"We were hired to stop people from coming up the road. Anything we could take was ours. I, I don't know her name. She just mentioned she was the heir to some legacy. She seemed a little lost, if you know what i mean. She was always talking in tongues. I don't know what she is heir of. The only thing up this way is the old Bridgehill manor. But it's been empty for decades."
The bandit hold his side were he was wounded. He keep looking at the blood on his hand.
"You're not going to kill me are you? If so, at least let me die fighting with honour. What little bit that's left anyway".
Physical Description: 5’7” male half elf with wavy silver hairdown to his shoulders. Delicate and well groomed hand and facial features.
Background/backstory: a 28 year old Noble from the arctic regions, from a family that prioritized the arts, Bynyani has left home to peruse adventure with his flute and his panache, before he is required to come back and run the home, which his parents expect of him at latest when he is in the 5th decade of his life.
his human father and stepmother enjoy his company, but worry his mind is too in the clouds, and hasn’t yet understood the realities of life. Bynyani is mostly on a quest for excitement, passion, and the true experience of taking responsibility for something grander than just oneself. (Not to say a little fun can’t be had along the way!)
Physical Description: 5’11” slender gentleman with olive skin and moss colored straight hair. An intricate gold and silver choker reveals his connection to high elf society, as well an intricate high elf ring that glows with energy to anyone who is an arcane adept.
Background: Sage
Backstory: Alessia was one of the centennial exchanged peace offering between the high elf and wood elf societies in the mountain forest region he previously called home. Raised within the Wizarding school walls, he could always beat the other children in a foot race, and spent his free time sneaking into the mountain waterfall cliffs and peaks. Instead of knowing the world of trees and foliage, he knew the world of mountains and clouds, of polite society and arcane study.
"I would never kill an unarmed man, even a bandit," Aranor says haughtily. "I cannot speak for my companions, however."
The high elf stares down at the bandit with barely concealed distaste, but he makes no move to either help or hurt him. Instead, he wipes the blade of his sword and sheathes it.
"My code does not demand mercy, and i dont care for your face, but ill do as the group decides"
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
(@ all - since this is being used as a recruitment thread too, going to suggest we pause until that's dealt with or it's going to get really confusing - or maybe the campaign should move to a separate thread?)
"You know probably as much as I. It's just an abandoned manor. I've never been there myself. But I've heard stories that it's haunted, it's dilapidated. The same story for all abandoned places. Please, take what you want in the back. I'll just be on my way."
There's a sudden clang coming from the back. It sounds like multiple pieces of large metal falling over a cliff.
by the black blood of the undivine what in the seventh hell is going on?
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Pru pulls the bandit down so that his eyes are eye level with hers. She reaches over, taps her right index finger on his forehead three times and nods.
"I know you now," she says. "Pull anything like this again and let the bloodthirsty one over there have your head."
[Intimidation (if needed): 5 ]
Her head turns at the sound from the back of the cave.
"Now beat it," Pru says.
She hops up and walks quietly into the cave to see if she can make out what made the noise.
Aranor shakes his head at the bandit. Gripping the pommel of his sword, he follows the halfling inside the cave. Whatever made that awful racket could be another threat that needs to be dealt with quickly, and she shouldn't face it alone. Noticing that she's attempting to be quiet and conceal her movements, the high elf attempts the same though his heavy armor makes it more difficult.
The bandit, knowing he can't run very far with the pain he's in, begins to walk slowly toward the door. Keeping his eye on the little one. As he get to the opening, his sword falls out of his hand and he leans up again the entrance stone to catch his breath. As you make your way around the bend, you can see the last of the bandits hurriedly stuffing things in sacks.A small fire sits in the center of the room, the smoke rises through a small crack in the ceiling. Around the room is strewn a bunch of broken crates, sacks of food, bedding and various items that look stolen.
As the bandit reaches down to pick up a silver plate he dropped, he eyes you. Dropping the sack with a clang, he pulls his swords and takes stance.
Pru places both hands on her hips, trying to look intimidating, but then she has to reach up to push several errant strands of red hair out of her eyes. Finally she glares at the bandit.
"Now, you can do this the hard way," she says and then tosses her head back towards the cave entrance, smiling when she sees Aranor behind her, "and you can ask your friends how that goes. Or you can just go now and tell everyone how you came up against Pruecy Bramblecheeks and Aranor the Relentless and lived to tell about it."
"Aye'. Ya so small, yet ya talk so big. I kinda like that." The bandit, pulls back her hood to reveal long glowing red hair and chiseled features. She slides her sheath from over her shoulder and drops it in front of her. Her bright green eyes only enhance the decades old scar running across her cheek bone. "Let's see if you fight like a true RED or if ya just another wannabe." The bandit shifts her position, waiting for an attack. "An can ya do it without yer bodyguard there." she nods at Aranor.
Pru watches the bandit for a moment, noticing the red hair and green eyes - a taller version of herself.
"Now why would I do something as daft as that?" Pru asks. She nods her head back at Aranor. "This one is the warrior. If you're looking for a fight he's your man. I sing a little, play a mean set of bagpipes, and talk a lot."
She holds her hands up from the hilts of her rapier and dagger.
"And I'm no wee babe that you can taunt into doing something stupid," Pru adds. "We're looking to rescue a couple of missing kids. I don't see them here and you don't seem the kidnapping type so why not just take your loot and head off with all limbs intact. There's no need for us to try and kill each other."
Persuasion: 8
Pru watches the bandit carefully. If she wants to leave, Pru will let her. But she doesn't move her hands too far from the rapier or dagger either.
Aranor steps up beside Pru. His hand never leaves the pommel of his sword. He eyes the remaining bandit with a stern glance.
"You would be wise to heed the halfling's words," he announces. "Leave while you are still able. You cannot seriously think you can take the both of us at once?"
The elf's haughty features form into a mirthless expression that seems to dare the bandit to do just that.
"I've seen what she can do. And I want no part of it. Mindless, thoughtless souls. No thank you. I'd prefer my death to be at my own doing." The bandit's eyes start to stare off as if they've seen unspeakable horrors. Just then they snap back and a smirk crosses her lips. Her foot slides under her sheath on the floor, kicking it up at Pru and Aranor. A cloud of dirt rises with the sheath. In a last attempt of living her life the way she wishes, the bandit makes her move.
Make a DEX (DC 15) check, to avoid the distraction.
[Pru Dexterity (+5 if a save, or +5 if acrobatics to avoid): 18 ]
@DM and Aranor
Initiative to act before the bandit? 21
If Pru can act before the bandit, she'll use a bonus action to give Aranor Bardic Inspiration - gain a 1d6 inspiration die to be used in next 10 minutes for ability check, attack roll, or saving throw.
Then attack with rapier: Attack: 25 Damage: Unable to parse dice roll.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Pru retrieves her dagger as she walks over to the wounded bandit.
She then uses it to cut some strips of cloth from the bandit's tunic and does her best to wrap the wound to slow the bleeding.
[Medicine Check if needed: 12 ]
"So who hired you?" Pru asks "And if she didn't hire you to fight us, what did she hire you for?"
"We were hired to stop people from coming up the road. Anything we could take was ours. I, I don't know her name. She just mentioned she was the heir to some legacy. She seemed a little lost, if you know what i mean. She was always talking in tongues. I don't know what she is heir of. The only thing up this way is the old Bridgehill manor. But it's been empty for decades."
The bandit hold his side were he was wounded. He keep looking at the blood on his hand.
"You're not going to kill me are you? If so, at least let me die fighting with honour. What little bit that's left anyway".
Ability scores: 16 10 12 13 11 14
Name: Bynyani Frost
Age: 28
Gender: Male
Race: Half-Elf
Class: Bard
Physical Description: 5’7” male half elf with wavy silver hairdown to his shoulders. Delicate and well groomed hand and facial features.
Background/backstory: a 28 year old Noble from the arctic regions, from a family that prioritized the arts, Bynyani has left home to peruse adventure with his flute and his panache, before he is required to come back and run the home, which his parents expect of him at latest when he is in the 5th decade of his life.
his human father and stepmother enjoy his company, but worry his mind is too in the clouds, and hasn’t yet understood the realities of life. Bynyani is mostly on a quest for excitement, passion, and the true experience of taking responsibility for something grander than just oneself. (Not to say a little fun can’t be had along the way!)
Character Sheet Link:
https://www.dndbeyond.com/profile/Metaphorce/characters/64220152
Option 2
Ability scores: 16 14 13 13 17 15
Name: Alessia Aradaan
Race: Wood Elf
Gender: Male
Age: 57
Class: Wizard
Physical Description: 5’11” slender gentleman with olive skin and moss colored straight hair. An intricate gold and silver choker reveals his connection to high elf society, as well an intricate high elf ring that glows with energy to anyone who is an arcane adept.
Background: Sage
Backstory: Alessia was one of the centennial exchanged peace offering between the high elf and wood elf societies in the mountain forest region he previously called home. Raised within the Wizarding school walls, he could always beat the other children in a foot race, and spent his free time sneaking into the mountain waterfall cliffs and peaks. Instead of knowing the world of trees and foliage, he knew the world of mountains and clouds, of polite society and arcane study.
Link:
https://www.dndbeyond.com/profile/Metaphorce/characters/64221945
"I would never kill an unarmed man, even a bandit," Aranor says haughtily. "I cannot speak for my companions, however."
The high elf stares down at the bandit with barely concealed distaste, but he makes no move to either help or hurt him. Instead, he wipes the blade of his sword and sheathes it.
"What can you tell us of this Bridgehill Manor?"
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
"My code does not demand mercy, and i dont care for your face, but ill do as the group decides"
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
(@ all - since this is being used as a recruitment thread too, going to suggest we pause until that's dealt with or it's going to get really confusing - or maybe the campaign should move to a separate thread?)
@I didn't think about that, my fault. I 'll start a new recruitment thread and keep this for the game.
"You know probably as much as I. It's just an abandoned manor. I've never been there myself. But I've heard stories that it's haunted, it's dilapidated. The same story for all abandoned places. Please, take what you want in the back. I'll just be on my way."
There's a sudden clang coming from the back. It sounds like multiple pieces of large metal falling over a cliff.
by the black blood of the undivine what in the seventh hell is going on?
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Pru pulls the bandit down so that his eyes are eye level with hers. She reaches over, taps her right index finger on his forehead three times and nods.
"I know you now," she says. "Pull anything like this again and let the bloodthirsty one over there have your head."
[Intimidation (if needed): 5 ]
Her head turns at the sound from the back of the cave.
"Now beat it," Pru says.
She hops up and walks quietly into the cave to see if she can make out what made the noise.
[Stealth: 25 ]
Aranor shakes his head at the bandit. Gripping the pommel of his sword, he follows the halfling inside the cave. Whatever made that awful racket could be another threat that needs to be dealt with quickly, and she shouldn't face it alone. Noticing that she's attempting to be quiet and conceal her movements, the high elf attempts the same though his heavy armor makes it more difficult.
Stealth - 17
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
The bandit, knowing he can't run very far with the pain he's in, begins to walk slowly toward the door. Keeping his eye on the little one. As he get to the opening, his sword falls out of his hand and he leans up again the entrance stone to catch his breath. As you make your way around the bend, you can see the last of the bandits hurriedly stuffing things in sacks.A small fire sits in the center of the room, the smoke rises through a small crack in the ceiling. Around the room is strewn a bunch of broken crates, sacks of food, bedding and various items that look stolen.
As the bandit reaches down to pick up a silver plate he dropped, he eyes you. Dropping the sack with a clang, he pulls his swords and takes stance.
Pru places both hands on her hips, trying to look intimidating, but then she has to reach up to push several errant strands of red hair out of her eyes. Finally she glares at the bandit.
"Now, you can do this the hard way," she says and then tosses her head back towards the cave entrance, smiling when she sees Aranor behind her, "and you can ask your friends how that goes. Or you can just go now and tell everyone how you came up against Pruecy Bramblecheeks and Aranor the Relentless and lived to tell about it."
"Aye'. Ya so small, yet ya talk so big. I kinda like that." The bandit, pulls back her hood to reveal long glowing red hair and chiseled features. She slides her sheath from over her shoulder and drops it in front of her. Her bright green eyes only enhance the decades old scar running across her cheek bone. "Let's see if you fight like a true RED or if ya just another wannabe." The bandit shifts her position, waiting for an attack. "An can ya do it without yer bodyguard there." she nods at Aranor.
Pru watches the bandit for a moment, noticing the red hair and green eyes - a taller version of herself.
"Now why would I do something as daft as that?" Pru asks. She nods her head back at Aranor. "This one is the warrior. If you're looking for a fight he's your man. I sing a little, play a mean set of bagpipes, and talk a lot."
She holds her hands up from the hilts of her rapier and dagger.
"And I'm no wee babe that you can taunt into doing something stupid," Pru adds. "We're looking to rescue a couple of missing kids. I don't see them here and you don't seem the kidnapping type so why not just take your loot and head off with all limbs intact. There's no need for us to try and kill each other."
Persuasion: 8
Pru watches the bandit carefully. If she wants to leave, Pru will let her. But she doesn't move her hands too far from the rapier or dagger either.
Aranor steps up beside Pru. His hand never leaves the pommel of his sword. He eyes the remaining bandit with a stern glance.
"You would be wise to heed the halfling's words," he announces. "Leave while you are still able. You cannot seriously think you can take the both of us at once?"
The elf's haughty features form into a mirthless expression that seems to dare the bandit to do just that.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
"I've seen what she can do. And I want no part of it. Mindless, thoughtless souls. No thank you. I'd prefer my death to be at my own doing." The bandit's eyes start to stare off as if they've seen unspeakable horrors. Just then they snap back and a smirk crosses her lips. Her foot slides under her sheath on the floor, kicking it up at Pru and Aranor. A cloud of dirt rises with the sheath. In a last attempt of living her life the way she wishes, the bandit makes her move.
Make a DEX (DC 15) check, to avoid the distraction.
Dexterity 12
((Oof))
Aranor becomes hopelessly distracted by the bandit's trick. He accidentally inhales some sort of the dirt and starts coughing.
"Wretched...bandit," he finally manages to croak.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
[Pru Dexterity (+5 if a save, or +5 if acrobatics to avoid): 18 ]
@DM and Aranor
Initiative to act before the bandit? 21
If Pru can act before the bandit, she'll use a bonus action to give Aranor Bardic Inspiration - gain a 1d6 inspiration die to be used in next 10 minutes for ability check, attack roll, or saving throw.
Then attack with rapier: Attack: 25 Damage: Unable to parse dice roll.