Banjo flicks his wand at a point between the two Ogre Skeletons. A mote of green flashes for a second where the spells energy hit. Suddenly, vines erupt from the ground.
Ogre Skeleton A : 15, Ogre Skeleton B : 13
The vines twist and twine to seemingly try to weave among the bones of the skeletons. They are stopped for a moment, but then with an effort tear and jerk themselves loose.
Tresvar, faced with the ravenous wight, wastes no time and unleashes a ferocious attack. Her strike lands true and with a flash of divine energy, the Wight is cleaved in twain, releasing its cursed soul from this plane.
This post has potentially manipulated dice roll results.
Livia ticks her tongue, magically enhancing the sound to create a wavelength that will stun only the skeletons.
Casting Tasha's Mind Whip, using Twinned Spell metamagic to affect both skeletons. Both skeletons must succeed on a DC15 Intelligence save or take 7 psychic damage (half on a successful save). Moreover, on a failed save, the skeletons can't take reactions before the end of their next turn, and on that turn, they'll have to choose either a move, an action or a bonus action, forced to choose only one of the three.
Ogre skeleton A Int Save: 17 (Nat 20 -3!) Ogre skeleton B Int Save: 15 (Nat 18 -3)
Both take 4 pts psychic damage from Livia's spell.
Serena's Hex and green blast of eldritch energy slam into Ogre Skeleton B. It silently takes the damage but turns its eyeless skull in Serena's direction, with its body joining the turn a moment later. It alters course, now clambering through the narrow path between stone benches to reach its foe. ((advantage on attacks against skeleton B as long as it is in the narrow passage between benches))
Similarly, skeleton A, noticing that the wight has fallen, reverses direction to attack Tresvar now that it has room to move.
Skeleton A club attack against Tresvar: 18 - the skeleton swings its club and Tresvar deflects it with her shield
Skeleton B club attack against Serena: 8 - angry but still hindered by the benches, the Ogre skeleton's swing misses the more freely movable Serena.
Combat Order: Banjo -> Tresvar -> Livia -> Serena -> Wight-> Ogre Skeleton A -> Ogre Skeleton B (Hexed DEX)
This post has potentially manipulated dice roll results.
Banjo clambers up to get a better view. He waves his wand and cast magic missile at the ogre skeleton attacking Tresvar. Three motes of force strike the bones, doing 3, 3 and 3 damage.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Finding herself in close combat with an undead ogre, Serena draws her magic rapier and dodges around the hulking skeleton, trying to keep its attention. (Dodge action)
Another magic missile targets the ogre skeleton engaged with Tresvar. 2, 5 and 5 force damage.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvars might strike knocks the enormous skeleton back as Livia's bolt zings in, hitting the skull square in the eye socket. The entire skull lifts off of the spine and sails several feet behind. The skeleton body stands a moment, then falls apart, the magic animating it having dissipated.
The remaining skeleton having no sense of self preservation continues on its path to clear all who it perceives as a threat to its domain.
It strikes again at Serena:
Attack (w/disadvantage): 7 (nat 7, 1 + 6 - crit fail) it swings mightily but completely misses Serena (Damage: 28 (rolled 14 but vulnerable to bludgeoning)) hitting its own shin in the process...
It looks like one more solid hit will take it down.
Combat Order: Banjo -> Tresvar -> Livia -> Serena -> Wight-> Ogre Skeleton A -> Ogre Skeleton B (Hexed DEX)
This post has potentially manipulated dice roll results.
Seeing the creature on its last legs, Banjo darts closer and attempts to finish it off by grabbing its wounded shin bone and delivering a shocking grasp. Attack: 10 Damage: 8
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Banjo and Tresvar again team up with a 1-2 strike - the wizard going low, as the skeleton looks down trying to track him, when Tresvar follows up with the coup de gras - knocking its skull clean off.
Like the other before it, this skeleton collapses into a pile of large bones, leaving the once sacred space in haunting silence.
Tresvar, still oozing a bit from one painful gash, says “Maker of death- I guess? I don’t know. Anyhow let’s search around, maybe something else of interest here. “. Tresvar looks around, first checking the gear of the wight to see if anything is worth anything, then exploring the rest of the room.
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Banjo flicks his wand at a point between the two Ogre Skeletons. A mote of green flashes for a second where the spells energy hit. Suddenly, vines erupt from the ground.
Ogre Skeleton A : 15, Ogre Skeleton B : 13
The vines twist and twine to seemingly try to weave among the bones of the skeletons. They are stopped for a moment, but then with an effort tear and jerk themselves loose.
Tresvar, faced with the ravenous wight, wastes no time and unleashes a ferocious attack. Her strike lands true and with a flash of divine energy, the Wight is cleaved in twain, releasing its cursed soul from this plane.
Combat Order: Livia -> Serena ->
Wight (Hexed DEX)-> Ogre Skeletons -> Banjo -> TresvarEryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Livia ticks her tongue, magically enhancing the sound to create a wavelength that will stun only the skeletons.
Casting Tasha's Mind Whip, using Twinned Spell metamagic to affect both skeletons. Both skeletons must succeed on a DC15 Intelligence save or take 7 psychic damage (half on a successful save). Moreover, on a failed save, the skeletons can't take reactions before the end of their next turn, and on that turn, they'll have to choose either a move, an action or a bonus action, forced to choose only one of the three.
Varielky | Werhann
Serena swiftly places her Hex on the closest Ogre skeleton before unleashing a beam of green crackling eldritch force against it.
Eldritch blast: 15 Force: 11 Necrotic: 4
Ogre skeleton A Int Save: 17 (Nat 20 -3!) Ogre skeleton B Int Save: 15 (Nat 18 -3)
Both take 4 pts psychic damage from Livia's spell.
Serena's Hex and green blast of eldritch energy slam into Ogre Skeleton B. It silently takes the damage but turns its eyeless skull in Serena's direction, with its body joining the turn a moment later. It alters course, now clambering through the narrow path between stone benches to reach its foe. ((advantage on attacks against skeleton B as long as it is in the narrow passage between benches))
Similarly, skeleton A, noticing that the wight has fallen, reverses direction to attack Tresvar now that it has room to move.
Skeleton A club attack against Tresvar: 18 - the skeleton swings its club and Tresvar deflects it with her shield
Skeleton B club attack against Serena: 8 - angry but still hindered by the benches, the Ogre skeleton's swing misses the more freely movable Serena.
Combat Order: Banjo -> Tresvar -> Livia -> Serena ->
Wight-> Ogre Skeleton A -> Ogre Skeleton B (Hexed DEX)Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Banjo clambers up to get a better view. He waves his wand and cast magic missile at the ogre skeleton attacking Tresvar. Three motes of force strike the bones, doing 3, 3 and 3 damage.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar hits skeleton A with a 27 for 9 points of magical slashing, and uses divine smite again for 12 radiant damage. She roars again.
Banjo's missiles slam into the Ogre Skeleton as Tresvar slashes at it with her epic might.
The strikes chip and crack the bones a bit, but the skeleton remains standing; an intimidating silent threat.
Combat Order: Livia -> Serena ->
Wight-> Ogre Skeleton A -> Ogre Skeleton B (Hexed DEX) -> Banjo -> TresvarEryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Livia casts Toll the Dead on Skeleton A, who must succeed on a DC15 Wisdom save or take 2 necrotic damage.
Varielky | Werhann
Finding herself in close combat with an undead ogre, Serena draws her magic rapier and dodges around the hulking skeleton, trying to keep its attention.
(Dodge action)
Ogre Skeleton A: wisdom save: 8 (Nat 10 -2) FAIL
The ringing of death calls to the skeleton. Black necrosis forms upon its breast bones, however it remains standing.
Raising its club, it opens its mouth as if to roar, but no sound issues from the organ-less cage.
It strikes at Tresvar with its greatclub:
Attack: 12 (Nat 6 + 6) but again Tresvar parries the blow.
Ogre Skeleton B lashes out at Serena ((with disadvantage due to dodge))
Attack: 9 (Nat
16, 3 + 6) but Serena nimbly twists to avoid the massive club which slams into the edge of the stone bench beside the brute skeleton.Combat Order: Banjo -> Tresvar -> Livia -> Serena ->
Wight-> Ogre Skeleton A -> Ogre Skeleton B (Hexed DEX)Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Another magic missile targets the ogre skeleton engaged with Tresvar. 2, 5 and 5 force damage.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As three more magic missiles pummel the Ogre skeleton fighting Tresvar, it is starting to look a little ragged.
Combat Order: Tresvar -> Livia -> Serena ->
Wight-> Ogre Skeleton A -> Ogre Skeleton B (Hexed DEX) -> BanjoEryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar swings with her longsword and crits for 17 HP damage (in roller)
Feelimg her magic having little effect lately, Livia picks up her old crossbow, loads a bolt and shoots the same skeleton Tresvar hit.
Attack: 21 Damage: 12.
Varielky | Werhann
Serena continues to dodge around the ogre skeleton, trying to keep its attention.
(Dodge action)
Tresvars might strike knocks the enormous skeleton back as Livia's bolt zings in, hitting the skull square in the eye socket. The entire skull lifts off of the spine and sails several feet behind. The skeleton body stands a moment, then falls apart, the magic animating it having dissipated.
The remaining skeleton having no sense of self preservation continues on its path to clear all who it perceives as a threat to its domain.
It strikes again at Serena:
Attack (w/disadvantage): 7 (nat
7, 1 + 6 - crit fail) it swings mightily but completely misses Serena (Damage: 28 (rolled 14 but vulnerable to bludgeoning)) hitting its own shin in the process...It looks like one more solid hit will take it down.
Combat Order: Banjo -> Tresvar -> Livia -> Serena ->
Wight->Ogre Skeleton A-> Ogre Skeleton B (Hexed DEX)Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Seeing the creature on its last legs, Banjo darts closer and attempts to finish it off by grabbing its wounded shin bone and delivering a shocking grasp. Attack: 10 Damage: 8
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar tries to knock its head off with the flat of her blade, but the awkward swing is not as precise. 12 to hit, 16 damage if that hits in log..
Banjo and Tresvar again team up with a 1-2 strike - the wizard going low, as the skeleton looks down trying to track him, when Tresvar follows up with the coup de gras - knocking its skull clean off.
Like the other before it, this skeleton collapses into a pile of large bones, leaving the once sacred space in haunting silence.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar, still oozing a bit from one painful gash, says “Maker of death- I guess? I don’t know. Anyhow let’s search around, maybe something else of interest here. “. Tresvar looks around, first checking the gear of the wight to see if anything is worth anything, then exploring the rest of the room.