This post has potentially manipulated dice roll results.
“She was most helpful and hospitable.” Ubly responds with a smile, “She gave us a map and guided us on places to go. In doing so we realized how much land we needed to cover and how valuable mounts might be for our quest here to help the cursed lord. We were hoping that you could be so kind as to, perhaps lend us some horses or means of transport that might make our travel a bit less of an extra challenge in our task. If that is too much to ask, I have a small amount of coin I could offer you and perhaps my companions would be willing to contribute to this as well.” Ubly bows their head slightly as they ask this, appearing to cow a bit before Stanimir.
Baudric bows politely before exiting the tent with the others, "Thank you for your assistance, ma'am. Please feel free to contact us if there's anything else you feel we should know."
This post has potentially manipulated dice roll results.
Baudric as you're about to leave, Eva tosses you a coin. "If you need anything, speak into the coin and I'll try and answer. It works like a Sending spell. Good luck. I know Barovia isn't the happiest place, but I think you'll find it a tad less chaotic than Falkovnia."
Ubly and Bral, you approach Stanimir and inquire about the cart and he smiles. "I think we might have one around here."
As you do this, you hear a faint howl in the distance. You see three wolves and six men dressed in furs. One of the men steps forward, wielding a glowing battleaxe. "Time to die," he says.
"Berzerkers," Stanimir whispers. "I hope you don't mind helping an old man out."
I need everyone to roll Initiative. If your initiative is higher than 8 (Berzerkers and wolves) than take your turn.
Rose - 5
Thorn - 10
Stanimir and Vistani - 1
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Ubly smiles at Stanimir and says, "Certainly, you've been very helpful and I do appreciate your continued assistance." As they are voicing their thanks Ubly begins to glow. Subtly at first it appears as though their off-pink flesh becomes more pale, but very quickly it is glowing bright white with a hint of blue, like a full moon in a clear sky. Shadows on their face darken even in their illumination, and wispy tendrils of light flicker up and around them.
Bonus Action: Dread Transformation - 6 temp hit points
Calling out to the man who threatened them Ubly yells, "How eager you must be to rush to your death like this, and to declare it as well!" There is an echo to their voice that rings through the camp and seems to fill the air with cold as they flick their hands towards the man with a slap of their wrist that extends from their smile.
Eldritch Blast: 19
Damage: 13
- Once on each of your turns, if you hit a creature you can force it to make a Wisdom saving throw (DC 14), on a fail, it is frightened of you until the end of your next turn.
This post has potentially manipulated dice roll results.
Baudric initiative: 14
Baudric traces the ring-mounted razor blade on this thumb across his cheek, the blood seemingly absorbed by the blade which begins to glow slightly, his hand-crossbow then flashes into light, glowing brightly as he raises it and sends a bolt into the nearest wolf.
Bonus action: Rite of the Dawn, Baudric takes 1 damage Action, fire hand-crossbow: Attack: 21 Damage: 9 + 3 radiant damage. (+2 from crit)
If an enemy falls while next to another enemy, he'll gesture at it sharply, a mote of light flying from the ring to infuse the creature, just long enough for it to take one last attack at a former ally before collapsing.
Reaction: Blood Curse of the Fallen Puppet When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to give that creature a final act of aggression. That creature immediately makes a single weapon attack against a target of your choice within its attack range.
This post has potentially manipulated dice roll results.
(Estelle's Initiative: 16)
Estelle swallows hard. This is her first battle, and she doesn't relish violence. She raises holds her glowing mace in front of her and whispers "Under Selune's light." She casts Sleep at second level.
19 -
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
She target's an area well away from her new friends and tries to encompass as many enemies as she can.
This post has potentially manipulated dice roll results.
Baudric your bolt fires through the wolf's mouth before it can do anything. You watch as the wolf turns to its ally, another wolf and bites into it.
Wolf vs. Wolf - Attack: 21 Damage: 8
Wolf STR saving throw - 18
Wolf No. 2 is still standing but it's bloody.
Ubly unleashes their dreadform and fires an eldritch blast, hitting the berzerker leader in the chest. Wis save throw - 11. The leader, who was once boasting now stares at you in terror.
Amelia brandishes her psychic blades and comes up and stabs Berzerker No. 2 with one of her blades but misses with the other.
As the wolves growl, Estelle unleashes her sleep spell which puts down the wolves.
Rose uses her bonus action to cast Hunter's Mark and takes out a couple of arrows and fires them at Berzerker No. 3.
Dread Ambusher Attack - Attack: 17 Damage: 4
Hunter's Mark - 5
Dread Ambusher Damage - 6
Regular Attack: 16 Damage: 4
Hunter's Mark - 5
Bral follows up on Rose's attack with a longsword-crossbow combo and does on Berzerker No. 3.
One wolf is dead, two are asleep. The group is dealing three beserkers. The leader is wounded and engaged with Stanimir.
Beserker No. 2 is engaged with both Amelia and Thorn (that means Amelia has an ally nearby for sneak attack ... and since he went reckless attacks against him have advantage)
Beserker No. 3 is battling Bral (since he went reckless attacks against him have advantage)
Everyone post your actions.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
When it comes to Estelle's turn, she will attack Berserker No 2 (with advantage) with her crossbow. (If that Berserker has been defeated, she will shoot the leader)
This post has potentially manipulated dice roll results.
"I can see your fear! Leave these people alone!" Ubly calls out as they wave their over hand past their face again towards the leader, and a stream of force flies through the air.
Slow coming out of Eva's wagon, Mia is distracted by thoughts of these realms and saving her home and of slaying a darklord. Realizing they are under attack, she pushes the thought out of her mind and draws her rapier. Seeing the three berserkers head towards the camp, she shakes her head. "Not on my watch you ruffians." She chases down after the three at the camp and attempts to stab one of them and get their attention.
Mia you rush out to meet the Berserker but your rapier grazes the armor ofBerserker No. 3.
Baudric's first bolt misses but his second one lands in the leader's chest. As the leader tries to reel, Ubly fires another Eldritch Blast, which hits right on top of where Baudric's bolt hit.
The leader once again stares at Ubly with terror in his eyes. (I had to adjust something which is why I had to delete the post, but the leader did fail).
Amelia's blades appear in a flash with the first stabbing deep into Berserker No. 2's back and the other misses.
Estelle you fire a crossbow and your bolt hits Berserker No. 2 in the side.
Rose will fire another arrow at Beserker No. 3.
Rose arrow attack - Attack: 13 Damage: 8
Hunter's Mark Damage - 6
Beserker No. 3 drops dead as Rose's arrow goes through his belly.
Bral swiftly dodges out of the way of berserkers attack, escaping injury.
Realising that he has no more bolts in his crossbow, he sheathes and takes hold of his sword with two hands. He then swings his sword at the nearest enemy.
(Attack: 17 Damage: 12 if advantage second roll: 7)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Mia curses under her breath and spins into another jab at the nearest enemy (berserker 2 I think? I thought there were 3 on the party and 3 running for the camp right?)
Attack: 26 Damage: 10
Rollback Post to RevisionRollBack
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“She was most helpful and hospitable.” Ubly responds with a smile, “She gave us a map and guided us on places to go. In doing so we realized how much land we needed to cover and how valuable mounts might be for our quest here to help the cursed lord. We were hoping that you could be so kind as to, perhaps lend us some horses or means of transport that might make our travel a bit less of an extra challenge in our task. If that is too much to ask, I have a small amount of coin I could offer you and perhaps my companions would be willing to contribute to this as well.” Ubly bows their head slightly as they ask this, appearing to cow a bit before Stanimir.
Persuasion: 24
Baudric bows politely before exiting the tent with the others, "Thank you for your assistance, ma'am. Please feel free to contact us if there's anything else you feel we should know."
(My mistake, they said they were collecting the talismans since they were children.)
"Like Ulby said," Bral says to Stanimir. "We could do with some horses. If you can't provide us six horses, perhaps a horse or two and a wagon?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Baudric as you're about to leave, Eva tosses you a coin. "If you need anything, speak into the coin and I'll try and answer. It works like a Sending spell. Good luck. I know Barovia isn't the happiest place, but I think you'll find it a tad less chaotic than Falkovnia."
Ubly and Bral, you approach Stanimir and inquire about the cart and he smiles. "I think we might have one around here."
As you do this, you hear a faint howl in the distance. You see three wolves and six men dressed in furs. One of the men steps forward, wielding a glowing battleaxe. "Time to die," he says.
"Berzerkers," Stanimir whispers. "I hope you don't mind helping an old man out."
I need everyone to roll Initiative. If your initiative is higher than 8 (Berzerkers and wolves) than take your turn.
Rose - 5
Thorn - 10
Stanimir and Vistani - 1
I have an intelligence of six, I know what I'm doing.
Initiative: 20
Ubly smiles at Stanimir and says, "Certainly, you've been very helpful and I do appreciate your continued assistance." As they are voicing their thanks Ubly begins to glow. Subtly at first it appears as though their off-pink flesh becomes more pale, but very quickly it is glowing bright white with a hint of blue, like a full moon in a clear sky. Shadows on their face darken even in their illumination, and wispy tendrils of light flicker up and around them.
Bonus Action: Dread Transformation - 6 temp hit points
Calling out to the man who threatened them Ubly yells, "How eager you must be to rush to your death like this, and to declare it as well!" There is an echo to their voice that rings through the camp and seems to fill the air with cold as they flick their hands towards the man with a slap of their wrist that extends from their smile.
Eldritch Blast: 19
Damage: 13
- Once on each of your turns, if you hit a creature you can force it to make a Wisdom saving throw (DC 14), on a fail, it is frightened of you until the end of your next turn.
(Bral's Initiative: 15)
Bral smirks at the sight of the berserkers, "Gladly."
Suddenly, Bral is rushing forward drawing his weapons.
(Base speed: 45 ft)
If he reaches a creature, Bral swings his longsword at that creature using one hand.
(Attack: 24 Damage: 6 slashing)
Then fires the bolt already loaded in hand crossbow at another creature.
(Attack: 22 Damage: 8 piercing
Kensei shot: 4 piercing.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(Initiative: 19)
Amelia chuckles. “With pleasure.” She holds out two empty palms, closing her hands around blades that look to be made of pure psychic energy.
She runs up to the creatures, (30 ft speed) and if/when she reaches an enemy, she takes a swipe at it with one blade, then the next.
Main hand attack: 24 Damage: 6 psychic
Offhand attack: 9 Damage 3 psychic
If she gets Sneak Attack: 5 psychic
The blades vanish after she uses them, and she immediately summons new ones.
(Didn’t manipulate the dice, I just screwed up the damage roll on my main hand attack)
Baudric initiative: 14
Baudric traces the ring-mounted razor blade on this thumb across his cheek, the blood seemingly absorbed by the blade which begins to glow slightly, his hand-crossbow then flashes into light, glowing brightly as he raises it and sends a bolt into the nearest wolf.
Bonus action: Rite of the Dawn, Baudric takes 1 damage
Action, fire hand-crossbow: Attack: 21 Damage: 9 + 3 radiant damage. (+2 from crit)
If an enemy falls while next to another enemy, he'll gesture at it sharply, a mote of light flying from the ring to infuse the creature, just long enough for it to take one last attack at a former ally before collapsing.
Reaction: Blood Curse of the Fallen Puppet
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to give that creature a final act of aggression. That creature immediately makes a single weapon attack against a target of your choice within its attack range.
(Estelle's Initiative: 16)
Estelle swallows hard. This is her first battle, and she doesn't relish violence. She raises holds her glowing mace in front of her and whispers "Under Selune's light." She casts Sleep at second level.
19 -
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
She target's an area well away from her new friends and tries to encompass as many enemies as she can.
Baudric your bolt fires through the wolf's mouth before it can do anything. You watch as the wolf turns to its ally, another wolf and bites into it.
Wolf vs. Wolf - Attack: 21 Damage: 8
Wolf STR saving throw - 18
Wolf No. 2 is still standing but it's bloody.
Ubly unleashes their dreadform and fires an eldritch blast, hitting the berzerker leader in the chest. Wis save throw - 11. The leader, who was once boasting now stares at you in terror.
Amelia brandishes her psychic blades and comes up and stabs Berzerker No. 2 with one of her blades but misses with the other.
As the wolves growl, Estelle unleashes her sleep spell which puts down the wolves.
Rose uses her bonus action to cast Hunter's Mark and takes out a couple of arrows and fires them at Berzerker No. 3.
Dread Ambusher Attack - Attack: 17 Damage: 4
Hunter's Mark - 5
Dread Ambusher Damage - 6
Regular Attack: 16 Damage: 4
Hunter's Mark - 5
Bral follows up on Rose's attack with a longsword-crossbow combo and does on Berzerker No. 3.
I have an intelligence of six, I know what I'm doing.
Now it's the enemies turn.
One wolf is dead and the other two are asleep.
The Berserker leader turns to three of his men and shouts "Kill the Vistani!" Three Berserker go off to attack the camp.
The leader then attacks Stanimir but he still has Ubly in his sights.
Berserker vs. Stanimir - Attack: 18 Damage: 9
Berserker No. 2 will turn and attack Amelia. He'll do reckless attack for this.
Berserker No. 2 vs. Amelia - Attack: 14 Damage: 12
Berserker No. 3 will attack Bral and go reckless as well.
Berserker No. 3 vs. Bral - Attack: 11 Damage: 13
Thorn will run up to Amelia and heal her for 7
Stanimir will cast Charm Person on the Berserker Leader
Berserker Leader WIS save - 11
I have an intelligence of six, I know what I'm doing.
Initiative
Top of the round
One wolf is dead, two are asleep. The group is dealing three beserkers. The leader is wounded and engaged with Stanimir.
Beserker No. 2 is engaged with both Amelia and Thorn (that means Amelia has an ally nearby for sneak attack ... and since he went reckless attacks against him have advantage)
Beserker No. 3 is battling Bral (since he went reckless attacks against him have advantage)
Everyone post your actions.
I have an intelligence of six, I know what I'm doing.
When it comes to Estelle's turn, she will attack Berserker No 2 (with advantage) with her crossbow. (If that Berserker has been defeated, she will shoot the leader)
13
If it hits, it does 8 damage.
Baudric raises his glowing hand-crossbow and fires twice at the leader.
Action: Attack: 15 Damage: 8+4 radiant
Bonus action (crossbow expert feat): Attack: 10 Damage: 7+1 radiant
(Curse of the Fallen Puppet again if another enemy falls.)
"I can see your fear! Leave these people alone!" Ubly calls out as they wave their over hand past their face again towards the leader, and a stream of force flies through the air.
Eldritch Blast: 22
Damage: 14 (Another wis save if it hits DC 14)
Amelia slashes at the second Berserker again.
Main hand: 21 Damage: 7 psychic
Offhand: 10 Damage: 4 psychic
Sneak Attack: 6 psychic
She summons her blades again after they vanish.
Init - 12
Slow coming out of Eva's wagon, Mia is distracted by thoughts of these realms and saving her home and of slaying a darklord. Realizing they are under attack, she pushes the thought out of her mind and draws her rapier. Seeing the three berserkers head towards the camp, she shakes her head. "Not on my watch you ruffians." She chases down after the three at the camp and attempts to stab one of them and get their attention.
Attack: 12 Damage: 14
Mia you rush out to meet the Berserker but your rapier grazes the armor ofBerserker No. 3.
Baudric's first bolt misses but his second one lands in the leader's chest. As the leader tries to reel, Ubly fires another Eldritch Blast, which hits right on top of where Baudric's bolt hit.
The leader once again stares at Ubly with terror in his eyes. (I had to adjust something which is why I had to delete the post, but the leader did fail).
Amelia's blades appear in a flash with the first stabbing deep into Berserker No. 2's back and the other misses.
Estelle you fire a crossbow and your bolt hits Berserker No. 2 in the side.
Rose will fire another arrow at Beserker No. 3.
Rose arrow attack - Attack: 13 Damage: 8
Hunter's Mark Damage - 6
Beserker No. 3 drops dead as Rose's arrow goes through his belly.
Bral and Mia, take your Round 2 actions.
I have an intelligence of six, I know what I'm doing.
Bral swiftly dodges out of the way of berserkers attack, escaping injury.
Realising that he has no more bolts in his crossbow, he sheathes and takes hold of his sword with two hands. He then swings his sword at the nearest enemy.
(Attack: 17 Damage: 12 if advantage second roll: 7)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Mia curses under her breath and spins into another jab at the nearest enemy (berserker 2 I think? I thought there were 3 on the party and 3 running for the camp right?)
Attack: 26 Damage: 10