((Serena, which 'last door on the left'? facing which direction? - just want to be sure I understand as there are 7 doors in this room))
Banjo is drawn to the assortments of odds and ends. It could easily be mistaken for a kitchen or a herbalists shop, yet something draws his curiosity. While not able to identify all the plants, something about these reminds him of how the plants looked in the previous room when he was looking at them with his detect magic spell. There is something unnatural in the appearance of these plants. They look as if they were grown in the absence of sunlight. Yet he is amazed at the shear number of specimens that are represented, indicating a vast, methodical, and long running operation.
From his studies Banjo realizes that one pile of herbs and supplies in the main chamber contains the ingredients of a healer’s kit. Another assortment of tools and herbs can be salvaged to make up a herbalism kit and a set of alchemist’s supplies.
Unfortunately, as Banjo lifts a mortar and pestle in his excitement, something shifts that was leaning against it, setting off a cascade of items rolling around the table, and one bumps against a vial, knocking it to the ground with a crash. All sounds in the adjoining rooms stop. There is a pause that seems like an eternity, then the party sees goblins emerging from the NCentral, SW, and SCentral rooms... and sleepily a moment later, the three goblins from the NW room. They are now surrounded by 10 shocked and ready goblins.
Serena agilely steps up on the center working table, looking around at the goblins, holding up the medallion she got from Grenl. "We wish you no harm, we were sent here by your new ruler Grenl, you should join her in her inauguration up the shaft." She exclaims loud enough for all to hear, hoping that some of them understand the common tongue. Persuasion: 27 Assuming help from someone or maybe advantage for showing Grenl's medallion.
Banjo turns several shades of red… but he joins Serena and repeats the same speech in goblin. Adding that Durrn and the Hunter are dead and the tribe is free of the hobgoblins.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"We're here to take care of Belak the same way we took care of the Hobgoblins for you, Belak will no longer be a threat to you." Serena continues confidently.
A few of the goblins come forward and crowd around the map... More muttering of approval. "Few goblins beyond this lab... only in this area," says one, pointing to the area just north of the grove. "Yes," says another, "but there are Belak's gardeners... and the twig blights... and his other minions. They no care about goblins. You must destroy them too."
"Don't forget Oggok and the band gathering in the gardens", There is giggling. "Oh yes Oggok and two more goblins are gardening in one of the gardens. But goblins not your problem..."
The goblins scurry off gleefully toward the shaft leaving the adventurers in the still eerie gloom of the lab and its attendant rooms.
((Do you collect any of the kits that can be made up of the materials here?))
Serena leads the curious group toward the NE chamber. Peering in they see the room contains extra weapon stores include five battered scimitars, six shortbows, and forty arrows. In addition the room has another door leading out from it in its eastern wall.
Serena being extremely non-materialistic leaves any collecting to Banjo ;-) Serena listens at the next door, checks it for traps and the tries to open it, discreetly peering into the next room. Perception: 10 Investigation: 10 Stealth: 21
Tresvar takes 20 arrows to add to her supply, and waits quietly for Serena to open the door.
edit- after a moment, she decides to take all the arrows, mostly because she doesn’t want the goblins having them to use against innocent people later.
Banjo notes the location of these items. He is very interested in collecting these kits, but now is not the time. They are so close, they must press on to rescue the last child of their client.
Fates willing, he will gather them on the way out.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena opens the wooden door to reveal a small room which almost looks like a mud room. The room is otherwise empty. Across from the wooden door is a stone door.
Serena advances cautiously and listens at the next door, checks it for traps and the tries to open it, discreetly peering into the next room. Perception: 19 Investigation: 23 Stealth: 18
Serena finds the door untrapped. She listens, and only hears a faint sing-song like hum, coming from far inside. She carefully and silently opens the door and peers inside.
Nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall. Near this bench, with its back to Serena is a very large bugbear. The humming is coming from the bugbear who keeps a meandering melody while she swings her sickle back and forth, lopping off mushroom caps, stopping every now and then to gather them and place them in a wheelbarrow.
((Serena, which 'last door on the left'? facing which direction? - just want to be sure I understand as there are 7 doors in this room))
Banjo is drawn to the assortments of odds and ends. It could easily be mistaken for a kitchen or a herbalists shop, yet something draws his curiosity. While not able to identify all the plants, something about these reminds him of how the plants looked in the previous room when he was looking at them with his detect magic spell. There is something unnatural in the appearance of these plants. They look as if they were grown in the absence of sunlight. Yet he is amazed at the shear number of specimens that are represented, indicating a vast, methodical, and long running operation.
From his studies Banjo realizes that one pile of herbs and supplies in the main chamber contains the ingredients of a healer’s kit. Another assortment of tools and herbs can be salvaged to make up a herbalism kit and a set of alchemist’s supplies.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Unfortunately, as Banjo lifts a mortar and pestle in his excitement, something shifts that was leaning against it, setting off a cascade of items rolling around the table, and one bumps against a vial, knocking it to the ground with a crash. All sounds in the adjoining rooms stop. There is a pause that seems like an eternity, then the party sees goblins emerging from the NCentral, SW, and SCentral rooms... and sleepily a moment later, the three goblins from the NW room. They are now surrounded by 10 shocked and ready goblins.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena agilely steps up on the center working table, looking around at the goblins, holding up the medallion she got from Grenl.
"We wish you no harm, we were sent here by your new ruler Grenl, you should join her in her inauguration up the shaft." She exclaims loud enough for all to hear, hoping that some of them understand the common tongue.
Persuasion: 27 Assuming help from someone or maybe advantage for showing Grenl's medallion.
Banjo turns several shades of red… but he joins Serena and repeats the same speech in goblin. Adding that Durrn and the Hunter are dead and the tribe is free of the hobgoblins.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The goblins look at each other upon hearing these announcements. One steps forward, "Hobgoblin's gone? What about Belak? What will he do to us?"
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"We're here to take care of Belak the same way we took care of the Hobgoblins for you, Belak will no longer be a threat to you." Serena continues confidently.
Tresvar says” yes- show us where this Belak is…” she holds up her sword and smiles a toothy grin.
The initial reaction is incredulity and amazement. The goblins speak in excited tones about the possibility of being free from Belak and his bruisers.
Then, when Tresvar suggests they help show the adventurers where Belak is, their excitement turns to anxious murmurs.
The spokesgoblin steps forward again, "Why do you need us to show you? If you do not know where Belak is, how will you defeat him?"
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
“We know to look for him in the grove- you see, your tribesmen gave us a map.” Tresvar points at the map.
A few of the goblins come forward and crowd around the map... More muttering of approval. "Few goblins beyond this lab... only in this area," says one, pointing to the area just north of the grove. "Yes," says another, "but there are Belak's gardeners... and the twig blights... and his other minions. They no care about goblins. You must destroy them too."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Don't forget Oggok and the band gathering in the gardens", There is giggling. "Oh yes Oggok and two more goblins are gardening in one of the gardens. But goblins not your problem..."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"We have no quarrel with goblins, now go to your new leader." Serena says and moves to peek inside the room to the northeast,
The goblins scurry off gleefully toward the shaft leaving the adventurers in the still eerie gloom of the lab and its attendant rooms.
((Do you collect any of the kits that can be made up of the materials here?))
Serena leads the curious group toward the NE chamber. Peering in they see the room contains extra weapon stores include five battered scimitars, six shortbows, and forty arrows. In addition the room has another door leading out from it in its eastern wall.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena being extremely non-materialistic leaves any collecting to Banjo ;-)
Serena listens at the next door, checks it for traps and the tries to open it, discreetly peering into the next room.
Perception: 10 Investigation: 10 Stealth: 21
Tresvar takes 20 arrows to add to her supply, and waits quietly for Serena to open the door.
edit- after a moment, she decides to take all the arrows, mostly because she doesn’t want the goblins having them to use against innocent people later.
Banjo notes the location of these items. He is very interested in collecting these kits, but now is not the time. They are so close, they must press on to rescue the last child of their client.
Fates willing, he will gather them on the way out.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena opens the wooden door to reveal a small room which almost looks like a mud room. The room is otherwise empty. Across from the wooden door is a stone door.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena advances cautiously and listens at the next door, checks it for traps and the tries to open it, discreetly peering into the next room.
Perception: 19 Investigation: 23 Stealth: 18
Tresvar again waits for Serena to open the door, hesitating due to the need for stealth.
Serena finds the door untrapped. She listens, and only hears a faint sing-song like hum, coming from far inside. She carefully and silently opens the door and peers inside.
Nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall. Near this bench, with its back to Serena is a very large bugbear. The humming is coming from the bugbear who keeps a meandering melody while she swings her sickle back and forth, lopping off mushroom caps, stopping every now and then to gather them and place them in a wheelbarrow.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms