OOC: I was going to RP with Silas to get an answer, but we'll just move on.
Og says, "Silas, we're looking for the Prince and already met the King and Queen about it so we're the group who is charged with his retrieval. If you want to stay alive then come with us. The last druid we had must have used kind of magic to throw us off, so we're heading back on track. Up to you though."
Usual marching order with Silas in the middle.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Just for RP purposes Og will just assume she cast some sort of spell on us to get us turned around in order to get the gold herself or something. That's what I meant by last comment
Og says to Silas, "Ok, I that was our initial path. It seems you're trustworthy enough. Just stay in the center of our marching orders as the Prince's survival will likely depend on you so we need you safe. As well as our lives. Come let's go."
This post has potentially manipulated dice roll results.
As the group travels back towards their goal they attempt a stealthy approach as they get near; sticking towards the shadows on the outskirts, Honor's magic still in effect greatly aiding the group. As they get closer they see that the area once again open ups into a wider section. This one, however, has no graves but a single large statue which has a door at the base of it. The statue is of a man, elvish in features, but one that none of you recognize. That is not all the group sees. They also notice a pile of ash; this is all that remains of Teagan. And they see three undead monstrosities floating in the air. All of them circular in shape, no arms or legs, the majority of their body is taken up by an empty eye socket and a mouth filled with teeth that resemble rusty daggers. They also all have a number of eye stalks coming out of their bodies, these ones with dark undead red eyes in them. They are looking around; obviously put on alert from the Druid that ran by earlier.
OOC: If you want to identify these creatures give me a religion check. Honor, Silas, and Celus would get advantage because of background reasons. Each of these creatures gets a perception roll. If anyone of them beats out the majority (3 out of 5) of the stealth rolls then you guys do not get a surprise round. I'm doing surprise slightly different this time. I WANT EVERYONE TO ROLL ME INITIATIVE AND THEN SURPRISE (IF YOU GET IT) WILL HAPPEN IN THAT ORDER. AFTER I POST THE INITIATIVE ORDER AND THE BATTLE MAP
Perception (to determine surprise or not):
Larger Mystery Creature: 5
Smaller Mystery Creature 1: 6
Smaller Mystery Creature 2: 16
Initiative:
Larger Mystery Creature: 13
Smaller Mystery Creature 1: 15
Smaller Mystery Creature 2: 15
Edit: Congrats you get the surprise round so just roll initiative for now and it'll come in that order.
Og looks upon the most monstrosities with slight alarm, then looks at the ash pile of Teagan. He looks back to the monstrosities, clinches his teeth, and steels his nerve as he draws his silvered greatsword with deadly resolve.
Initiative 6
Religion: 13
OOC: How much time has passed since we made our way back? Would we have rested at all or did we know exactly where to go so we made good time?
After doing the math. Og and Griff are the only two strong and tall enough to do melee hits on these creatures. They can high jump to attempt a melee strike. However, it will be at disadvantage and each jump costs 10 feet of movement. You only get one strike per jump however, you can attempt again, if you have the second attack feature, but must attempt a DC 15 Athletics Check first.
OOC: Honor up front Og, Celus, Silas and Griff at the rear, sound good my dudes?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: I was going to RP with Silas to get an answer, but we'll just move on.
Og says, "Silas, we're looking for the Prince and already met the King and Queen about it so we're the group who is charged with his retrieval. If you want to stay alive then come with us. The last druid we had must have used kind of magic to throw us off, so we're heading back on track. Up to you though."
Usual marching order with Silas in the middle.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: Uh Teagan cast a spell on us?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Stealth for Honor 21
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Stealth for Griff: 29
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Silas Stealth: 16
βAh yes, the tracks lead off to the left as I was entering.β He says to Og.
Just for RP purposes Og will just assume she cast some sort of spell on us to get us turned around in order to get the gold herself or something. That's what I meant by last comment
Og says to Silas, "Ok, I that was our initial path. It seems you're trustworthy enough. Just stay in the center of our marching orders as the Prince's survival will likely depend on you so we need you safe. As well as our lives. Come let's go."
Stealth 11 + 10 (forgot Pass Without Trace)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Celus takes his place in the group. Stealth: 5 + 10
(OOC: Thank god for Pass Without a Trace)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
As the group travels back towards their goal they attempt a stealthy approach as they get near; sticking towards the shadows on the outskirts, Honor's magic still in effect greatly aiding the group. As they get closer they see that the area once again open ups into a wider section. This one, however, has no graves but a single large statue which has a door at the base of it. The statue is of a man, elvish in features, but one that none of you recognize. That is not all the group sees. They also notice a pile of ash; this is all that remains of Teagan. And they see three undead monstrosities floating in the air. All of them circular in shape, no arms or legs, the majority of their body is taken up by an empty eye socket and a mouth filled with teeth that resemble rusty daggers. They also all have a number of eye stalks coming out of their bodies, these ones with dark undead red eyes in them. They are looking around; obviously put on alert from the Druid that ran by earlier.
OOC: If you want to identify these creatures give me a religion check. Honor, Silas, and Celus would get advantage because of background reasons. Each of these creatures gets a perception roll. If anyone of them beats out the majority (3 out of 5) of the stealth rolls then you guys do not get a surprise round. I'm doing surprise slightly different this time. I WANT EVERYONE TO ROLL ME INITIATIVE AND THEN SURPRISE (IF YOU GET IT) WILL HAPPEN IN THAT ORDER. AFTER I POST THE INITIATIVE ORDER AND THE BATTLE MAP
Perception (to determine surprise or not):
Larger Mystery Creature: 5
Smaller Mystery Creature 1: 6
Smaller Mystery Creature 2: 16
Initiative:
Larger Mystery Creature: 13
Smaller Mystery Creature 1: 15
Smaller Mystery Creature 2: 15
Edit: Congrats you get the surprise round so just roll initiative for now and it'll come in that order.
Celus looks to the creatures and tries to identify what they are:
Religion: 23
Before combat he also casts False Life on himself for 5 hp
Initiative: 6
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Honor religion 15; initiative 20
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Og looks upon the most monstrosities with slight alarm, then looks at the ash pile of Teagan. He looks back to the monstrosities, clinches his teeth, and steels his nerve as he draws his silvered greatsword with deadly resolve.
Initiative 6
Religion: 13
OOC: How much time has passed since we made our way back? Would we have rested at all or did we know exactly where to go so we made good time?
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: Not much considering my pass without trace is still up!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative: 16
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Initiative: 15
Religion: 9
OOC: %$&*$!
Initiative Order: Surprise Round
Honor
Smaller Mystery Creature 1
Larger Mystery Creature
Griff
Celus
Smaller Mystery Creature 2
Og
Silas
Og, Honor, And Celus you get the first spoiler down below.
The smaller of the two creatures is an Undead Gazer. A tiny aberration but these ones look tougher than normal.
Honor and Celus you also get this spoiler
The bigger creature is a Beholder but its undead meaning its large middle eye is no longer there. It also looks tougher than normal though.
Map: In the surprise, round Honor is first and Griff is on deck.
Note:
After doing the math. Og and Griff are the only two strong and tall enough to do melee hits on these creatures. They can high jump to attempt a melee strike. However, it will be at disadvantage and each jump costs 10 feet of movement. You only get one strike per jump however, you can attempt again, if you have the second attack feature, but must attempt a DC 15 Athletics Check first.
OOC: Does my reach weapon help at all with this?
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
OOC: Some but itβs still awkward to strike at.