Shrek solidly injures one of his foes with his halberd. Shrek's second foe, already discouraged at the ferocity of the barbarians attacks, is overtaken by the powerful strike combo and faints after by viciously impaled.
Olaerys and Ankita combine to heavily wound Olaerys' monk. For a moment it looks as though Randall is about to finish her off with a well placed thrust, but she parries the blow (reaction) at the last moment.
Aided by Ankita and Randall, Olaerys moves to flank the monk that is swinging now at Ankita and tries to finish them off. If successful, he will move behind the monk facing Shrek, or if that monk is down, give chase to the one that is fleeing.
Battle Axe : Attack: 17 Damage: 11
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Both monks fall to the unstoppable onslaught. Olaerys catches up to the injured monk, right behind him as he prepares to bolt through the now opened door.
Concerned by the chance of further alarm being raised, Melchor casts Magic Missile at the injured monk:
5
2
5
dropping the last monk dead in the middle of the open doorway.
You are now in the middle of two rooms full of dead (and lightly floured) monks (one monk is still alive, but unconcious). The dining room door is open, leading to a short hall that turns left.
Four old wooden tables with bench seats stand in the middle of the dining room, and shelves full of plain clay crockery and wooden platters line the walls. To the west, two windows look out into the canyon beyond the monastery walls. Two doors lead from this room to the north (open, from the kitchen), and one to the south (open with a dead monk in it).
Randall remains tense... listening for the sound of more attackers. Satisfied that - for the moment - the battle has ended, he sheathes his short sword and goes to recover his spear. He takes stock of both the slain monks, trying to count them all. (is that 10?) "How is everyone holding up? Olaerys and Shrek, it looks like you both took a couple licks." He refects on the battle... a little taken aback by how quickly they had defeated a larger force. Looking down at one of the dead monks, he mutters, "By all the gods, I hope these were bad guys...".
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Like a light switch being flipped off, as the battle dies down Shrek immediately calms down and stops panting and frothing at the mouth. However you can see he’s still breathing quite heavily (OOC: suffering one level of exhaustion due to his barbaric frenzied attacks…now rolling disadvantage on ability checks).
Taking a few seconds to center himself, he finally responds to Randall’s comment with a shoulder shrug and deadpans “Just a little ole bruise, mate. Nuttin’ a good nites rest wouldn’t fix up!”
After scratching his chin absentmindedly, and looking around at the various exits to the room, he looks a little stumped and comments “Ummm, me no idea where go next. Mebbe we go where that monk was runnin’ off to?” (pointing to the southern door recently opened by the now-deceased monk)
Olaerys looks at Randall and says “I’m fine for now. Like you, I hope that we are in the right here. But they came at us first, with intent to kill us, they did not seem interested in talking. I wonder what they are hiding. We need to keep looking.” He looks at the bodies on the floor, tries to discern any potential leaders and search them. Other than that, he goes to the southern door and passageway, nodding to Shrek, “Maybe we should see where he was running to..”
Olaerys pauses for a second, considering as he bends down to investigate the monks, “Should we don some of their robes, make them think that we are monks? Perhaps one’s not covered in flour… and my armor would need to be hidden…”
Melchor eyes Shrek conspicuously. "I'm not sure how convincing that would be. Glimmer could help us but it would take an hour to prepare the ritual and I believe we would have company by then. I suspect someone may have some questions about all these dead bodies too..."
Ankita settles as she sees that the battle is over and as Olaerys mentions the robes, she looks at herself and Shrek and shakes her head. "Let's keep moving, as you said, we made short work of these monks. I would like to hopefully catch one alive so we can maybe get a handle on what is going on here."
Randall pauses. "Speaking of alive, one of these folk is still breathing. Should we tie them up, come back for them later?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Oh really? That's good news, yes, please tie them up and gag them. There are so many mysteries surrounding this area, any information would really help."Ankita looks over towards the one Randall is pointing out. "They aren't going to bleed out, are they?"
(I'm picturing the group standing a ruined room covered on blood and 9 corpses, with Ankita nudging the unconcious one in the ribs with her foot. 'You gunna be ok buddy?')
A quick search of the bodies finds nothing of interest. Melchor starts to object as Shrek heads down the corridor, but cuts himself short as Shrek disappears from site and tries to move quickly and quietly to catch up.
Shrek sees....doors! There is a double wooden door immediately to his left. Just before the hall turns is a plain wooden door on the right, and just after the hall turns left, another two plain wooden doors on the right spaced about 10 feet apart. At the end of the hall, another plain wooden door. Along this stretch of hallway are narrow windows, letting in the beginning of moonlight from what appears to be a courtyard.
This post has potentially manipulated dice roll results.
Shrek stops at the double doors on the right, and puts his ear to the door to listen in to what’s going on, if anything, in the next room. “Lotsa doors here. Must go go somethin’ portant.” he quietly thinks to himself.
While Shrek is scouting ahead, Randall drops his hemp rope and sets to tying up the surviving but unconscious monk. They can come back to question him later.
With that complete, he will hurry to catch up with the others.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Con save for 2nd monk Shrek hit: 10
(Improvised massive damage save that I decided on due to how continuosly savagely y'all have smoked these monks).
Shrek solidly injures one of his foes with his halberd. Shrek's second foe, already discouraged at the ferocity of the barbarians attacks, is overtaken by the powerful strike combo and faints after by viciously impaled.
Olaerys and Ankita combine to heavily wound Olaerys' monk. For a moment it looks as though Randall is about to finish her off with a well placed thrust, but she parries the blow (reaction) at the last moment.
Melchor once again casts Chill Touch, this time on Olaerys' monk, and the monk goes pale as the ghostly hand begins to choke him.
Attack: 26 Damage: 12
This monk tries to remain strong and strikes again, this time at Ankita, frustrated by Olaerys' defence and not anticipating Randall's efforts:
Attack: 14 Damage: 3
Attack: 17 Damage: 4
Shrek's remaining for similarly tries a flurry of martial attacks aim at Shrek's plant leg:
Attack: 14 Damage: 5
Attack: 18 Damage: 8
The remaining, injured, monk in the dining room makes a split second decision and bolts for the door, using his action to open it.
The first karate kid leg sweep swings wide, but the second one firmly plants itself in Shrek's kneecap. That's gonna leave a mark in the morning!
Paying no heed to the fleeing monk, Shrek mindlessly strikes back at the remaining ankle-biter monk attacking him-
Raging Halberd Attack: 13 Damage: 14
Bonus Action: Frenzied Raging Halberd Attack: 25 Damage: 9
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Aided by Ankita and Randall, Olaerys moves to flank the monk that is swinging now at Ankita and tries to finish them off. If successful, he will move behind the monk facing Shrek, or if that monk is down, give chase to the one that is fleeing.
Battle Axe : Attack: 17 Damage: 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
Both monks fall to the unstoppable onslaught. Olaerys catches up to the injured monk, right behind him as he prepares to bolt through the now opened door.
Concerned by the chance of further alarm being raised, Melchor casts Magic Missile at the injured monk:
5
2
5
dropping the last monk dead in the middle of the open doorway.
You are now in the middle of two rooms full of dead (and lightly floured) monks (one monk is still alive, but unconcious). The dining room door is open, leading to a short hall that turns left.
Four old wooden tables with bench seats stand in the middle of the dining room, and shelves full of plain clay crockery and wooden platters line the walls. To the west, two windows look out into the canyon beyond the monastery walls. Two doors lead from this room to the north (open, from the kitchen), and one to the south (open with a dead monk in it).
Randall remains tense... listening for the sound of more attackers. Satisfied that - for the moment - the battle has ended, he sheathes his short sword and goes to recover his spear. He takes stock of both the slain monks, trying to count them all. (is that 10?) "How is everyone holding up? Olaerys and Shrek, it looks like you both took a couple licks." He refects on the battle... a little taken aback by how quickly they had defeated a larger force. Looking down at one of the dead monks, he mutters, "By all the gods, I hope these were bad guys...".
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Like a light switch being flipped off, as the battle dies down Shrek immediately calms down and stops panting and frothing at the mouth. However you can see he’s still breathing quite heavily (OOC: suffering one level of exhaustion due to his barbaric frenzied attacks…now rolling disadvantage on ability checks).
Taking a few seconds to center himself, he finally responds to Randall’s comment with a shoulder shrug and deadpans “Just a little ole bruise, mate. Nuttin’ a good nites rest wouldn’t fix up!”
After scratching his chin absentmindedly, and looking around at the various exits to the room, he looks a little stumped and comments “Ummm, me no idea where go next. Mebbe we go where that monk was runnin’ off to?” (pointing to the southern door recently opened by the now-deceased monk)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Olaerys looks at Randall and says “I’m fine for now. Like you, I hope that we are in the right here. But they came at us first, with intent to kill us, they did not seem interested in talking. I wonder what they are hiding. We need to keep looking.” He looks at the bodies on the floor, tries to discern any potential leaders and search them. Other than that, he goes to the southern door and passageway, nodding to Shrek, “Maybe we should see where he was running to..”
Olaerys pauses for a second, considering as he bends down to investigate the monks, “Should we don some of their robes, make them think that we are monks? Perhaps one’s not covered in flour… and my armor would need to be hidden…”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Melchor eyes Shrek conspicuously. "I'm not sure how convincing that would be. Glimmer could help us but it would take an hour to prepare the ritual and I believe we would have company by then. I suspect someone may have some questions about all these dead bodies too..."
Ankita settles as she sees that the battle is over and as Olaerys mentions the robes, she looks at herself and Shrek and shakes her head. "Let's keep moving, as you said, we made short work of these monks. I would like to hopefully catch one alive so we can maybe get a handle on what is going on here."
Shrek nods, and continues on through the southern door.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Randall pauses. "Speaking of alive, one of these folk is still breathing. Should we tie them up, come back for them later?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Oh really? That's good news, yes, please tie them up and gag them. There are so many mysteries surrounding this area, any information would really help." Ankita looks over towards the one Randall is pointing out. "They aren't going to bleed out, are they?"
(I'm picturing the group standing a ruined room covered on blood and 9 corpses, with Ankita nudging the unconcious one in the ribs with her foot. 'You gunna be ok buddy?')
A quick search of the bodies finds nothing of interest. Melchor starts to object as Shrek heads down the corridor, but cuts himself short as Shrek disappears from site and tries to move quickly and quietly to catch up.
Shrek sees....doors! There is a double wooden door immediately to his left. Just before the hall turns is a plain wooden door on the right, and just after the hall turns left, another two plain wooden doors on the right spaced about 10 feet apart. At the end of the hall, another plain wooden door. Along this stretch of hallway are narrow windows, letting in the beginning of moonlight from what appears to be a courtyard.
Shrek stops at the double doors on the right, and puts his ear to the door to listen in to what’s going on, if anything, in the next room. “Lotsa doors here. Must go go somethin’ portant.” he quietly thinks to himself.
Perception: 3
Last to know and first to be blamed...
As a free action, can I regret my life choices?
While Shrek is scouting ahead, Randall drops his hemp rope and sets to tying up the surviving but unconscious monk. They can come back to question him later.
With that complete, he will hurry to catch up with the others.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Shrek hears nothing at the door.
(Can I get a perception roll?)