"Nothing good," Hen replies to Lisalyth as you see a flash of light fills her eyes casting mage armor on herself. "You two return to the camp. I can't responsible you for here but I have to clear the area," she adds moving into the clearing leaving you behind.
You have the option of pursuing the Wisps with Hen or returning to camp. If you're moving forward please roll initiative, if you are not please narrate your return to the camp.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hen focus her staff on the wisps with a grin focusing on the wisp, "Return where you came from and harm none," she says to the orbs casting mass suggestion DC17 wisps: saves 9, 11, 18 Two of the wisps leave disappearing into the woods while one, the wisp at R15 stays moving back and forth but remaining put.
This post has potentially manipulated dice roll results.
Aerlian looks across the clearing, the lone will o' wisp remaining hovers in front of them, he feels his skin cool, almost painfully, his eyes lose focus for a second and then he sees a burst of fire hurtling towards the glowing sphere which jerks to the side at the last moment, Aerlian understands the premonition instinctively, and casts fire Bolt at the will o wisp striking it cleanly even though it jerks to the side at the last second. His skin warms again and he steps back a little in case of retaliation.
Damage 1
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
Wounding it for one point of damage the Wisp seems unaffected by the fire that barely gazed it's form it moves forward towards Hen and Aerlian hovering at K13 as what looks like bolts of lightning emit from the orb attacking Hen and Aerlian who need to make DEX saves against DC15 if fail you take 11 of lightning damage, if succeeds you take half damage!
Hen DEX save 22 fails taking ALL 12 points of lightning damage
This post has potentially manipulated dice roll results.
Lisalyth is in shock for the first few seconds of the combat, but catches her bearings just as quickly as she did when she left home. Curling her hands around in a circle around her chest and whispering words of magic, a bubbling ball of green forms between her palms, and she fires it out towards the will 'o wisp, casting Acid Splash.
This post has potentially manipulated dice roll results.
Aerlian's attack misses and the Wisp suddenly blinks out of existence!
The Wisp is nowhere to be seen?!
"It's wounded..." Henwyn coughs. "It's probably dying," she adds as she clutches her chest where the lightning hit. "Keep your eyes peeled," she says looking around the clearing.
Just as you see Hen move away the Wisp reappears striking through her with a bright blue flash of light. Hen makes a CON save against a finger of death like affect DC 10 or she will instantly perish! Hen CON save 21 taking half of 59 points of necrotic damage!! She's still up but is visibly shaken.
Kiera you and Divis can hear the zip and crackle of magic in the distance, so you approach where you think the party is or do you stay put in the first clearing where you made camp? Divis looks anxious but he's staying put with you at the camp site attempting to busy himself by making a fire.
How do you proceed?
---------------------------
Lisalyth after seeing the Wisps disappearance and Hen narrowly escape what seems like death you scan the forest. Please roll a perception check!
Lisalyth scans the area, frowning as she fails to see where the wisp has gone. She locks her fingers into a curl in front of her, magic slowly beginning to form, and readies an action. If the wisp appears and attacks an ally, Lisalyth will cast Magic Missile.
"Nothing good," Hen replies to Lisalyth as you see a flash of light fills her eyes casting mage armor on herself. "You two return to the camp. I can't responsible you for here but I have to clear the area," she adds moving into the clearing leaving you behind.
You have the option of pursuing the Wisps with Hen or returning to camp. If you're moving forward please roll initiative, if you are not please narrate your return to the camp.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I'm not leaving her behind, how about you?"
Initiative: 2
"If you're sure then I'm with you. Let's go." He looks at Lisalyth hoping he is showing more confidence than he is feeling.
Initiative 12
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Henwyn's roll 10
Wisps 1-3 23 23 12
Initiative Order
Hen
Aerlian
Wisp 1
Lisalyth
Hen focus her staff on the wisps with a grin focusing on the wisp, "Return where you came from and harm none," she says to the orbs casting mass suggestion DC17 wisps: saves 9, 11, 18 Two of the wisps leave disappearing into the woods while one, the wisp at R15 stays moving back and forth but remaining put.
Each block 5ft
Aerlian you're up!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Aerlian looks across the clearing, the lone will o' wisp remaining hovers in front of them, he feels his skin cool, almost painfully, his eyes lose focus for a second and then he sees a burst of fire hurtling towards the glowing sphere which jerks to the side at the last moment, Aerlian understands the premonition instinctively, and casts fire Bolt at the will o wisp striking it cleanly even though it jerks to the side at the last second. His skin warms again and he steps back a little in case of retaliation.
Damage 1
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Wounding it for one point of damage the Wisp seems unaffected by the fire that barely gazed it's form it moves forward towards Hen and Aerlian hovering at K13 as what looks like bolts of lightning emit from the orb attacking Hen and Aerlian who need to make DEX saves against DC15 if fail you take 11 of lightning damage, if succeeds you take half damage!
Hen DEX save 22 fails taking ALL 12 points of lightning damage
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dex save 8
Aerlian dodges the worst of the lightning strike but still gasps in pain as the energy hits.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Lisalyth you're up, map is current!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lisalyth is in shock for the first few seconds of the combat, but catches her bearings just as quickly as she did when she left home. Curling her hands around in a circle around her chest and whispering words of magic, a bubbling ball of green forms between her palms, and she fires it out towards the will 'o wisp, casting Acid Splash.
If it fails it's save (vs 14), 1 Acid.
Wisp's DEX save 23 ; Lisalyth your acid attack misses.
Top of the round
Hen the growls something in infernal casting blight Wisp makes a CON save against DC17 wisp's save 12 failing taking the full 48 of necrotic damage!!
The wisp's light is barely visible now!
Aerlian you're up!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Encouraged by Hen's attack, Aerlian channels more fire, and launches another fire bolt at the damaged wisp.
Attack9
Damage if hits 3
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Aerlian's attack misses and the Wisp suddenly blinks out of existence!
The Wisp is nowhere to be seen?!
"It's wounded..." Henwyn coughs. "It's probably dying," she adds as she clutches her chest where the lightning hit. "Keep your eyes peeled," she says looking around the clearing.
Just as you see Hen move away the Wisp reappears striking through her with a bright blue flash of light. Hen makes a CON save against a finger of death like affect DC 10 or she will instantly perish! Hen CON save 21 taking half of 59 points of necrotic damage!! She's still up but is visibly shaken.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lisalyth you're up.
Back at camp Kiera and Divis wait impatiently for their party members return
Kiera make a perception check!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 10
Kiera you and Divis can hear the zip and crackle of magic in the distance, so you approach where you think the party is or do you stay put in the first clearing where you made camp? Divis looks anxious but he's staying put with you at the camp site attempting to busy himself by making a fire.
How do you proceed?
---------------------------
Lisalyth after seeing the Wisps disappearance and Hen narrowly escape what seems like death you scan the forest. Please roll a perception check!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception: 4
(OOC: Is it my turn in combat?)
OOC: Yes.
Lisalyth you can't seem to see nor hear the Wisp. After trying to kill Hen it remains invisible!
How do you proceed?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lisalyth scans the area, frowning as she fails to see where the wisp has gone. She locks her fingers into a curl in front of her, magic slowly beginning to form, and readies an action. If the wisp appears and attacks an ally, Lisalyth will cast Magic Missile.
Lisalyth: Holding your attack.
Kiera: You're up in the other area.
Top of the round
Hen, Aerlian, and Lisalyth are frantically searching for the Wisp.
Aerlian roll perception with advantage.
Hen perception 18 but uses her turn to cast cure wounds at 4th level from her staff for 25 of healing.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.