The moss gets cleared off the stones, and only a few marks left from the spells.
Anyone who tries to cross the stones needs to do an Athletics check. No checks needed for the bridge, but tell me if you do anything before trying to cross it.
This post has potentially manipulated dice roll results.
***** shakes his head and shrugs then throws all caution to the wind and without taking any other precautions goes ahead and starts his crossing at the stones Athletics19 having done with it.
The Beastkin looks at both ***** and Illia crossing the river, rope in hand, it was ready to use. The Fighter shrugs and opts to go for the jumps anyway
Kugan, you stumble as you land on one of the rocks near the end, and fall in the river! The water is cold, and the current strong, if not quick. You can try to swim out (Athletics CON check, DC 10), or maybe try something else.
This post has potentially manipulated dice roll results.
***** seeing Kugan splash near the end of the stone crossing on ***** and Illia's side, springs into action, "Illia, do you have a rope if so throw one (lasso) out to him and together we can try to pull to shore?"
If Illia does not happen to have a rope then, "hurry then look for a long branch or something then to give us some reach instead of rope and we'll give that a go together." ***** searching desperately to locate Perception14(--at Advantage with Illia's help--) withHelp from Illia (asking for her assistance to search) as fast as they can to locate a suitable fallen branch or whatever.
With any luck, either ***** or Illia will find something suitable (--or if they did come up with some rope to use--). Either way, ***** attempts to Athletics16 withHelp from Illia (asking for her assistance to muscle together) pull Kugan out of the river (--at Advantage with Illia's help--) with rope, branch or wait until he is close enough reach him with just their arms/hands.
Knowing that Kugan will be wet and freezing... if successful and he is able to make his way out with or without ***** and Illia's help that he will need to get dried off and warmed up so ***** will busy himself collecting some wood/kindling to make a fire. Using Sacred Flame115 to dry the big pile out if too damp/wet otherwise if dry enough useDruidcraftto get the fire going. Suggesting to Illia to huddle up as close as she can with Kugan to get his wet clothes off him, etc. and then get under a blanket to share body heat to help warm him up while ***** busies himself with wood and fire duty.
Player Note: That is all I got to help, Illia hope you don't mind my kind of forcing the helping role on you, just looking to get the advantage with the rolls in an emergency so, with your permission, I hope this is alright.
This post has potentially manipulated dice roll results.
Illia quickly pulls out her rope and looks at *****, "I think I can get this to him, we don't want to miss a bunch of times. Hold on to the other end okay?" With ***** holding onto the rope Illia goes back across the rocks. [skill]Athletics[/skill 21. She manages to get Kugan to grab the rope and helps to pull him up (Advantage if ***** is helping to pull) [ability]Strength[/ability] [roll]1d20+5[/roll]
(forgot to add advantage so ill roll again) 14.
Once they help Kugan get on land, if they are successful, she looks unsure of helping warm Kugan up however if Kugan allows it to happen she does as ***** tells her to.
Illia slips as she tries to cross the rocks again, falling in the water as well, but tethered to the rope ***** is holding surprisingly tight. Illia catches up to Kugan, as she is swimming along the current, and ***** barely, but manages somehow to pull them both ashore.
Kugan and Illia, you are soaking wet, and while it isn't extremely cold out, it is still cold enough to pose danger if you remain wet overlong.
Once Kugan and Illia are safely out of the water, and he has a fire going... ***** sighs... missing out on getting Illia out of her wet clothes to warm her up with his body heat decides the mercenary life is not for him and bids them a quick farewell and wishes them all the best of luck and heads off into the woods... returning to life as a hermit.
Player's Note: Goodbye all, tc, been nice playing with you all.
While the Beastkin is getting dry near the campfire, between one tremor and another, he mutters "Thanks, *****, Illia...ah...that was stupid indeed...but you guys made it looks so easy..." He slightly smiles and when the Druid leaves he is sorry
"All the best, *****, maybe...one day...you will show me some of those tactics you learn in your Goblin Hoard School...." He winks and farewells the Druid.
"Yeah, I am fine" he smirks "Not one of my best moment ahah, and you Illia, are you ok? Thanks for getting me out of my fault, I'll be more prudent next time, ready to proceed in case"
Illia sees ***** leave and bids him farewell, determining that she would somewhat miss his wit and humor before looking towards Kugan hearing him speak to her. "Ah.. yes, yes I'm fine." She flashes a small smile as she continues trying to dry off and keep warm. "I'm just glad that situation wasn't as bad as it could've been."
After drying yourselves up, you get back on the road to Eastwick. The rest of the trip takes you five days, and you arrive on the evening of Alderday, 12th of Emberfall.
The city comes into sight as you turn a bend through the palm woods. It is unimpressive; slate and brick buildings in tones of gray and brown, with occasional coppery or teal outlines from copper fixtures. The flagstone roads wind through straight, linear intersections, splitting Eastwick in a maze of rectangles and squares. The streets are mostly empty at this late hour, and those who walk them do so quickly, either home, or to taverns and inns. The later ooze a sickly sweet smell of stewed meat and onions.
You walk through the gate as the partly cloudy sky starts lining in pink and orange hues.
Wolhana takes more of the late night travellers and makes suggestion to his travelling companions "I've seen several stinky drunks, if you're interested, I think if we ask, that'll likely tell us of a good meadery, public house, or Inn."
Wolhana locates a pair of drunks he hopes will point him in the right direction "Hey, you two! Stinky and Sloppy! You look like you're having a good time! Where are you coming from, was there anything good to eat? We'd like to keep the party going!"
The moss gets cleared off the stones, and only a few marks left from the spells.
Anyone who tries to cross the stones needs to do an Athletics check.
No checks needed for the bridge, but tell me if you do anything before trying to cross it.
Role | Campaign
***** shakes his head and shrugs then throws all caution to the wind and without taking any other precautions goes ahead and starts his crossing at the stones Athletics 19 having done with it.
You cross safely.
Role | Campaign
Illia looks at the stones and hums, starting to cross them.
Athletics: 13
Kugan Silveredge
The Beastkin looks at both ***** and Illia crossing the river, rope in hand, it was ready to use. The Fighter shrugs and opts to go for the jumps anyway
Athletics: 8
Kugan, you stumble as you land on one of the rocks near the end, and fall in the river! The water is cold, and the current strong, if not quick. You can try to swim out (Athletics CON check, DC 10), or maybe try something else.
Role | Campaign
***** seeing Kugan splash near the end of the stone crossing on ***** and Illia's side, springs into action, "Illia, do you have a rope if so throw one (lasso) out to him and together we can try to pull to shore?"
If Illia does not happen to have a rope then, "hurry then look for a long branch or something then to give us some reach instead of rope and we'll give that a go together." ***** searching desperately to locate Perception 14 (--at Advantage with Illia's help--) with Help from Illia (asking for her assistance to search) as fast as they can to locate a suitable fallen branch or whatever.
With any luck, either ***** or Illia will find something suitable (--or if they did come up with some rope to use--). Either way, ***** attempts to Athletics 16 with Help from Illia (asking for her assistance to muscle together) pull Kugan out of the river (--at Advantage with Illia's help--) with rope, branch or wait until he is close enough reach him with just their arms/hands.
Knowing that Kugan will be wet and freezing... if successful and he is able to make his way out with or without ***** and Illia's help that he will need to get dried off and warmed up so ***** will busy himself collecting some wood/kindling to make a fire. Using Sacred Flame
115 to dry the big pile out if too damp/wet otherwise if dry enough use Druidcraft to get the fire going. Suggesting to Illia to huddle up as close as she can with Kugan to get his wet clothes off him, etc. and then get under a blanket to share body heat to help warm him up while ***** busies himself with wood and fire duty.Player Note: That is all I got to help, Illia hope you don't mind my kind of forcing the helping role on you, just looking to get the advantage with the rolls in an emergency so, with your permission, I hope this is alright.
Illia quickly pulls out her rope and looks at *****, "I think I can get this to him, we don't want to miss a bunch of times. Hold on to the other end okay?" With ***** holding onto the rope Illia goes back across the rocks. [skill]Athletics[/skill 21. She manages to get Kugan to grab the rope and helps to pull him up (Advantage if ***** is helping to pull) [ability]Strength[/ability]
[roll]1d20+5[/roll](forgot to add advantage so ill roll again) 14.
Once they help Kugan get on land, if they are successful, she looks unsure of helping warm Kugan up however if Kugan allows it to happen she does as ***** tells her to.
Illia slips as she tries to cross the rocks again, falling in the water as well, but tethered to the rope ***** is holding surprisingly tight. Illia catches up to Kugan, as she is swimming along the current, and ***** barely, but manages somehow to pull them both ashore.
Kugan and Illia, you are soaking wet, and while it isn't extremely cold out, it is still cold enough to pose danger if you remain wet overlong.
Role | Campaign
Once Kugan and Illia are safely out of the water, and he has a fire going... ***** sighs... missing out on getting Illia out of her wet clothes to warm her up with his body heat decides the mercenary life is not for him and bids them a quick farewell and wishes them all the best of luck and heads off into the woods... returning to life as a hermit.
Player's Note: Goodbye all, tc, been nice playing with you all.
Wolhana watches as the others struggle and attempts the crossing himself.
Athletics 15
Kugan Silveredge
While the Beastkin is getting dry near the campfire, between one tremor and another, he mutters "Thanks, *****, Illia...ah...that was stupid indeed...but you guys made it looks so easy..." He slightly smiles and when the Druid leaves he is sorry
"All the best, *****, maybe...one day...you will show me some of those tactics you learn in your Goblin Hoard School...." He winks and farewells the Druid.
"Be well, *****! Stay warm!" He waves awkwardly until the goblinoid acquaintance is out of sight.
"Wed best be off! We have a long way to go, and a short time to get there."
"Kugan, are you warmed? that looked like quite the plunge!"
Kugan Silveredge
"Yeah, I am fine" he smirks "Not one of my best moment ahah, and you Illia, are you ok? Thanks for getting me out of my fault, I'll be more prudent next time, ready to proceed in case"
Illia sees ***** leave and bids him farewell, determining that she would somewhat miss his wit and humor before looking towards Kugan hearing him speak to her. "Ah.. yes, yes I'm fine." She flashes a small smile as she continues trying to dry off and keep warm. "I'm just glad that situation wasn't as bad as it could've been."
After drying yourselves up, you get back on the road to Eastwick. The rest of the trip takes you five days, and you arrive on the evening of Alderday, 12th of Emberfall.
The city comes into sight as you turn a bend through the palm woods. It is unimpressive; slate and brick buildings in tones of gray and brown, with occasional coppery or teal outlines from copper fixtures. The flagstone roads wind through straight, linear intersections, splitting Eastwick in a maze of rectangles and squares. The streets are mostly empty at this late hour, and those who walk them do so quickly, either home, or to taverns and inns. The later ooze a sickly sweet smell of stewed meat and onions.
You walk through the gate as the partly cloudy sky starts lining in pink and orange hues.
Role | Campaign
Wolhana takes more of the late night travellers and makes suggestion to his travelling companions "I've seen several stinky drunks, if you're interested, I think if we ask, that'll likely tell us of a good meadery, public house, or Inn."
Kugan Silveredge
"Yes, seems legit my friend, it has been a quite long trip, I need some rest and maybe something to eat"
Wolhana locates a pair of drunks he hopes will point him in the right direction "Hey, you two! Stinky and Sloppy! You look like you're having a good time! Where are you coming from, was there anything good to eat? We'd like to keep the party going!"
The "drunks" give you a glare at the insults and hurry past you, going on their way. (There are no drunks in the streets).
You do spot a tavern nearby, called "The Little Shepherd's Flask".
Role | Campaign