22, and 20
Crits double the dice, not add a die: 3
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(I had always read the Crit rules as adding an extra of whatever die was used (1d6 becomes 2d6) but it doesn't say anything about when base damage is multiple die (2d6 becomes 3d6 or 4d6)?)
As the aboleth's tentacles constrict and lash, you feel your skin grow clammy, as though the mucous on the fiend's body is seeping into your pores.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the rules say:
When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them.
So 1d8 becames 2d8 and 2d6 turns into 4d6 for example.
PbP Character: A few ;)
(Missed that word "all" :P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Verdant Lord seems to be regaining some semblence of focus as he rights himself in turbulent waters. Still too weak to be of much good, he paddles toward the side. Despite his emaciated state, he still seems to have an unnatural speed, as though the water propels him forward.
Gridolpho is up! After super-running this round, he will be at the cave entrance with the rest.
Gridolpho22, Sprites4(8)21, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10GRAPPLEDCAELYN, Elemental(114)9, Chuul1(19)9GRAPPLEDPERRIN, Kyrthas8, Dogs2(33)6, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As Gridolpho sprints toward you all, a rising, grating sound can be heard, but it's not clear what it is exactly.
The Sprites will launch another volley against the Verdant Lady in hopes of breaking the enslavement: 8, 11, 13, 17. Saves vs. Enslave: 15, 16
The Verdant Lady is struck by two arrows and seems to wake from a dream. Looking around, she seems almost confused as to who everyone is and what they are doing in her home. Her focus snaps back slightly as her feet dip into the water instead of resting neatly on the surface.
Sensing the lost control, the aboleths summon another gout of water to envelope the room and pull everyone to its center.
Chuul: 19, 7, 13, 22, 21
Elemental: 20
Blink Dog: 5
The Chuul holding Caelynn is swept up in the tide and releases Caelynn, but use is also snared by the vortex (DC14 STR check needed). Another chuul and the water elemental are also pulled into the pool (20') and knocked prone.
Gridolpho22, Sprites4(8)21, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10GRAPPLEDCAELYN, Elemental(114)9, Chuul1(19)9GRAPPLEDPERRIN, Kyrthas8, Dog(3)6, Chuul3(75)6, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DCI: 3319125026
Kyrthas will act in his turn but hell I am tired of waiting to post here! ;)
Kyrthas, frustrated that beign losing a great fight inside the chamber screams and rages. He start to cut down the vines that didn’t allow them to join the fight!!
(action: attack, two attacks against the vines. With reckless attack In case it is necessary: Attack: 11 Damage: 24
Second Attack: Attack: 23 Damage: Unable to parse dice roll.
If there are still there he will use his action surge and continue choping them down:
Attack: 16 Damage: 30
Attack: 15 Damage: Unable to parse dice roll.
If the vines falls on the first attack he will move towards one chull or the nearest enemy and use action Surge to attack... I was about to put antoher attacks not using weapon master but he is angry!! He doesn’t aim just chop everything down!! )
PbP Character: A few ;)
Str check: 18, or 22 if you meant to call for a Str save.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Sorry if I'm absent the next couple of days. I'm out in the middle of nowhere with little to no signal.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Yes, sorry I meant a save)
Caelynn is swept into the pool and dragged under. Luckily, the water is still shallow here, only being as high as her chest. With minimal effort, she could stand again. Under the water, a cacophony of psychic chatter fills her mind. Between the aboleths screaming at their former slaves and trying to probe your own thoughts, it's like being in the middle of a roaring crowd.
Chuul5 seizes the oportunity for easy prey and charges after Caelynn in the pool. 13 for 10, 8 for 7.
Gridolpho22, Sprites4(8)21, LAIR20, Chuul5(84)19, Caelynn18, Aboleth1(117)16, Perrin15, Sohyme15, Chuul2(75)15, Vaike11, Verdant(89)11, Aboleth2(117)11, Chuul4(93)10PRONE, Elemental(114)9PPRONE, Chuul1(19)9GRAPPLEDPERRIN, Kyrthas8, Dog(3)6, Chuul3(75)6PRONE, VLord (160)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I get up, wincing at the noise only I can hear--lucky me!--and swing rather haphazardly at the chuul in front of me (26 and 30 to hit; 18 damage), scoring a pair of gashes in its carapace, then take a half-step back and center myself (Second Wind for 8).
With that centering comes awareness of my situation, so I start moving as fast as I can towards the exit.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)