As Hofaen sweeps his hand across the room a brief radiance illuminates the scene as Tyr’s form momentarily seems to solidify. Her blinded eyes seem not to look at the Ghast but through it. The spectral hammer arcs through the air slamming into the Ghasts form, the force of the blow smashing it from its feet and into the floor with a final and resounding crunch.
“Ankita, I think you may be right the cloak may be of some assistance to you, perhaps the chain shirt also?”
Zindarik sheathes his sword and says, "I pray we didn't pay too high a price for what's in this footlocker. And, yes, Ankita, wear the cloak."
He then hands out the three remaining healing potions, one each to Hofaen, Baldwin, and Ankita. "As for the rest,"Zindarik shrugs, "I can throw them in my pack if we think they'll be of any use..."
Ankita wakes up with a gasp and a fit of coughing. “Whoever gave me that potion, I thank you.” She quickly realizes where she is and glanced around for the ghasts, seeing none, she breathes a sigh of relief.
”Thank you for letting me have the cloak. As for the armor, it is made of metal, I do not feel comfortable with it. I really appreciate the offer though.”
If we opt not to rest, then Zindarik will utilize the fighter's second wind feature to restore some hit points. Then, I think we need to return to the north-running hallway we haven't explored.
All - You're able to take a short rest in the bedroom where the Ghasts attacked by moving the corpses out and barring the door. The remaining unexplored passage in the north hallway leads to a set of stairs that descend further into the earth. The chanting echoes loudly into the narrow passage from below... You can make out about a dozen or so voices saying... “He is the Ancient... He is the Land...” Over and over...
This post has potentially manipulated dice roll results.
Whoa, thinks Ankita. She came to the calling of werewolf hunting as they were infecting her forest and now she was in this house that was full of things she wanted nothing to do with. Yes, those poor children, but she couldn’t help them now. It was taking every part of her not to run now. Honestly though, where would she run? They were trapped in this house due to that maddening fog.
“I wouldn’t recommend touching anything. This is beyond wrong.” She heads over near the murky water and portcullis and checks out the area, Perception: 8
This post has potentially manipulated dice roll results.
Zindarik follows Ankita to the portcullis, gauging the depth of the water. He then sets his shield aside, grabs hold of the portcullis with both hands, and attempts to lift it. (Athletics18)
(adv roll if Ankita offers to help Zindarik, then...21)
Ankita - The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise to form an octagonal dais that also rises above the water. Rusty chains with shackles dangle from the ceiling directly above a stone altar mounted on the dais. The altar is carved with hideous depictions of grasping ghouls and is stained with dry blood.
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"Let this end!" snarls Zindarik as he raises his blade against the ghast again...
(If the attack roll is too low to hit, then please apply an additional 6 from battle master's precision attack feature)
Hofaen unstoppers one of the vials of healing potion and nurses it into Ankita’s mouth for 8 healing.
He snaps his head round extending his free hand directing the spectral form of Tyr towards the Ghast once more swinging it’s hammer down.
Spiritual weapon Attack: 11 Damage: 8
PC | Hofaen - Curse of Strahd by Dylanthalas
Zindarik - Even with the precision attack bonus the Ghast manages to deflect the blow.
Hofaen - The magical hammer delivers the finishing blow to the remaining Ghast. How do you want to do this?
Ghast 1 is DEAD. Combat has ended.
As Hofaen sweeps his hand across the room a brief radiance illuminates the scene as Tyr’s form momentarily seems to solidify. Her blinded eyes seem not to look at the Ghast but through it. The spectral hammer arcs through the air slamming into the Ghasts form, the force of the blow smashing it from its feet and into the floor with a final and resounding crunch.
“Ankita, I think you may be right the cloak may be of some assistance to you, perhaps the chain shirt also?”
PC | Hofaen - Curse of Strahd by Dylanthalas
Baldwin, regaining feeling in his limbs, is quite disturbed by what has transpired. "Those vile creatures nearly got us! *click* Is Ankita okay?"
Zindarik sheathes his sword and says, "I pray we didn't pay too high a price for what's in this footlocker. And, yes, Ankita, wear the cloak."
He then hands out the three remaining healing potions, one each to Hofaen, Baldwin, and Ankita. "As for the rest," Zindarik shrugs, "I can throw them in my pack if we think they'll be of any use..."
Ankita wakes up with a gasp and a fit of coughing. “Whoever gave me that potion, I thank you.” She quickly realizes where she is and glanced around for the ghasts, seeing none, she breathes a sigh of relief.
”Thank you for letting me have the cloak. As for the armor, it is made of metal, I do not feel comfortable with it. I really appreciate the offer though.”
Zindarik places the spellbook, alchemist's flask, thieves' tools, and bullseye lantern in his pack but leaves the chain shirt and mess kit in the footlocker.
Then, looking over his lacerations caused by the ghasts, he says, "Some rest might be in order. Dare we take an hour?"
All - What would you all like to do?
If we opt not to rest, then Zindarik will utilize the fighter's second wind feature to restore some hit points. Then, I think we need to return to the north-running hallway we haven't explored.
All - You're able to take a short rest in the bedroom where the Ghasts attacked by moving the corpses out and barring the door. The remaining unexplored passage in the north hallway leads to a set of stairs that descend further into the earth. The chanting echoes loudly into the narrow passage from below... You can make out about a dozen or so voices saying... “He is the Ancient... He is the Land...” Over and over...
Taking a short rest and using hit die here:
9
8
(Short rest hit die + CON = 5 hp gained for Zindarik)(Rolled the wrong die. Let's try that again. 11)
Rolling hit die: 8
“If we’re rested, let’s find the source of this infernal chanting” Hofaen begins to navigate the passage that descends deeper.
PC | Hofaen - Curse of Strahd by Dylanthalas
Zindarik, gripping a handaxe, follows Hofaen down the stairs.
All - At the bottom of the stairs is a rectangular room with thirteen niches set into the walls. The niches contain:
The southernmost tunnel slopes down at a 20-degree angle into murky water and ends at a rusty portcullis.
Whoa, thinks Ankita. She came to the calling of werewolf hunting as they were infecting her forest and now she was in this house that was full of things she wanted nothing to do with. Yes, those poor children, but she couldn’t help them now. It was taking every part of her not to run now. Honestly though, where would she run? They were trapped in this house due to that maddening fog.
“I wouldn’t recommend touching anything. This is beyond wrong.” She heads over near the murky water and portcullis and checks out the area, Perception: 8
Zindarik follows Ankita to the portcullis, gauging the depth of the water. He then sets his shield aside, grabs hold of the portcullis with both hands, and attempts to lift it. (Athletics 18)
(adv roll if Ankita offers to help Zindarik, then...21)
Ankita - The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise to form an octagonal dais that also rises above the water. Rusty chains with shackles dangle from the ceiling directly above a stone altar mounted on the dais. The altar is carved with hideous depictions of grasping ghouls and is stained with dry blood.