Still choking from the poisonous air, Razi doesn't trust his ability to use magic without risking harm to Sleet. Instead, he raises his light hammer and tries to smash some of the bugs as they fall off of the dragonborn. Attack: 10 Damage: 5
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Caine wipes his rapier off on one of the old chairs in the room, happy to see the centipede guts come off. Then he goes to the opening in the wall and pushes his way through it, keeping an eye out for any other creepy creatures inside.
(Does this take them to 1A?)
He looks around quickly once through for any more danger. If there isn't any, he calls the others through.
Jim takes a moment to look around for the dog before following Caine through the hole in the wall. It would be a relief in getting out of this mansion and back into the open fresh air.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Razi stumbles out through the opening and collapses on his back in what turns out to be the front lawn of the home. He gasps for breath, still coughing from the acrid fumes. Not yet taking in his surroundings, he chokes out, "We didn't purge the evil... (cough) ... We should burn it all down... let fire cleanse it... (cough)."
He is also clutching a book to his chest that he did not seem to have before. It is orange leather with a foil embossed flying elephant in silhouette on the cover.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jim stands there for a moment looking back at the house. He feels a little annoyed at not having noticed the sign warning them from staying away from the house. There was a lot that happened in the house's past that were acts of pure evil in the name of this Strahd.
"Well, I'm glad we're out there."
Jim takes a deep breath and he be seen visibly relaxing his body.
"Come on, let's see what we can stuff we can sell from that house and yes let's go get drunk."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
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(Caine's action's aren't changing - stab a rat, stab a centipede, stab, stab stab).
Still choking from the poisonous air, Razi doesn't trust his ability to use magic without risking harm to Sleet. Instead, he raises his light hammer and tries to smash some of the bugs as they fall off of the dragonborn. Attack: 10 Damage: 5
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jim stabs at the swarm with his daggers.
(Attack: 22 Damage: 4
Attack: 14 Damage: 4
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Caine swoops around behind Sleet, and using the big dragonborn as a bit of a meat shield, he stabs through at the swarming insects.
Action - Rapier: Attack: 8 Damage: 4 plus 5 Sneak Attack damage.
Bonus Action - Cunning Action - Disengage and move back across the room to get a view of how much of the swarm is left.
"arrggg these things are disgusting!!!"
Attack: 8 Damage: 10
(Okay, did we break through the wall?)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Caine wipes his rapier off on one of the old chairs in the room, happy to see the centipede guts come off. Then he goes to the opening in the wall and pushes his way through it, keeping an eye out for any other creepy creatures inside.
(Does this take them to 1A?)
He looks around quickly once through for any more danger. If there isn't any, he calls the others through.
Jim takes a moment to look around for the dog before following Caine through the hole in the wall. It would be a relief in getting out of this mansion and back into the open fresh air.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
follows Jim through the wall...
"Please tell me we are rid of this infernal place."
Caine looks at the sign. He stares at it for a few moments. Then he looks at the house and then back to the sign. He breaks out into loud laughter.
"If anything calls for a drink, that does," Caine says. "Let's find an inn."
Before he continues, he takes out his dagger and scratches several more words into the sign.
Don't go in the basement.
Razi stumbles out through the opening and collapses on his back in what turns out to be the front lawn of the home. He gasps for breath, still coughing from the acrid fumes. Not yet taking in his surroundings, he chokes out, "We didn't purge the evil... (cough) ... We should burn it all down... let fire cleanse it... (cough)."
He is also clutching a book to his chest that he did not seem to have before. It is orange leather with a foil embossed flying elephant in silhouette on the cover.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I am going to need a long rest for sure!"
Jim stands there for a moment looking back at the house. He feels a little annoyed at not having noticed the sign warning them from staying away from the house. There was a lot that happened in the house's past that were acts of pure evil in the name of this Strahd.
"Well, I'm glad we're out there."
Jim takes a deep breath and he be seen visibly relaxing his body.
"Come on, let's see what we can stuff we can sell from that house and yes let's go get drunk."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax