"Stay Dead" Krull says as he retaliates by swinging his axe (first attack 18 to hit for 9 damage).He then swings again (9 to hit for 7 damage) and as a last action he attempts to knock him down with his shield(bonus action( 11 athletics)
Margret closes the gap to Hanhbul, giving it another target instead of Krull. Using booming blade, she attacks with Talon, then in an instant, attacks again (action surge)
To hit: 23., Damage: 10 (Booming blade: On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
to hit: 16: Damage: 11
Her echo moves away from the undead, (drawing its opportunity attack for the round, and if it moves, it takes more damage)
Then (she back up 10 feet to try to trigger the booming blade)
This post has potentially manipulated dice roll results.
"C'mon stinky maggot brain biggie! Your time over now! Stop hurting Kull!" Droop yells as he rushed over to the nearest small boulder or rock to stand on for just that little bit of extra height. Enough to where, or so he'd hoped, to get the angle to catch the giant with a good headshot with his bow!
Action: Short bow Snipah of the Hannibal! (Short-Range, Lethal)Shortbow - Attack: 20 Damage: 9 of nonmagical piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Rabbit sees Margret focusing on Hannibal and continues to target him. She casts Chill Touch creating a spectral hand which tries to grasp the undead creature. (Spell Attack: 9, Damage: 13 and it has disadvantage on attack rolls until next turn)
Krull will continue to attack with K.O (10 to hit for 8 damage and second attack 19 to hit for 11 damage).then he drinks his potion of healing (heals for 8 points)
Seeing the damage done to Krull..and the approaching line of undead...Calithor backs away but pauses in his retreat long enought to lend what aid he can to the sturdy warrior.
He reaches out to the warrior as he retreats, "Individually they are unworthy of your might, but together...! Songs wil be sung of your victory."
Krull: Heal 13; Plus Bardic inspiration to Krull: For 10 minutes, the creature can add 1d8 to one ability check, attack roll, or saving throw.This can be added after seeing the roll, but before knowing the outcome.
This post has potentially manipulated dice roll results.
I suppose Krull moved, to attack.
(House rules, drinking a healing potion, is a bonus action)
IC: Hobart the ogre zombie a creature of unnatural stupidity, absorbs the attacks from Krull, as the grass fire continues to burn, southwards, towards the mountains. The undead creature swings its huge morning star down at Krull, not knowing, to run, being alone. Attack: 13 Damage: 13 The dawn occurs, first morning light'
-11 Hanhbal Verses Krull
Rabbit
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rabbit calls out arcane words to cast Chaos Bolt. She hurls the mass of energy at Hannibal.
(Spell Attack: 17; Damage: 4 + 6 + 3 = 13 Force Damage)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
-24 Hanhbal Verses Krull
Going off of Calithors mo Hanhbal Dex save 16 verses sacred flame DC16 damage 8
Krull
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Stay Dead" Krull says as he retaliates by swinging his axe (first attack 18 to hit for 9 damage).He then swings again (9 to hit for 7 damage) and as a last action he attempts to knock him down with his shield(bonus action( 11 athletics)
Calithor
Droop: Not hidden (in grass)
Rabbit,
Krull
-10 Hobart the Ogre Zombie: Tries to smash, echo: Attack: 15 Damage: 14 Then Hobart moves 15ft towards Margret
Margret:
-32 Hanhbal Verses Krull
-102
Rha The Ogre Zombie-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
AOO Margrets Echo
-48 Hanhbal Verses Krull
Strength save Hanhbal 17
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margrets grey colored Echo seizes the opportunity to attack:12 to hit, 9 damage
Margrets turn
-19 Hobart the Ogre Zombie:
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret closes the gap to Hanhbul, giving it another target instead of Krull.
Using booming blade, she attacks with Talon, then in an instant, attacks again (action surge)
To hit: 23., Damage: 10 (Booming blade: On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
to hit: 16: Damage: 11
Her echo moves away from the undead, (drawing its opportunity attack for the round, and if it moves, it takes more damage)
Then (she back up 10 feet to try to trigger the booming blade)
Calithor
Droop: Not hidden (in grass)
Rabbit,
Krull
-19 Hobart the Ogre Zombie:Now on the tribor trail can move his full movement, on its turn.
Margret: hits Hanhbal twice
-69 Hanhbal Verses Krull target focused on Krull swings down at Krull Attack: 22 Damage: 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"C'mon stinky maggot brain biggie! Your time over now! Stop hurting Kull!" Droop yells as he rushed over to the nearest small boulder or rock to stand on for just that little bit of extra height. Enough to where, or so he'd hoped, to get the angle to catch the giant with a good headshot with his bow!
Action: Short bow Snipah of the Hannibal!
(Short-Range, Lethal)Shortbow - Attack: 20 Damage: 9 of nonmagical piercing.
When you realize you're doing too much: Signature.
-78 Hanhbal
Rabbit,
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rabbit sees Margret focusing on Hannibal and continues to target him. She casts Chill Touch creating a spectral hand which tries to grasp the undead creature.
(Spell Attack: 9, Damage: 13 and it has disadvantage on attack rolls until next turn)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Hanhbal Chill touch= no regaining HP Hanhbal falls dead dead
Krull
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull will continue to attack with K.O (10 to hit for 8 damage and second attack 19 to hit for 11 damage).then he drinks his potion of healing (heals for 8 points)
Seeing the damage done to Krull..and the approaching line of undead...Calithor backs away but pauses in his retreat long enought to lend what aid he can to the sturdy warrior.
He reaches out to the warrior as he retreats, "Individually they are unworthy of your might, but together...! Songs wil be sung of your victory."
Krull: Heal 13; Plus Bardic inspiration to Krull: For 10 minutes, the creature can add 1d8 to one ability check, attack roll, or saving throw.This can be added after seeing the roll, but before knowing the outcome.
I suppose Krull moved, to attack.
(House rules, drinking a healing potion, is a bonus action)
IC: Hobart the ogre zombie a creature of unnatural stupidity, absorbs the attacks from Krull, as the grass fire continues to burn, southwards, towards the mountains. The undead creature swings its huge morning star down at Krull, not knowing, to run, being alone. Attack: 13 Damage: 13 The dawn occurs, first morning light'
Margret: (I know she's last but...)
End of turn.
------------------------
Calithor
Droop: Not hidden (in grass)
Rabbit,
Krull
-38 Hobart
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
aoo Krull
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret and her Echo focus on Krulls assailant. However, tired from using her new found magic, her blows seem less effective: To hit: 10, damage: 14
(20 to hit for 6 damage)