Aisha drives an arrow into the ghoul's neck from the wall, severing its spine and leaving its head lolling to the side, but the creature continues to ebb with unnatural life. It claws into Garu's neck as she brings a cylindrical beam of divine energy atop one mummy, feeling her armor begin to buckle and crunch into her ribs as the other mummy nearby impacts it with a fist. T'savi leaps into the air in a charge from the wallway, tearing a chunk of linen off of the mummy, but fails again to drag the powerful creature. The panther yelps as the mummy slams a limb again into her flank.
In the previous chamber, Harmony is smacked backward against the wall as she plants her dagger into the mummy's chest. The force of the impact triggers the reactive magic within her, pouring fire forth against the undead. Struck with the fire, linens now smoldering and burning, the mummy turns and flees from the bard, stumbling quickly down the hallway toward the stairs leading back up.
Round 9 Order: Enemies Players <=====
Placement: One mummy is fleeing, 40 feet away from Harmony and 70 feet away from the others. Harmony is in the previous chamber, 30 feet away from the others. Garu is engaged in melee combat with two mummies and a ghoul. T'savi is engaged in melee combat with one mummy.
Health: The ghoul is severely wounded. The fleeing mummy is badly wounded. The mummy fighting Garu and T'savi is wounded. The mummy fighting Garu (but not T'savi) is lightly wounded.
T'savi is severely wounded. Garu is badly wounded. Harmony is wounded. Aisha is lightly wounded.
OOC: If both of Garu's concentration rolls are 10 or higher, she has maintained concentration on her moonbeam.
This post has potentially manipulated dice roll results.
OOC: Garu can heal one more time with the spirit before it dissappears. 1d6. Doesn't cost an action just have to be within it's space.)
Aisha thinks about jumping down to heal Garu... but ultimately considers saving it for if she falls... If Aisha can just get that Ghoul to die, then they have less things to worry about. She looks to Garu with apology, an silent promise, as she continues her acrobatic feat.. thoughshe admits she is starting to get tired from running non-stop... and with such force/speed...
And with resolution, Aisha draws her bow back and fires at the nearly headless ghoul...
Aisha attack 1: Attack: 12 Damage: 11
She hesitates only a moment to see if the creature falls... and if not, she fires at it again, otherwise aiming at the Mummy that had clubbed Garu's ribs..
Aish attack2: Attack: 12 Damage: 7
Tsavi would know to dodge automatically, as her mistress took care of things.
Rollback Post to RevisionRollBack
I no longer am a Dungeon Master, for various reasons.
This post has potentially manipulated dice roll results.
Seeing as that worked and the mummy was running away, Harmony will switch to her bow and shoot at the mummy to hopefully stop it for good. Then she'll move into the other chamber where everyone else is in right now. "Sorry for that! But we can do this!" Harmony will say out loud, using Mantle of Inspiration on Aisha, Garu and Tsavi.
Action: Shortbow Attack - 25
Damage: 8
Movement: up to 30 feet to go back to previous chamber
Bonus Action: Mantle of Inspiration - Grant 8 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
This post has potentially manipulated dice roll results.
OOC: Yeah, looks like Garu's concentration ended with the first damage she took in the previous round.
Harmony will have to drop her dagger in the previous room in order to draw her bow and attack in the same round. One object interaction can occur for free in a round (stowing a dagger), but a second would have to take the place of an action (drawing the bow). Dropping a weapon, however, can occur freely.
DM Screen:
19/46 20/61 15/56
Slam vs. Garu: 22Damage:9 Slam vs. T'savi (Disadvantage-Dodge): 21Damage:9
The next arrow Aisha plants into the ghoul puts an end to whatever foul force kept it in its state of undeath. Another arrow thuds into a mummy's linens as Garu fades into a misty form, reappearing on the other side of the chamber. That mummy follows the mist, wandering back toward Garu and clubbing her as she heals herself. T'savi pounces away from the other pursuing mummy, and Harmony arrives from the previous chamber near Garu after she fires a shot into the retreating mummy, providing a burst of energy with her words.
Round 10 Order: Enemies Players <=====
Placement: One mummy is fleeing, at least 70 feet away past the previous chamber. Garu is engaged in melee combat with one mummy. T'savi is engaged in melee combat with one mummy.
Health: The fleeing mummy is badly wounded. The mummy fighting Garu is wounded. The mummy fighting T'savi is wounded.
T'savi is severely wounded. Harmony is wounded. Aisha is lightly wounded. Garu is lightly wounded.
This post has potentially manipulated dice roll results.
Garu launches into her attacker with her jian:
Attack: 12 Damage: 6
Attack: 17 Damage: 11
With her bonus action, she uses her last first level spell to cast Ensnaring Strike (OOC: accidentally pressed cast spell on the character sheet) for a DC 15 save or be restrained. If not saved also takes 4 damage.
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha wanted to help Tsavi, but much like with Garu, doing so would just put her in danger as well.. and she had to save that... just in case garu fell.
Tsavi's eyes meet Aishas and she knows she has to stand her ground.... and avoid those painful strikes for a little longer...
Aisha tries to free Garu once more... if only to help Tsavi in the end.
Aisha let's two arrows fly at Garu's stalker.
(DM, can you roll 2 bow attacks + sneak if applicable. On phone, in hotel ... so I can't do them... neatly)
Rollback Post to RevisionRollBack
I no longer am a Dungeon Master, for various reasons.
Harmony looked around, seeing how terribly wounded Tsavi was and the mummy on them before she fired an arrow at the mummy. "Hold on Tsavi!" she called out as she uses Healing Word on them.
Action: Shortbow Attack - 7
Damage: 5
Bonus Action: Second Level Healing Word on Tsavi - 10
Garu's second strike pierces through the mummy's skin. Vines emerge from the wound, wrapping around the undead creature, but it tears them apart like the ancient linens it is wrapped in, and they soon wither and fade away. Before it can advance any further, Aisha looses two arrows into its skull. Finally, the persistent creature topples slowly to its knees before falling forward, dead. Though Harmony's aim is less true, her healing lends strength to T'savi, who dodges aside of the remaining mummy in sight.
Round 11 Order: Enemies Players <=====
Placement: One mummy is fleeing, at least 70 feet away past the previous chamber. T'savi is engaged in melee combat with one mummy.
Health: The fleeing mummy is badly wounded. The mummy fighting T'savi is wounded.
T'savi is wounded. Harmony is wounded. Aisha is lightly wounded. Garu is lightly wounded.
Aisha finally can no longer maintain her wall-run, as it requires a lot of stamina, and so she pushes herself to go until she'd fall off where Harmony is, dropping next to her, panting heavily from her efforts. Once more she places her bow quickly over her shoulder, placing her hand on Harmony's and quickly reaching into the natural world, drawing the energy out and letting the emerald energy course through her fingers to mend some of Harmony's wounds. Aisha would be lying if she said she did nyot think we were going to survive... but... purrhaps... we will...
Cure Wombs: 9
Rollback Post to RevisionRollBack
I no longer am a Dungeon Master, for various reasons.
This post has potentially manipulated dice roll results.
Harmony is very surprised as Aisha appears next to her before feeling the healing. "Thank you so much. Yeah, we'll survive." she says back with a nod, looking to this last mummy on Tsavi. She'll aim an arrow at that one if it is still up somehow.
DM Screen:
4/23
29/46
20/61
15/56
Garu Concentration: 7
Garu Concentration: 25
Aisha drives an arrow into the ghoul's neck from the wall, severing its spine and leaving its head lolling to the side, but the creature continues to ebb with unnatural life. It claws into Garu's neck as she brings a cylindrical beam of divine energy atop one mummy, feeling her armor begin to buckle and crunch into her ribs as the other mummy nearby impacts it with a fist. T'savi leaps into the air in a charge from the wallway, tearing a chunk of linen off of the mummy, but fails again to drag the powerful creature. The panther yelps as the mummy slams a limb again into her flank.
In the previous chamber, Harmony is smacked backward against the wall as she plants her dagger into the mummy's chest. The force of the impact triggers the reactive magic within her, pouring fire forth against the undead. Struck with the fire, linens now smoldering and burning, the mummy turns and flees from the bard, stumbling quickly down the hallway toward the stairs leading back up.
Round 9 Order:
Enemies
Players <=====
Placement:
One mummy is fleeing, 40 feet away from Harmony and 70 feet away from the others.
Harmony is in the previous chamber, 30 feet away from the others.
Garu is engaged in melee combat with two mummies and a ghoul.
T'savi is engaged in melee combat with one mummy.
Health:
The ghoul is severely wounded.
The fleeing mummy is badly wounded.
The mummy fighting Garu and T'savi is wounded.
The mummy fighting Garu (but not T'savi) is lightly wounded.
T'savi is severely wounded.
Garu is badly wounded.
Harmony is wounded.
Aisha is lightly wounded.
OOC: If both of Garu's concentration rolls are 10 or higher, she has maintained concentration on her moonbeam.
See my profile for all my PbP threads!
OOC: Garu can heal one more time with the spirit before it dissappears. 1d6. Doesn't cost an action just have to be within it's space.)
Aisha thinks about jumping down to heal Garu... but ultimately considers saving it for if she falls... If Aisha can just get that Ghoul to die, then they have less things to worry about. She looks to Garu with apology, an silent promise, as she continues her acrobatic feat.. thoughshe admits she is starting to get tired from running non-stop... and with such force/speed...
And with resolution, Aisha draws her bow back and fires at the nearly headless ghoul...
Aisha attack 1: Attack: 12 Damage: 11
She hesitates only a moment to see if the creature falls... and if not, she fires at it again, otherwise aiming at the Mummy that had clubbed Garu's ribs..
Aish attack2: Attack: 12 Damage: 7
Tsavi would know to dodge automatically, as her mistress took care of things.
I no longer am a Dungeon Master, for various reasons.
Oh and sneak attack on the second shot: 4
I no longer am a Dungeon Master, for various reasons.
OOC: Giving some more time for Garu and Harmony's actions before botting and resolving.
See my profile for all my PbP threads!
Taking the healing spirit to heal as a free action: 3
Garu, sensing she is not in great health, will use Misty Step to get herself 30 feet away from any foes.
Once in a place where she feels more secure, Garu will use her remaining Lay on Hands to supplement her health.
OOC: So, my concentration was broken?
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Seeing as that worked and the mummy was running away, Harmony will switch to her bow and shoot at the mummy to hopefully stop it for good. Then she'll move into the other chamber where everyone else is in right now. "Sorry for that! But we can do this!" Harmony will say out loud, using Mantle of Inspiration on Aisha, Garu and Tsavi.
Action: Shortbow Attack - 25
Damage: 8
Movement: up to 30 feet to go back to previous chamber
Bonus Action: Mantle of Inspiration - Grant 8 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
OOC: Yeah, looks like Garu's concentration ended with the first damage she took in the previous round.
Harmony will have to drop her dagger in the previous room in order to draw her bow and attack in the same round. One object interaction can occur for free in a round (stowing a dagger), but a second would have to take the place of an action (drawing the bow). Dropping a weapon, however, can occur freely.
DM Screen:
19/46
20/61
15/56
Slam vs. Garu: 22 Damage: 9
Slam vs. T'savi (Disadvantage-Dodge): 21 Damage: 9
See my profile for all my PbP threads!
The next arrow Aisha plants into the ghoul puts an end to whatever foul force kept it in its state of undeath. Another arrow thuds into a mummy's linens as Garu fades into a misty form, reappearing on the other side of the chamber. That mummy follows the mist, wandering back toward Garu and clubbing her as she heals herself. T'savi pounces away from the other pursuing mummy, and Harmony arrives from the previous chamber near Garu after she fires a shot into the retreating mummy, providing a burst of energy with her words.
Round 10 Order:
Enemies
Players <=====
Placement:
One mummy is fleeing, at least 70 feet away past the previous chamber.
Garu is engaged in melee combat with one mummy.
T'savi is engaged in melee combat with one mummy.
Health:
The fleeing mummy is badly wounded.
The mummy fighting Garu is wounded.
The mummy fighting T'savi is wounded.
T'savi is severely wounded.
Harmony is wounded.
Aisha is lightly wounded.
Garu is lightly wounded.
See my profile for all my PbP threads!
Garu launches into her attacker with her jian:
Attack: 12 Damage: 6
Attack: 17 Damage: 11
With her bonus action, she uses her last first level spell to cast Ensnaring Strike (OOC: accidentally pressed cast spell on the character sheet) for a DC 15 save or be restrained. If not saved also takes 4 damage.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha wanted to help Tsavi, but much like with Garu, doing so would just put her in danger as well.. and she had to save that... just in case garu fell.
Tsavi's eyes meet Aishas and she knows she has to stand her ground.... and avoid those painful strikes for a little longer...
Aisha tries to free Garu once more... if only to help Tsavi in the end.
Aisha let's two arrows fly at Garu's stalker.
(DM, can you roll 2 bow attacks + sneak if applicable. On phone, in hotel ... so I can't do them... neatly)
I no longer am a Dungeon Master, for various reasons.
Harmony looked around, seeing how terribly wounded Tsavi was and the mummy on them before she fired an arrow at the mummy. "Hold on Tsavi!" she called out as she uses Healing Word on them.
Action: Shortbow Attack - 7
Damage: 5
Bonus Action: Second Level Healing Word on Tsavi - 10
DM Screen:
10/46
20/61
15/56
Mummy STR Save: 20
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Longbow vs. Mummy: 26 Damage: 10
Longbow vs. Mummy: 20 Damage: 7
Sneak Attack?: 6
See my profile for all my PbP threads!
Slam vs. T'savi (Disadvantage-Dodge): 6 Damage: 6
See my profile for all my PbP threads!
Garu's second strike pierces through the mummy's skin. Vines emerge from the wound, wrapping around the undead creature, but it tears them apart like the ancient linens it is wrapped in, and they soon wither and fade away. Before it can advance any further, Aisha looses two arrows into its skull. Finally, the persistent creature topples slowly to its knees before falling forward, dead. Though Harmony's aim is less true, her healing lends strength to T'savi, who dodges aside of the remaining mummy in sight.
Round 11 Order:
Enemies
Players <=====
Placement:
One mummy is fleeing, at least 70 feet away past the previous chamber.
T'savi is engaged in melee combat with one mummy.
Health:
The fleeing mummy is badly wounded.
The mummy fighting T'savi is wounded.
T'savi is wounded.
Harmony is wounded.
Aisha is lightly wounded.
Garu is lightly wounded.
See my profile for all my PbP threads!
Aisha finally can no longer maintain her wall-run, as it requires a lot of stamina, and so she pushes herself to go until she'd fall off where Harmony is, dropping next to her, panting heavily from her efforts. Once more she places her bow quickly over her shoulder, placing her hand on Harmony's and quickly reaching into the natural world, drawing the energy out and letting the emerald energy course through her fingers to mend some of Harmony's wounds. Aisha would be lying if she said she did nyot think we were going to survive... but... purrhaps... we will...
Cure Wombs: 9
I no longer am a Dungeon Master, for various reasons.
OOC: Giving some more time for Garu and Harmony's actions before botting and resolving.
See my profile for all my PbP threads!
Garu will step over to put the mummy in between her and Tsavi. She will swing into the mummy (DM - please decide whether or not Advantage applies)
Attack: 14 Damage: 11
Attack: 23 Damage: 5
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony is very surprised as Aisha appears next to her before feeling the healing. "Thank you so much. Yeah, we'll survive." she says back with a nod, looking to this last mummy on Tsavi. She'll aim an arrow at that one if it is still up somehow.
Action: Shortbow Attack - 13
Damage: 4
OOC: No flanking rules here (for characters or enemies) since we're theater of the mind.
DM Screen:
3/61
15/56
Slam vs. T'savi (Disadvantage-Dodge): 19 Damage: 10
See my profile for all my PbP threads!