Ragnar re-enters the room with the rest of the group. He's a bit quiet and there's a look of introspection on his face.
"That was a tough fight back there. If I was a little younger, I may have fought a little better..."
He listens with concern about the events that occurred in the other room. If what they're saying is true, the entity wants him to repent for his crimes, maybe even reform him.
Laughing grimly, "It wants to make us all saints out of sinners, eh? Well, it's going to have to try a little harder."
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Wulgar wakes up after a short nap and feels a little better, a little disoriented for a minute after he awakens. “Wuzza, what the hell is…. Oh yeah. Now I remember. You lot.” He stands and stretches his tall frame and then starts to look at the issue again, examining the remaining crystals. “Which one should we try next? These tests seem like the only way to get out of this place. I think we ought to stick together this time, what do you think?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wulgar wakes up after a short nap and feels a little better, a little disoriented for a minute after he awakens. “Wuzza, what the hell is…. Oh yeah. Now I remember. You lot.” He stands and stretches his tall frame and then starts to look at the issue again, examining the remaining crystals. “Which one should we try next? These tests seem like the only way to get out of this place. I think we ought to stick together this time, what do you think?”
Varan stirs from his own rest. "The amethyst. I'm just dying to see how our host kills us with purple."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Wulgar laughs. “Yeah. I think that one makes us drown in wine. You have to drink it all to survive and leave. I’ll give em a run for their money. Hah!”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I don’t think it’s wine,” Keyleth deadpans, honestly unsure of why she’s still trying to reason with the dragonborn. “I do admit I’m curious, though.”
This post has potentially manipulated dice roll results.
Ragnar takes a moment to sit in the corner of the room.
"Amethyst? Very well, just please- give me a moment to rest."
Before he begins his short rest though, he concentrates for many minutes, as frost begins to gather around a singular point in the room. There's a sudden explosion of glittering snow, as a majestic griffon unfurls his wings and caws.
(Hit dice for Varan's short rest: Expending 7 dice at 1d6+1: 31 )
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I'm very un-eager to find out how anyone wants to kill me," Mulligan opines, "But we've no better idea on how to get out so until then... Let's have at it."
((I think I rolled 10 hit dice, more than needed but I was guesstimating as I did the rolls on my mobile... But anyway, rolls in game log and Mulligan back to full health.))
The party reconvenes, discusses, and eventually, settles down for a moment's respite. Strangely enough, your wounds heal and abilities refresh normally - though, suddenly, as soon as you make the decision, you blink, and - it's almost as if the entire time you rested only happened within a second or two at most. It's an unnerving feeling, even if you benefitted from the rest as you normally would.
Slotting the amethyst into the necessary keyhole, the driftglobe pulses a rich purple - and, laying your hands on the magical orb, you are instantaneously whisked away in the usual manner. A jolt and tug at your core, and you find yourselves waking up in yet another room nearly identical to the first, though with several, notable differences.
Check the map on discord for reference.
This room is identical to the first, though without the rubble. A strange arrangement of reddish glyphs canvas the floor and illuminate the room in a ghastly, red glow, intertwining and connecting at strange angles with runes nearly artistic in make. The glyphs roughly converge at four points - wooden pedestals arise where these occur. In the center is a heavy-looking hammer emblazoned with similar runes.
Placed on each pedestal is an urn-like flask. Engraved along one side of each flask are more of those similar runes; on the other is more discernible. Etched in reddish-purple, glowing outlines, each seems to show a picture. One depicts a crying, vaguely angelic figure with a winged snake coiled around its neck. The second shows two hands being shaken - one withered and aged, the other red-furred and ending with pointed claws. The third flask shows a small hand - perhaps that of a child - desperately reaching out from a tumbling river of water. The last shows a featureless man fleeing from something, looking backwards in terror.
The low, rumbling voice calls once all six are inside, speaking; "Four have been collected here for their crimes. You are tasked with acquitting only one. The rest you shall condemn to oblivion - as only those who learn to judge may reflect upon their own deeds with a remorseful eye. " The runes along the hammer seem to glow.
Anyone with a more magical bent immediately recognizes these four urns as modified iron flasks - in essence, devices used to trap and bind a creature to the will of the binder. Anyone may hold the flask and release the creature within, and anyone holding the flask may immediately force the creature back inside. The pedestal the hammer rests near contains a groove perfectly shaped to secure such a flask - presumably to be crushed once a verdict has been decided on.
"Judge people? That is our task? Where is the wine?" Wulgar looks around the room, scanning the runes on the floor, feeling out of his element. "Do we let them loose one at a time and grill them? How do you string up a ghost by their thumbs?" Wulgar scratches his head and walks around, examining the flasks and the hammer.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I think you have it exactly right Wulgar. We take them out one at a time… if the answer isn’t obvious, then perhaps later we take them out in pairs or even all together. Unless there are more rules to be revealed later… it seems to be entirely our choice of who to release.”
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
"Wait, we are in no hurry it seems, let us investigate the room properly first." Avarice says and searches the room for more clues. Investigation with help from Vorax: 23 "Also, since the one of us releasing the entity held by the flask has the power to make it go back inside, we should be in a good position to interrogate them, trying to figure out who should be acquitted."
Wulgar says "Ok. Gotcha. Look, you all are better at me with the questioning and debating. I would break their bones to make them talk but I don't think that will work here. How about I open the flasks, close 'em too when you tell me, and you all do the questioning? If I think of something I'll jump in, but I'll leave it for the most part to you. When you tell me I will get them back into the flask. What do you say? How about we start with this one with the angel with a winged snake around its neck?"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Let's just release the child and be done with it," Mulligan suggests. "No child should be damned to oblivion, specially by the likes of us. No matter their crimes. Also, only a child really has a chance to change and make a better life for themselves. Why do we need to bother with interrogations?"
Keyleth holds up a hand. "We can't be so sure that they're even a child. These images could be misleading. We shouldn't make any decisions without knowing everything."
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Ragnar re-enters the room with the rest of the group. He's a bit quiet and there's a look of introspection on his face.
"That was a tough fight back there. If I was a little younger, I may have fought a little better..."
He listens with concern about the events that occurred in the other room. If what they're saying is true, the entity wants him to repent for his crimes, maybe even reform him.
Laughing grimly, "It wants to make us all saints out of sinners, eh? Well, it's going to have to try a little harder."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Keyleth just sighs. "If it knows how I can repent, I'll gladly listen."
Wulgar wakes up after a short nap and feels a little better, a little disoriented for a minute after he awakens. “Wuzza, what the hell is…. Oh yeah. Now I remember. You lot.” He stands and stretches his tall frame and then starts to look at the issue again, examining the remaining crystals. “Which one should we try next? These tests seem like the only way to get out of this place. I think we ought to stick together this time, what do you think?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Varan stirs from his own rest. "The amethyst. I'm just dying to see how our host kills us with purple."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Wulgar laughs. “Yeah. I think that one makes us drown in wine. You have to drink it all to survive and leave. I’ll give em a run for their money. Hah!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I don’t think it’s wine,” Keyleth deadpans, honestly unsure of why she’s still trying to reason with the dragonborn. “I do admit I’m curious, though.”
Ragnar takes a moment to sit in the corner of the room.
"Amethyst? Very well, just please- give me a moment to rest."
Before he begins his short rest though, he concentrates for many minutes, as frost begins to gather around a singular point in the room. There's a sudden explosion of glittering snow, as a majestic griffon unfurls his wings and caws.
"My loyal mount. Wherever I go, she follows."
Short Rest: 80 (8 hit dice)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Keyleth looks impressed at the griffon. "Fascinating. Is she a familiar of sorts?"
Short Rest: 19
(Wulgar expends 2 additional hit die with his short rest to regain 20 hit points.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
"So, we all go with the amethyst test it seems. Let's go at the same time then." Avarice says to the others readying himself for their next ordeal.
Avarice short rest:32
(Hit dice for Varan's short rest: Expending 7 dice at 1d6+1: 31 )
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I'm very un-eager to find out how anyone wants to kill me," Mulligan opines, "But we've no better idea on how to get out so until then... Let's have at it."
((I think I rolled 10 hit dice, more than needed but I was guesstimating as I did the rolls on my mobile... But anyway, rolls in game log and Mulligan back to full health.))
The party reconvenes, discusses, and eventually, settles down for a moment's respite. Strangely enough, your wounds heal and abilities refresh normally - though, suddenly, as soon as you make the decision, you blink, and - it's almost as if the entire time you rested only happened within a second or two at most. It's an unnerving feeling, even if you benefitted from the rest as you normally would.
Slotting the amethyst into the necessary keyhole, the driftglobe pulses a rich purple - and, laying your hands on the magical orb, you are instantaneously whisked away in the usual manner. A jolt and tug at your core, and you find yourselves waking up in yet another room nearly identical to the first, though with several, notable differences.
Check the map on discord for reference.
This room is identical to the first, though without the rubble. A strange arrangement of reddish glyphs canvas the floor and illuminate the room in a ghastly, red glow, intertwining and connecting at strange angles with runes nearly artistic in make. The glyphs roughly converge at four points - wooden pedestals arise where these occur. In the center is a heavy-looking hammer emblazoned with similar runes.
Placed on each pedestal is an urn-like flask. Engraved along one side of each flask are more of those similar runes; on the other is more discernible. Etched in reddish-purple, glowing outlines, each seems to show a picture. One depicts a crying, vaguely angelic figure with a winged snake coiled around its neck. The second shows two hands being shaken - one withered and aged, the other red-furred and ending with pointed claws. The third flask shows a small hand - perhaps that of a child - desperately reaching out from a tumbling river of water. The last shows a featureless man fleeing from something, looking backwards in terror.
The low, rumbling voice calls once all six are inside, speaking; "Four have been collected here for their crimes. You are tasked with acquitting only one. The rest you shall condemn to oblivion - as only those who learn to judge may reflect upon their own deeds with a remorseful eye. " The runes along the hammer seem to glow.
Anyone with a more magical bent immediately recognizes these four urns as modified iron flasks - in essence, devices used to trap and bind a creature to the will of the binder. Anyone may hold the flask and release the creature within, and anyone holding the flask may immediately force the creature back inside. The pedestal the hammer rests near contains a groove perfectly shaped to secure such a flask - presumably to be crushed once a verdict has been decided on.
"Judge people? That is our task? Where is the wine?" Wulgar looks around the room, scanning the runes on the floor, feeling out of his element. "Do we let them loose one at a time and grill them? How do you string up a ghost by their thumbs?" Wulgar scratches his head and walks around, examining the flasks and the hammer.
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I think you have it exactly right Wulgar. We take them out one at a time… if the answer isn’t obvious, then perhaps later we take them out in pairs or even all together. Unless there are more rules to be revealed later… it seems to be entirely our choice of who to release.”
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Alright." Keyleth looks at the flasks. "Who should we take out first?"
"Wait, we are in no hurry it seems, let us investigate the room properly first." Avarice says and searches the room for more clues.
Investigation with help from Vorax: 23
"Also, since the one of us releasing the entity held by the flask has the power to make it go back inside, we should be in a good position to interrogate them, trying to figure out who should be acquitted."
Wulgar says "Ok. Gotcha. Look, you all are better at me with the questioning and debating. I would break their bones to make them talk but I don't think that will work here. How about I open the flasks, close 'em too when you tell me, and you all do the questioning? If I think of something I'll jump in, but I'll leave it for the most part to you. When you tell me I will get them back into the flask. What do you say? How about we start with this one with the angel with a winged snake around its neck?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Let's just release the child and be done with it," Mulligan suggests. "No child should be damned to oblivion, specially by the likes of us. No matter their crimes. Also, only a child really has a chance to change and make a better life for themselves. Why do we need to bother with interrogations?"
Keyleth holds up a hand. "We can't be so sure that they're even a child. These images could be misleading. We shouldn't make any decisions without knowing everything."