This post has potentially manipulated dice roll results.
Sorry, the acid bomb is 2d6, The fire bomb is only 1d6 right now. The fire bomb has an aoe, and the acid bomb doesn't, so it has more frequent damage increases.
Wracking his brain trying to come up with a solution of how to deal with this problem, Arcturis digs deep. It dawns on him that there might be an idea. Something he was taught many years ago but hardly used. His ability to sense undead was not very useful when he was in a regiment of vampires, I mean when you did it actually gave him a headache there were so many things to sense. In this case though, it might just be what the Oathbreaker needed.
Arcturis focuses his senses, looking beyond the physical realm. He begins to sense the mana around him. Searching for the dark mana aura that would illuminate a supernatural creature of death. The same aura that he would produce should someone else do the same.
"Nice try boys but this ship is going down..." Grifhook says as he pulls another torch out of his bag and lights it with his already lit one. Then as he walks over to the nearest ratlines he looks around, "If you're still here blood bag, enjoy the show! I know I will."then he places the two lit torches upon them. Watching with glee as the fire climbs the ropes.
OOC: Be sure to use my already lit torches to freely light your own so you don't waste any of your actions.
Not sure about burning the boat till he figures out a way off, Arcturis moves toward where the most logical place for an escape boat. If he finds one and secures a way off the ship, he will then start sending firebolts out.
"Not the bird, the ship! Blow up the ship, Cannons!" Grifhook yells back as he points to the sails.
Inspiration for Cannons, by the way.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Okay" Cannons, grinning, turns towards the nearest mast and begins to lob burn-booms at it, a hysterical laugh rising up his throat.
8 fire damage, right?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Sorry, the acid bomb is 2d6, The fire bomb is only 1d6 right now. The fire bomb has an aoe, and the acid bomb doesn't, so it has more frequent damage increases.
That'll deal 1 fire damage. Wow.
Cannons throws a fire bomb, which completely fails to ignite anything.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
21
Polly, roll a Wis save.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Pfft, alright, let’s see, Wis: 17 Woo!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Cannons is now sad.
Polly hears something, then forgets he heard it.
It is the party's turn.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
“Alright! Enough games! Let’s see if you have enough power left to counter this!”
Polly strikes a tune,
“You must not know 'bout me
You must not know 'bout me
I could have killed you in a minute
Matter fact your head’ll be right here in a minute!”
Dissonant Whispers for 9 psychic damage, DC 13. Wait, 3d6 so, 2. Total of 9.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The spell fails.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Polly is ruffled! Ruffled!!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Wracking his brain trying to come up with a solution of how to deal with this problem, Arcturis digs deep. It dawns on him that there might be an idea. Something he was taught many years ago but hardly used. His ability to sense undead was not very useful when he was in a regiment of vampires, I mean when you did it actually gave him a headache there were so many things to sense. In this case though, it might just be what the Oathbreaker needed.
Arcturis focuses his senses, looking beyond the physical realm. He begins to sense the mana around him. Searching for the dark mana aura that would illuminate a supernatural creature of death. The same aura that he would produce should someone else do the same.
Dragonlance Chronicles - Xorn
Sail On, Sailor - Sebastian Blackhand
LMoP 20 - Tonk Thunderclaw
There's nothing in range of Arcturis' mage-sense. He does get inspiration, though.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Ooc: Adrima still sleeping ? New Wis save ? Is that the Sleep spell ? So powerful against me !!!!
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"Nice try boys but this ship is going down..." Grifhook says as he pulls another torch out of his bag and lights it with his already lit one. Then as he walks over to the nearest ratlines he looks around, "If you're still here blood bag, enjoy the show! I know I will." then he places the two lit torches upon them. Watching with glee as the fire climbs the ropes.
OOC: Be sure to use my already lit torches to freely light your own so you don't waste any of your actions.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Xyran runs past Grifhook, then uncorks both flasks pouring oil all along the way. "Yeeeeeeeeeeeeeees! Burn it down!!! LIGHT IT UP!"
Not sure about burning the boat till he figures out a way off, Arcturis moves toward where the most logical place for an escape boat. If he finds one and secures a way off the ship, he will then start sending firebolts out.
Dragonlance Chronicles - Xorn
Sail On, Sailor - Sebastian Blackhand
LMoP 20 - Tonk Thunderclaw