This post has potentially manipulated dice roll results.
Elyria's pack of wolves continues to assail the evil Lady Sylmare and her ogre minion.
Movement: Wolf C to A2, Wolf E to B2 and Wolf F to B4
Attacks on Ogre 1 Wolf H Bite: 21 Pierce: 7 DC 11 Strength saving throw or be knocked prone. Wolf B Bite: 23 Pierce: 8 DC 11 Strength saving throw or be knocked prone.
Attacks on Lady Sylmare Wolf C Bite: 24 Pierce: 7 DC 11 Strength saving throw or be knocked prone. Wolf E Bite: 15 Pierce: 7 DC 11 Strength saving throw or be knocked prone. Wolf F Bite: 10 Pierce: 10 DC 11 Strength saving throw or be knocked prone.
(Wolves have 15 hp each and bite attack is considered magical for the purpose of overcoming immunity and resistance.)
Lady Sylmare fades out of sight once again, appearing through the open double doors in the room to the south. There is another door to the opposite side of that room that she moves to and starts to open. Before going out though she casts Sleet Storm centered towards the back of the room you are in. Everything within the area marked is heavily obscured. (Anyone within the area you must make a DEX Save DC 16 if you start the turn within the area or first enter the area or you fall prone. Also, if you are concentrating on a spell you must make a save to maintain concentration.)
(Flynt is now up, followed by Elyria, then Aurelius. Elyria can feel free to post for her Wolves also.)
The sleet storm catches the blonde elven girl by surprise and she looses her footing, crashing to the icy floor, her wolf pack disappearing as her concentration on the spell is broken. "No, you shall not escape Lady Sylmare!" She snarls and lets her winged boots carry her swiftly after the evil hag, quickly loosing a magical arrow turning into a bolt of lightning, striking the hag in the back.
Lightning Bolt: 32 dex save 14 for half
(Don't think the details of this magical arrow was determined but it was supposed to work as the spell. Using 3rd level and Elyria's save dc.)
Flynt slips on what seems to be an increasingly slippery floor. He proceeds to fire after Sylmare, guessing at her location through the sleet. (All of the attack rolls need to be repeated as you have Disadvantage from the heavily obscured condition. You cannot see the target as well, so please pick a square you wish to aim at and I'll presume your shot follows that line.) You then move in the direction Sylmare fled (to E5; after half movement used to stand back up).
Elyria falls as well on the icy floor but manages to maintain concentration on her spell. (As with Flynt, you need to pick a square you are aiming at for the lightning bolt since you cannot actually see Sylmare.)
(Need added rolls from Flynt, more info from Elyria , and Aurelius' turn. Wolves can go too - they each need DEX Saves.)
(NOTE - CON Save for spell concentration is DC 10 or half the damage taken, whichever is higher. In this case there was no damage so the DC was 10. The wolf pack should still be in place.)
This post has potentially manipulated dice roll results.
(Sorry, forgot to remind that Elyria and Rahkeshi get +4 to saves since they are within 10' of Aurelius. However, sadly, if I am reading crushing hug right, then Rahkeshi went unconscious again at the beginning of the hag's turn.
Question, does the obscurity from the spell prevent Aurelius from being able to misty step to G9?)
(I think Crushing Hug is written to indicate the damage takes place without an additional attack roll and may be applied before any other moves being made. It ends saying attacks can't be made while grappling in this way. I am saying for Sylmare to have an Action to cast, she would have to not have applied the grapping damage at the start of the turn. Yes, this is kind of an interpretation.)
([spell[Misty Step[/spell] allows you to go to "an unoccupied space that you can see". You cannot see into a Heavily Obscured space, so you cannot teleport there. I would say trying to see something through the spaces also obscures it - so to get beyond that area you would need to be outside the area of effect.)
Round 7
Aurelis manages to stay on his feet but is not able to maintain concentration on his spell.
(Great, thanks for the explanation. I'm assuming that if Aurelius ends up in an obscured space that is next to a clear space, he still cannot see into the clear space).
Aurelius will move to D9, and use his Fey Presence feature to try and charm the foul hag, DC 15 WIS save. (I believe this can be done without seeing the target. If, on the other hand, from D9 the hag is visible, he would attack again).
Fey Presence- As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
If successful, he would command the hag to lie prone on the ground and remain there.
This post has potentially manipulated dice roll results.
Round 7
(I would say if you are in the area of effect you can't see out of it.) Nearing the edge of the unusual sleet storm, you use your Fey Presence, uncertain of where is exactly where Sylmare might be and uncertain of the result. (12)
This post has potentially manipulated dice roll results.
(Aurelius - I realized too that the sleet area is difficult terrain. So you would only be able to move 15 ft. with normal movement. So you would only get to D6. Given the location that you had seen Sylmare before casting her spell you could not be close enough for it to work.)
Round 7
Rahkeshi falls to the ground, then struggles to get back on her feet. Still wounded, she grabs another of the beads from her necklace saying in Druidic "Cure". (Heals 12 hp) "Come on! The disease should take effect soon." She then starts to move through the sleet storm. (to C4)
(Still need a direction for Flynt's attack, for Elyria's attack, and the Wolves are up next.)
(Aurelius - I realized too that the sleet area is difficult terrain. So you would only be able to move 15 ft. with normal movement. So you would only get to D6. Given the location that you had seen Sylmare before casting her spell you could not be close enough for it to work.)
(Ah, I missed that as well. Ok, well, ignore the fey presence, and Aurelius will use his action to Dash, which should still get him to D9.
(Aurelius - I realized too that the sleet area is difficult terrain. So you would only be able to move 15 ft. with normal movement. So you would only get to D6. Given the location that you had seen Sylmare before casting her spell you could not be close enough for it to work.)
(Ah, I missed that as well. Ok, well, ignore the fey presence, and Aurelius will use his action to Dash, which should still get him to D9.
(Elyria does not have enough movement to get beside Flynt. You fell prone and it takes half movement to stand, leaving you 17.5 ft. It is difficult terrain, so that halves how far you can move, so 8.75 ft. I'm willing to round that up to 2 squares. That gets you to C5. Rahkeshi is in C4, so you can't end there. Passing through a wolf would cost too much movement. I will allow you to attack around the corner to aim for E11 if you wish.)
(The spell says the ground is difficult terrain, so yes, flying would help. You still only have 17.5 ft. of movement - which is 3 squares - I suppose round to 4. That could get you to D2 beside Flynt. Or D1 or D3 if you wished.)
Elyria's pack of wolves continues to assail the evil Lady Sylmare and her ogre minion.
Movement: Wolf C to A2, Wolf E to B2 and Wolf F to B4
Attacks on Ogre 1
Wolf H Bite: 21 Pierce: 7 DC 11 Strength saving throw or be knocked prone.
Wolf B Bite: 23 Pierce: 8 DC 11 Strength saving throw or be knocked prone.
Attacks on Lady Sylmare
Wolf C Bite: 24 Pierce: 7 DC 11 Strength saving throw or be knocked prone.
Wolf E Bite: 15 Pierce: 7 DC 11 Strength saving throw or be knocked prone.
Wolf F Bite: 10 Pierce: 10 DC 11 Strength saving throw or be knocked prone.
(Wolves have 15 hp each and bite attack is considered magical for the purpose of overcoming immunity and resistance.)
Round 6
Wolf B and Wolf H both manage to hit Ogre 1 and finally kill it.
Wolf C, Wolf E, and Wolf F all manage to bite Sylmare. She is looking quite wounded but still is not out.
(1, 22)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Round 7
Lady Sylmare fades out of sight once again, appearing through the open double doors in the room to the south. There is another door to the opposite side of that room that she moves to and starts to open. Before going out though she casts Sleet Storm centered towards the back of the room you are in. Everything within the area marked is heavily obscured. (Anyone within the area you must make a DEX Save DC 16 if you start the turn within the area or first enter the area or you fall prone. Also, if you are concentrating on a spell you must make a save to maintain concentration.)
(Flynt is now up, followed by Elyria, then Aurelius. Elyria can feel free to post for her Wolves also.)
Map Update
Sylmare
Flynt
Elyria
Aurelius
Rahkeshi
Wolves (Elyria's)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Flynt DEX DC: 9
(Depending on if Flynt makes his save and if he can still see Sylmare. I don't think firing from a prone.position affects Flynt nor does range.)
Flynt will fire at Sylmar as she exits.
Attack: 15 Damage: 19
Attack: 24 Damage: 25
Attack: 24 Damage: 24
Flynt will then use all his movement to go after her.
**This Space for Rent**
Elyria Dex save to remain standing: 17
Con save to keep concentration on wolf pack: 15
The sleet storm catches the blonde elven girl by surprise and she looses her footing, crashing to the icy floor, her wolf pack disappearing as her concentration on the spell is broken. "No, you shall not escape Lady Sylmare!" She snarls and lets her winged boots carry her swiftly after the evil hag, quickly loosing a magical arrow turning into a bolt of lightning, striking the hag in the back.
Lightning Bolt: 32 dex save 14 for half
(Don't think the details of this magical arrow was determined but it was supposed to work as the spell. Using 3rd level and Elyria's save dc.)
Round 7
Flynt slips on what seems to be an increasingly slippery floor. He proceeds to fire after Sylmare, guessing at her location through the sleet. (All of the attack rolls need to be repeated as you have Disadvantage from the heavily obscured condition. You cannot see the target as well, so please pick a square you wish to aim at and I'll presume your shot follows that line.) You then move in the direction Sylmare fled (to E5; after half movement used to stand back up).
Elyria falls as well on the icy floor but manages to maintain concentration on her spell. (As with Flynt, you need to pick a square you are aiming at for the lightning bolt since you cannot actually see Sylmare.)
(Need added rolls from Flynt, more info from Elyria , and Aurelius' turn. Wolves can go too - they each need DEX Saves.)
(NOTE - CON Save for spell concentration is DC 10 or half the damage taken, whichever is higher. In this case there was no damage so the DC was 10. The wolf pack should still be in place.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Sorry, forgot to remind that Elyria and Rahkeshi get +4 to saves since they are within 10' of Aurelius. However, sadly, if I am reading crushing hug right, then Rahkeshi went unconscious again at the beginning of the hag's turn.
Question, does the obscurity from the spell prevent Aurelius from being able to misty step to G9?)
Aurelius DEX Save 10
Aurelius Concentration check (CON save 16)
(I think Crushing Hug is written to indicate the damage takes place without an additional attack roll and may be applied before any other moves being made. It ends saying attacks can't be made while grappling in this way. I am saying for Sylmare to have an Action to cast, she would have to not have applied the grapping damage at the start of the turn. Yes, this is kind of an interpretation.)
([spell[Misty Step[/spell] allows you to go to "an unoccupied space that you can see". You cannot see into a Heavily Obscured space, so you cannot teleport there. I would say trying to see something through the spaces also obscures it - so to get beyond that area you would need to be outside the area of effect.)
Round 7
Aurelis manages to stay on his feet but is not able to maintain concentration on his spell.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Great, thanks for the explanation. I'm assuming that if Aurelius ends up in an obscured space that is next to a clear space, he still cannot see into the clear space).
Aurelius will move to D9, and use his Fey Presence feature to try and charm the foul hag, DC 15 WIS save. (I believe this can be done without seeing the target. If, on the other hand, from D9 the hag is visible, he would attack again).
Fey Presence- As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
If successful, he would command the hag to lie prone on the ground and remain there.
Round 7
(I would say if you are in the area of effect you can't see out of it.) Nearing the edge of the unusual sleet storm, you use your Fey Presence, uncertain of where is exactly where Sylmare might be and uncertain of the result. (12)
(Rahkeshi DEX Save DC 16: 6)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Aurelius - I realized too that the sleet area is difficult terrain. So you would only be able to move 15 ft. with normal movement. So you would only get to D6. Given the location that you had seen Sylmare before casting her spell you could not be close enough for it to work.)
Round 7
Rahkeshi falls to the ground, then struggles to get back on her feet. Still wounded, she grabs another of the beads from her necklace saying in Druidic "Cure". (Heals 12 hp) "Come on! The disease should take effect soon." She then starts to move through the sleet storm. (to C4)
(Still need a direction for Flynt's attack, for Elyria's attack, and the Wolves are up next.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Ah, I missed that as well. Ok, well, ignore the fey presence, and Aurelius will use his action to Dash, which should still get him to D9.
Flynt target is D11,
Second attack rolls and there damage.
Attack: 23 Damage: 17
Attack: 13 Damage: 16
Attack: 12 Damage: 17
**This Space for Rent**
(That works!)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Round 7
Flynt's shots fly straight. You cannot see where they hit, but there is no indication that they found Sylmare.
(Now Elyria's target for her spell and the Wolves!)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Coming up beside Flynt, Elyria loosens her arrow that turns into a lightning bolt, streaking down column E towards E11.
(Elyria does not have enough movement to get beside Flynt. You fell prone and it takes half movement to stand, leaving you 17.5 ft. It is difficult terrain, so that halves how far you can move, so 8.75 ft. I'm willing to round that up to 2 squares. That gets you to C5. Rahkeshi is in C4, so you can't end there. Passing through a wolf would cost too much movement. I will allow you to attack around the corner to aim for E11 if you wish.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Well, does it help that she uses her winged boots? If that is already considered Elyria will go for what you suggested. :-)
(The spell says the ground is difficult terrain, so yes, flying would help. You still only have 17.5 ft. of movement - which is 3 squares - I suppose round to 4. That could get you to D2 beside Flynt. Or D1 or D3 if you wished.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer