This post has potentially manipulated dice roll results.
Serena breathes a sigh of relief as the last undead collapses into a pile of bones in front of her, sheathing her rapier with a wide smile. "Easy peasy."
"Yes, let's check this place out before we proceed." She says and moves to inspect the low stone altar at the western end of the room and the ancient corpse of a dwarf warrior in plate armor on top of if, carefully using her mage hand to avoid touching anything.
Searching the remains of the wight and the ogres the party only finds some studded leather armor, a longsword, a longbow and a quiver with about 15 arrows, and a couple massive greatclubs.
Searching the bone piles about the altar and other areas of the room, however, is a different matter. The shrine was sacked by the orcs long ago, but you find the remains of two more recent corpses - a couple adventurers who must have been part of a previous expedition into the mountain. Under a scattering of bones near the altar can be found a sack that holds 280 gp and a bone case that contains a spell scroll of web and a spell scroll of spider climb.
Serena's investigation of the dwarf atop the altar goes further. He wears fine dwarven plate armor. She finds inscriptions about him in dwarvish and orcish.
In dwarvish:
Here lies Durgeddin, wielder of the fires of the foundry of Khundrukar.
In orcish:
a curse to ensure the terrible foe of the orcs will never return - may his spirit and body be forever be rent apart
This post has potentially manipulated dice roll results.
Serena hands the treasure over to Banjo for registering, processing and cataloguing, then looking around for where to head next, motioning for Tresvar to take point again. Stealth: 25 Perception with help from Flappy: 17
Banjo pops up next to Serena as if appearing from a pocket dimension when she opens the bone case to reveal the spell scrolls. "Oh my... let me see those... yes... yes. Hmmn. A spell scroll of web and a spell scroll of spider climb. There seems to be a theme. Perhaps the previous owner was an arachnophile? No matter. I will study these more closely once we take another rest."
He moves to the markings, his comprehend languages spell still available for almost an hour. Placing his hands on the stone, he moves from the dwarven to the orcish letters. Finally he turns back to his companions. "Well, had there been any doubt, I can dispel it. These remains are indeed those of the legendary Durgeddin, master of this forge. The orcish text represents a crude curse of sorts, seemingly intended to prevent him from ever being resurrected. I don't know enough about orcish curses to say whether it holds any more actual power than a harsh insult, but something animated the dead here."
"I wouldn't mind sitting down to cast a ritual detect magic. I could answer your question about the armor, Serena, and perhaps draw some insight into whether these halls are truly cursed or not."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena nods at the gnome. "Yes, take your time Banjo, we're in no hurry as far as I can see and we want to be prepared against whatever malevolence that did animate these ones." She says, motioning at the destroyed undead on the chamber floor, then finding a seat by a wall, petting Flappy while keeping a lookout for any new threats arriving.
Once again Banjo clears himself some room amongst the bones and begins charting out the lines and runes of chalk necessary for his ritual. Then he conjures his spellbook and for the next 10 minutes he conducts the ritual necessary to cast detect magic. Once complete he slowly stands, opens his eyes, and looks around the room.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena scans the plate armor. It is richly engraved and inlaid with gold. Truly beautiful work worthy of the dwarf wearing it.
((Does Serena strip the corpse to see if she can get into the armor?))
Banjo performs his ritual and stands as the weave glimmers in his eyes again. He sees the usual traces around his companions and their equipment. About the shrine there are foul, almost greasy traces of purple and green necromantic energy. From the corpse there is a clear sense of a horrible black magic in a gash like a wound through the chest of the fallen dwarven warrior. His armor, does not appear to have any enchantment upon it, however, it still has a light blue-silvery shimmer in the weave as if the material itself possessed some intrinsic influence upon the weave.
Serena, growing a bit impatient while Banjo detects the energies about the place peruses some of the defaced carvings along the walls. Near the east wall, she notices a draft.
Tresvar’s eyes gleam a moment while looking at the armor, but she finally says “This noble dwarf wanted to be buried in it. If I could put it to a better use, I’d wear it, but I already have fine armor, which I earned fairly. I say we leave him be. “. She bows her head at the dwarf respectfully and looks around the room some more.
This post has potentially manipulated dice roll results.
(Serena would not remove the armor :-)
"Yes, leave them armor I think, we're here for the blades."Serena says, nodding at Tresvar.
As Banjo is still examining the room with his wizardry magics, Serena takes a closer look at the east wall where she noticed a draft, expecting some kind of secret door there.
Investigation: 10 Another roll if Flappy can help out: 17
"Hey, I'm pretty sure there's a secret door about here but I can't seem to find it."Serena says to the others with a hint of frustration in her voice as she is standing by the east wall, apparently closely examining it.
“I bet I can find it.” Tresvar says, poking her sword around in the corner a few times. “Well it’s very well hidden, if there is anything here at all..”
As Tresvar turns to express her frustration in not finding any secret door, she crosses her arms and leans against the wall - only for it to give way to her weight sending her toppling into a concealed hall behind it!
Banjo stares at the dark magic swirling and coursing around the tomb of the old dwarf. He dictates his observation to his quill which takes down the notes for him. He is lost in his studies until the sound of Tresvar breaking through the secret door startles him. "Hrm? Yes, yes. No magic in the armor... though it is weave touched so perhaps it has some mithril or other such supernatural mineral in its construction."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“See told you I’d find that door!” Tresvar says, standing and dusting herself off. “Mithril?… ohh.” The expression of regret over her previous respect for the armor of the dead dwarf is clearly visible on her golden scaled reptilian face.
This post has potentially manipulated dice roll results.
"Hey, good job Tresvar."Serena chuckles as Tresvar accidentally discovers the secret door. Stepping past the dragonborn, Serena moves into the passage and investigates and listens to the pair of doors at the other end.
The doors seem very similar to those through which they have just passed, but these ones appear to open toward them. There is nothing else odd about the doors except the faint draft that escapes through them from time to time - the room beyond breathing in its sleep. Listening at the door, Serena hears nothing but stillness.
Serena breathes a sigh of relief as the last undead collapses into a pile of bones in front of her, sheathing her rapier with a wide smile. "Easy peasy."
"Yes, let's check this place out before we proceed." She says and moves to inspect the low stone altar at the western end of the room and the ancient corpse of a dwarf warrior in plate armor on top of if, carefully using her mage hand to avoid touching anything.
Investigation: 19
Searching the remains of the wight and the ogres the party only finds some studded leather armor, a longsword, a longbow and a quiver with about 15 arrows, and a couple massive greatclubs.
Searching the bone piles about the altar and other areas of the room, however, is a different matter. The shrine was sacked by the orcs long ago, but you find the remains of two more recent corpses - a couple adventurers who must have been part of a previous expedition into the mountain. Under a scattering of bones near the altar can be found a sack that holds 280 gp and a bone case that contains a spell scroll of web and a spell scroll of spider climb.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena's investigation of the dwarf atop the altar goes further. He wears fine dwarven plate armor. She finds inscriptions about him in dwarvish and orcish.
In dwarvish:
Here lies Durgeddin, wielder of the fires of the foundry of Khundrukar.
In orcish:
a curse to ensure the terrible foe of the orcs will never return - may his spirit and body be forever be rent apart
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena hands the treasure over to Banjo for registering, processing and cataloguing, then looking around for where to head next, motioning for Tresvar to take point again.
Stealth: 25 Perception with help from Flappy: 17
"Can you still read this?" Serena says to Banjo and points to the texts she found. "And the armour, could it be magic?"
Tresvar takes point. She looks at the armor from the dwarf and compares it to her own- “think it would fit me if it were?”
Banjo pops up next to Serena as if appearing from a pocket dimension when she opens the bone case to reveal the spell scrolls. "Oh my... let me see those... yes... yes. Hmmn. A spell scroll of web and a spell scroll of spider climb. There seems to be a theme. Perhaps the previous owner was an arachnophile? No matter. I will study these more closely once we take another rest."
He moves to the markings, his comprehend languages spell still available for almost an hour. Placing his hands on the stone, he moves from the dwarven to the orcish letters. Finally he turns back to his companions. "Well, had there been any doubt, I can dispel it. These remains are indeed those of the legendary Durgeddin, master of this forge. The orcish text represents a crude curse of sorts, seemingly intended to prevent him from ever being resurrected. I don't know enough about orcish curses to say whether it holds any more actual power than a harsh insult, but something animated the dead here."
"I wouldn't mind sitting down to cast a ritual detect magic. I could answer your question about the armor, Serena, and perhaps draw some insight into whether these halls are truly cursed or not."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena nods at the gnome. "Yes, take your time Banjo, we're in no hurry as far as I can see and we want to be prepared against whatever malevolence that did animate these ones." She says, motioning at the destroyed undead on the chamber floor, then finding a seat by a wall, petting Flappy while keeping a lookout for any new threats arriving.
Perception: 16 Flappy perception: 8
Once again Banjo clears himself some room amongst the bones and begins charting out the lines and runes of chalk necessary for his ritual. Then he conjures his spellbook and for the next 10 minutes he conducts the ritual necessary to cast detect magic. Once complete he slowly stands, opens his eyes, and looks around the room.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena scans the plate armor. It is richly engraved and inlaid with gold. Truly beautiful work worthy of the dwarf wearing it.
((Does Serena strip the corpse to see if she can get into the armor?))
Banjo performs his ritual and stands as the weave glimmers in his eyes again. He sees the usual traces around his companions and their equipment. About the shrine there are foul, almost greasy traces of purple and green necromantic energy. From the corpse there is a clear sense of a horrible black magic in a gash like a wound through the chest of the fallen dwarven warrior. His armor, does not appear to have any enchantment upon it, however, it still has a light blue-silvery shimmer in the weave as if the material itself possessed some intrinsic influence upon the weave.
Serena, growing a bit impatient while Banjo detects the energies about the place peruses some of the defaced carvings along the walls. Near the east wall, she notices a draft.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar’s eyes gleam a moment while looking at the armor, but she finally says “This noble dwarf wanted to be buried in it. If I could put it to a better use, I’d wear it, but I already have fine armor, which I earned fairly. I say we leave him be. “. She bows her head at the dwarf respectfully and looks around the room some more.
(Serena would not remove the armor :-)
"Yes, leave them armor I think, we're here for the blades." Serena says, nodding at Tresvar.
As Banjo is still examining the room with his wizardry magics, Serena takes a closer look at the east wall where she noticed a draft, expecting some kind of secret door there.
Investigation: 10 Another roll if Flappy can help out: 17
"Hey, I'm pretty sure there's a secret door about here but I can't seem to find it." Serena says to the others with a hint of frustration in her voice as she is standing by the east wall, apparently closely examining it.
“I bet I can find it.” Tresvar says, poking her sword around in the corner a few times. “Well it’s very well hidden, if there is anything here at all..”
(Rolled a 1 in the roller)
As Tresvar turns to express her frustration in not finding any secret door, she crosses her arms and leans against the wall - only for it to give way to her weight sending her toppling into a concealed hall behind it!
((Tresvar is prone))
The hall is short and unlit and ends with another pair of doors at the eastern end of it.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Banjo stares at the dark magic swirling and coursing around the tomb of the old dwarf. He dictates his observation to his quill which takes down the notes for him. He is lost in his studies until the sound of Tresvar breaking through the secret door startles him. "Hrm? Yes, yes. No magic in the armor... though it is weave touched so perhaps it has some mithril or other such supernatural mineral in its construction."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“See told you I’d find that door!” Tresvar says, standing and dusting herself off. “Mithril?… ohh.” The expression of regret over her previous respect for the armor of the dead dwarf is clearly visible on her golden scaled reptilian face.
"Hey, good job Tresvar." Serena chuckles as Tresvar accidentally discovers the secret door. Stepping past the dragonborn, Serena moves into the passage and investigates and listens to the pair of doors at the other end.
Stealth: 17 Investigation: 23 Perception: 11 Flappy perception: 23
The doors seem very similar to those through which they have just passed, but these ones appear to open toward them. There is nothing else odd about the doors except the faint draft that escapes through them from time to time - the room beyond breathing in its sleep. Listening at the door, Serena hears nothing but stillness.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
“Ohh another door! Nothing written on this one. I’ll go see what it’s about!” Tresvar opens the door and looks in.