Jimjar will take the offered coin with a nod, and slip back up the entrance tunnel, departing into the city above.
The 'concierge' gives a understanding wry smile, he'd seemingly not want to bed down with the others either, and collects Stena's payment, handing her a heavy iron key.
"It'll be through that passageway there, only singles down that way, so tends to be quieter. You're in the fourth one along on the right. The rest of your lot will be through that one there, it only goes to the Flop, though there's a washroom built into the wall on the way."
He points first at a worked stone passageway with sconces bearing lightly glowing fungus, before pointing at a more rough-hewn, dark and damp looking passage.
((To clarify, since it sounded like it might have been understood differently, the Flop Room that the rest of the party is housed in, along with the few others who have already secured a spot there, is separate from the common room, and is just an area for people to layout bedrolls or tents if they have them and want the privacy.))
Galingal will try corralling the group and if no one is getting any more infor from the locals, guiding them to the Flop. If they can take over a corner where they can get two walls at their back, they will, even if they have to push a bit to get that.
Galingal can stand watch for half the night as he can get by on 4 hours with the trance but will need a couple of others to take two hour watches.
Galingal, Kolose, Petmailer and the goblins head down the passage Stena indicates leads to The Flop. The stone passage is damp and while the floor is worn from use compared to the rough hewn walls, at least it is not slick. The passage winds up slightly, eventually arriving at a wider cavern, the floor covered in a gravel that while likely not doing much to increase the comfort of bedding down here, seems to provide some measure of drainage for the damp collecting on the walls. There is a faint movement of air from the common room upon your backs, a few ventilation holes would seemingly indicate an exit for at least some of the stale, humid air.
True to what was indicated to Stena by the fellow who assigned rooms, the Flop is partially occupied, though your bunkmates seem to either be resting or out of the inn at the moment, though they've staked claim to the portion of the room farthest from the entrance, some rope strung across through iron rings to provide a makeshift curtain of some bedding and tarpaulin. Looking around, there are other iron rings set in the walls, with a similar approach to the others already set up here, you could have at least some measure of privacy.
"Hey bruh, this'll totally work! Cozy even!"
"Totally cozy.", Spiderbait agrees.
A rumbling snore sounds behind the partition.
Stena heads to the washroom, which has a latrine behind a zhurkwood one stall door, a shower behind another, and a washbasin, all with water being supplied by copper piping. She's able to freshen up if she wishes, before heading down to her room, gaining entrance with her key. The room is dry, the bed looks firm and the sheets likely coarse and scratchy, but it's quiet and she doesn't have to share with anyone. There is a bronze water bowl (currently empty) on a small desk beneath a smoky mirror, and a chamberpot beside the bed. A footlocker at the end of the bed provides a place to secure belongings if she wishes, it seems keyed to the same lock as the door.
((What is Stena's duration on looking like a duergar?))
((Can someone roll me two d20s please?))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Stena's disguise lasts an hour, but since we say it's innate fear driving it she'd probably use both her slots giving her a couple of hours.))
Stena stops in front of the shower, then glances around before looking down at her gray hands. She suppresses a shudder and steps in to use it.
In her room she locks the door, moves the desk in front of the door along with the footlocker, actively not looking in the mirror. Once she feels the room is secure she will curl up in the fetal position on the bed.
Stena returns to the front counter,
"Give me a single instead."
Jimjar will take the offered coin with a nod, and slip back up the entrance tunnel, departing into the city above.
The 'concierge' gives a understanding wry smile, he'd seemingly not want to bed down with the others either, and collects Stena's payment, handing her a heavy iron key.
"It'll be through that passageway there, only singles down that way, so tends to be quieter. You're in the fourth one along on the right. The rest of your lot will be through that one there, it only goes to the Flop, though there's a washroom built into the wall on the way."
He points first at a worked stone passageway with sconces bearing lightly glowing fungus, before pointing at a more rough-hewn, dark and damp looking passage.
((To clarify, since it sounded like it might have been understood differently, the Flop Room that the rest of the party is housed in, along with the few others who have already secured a spot there, is separate from the common room, and is just an area for people to layout bedrolls or tents if they have them and want the privacy.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Galingal will try corralling the group and if no one is getting any more infor from the locals, guiding them to the Flop. If they can take over a corner where they can get two walls at their back, they will, even if they have to push a bit to get that.
Galingal can stand watch for half the night as he can get by on 4 hours with the trance but will need a couple of others to take two hour watches.
Stena nods and heads directly to the washroom and then her room.
((I think it was just me that had misunderstood the flip room, thanks for the clarification!))
Galingal, Kolose, Petmailer and the goblins head down the passage Stena indicates leads to The Flop. The stone passage is damp and while the floor is worn from use compared to the rough hewn walls, at least it is not slick. The passage winds up slightly, eventually arriving at a wider cavern, the floor covered in a gravel that while likely not doing much to increase the comfort of bedding down here, seems to provide some measure of drainage for the damp collecting on the walls. There is a faint movement of air from the common room upon your backs, a few ventilation holes would seemingly indicate an exit for at least some of the stale, humid air.
True to what was indicated to Stena by the fellow who assigned rooms, the Flop is partially occupied, though your bunkmates seem to either be resting or out of the inn at the moment, though they've staked claim to the portion of the room farthest from the entrance, some rope strung across through iron rings to provide a makeshift curtain of some bedding and tarpaulin. Looking around, there are other iron rings set in the walls, with a similar approach to the others already set up here, you could have at least some measure of privacy.
"Hey bruh, this'll totally work! Cozy even!"
"Totally cozy.", Spiderbait agrees.
A rumbling snore sounds behind the partition.
Stena heads to the washroom, which has a latrine behind a zhurkwood one stall door, a shower behind another, and a washbasin, all with water being supplied by copper piping. She's able to freshen up if she wishes, before heading down to her room, gaining entrance with her key. The room is dry, the bed looks firm and the sheets likely coarse and scratchy, but it's quiet and she doesn't have to share with anyone. There is a bronze water bowl (currently empty) on a small desk beneath a smoky mirror, and a chamberpot beside the bed. A footlocker at the end of the bed provides a place to secure belongings if she wishes, it seems keyed to the same lock as the door.
((What is Stena's duration on looking like a duergar?))
((Can someone roll me two d20s please?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((D1: 2 D2: 11 )
((Stena's disguise lasts an hour, but since we say it's innate fear driving it she'd probably use both her slots giving her a couple of hours.))
Stena stops in front of the shower, then glances around before looking down at her gray hands. She suppresses a shudder and steps in to use it.
In her room she locks the door, moves the desk in front of the door along with the footlocker, actively not looking in the mirror. Once she feels the room is secure she will curl up in the fetal position on the bed.