Shrek roars a primal, guttural roar at Hellenrae whilst attacking back-
Umber Hulk Claw Attack: 9 Damage: 13
OOC: Since Hellenrae is frozen, here is Shrek’s equivalent of attacking at advantage. Pick the best of this roll versus his previous roll in post #1719.
This post has potentially manipulated dice roll results.
Since he is within 5 feet and Hellenrae is paralyzed, this is automatically a critical hit, so this does critical damage, another 8 points of damage from his battle axe.
Calling on Helm, he causes his battle axe to glow, and he divinely smites Hellenrae for an additional 10 points of radiant damage as well.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Since he is within 5 feet and Hellenrae is paralyzed, this is automatically a critical hit, so this does critical damage, another 1 points of damage from his battle axe.
Calling on Helm, he causes his battle axe to glow, and he divinely smites Hellenrae for an additional 7 points of radiant damage as well.
This post has potentially manipulated dice roll results.
After Ankita and Olaerys' blows, you see Hellenrae's eyes roll back as she loses conciousness, her body now battered and bloody. It is a strange sight to see, frozen as she is.
The injured Orog facing Sandre is about to attack again seeing a chance to finish the 2 knights when a combination of magical blasts slam into his body. It looks stunned but determined to carry on. A look of defeat enters Sandre's tired eyes until Glimmer does a small aerial loop around Melchor and lets go with a blast of lightning from her mouth. It kills the first orog and damages the other.
The other Orog stops and immediately drops its huge great axe in surrender.
"No kill Jurth. Jurth smart, knows things. Jurth no like Hellenrae. Hellenrae not nice to Jurth."
Relieved to see that he no longer needs to deliver mail to Hellenrae, Shrek quickly swivels and continues his ferocious (but far from deadly...) attacks on one of the orogs-
Seeing the monk is unconscious and the Orog begging for mercy, Randall drops his spear and addresses the dangerous monk. He forces the paralyzed figure prone, knee on the small of her back, and pulls a rope from his pack, binding the monk by the hands and feet in something like a backwards hog-tie.
[Let me know if there are any rolls necessary for that... sounds like we are all but out of combat.]
"Damn fine work, everyone. Sandre, are you able to tend to Petra? Is anyone else badly hurt?"
"I'm no knot-smith. Somebody take a look at these bindings when I am done." [Asking for help if there are rolls necessary for tying her up.]
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olaerys is heaving and sweating, he sees Randall’s actions and he jumps on top of Hellenrae’s back, digging his knee into her thoracic spine between the shoulder blades, roughly and in the manner of an angry ex - city watch guard, dealing with another ******* resisting arrest. “Gonna shove your head right into the ground that you love so much. Dammit. Trying to kill my friends.” He looks up at Jurth, saying “We have no beef with you, if you leave us alone we will leave you alone. You can help us by telling us where the rest of the delegates are.”
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A wizard is never late, nor is he early, he arrives precisely when he means to.
You tie up the monk pretty good. She's not going anywhere if and when she wakes up.
Jurth looks relieved. "Dele-gaits?", sounding like Shreks lost cousin. "Prisoners? Prisoners over that way". He points the direction Glimmr is already headed. He then starts for the door he busted through and tosses you a key. "Key is for prisoners. Jurth go now"
Glimmer reports back to Melchor that she sees some locked cages and bunch of prisoners.
Bruldenthar gasps as he listens. "You can't just let him go! Do you know how often he beat us for no reason? Dwarf or no dwarf, 16 hours a day mining is madness!"
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OOC: Since Hellenrae is frozen, here is Shrek’s equivalent of attacking at advantage. Pick the best of this roll versus his previous roll in post #1719.
Umber Hulk Claw Attack: 13 Damage: 15
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Shrek's claw somehow diesnt damage the completely stationary, armorless monk, bouncing off her shredded abs.
Sandre, now bleeding heavily, fights back through sweat and blood in his face.
Attack: 19 Damage: 13
Attack: 22 Damage: 13
He continues to chip away at the Orogs but is clearly fading
Orog 1: 16
Orog 2: 0
Hellenrae: 46
Hellenrae's eyes blaze in defiance and anger.
Petra sees Sandre struggling and her way and gets up and staggers over to try and help her friend
Olaerys sees Hellenrae frozen still and moves to strike her with his axe. “Helm, guide my hand!”
Battle axe : Attack: 24 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Since he is within 5 feet and Hellenrae is paralyzed, this is automatically a critical hit, so this does critical damage, another 8 points of damage from his battle axe.
Calling on Helm, he causes his battle axe to glow, and he divinely smites Hellenrae for an additional 10 points of radiant damage as well.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Seeing Hellenrae frozen for the time being, Ankita also take the opportunity to wail on her with her quarterstaff.
Attack: 17 Damage: 6
Additional damage if the roll above was not a crit, to make it a crit: 3
Smite critical so roll that again :)
Melchor, Randall, Shrek and then what's left of the baddies
Additional critical smite damage : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
Melchor points at Hellenrae with his wand, 'Shakku!' he spits out, as 6 bursts of light shoot forth, each doing 4 force damage...
Glimmer swoops in again, breathing a cone of lightning over Hellenrae and (if possible) one or more of the Orogs...
(11 lightning damage, full to Hellenrae, DC15 DEX ST for any Orogs)
After Ankita and Olaerys' blows, you see Hellenrae's eyes roll back as she loses conciousness, her body now battered and bloody. It is a strange sight to see, frozen as she is.
Orog saves:
4
12
The injured Orog facing Sandre is about to attack again seeing a chance to finish the 2 knights when a combination of magical blasts slam into his body. It looks stunned but determined to carry on. A look of defeat enters Sandre's tired eyes until Glimmer does a small aerial loop around Melchor and lets go with a blast of lightning from her mouth. It kills the first orog and damages the other.
The other Orog stops and immediately drops its huge great axe in surrender.
"No kill Jurth. Jurth smart, knows things. Jurth no like Hellenrae. Hellenrae not nice to Jurth."
Relieved to see that he no longer needs to deliver mail to Hellenrae, Shrek quickly swivels and continues his ferocious (but far from deadly...) attacks on one of the orogs-
Umber Hulk Cheek Pinch Attack: 9 Damage: 20
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Seeing the monk is unconscious and the Orog begging for mercy, Randall drops his spear and addresses the dangerous monk. He forces the paralyzed figure prone, knee on the small of her back, and pulls a rope from his pack, binding the monk by the hands and feet in something like a backwards hog-tie.
[Let me know if there are any rolls necessary for that... sounds like we are all but out of combat.]
"Damn fine work, everyone. Sandre, are you able to tend to Petra? Is anyone else badly hurt?"
"I'm no knot-smith. Somebody take a look at these bindings when I am done." [Asking for help if there are rolls necessary for tying her up.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olaerys is heaving and sweating, he sees Randall’s actions and he jumps on top of Hellenrae’s back, digging his knee into her thoracic spine between the shoulder blades, roughly and in the manner of an angry ex - city watch guard, dealing with another ******* resisting arrest. “Gonna shove your head right into the ground that you love so much. Dammit. Trying to kill my friends.” He looks up at Jurth, saying “We have no beef with you, if you leave us alone we will leave you alone. You can help us by telling us where the rest of the delegates are.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Melchor gestures and Glimmer wings her way past the fallen ogre, scouting ahead.
Meanwhile he finds a corner to lean, keeping his eye on the orog and unconscious monk.
‘I suggest searching the monk while she’s still unconscious. Meanwhile, Glimmer is scouting past the ogre…’
Roll for tie up: 11
You tie up the monk pretty good. She's not going anywhere if and when she wakes up.
Jurth looks relieved. "Dele-gaits?", sounding like Shreks lost cousin. "Prisoners? Prisoners over that way". He points the direction Glimmr is already headed. He then starts for the door he busted through and tosses you a key. "Key is for prisoners. Jurth go now"
Glimmer reports back to Melchor that she sees some locked cages and bunch of prisoners.
Bruldenthar gasps as he listens. "You can't just let him go! Do you know how often he beat us for no reason? Dwarf or no dwarf, 16 hours a day mining is madness!"