Aisha expected as much. The people of this world(s) irked her. Always expecting others to do the work for them. If not for her and her friends.. and now sister.... how would the world survive once they were gone when everyone expected 'someone else to do it' regardless, she steeled herself. She was about to ask him to point out where it was when he gave enough of a direction. Over the woods, and through the hills it is then. Amd yes harrmony... we can try. But let us be going.
The Orks salute, holding their crossbows diagonally across their chest as you depart.
The Ruins of Hexfeuer are a short walk away, a large opening in the hillside just as the Ork had described. The walls of the ruins are made of large sickly grey-green bricks, each 3-feet high and 5-feet long. The smell of salt water pervades the area even from a short distance away from the arched corridor ahead.
Aisha gives them all an acknowledging nod, but saves any further pleasantries as they move to the ruins. Aisha reluctantly stowing her bow, says to Garu We should try our best to look posessed or controlled. Aisha doubts they accept races of other sorrts into their cults. So Harrmony will have to play the role of captor.
Aisha nods. Seems good enyuff. Aisha then tries her best, knowign that she would get no answer from garu lest she break the level she had just applied. Onyl harmony being able to answer before the plan beagn.
Harmony follows Aisha while hearing her and Garu, nodding. If she feels it is needed, they can stop and she can use her disguise kit to help Garu and Aisha look more the part. Then she will change out her clothes to stand out less, wearing the hooded cloak. Once that is all done, Harmony will cast Tongues on herself and making sure she is in front with the other two following behind as then she walks forward to the opening and ruins, putting on an aura of intimidation and confidence.
Harmony leads the party into the entrance of the ruins, with a contingent of companions looking the part of controlled servants behind her.
Down a flight of stairs, the grand hallway entrance of the ruins has seen better days. Vines grow through cracks in the ceiling and floor, covering the walls. On the right side of the chamber, bodies lie torn, their armor shredded and their weapons nowhere to be found. There are two doors here, one on either side of the room, both currently closed.
OOC: Ready to advance once the next action is taken. Someone other than Harmony can choose the path if they wish, I'll assume that Harmony is continuing to lead.
Harmony pushes the door open into a veritable labyrinth. The ruins stretch forward into a narrow tunnel, and to the left of the entrance, a stairway winds upward into some sort of tower. Two doors also stand closed in this room, one ahead next to the narrow tunnel and another along the right wall.
Harmony opens the door, leading the party through a hallway that bends a couple of times at a 90 degree angle before descending down a long staircase. The temperature drops significantly as you descend, and the bottom of the stairway ahead of you continues under a pool of water.
The floor chamber ahead is filled with a pool of murky water. Some sort of prayer chamber, the room is filled with wall carvings of demons resembling tieflings performing rituals to enslave and transform mortal races into demons like themselves. There are dozens of objects among the room, each with the same symbol carved into it.
Ahead, another hallway leads out of the room through the same pool of water.
Harmony sees the pools of water, realizing that they must swim to get around as well. Then she saw the wall carvings, horrified and surprised. They can transform others into demons too? No wonder why people were afraid of her. But if swimming is required, then these demons must be able to breathe and speak underwater. Harmony will just continue on forward down the hallway out of the room now.
Torches on the wall illuminate as Harmony walks past, first flickering red, then turning purplish, then green, then finally returning to a fiery orange as she leads the party through the water and into the hallway beyond.
The water is four feet deep, and slopes downward another two feet into the next chamber, forcing the party to swim.
"Ei! Lo chei!" A shout greets you in the 25-foot-square chamber beyond, coming from a pair of pale humans pointing in your direction. Cloaked in green, these men have replaced their hair with tattoos of the same rune that is carved into the objects in the previous chamber.
At their command, the water ripples as four other beings swim quickly toward you. Some resemble the dark elves of Toril, while others look might resemble Harmony. Both would be close resemblances, were it not for the large eyes, wholly black, and the gills and fins that cover their form. They wield long, double-headed weapons with a crescent-shaped blade at both ends, and longbows. They emerge in a semi-circle around you, standing with their weapons at the ready.
"Wzizy zmy ryiwal ao hafr ulzrfwual, kyiwz!" the other human shouts at Harmony in an unfamiliar language.
Aisha expected as much. The people of this world(s) irked her. Always expecting others to do the work for them. If not for her and her friends.. and now sister.... how would the world survive once they were gone when everyone expected 'someone else to do it' regardless, she steeled herself. She was about to ask him to point out where it was when he gave enough of a direction. Over the woods, and through the hills it is then. Amd yes harrmony... we can try. But let us be going.
Occassional Dungeon Master.
The Orks salute, holding their crossbows diagonally across their chest as you depart.
The Ruins of Hexfeuer are a short walk away, a large opening in the hillside just as the Ork had described. The walls of the ruins are made of large sickly grey-green bricks, each 3-feet high and 5-feet long. The smell of salt water pervades the area even from a short distance away from the arched corridor ahead.
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Aisha gives them all an acknowledging nod, but saves any further pleasantries as they move to the ruins. Aisha reluctantly stowing her bow, says to Garu We should try our best to look posessed or controlled. Aisha doubts they accept races of other sorrts into their cults. So Harrmony will have to play the role of captor.
Occassional Dungeon Master.
Garu will practice her skills of looking possessed while walking. "Help me see if I can do this right", she says to Aisha.
Deception: 21
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Garu impersonates possession quite well, looking for all intents and purposes like a mindless captive.
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Aisha nods. Seems good enyuff. Aisha then tries her best, knowign that she would get no answer from garu lest she break the level she had just applied. Onyl harmony being able to answer before the plan beagn.
Decapitateception: 13
Occassional Dungeon Master.
Harmony follows Aisha while hearing her and Garu, nodding. If she feels it is needed, they can stop and she can use her disguise kit to help Garu and Aisha look more the part. Then she will change out her clothes to stand out less, wearing the hooded cloak. Once that is all done, Harmony will cast Tongues on herself and making sure she is in front with the other two following behind as then she walks forward to the opening and ruins, putting on an aura of intimidation and confidence.
Harmony leads the party into the entrance of the ruins, with a contingent of companions looking the part of controlled servants behind her.
Down a flight of stairs, the grand hallway entrance of the ruins has seen better days. Vines grow through cracks in the ceiling and floor, covering the walls. On the right side of the chamber, bodies lie torn, their armor shredded and their weapons nowhere to be found. There are two doors here, one on either side of the room, both currently closed.
See my profile for all my PbP threads!
OOC: Ready to advance once the next action is taken. Someone other than Harmony can choose the path if they wish, I'll assume that Harmony is continuing to lead.
See my profile for all my PbP threads!
In Celestial, Garu will softly ask Harmony, "Which way do you want to go?"
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony hears Garu, looking at the doors. "Left" she said back, going over and using her hand to open up the door on the left side of the room.
Aisha follows, with her substandard performance.
Occassional Dungeon Master.
Harmony pushes the door open into a veritable labyrinth. The ruins stretch forward into a narrow tunnel, and to the left of the entrance, a stairway winds upward into some sort of tower. Two doors also stand closed in this room, one ahead next to the narrow tunnel and another along the right wall.
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OOC: Ready to advance once the next action is taken.
See my profile for all my PbP threads!
Harmony thinks about it before deciding to go over and open the door next to the narrow tunnel.
Harmony opens the door, leading the party through a hallway that bends a couple of times at a 90 degree angle before descending down a long staircase. The temperature drops significantly as you descend, and the bottom of the stairway ahead of you continues under a pool of water.
The floor chamber ahead is filled with a pool of murky water. Some sort of prayer chamber, the room is filled with wall carvings of demons resembling tieflings performing rituals to enslave and transform mortal races into demons like themselves. There are dozens of objects among the room, each with the same symbol carved into it.
Ahead, another hallway leads out of the room through the same pool of water.
See my profile for all my PbP threads!
(For now aisha has to keep up the act)
Occassional Dungeon Master.
Harmony sees the pools of water, realizing that they must swim to get around as well. Then she saw the wall carvings, horrified and surprised. They can transform others into demons too? No wonder why people were afraid of her. But if swimming is required, then these demons must be able to breathe and speak underwater. Harmony will just continue on forward down the hallway out of the room now.
Torches on the wall illuminate as Harmony walks past, first flickering red, then turning purplish, then green, then finally returning to a fiery orange as she leads the party through the water and into the hallway beyond.
The water is four feet deep, and slopes downward another two feet into the next chamber, forcing the party to swim.
"Ei! Lo chei!" A shout greets you in the 25-foot-square chamber beyond, coming from a pair of pale humans pointing in your direction. Cloaked in green, these men have replaced their hair with tattoos of the same rune that is carved into the objects in the previous chamber.
At their command, the water ripples as four other beings swim quickly toward you. Some resemble the dark elves of Toril, while others look might resemble Harmony. Both would be close resemblances, were it not for the large eyes, wholly black, and the gills and fins that cover their form. They wield long, double-headed weapons with a crescent-shaped blade at both ends, and longbows. They emerge in a semi-circle around you, standing with their weapons at the ready.
"Wzizy zmy ryiwal ao hafr ulzrfwual, kyiwz!" the other human shouts at Harmony in an unfamiliar language.
See my profile for all my PbP threads!
(Shouldn't Harmony know what they are saying? She cast Tongues on herself and it lasts an hour.)