(he already said the door was locked) Laughter grabs Drux, smiling all stressed like. "The door isn't trapped if that's what you're worrying about. But... Maybe... The literal front door isn't the best place to enter to be sneaky, yes? Maybe we should... Look for, I don't know, a window... Tymora's blessing makes you sneakier, it doesn't make you invisible, nor does it hide the fact that the literal front door mysteriously unlocked and opened even if it did make you invisible." This is all hissed, quietly.
It's at this point that Laughter will attempt to roughly grab Drux by the shoulders to steer him to the side of the building in an effort to look for windows.
Sabine facepalms and sighs. " I can only hope this trick will work. " The artificer takes one small orb from her pocket and throws it in a random direction. A moment later, a sound of multiple footsteps echoes from the direction.
Action: Use Magical Tinkering to make an object that makes sounds like footsteps and tries to distract someone that comes out from the warehouse. I hope this trick would give Drux Help Action.
Magical Tinkering
Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 3 objects at a time.
Healing: 10
"Ok", Gruk says in response to Sabine.
(with the amount of people that require healing, yeah, we can do a short rest. Level 1 bby.)
Hit Dice: 6
(Does Drux need to stealth again)
Drux will check the door for traps and see if it’s locked.
(he already said the door was locked) Laughter grabs Drux, smiling all stressed like. "The door isn't trapped if that's what you're worrying about. But... Maybe... The literal front door isn't the best place to enter to be sneaky, yes? Maybe we should... Look for, I don't know, a window... Tymora's blessing makes you sneakier, it doesn't make you invisible, nor does it hide the fact that the literal front door mysteriously unlocked and opened even if it did make you invisible." This is all hissed, quietly.
(Missed that one lol how does expertise work with thieves tools?)
Drux will attempt to unlock the door.
Sleight of hand 7
"Drux, front door- oh my Gods, Tymora help me- Drux, you're walking into a kidnapper's den -through the front door!- Use your head a little!"
Laughter hisses this under his breath.
(I don't understand. It's used like it says it is. Your bonus is doubled. So 2 becomes 4)
It's at this point that Laughter will attempt to roughly grab Drux by the shoulders to steer him to the side of the building in an effort to look for windows.
Drux would follow...thrown off by his horrible single round of gambling earlier.
Sabine facepalms and sighs. " I can only hope this trick will work. " The artificer takes one small orb from her pocket and throws it in a random direction. A moment later, a sound of multiple footsteps echoes from the direction.
Action: Use Magical Tinkering to make an object that makes sounds like footsteps and tries to distract someone that comes out from the warehouse. I hope this trick would give Drux Help Action.
Magical Tinkering
Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 3 objects at a time.
Gruk takes out his axe, and rages.
Rages left: 1
Gruk makes an attack on the side of the building
Attack: 15 Damage: 9
"Why do you people insist on being loud and obvious, Gruk, we're trying to be stealthy!" Laughter face palms.
(to be clear. The footsteps are leading away from the warehouse, yes?)
"WHY STEALTH?", Gruk says.
"Ambushes, for starters, they can kill the hostage, which we are being paid to retrieve alive."