Moving through the contents of the room, the hand uncovers mostly dismal ruin. However, in a clutter-filled area near the door, Serena does find a small figurine of feminine shape, made of carefully shaped lava rock. The figure appears to be a lady looking into a hand mirror, but the hand mirror has broken off, leaving only the jagged handle in its hand. The figurine is about 6 in tall.
Tresvar pulls and the door grinds, dust crumbling along the jamb. She only gets it so far, then she stands more firmly and gives a strong tug, freeing up the door as it swings open.
There is a sepulchral gasp as the air circulates back into the now open room.
Comfortable next to her formidable companion, Serena stands in the door, perusing the room, she begins to send in her mage hand when the glow from it reveals some moving! From among the rubble of what appears to have once been a bunk room, there now arise many skeletal forms which turn and attack!
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Ack!"Banjo exclaims, reaching for his wand. "Stay put, you shambling bone piles." Poking the wand past Tresvar and Serena, he expends a charge from his wand of entangle to cause vines to grow around the skeletons and hopefully slow their approach.
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw DC13 or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against DC13. On a success, it frees itself.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar opens the next door and looks in.
Will that be the door on the northern wall or the southern wall of the hall?
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Assuming just moving down the northern hall))
Tresvar moves down the hall and opens the second door on the northern wall easily. It is a similar scene of wreckage and abandonment
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena again stays by the door, using her mage hand to look through the contents of the room.
Investigtion: 12
Moving through the contents of the room, the hand uncovers mostly dismal ruin. However, in a clutter-filled area near the door, Serena does find a small figurine of feminine shape, made of carefully shaped lava rock. The figure appears to be a lady looking into a hand mirror, but the hand mirror has broken off, leaving only the jagged handle in its hand. The figurine is about 6 in tall.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena uses her mage hand to deliver the figurine to Banjo for safekeeping before nodding to Tresvar to proceed to the next door.
Tresvar opens the next door, sword at the ready
The last door is stuck in the jamb. It will need a good pull (Str check)
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Treavar str check 18 in roller
Tresvar pulls and the door grinds, dust crumbling along the jamb. She only gets it so far, then she stands more firmly and gives a strong tug, freeing up the door as it swings open.
There is a sepulchral gasp as the air circulates back into the now open room.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena again stays by the door, using her mage hand to look through the contents of the room.
Investigation: 20
Comfortable next to her formidable companion, Serena stands in the door, perusing the room, she begins to send in her mage hand when the glow from it reveals some moving! From among the rubble of what appears to have once been a bunk room, there now arise many skeletal forms which turn and attack!
Roll Initiative!
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar 12 init
Banjonitiative: 21
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena initiative: 11
Initiative: 13
Varielky | Werhann
Eight undead skeletons rise and attack the party (in two groups)
Encounter here: https://www.dndbeyond.com/combat-tracker/2db6c5c6-58ed-4f35-b671-74c9efd278ef
Banjo is at the top of initiative - although Tresvar and Serena are
blockingstanding in the door.Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Ack!" Banjo exclaims, reaching for his wand. "Stay put, you shambling bone piles." Poking the wand past Tresvar and Serena, he expends a charge from his wand of entangle to cause vines to grow around the skeletons and hopefully slow their approach.
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw DC13 or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against DC13. On a success, it frees itself.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Strength Saves
Skeleton D: 11
Skeleton E: 10
Skeleton H: 13
Skeleton A: 9
Skeleton B: 18
Skeleton C: 11
Skeleton F: 16
Skeleton G: 8
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Skeletons C, F, G are restrained
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms