Bigan opens the closet and finds that it is completely empty. There are no clothes, shoes, coats or anything inside. If the family disappeared, wouldn't they have left something inside?
Misira opens the door to the south (room 6), and she finds a sitting room. The room contains two armchairs that sit opposite each other, on either side of a table. The armchairs seem to be made from some sort of leather. However, one is blue in colour and the other is red.
On the table sits what appears to be a skull of some kind. It is a rather large skull with a long snout. There are a couple of books lying around the place that seem to be about dragons.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Bah..." Bigan would close the closet turn-tail to follow Misira into the southern room to go with the plan ahead. Blinking his eyes at the skull, he'd tilt his head. "Well isn't that macabre."
Misira looks at Wrenn, “That was centuries ago, I’m sure whatever it was is gone now. But we can attempt to stay near each other, we’ll just cover more ground if we don’t do one at a time.” She turns away from Wrenn and heads over to the books to check them out, as well as the skull.
As Wrenn steps into the room and beings to look around, he notices a particularly cold spot in the corner of the room. The rest of the room isn't warm either, being as the house has been unused for some time. However, this one spot is almost freezing cold.
Picking up the skull, Misira suspects that skull might have belonged to a dragon. However, it lacks any other discernable features. The books also seem rather unremarkable other than being highly inaccurate with their information.
Wrenn steps away from the cold spot hand going to his rapier, and points to the area "I'm not sure what's going on but don't go near that little area its freezing cold. I suggest we all move away!"
Wrenn steps away from the cold spot hand going to his rapier, and points to the area "I'm not sure what's going on but don't go near that little area its freezing cold. I suggest we all move away!"
At first distracted by the dragon books, and blue chair, she hears the warning in her companion's voice.
Lyreth turns towards the area indicated and calls upon the power of Chauntea, activating her Divine Sense.
The cold spot has Misira intrigued, and forgetting what she just said to Wrenn about sticking together, she opens the door into room 12 to see if the cold is also in that room.
Lyreth opens her senses to the presence of evil and good. However, it's all confusing. There seems to be undead creatures everywhere, and the house itself seems to be evil.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Sharone has the same sentiment as Bigan, follows after the Dragonborn and the Aasimar. If there is a window that faces the front of the house she pauses to look out, to see if there is anyone following. Then her head snaps back around to assess the room. She is beginning to feel more relaxed around her companions, feeling that if one of them were after her, there would have already been an attempt at putting a dagger in her back. Still, she remains on guard.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Sharone looks out of the window. However, she sees no one outside. Nor much of anything else for that matter. Instead, all she sees is the thick fog that is not wrapping around the building blocking her from seeing anything else outside.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"A haunted house full of undead is it?" The aasimar would grip his great axe ever-so tightly, letting loose a growly hum from behind his mask.
"I surely do hope the owners of this house were not overtaken by these undead or worse." Once this room was finished, he would head to the north room (Room 11) to investigate after the current room was thoroughly searched.
Bigan heads back through the northern door into the hallway. Then he opens the door to his right and enters. He finds chairs and candelabras covered in dusty sheets attending this hall’s broad dining room table. Life paintings depicting multiple grand feasts hang on the walls, their faded oils making the food look rotten. There are two other doors leading out of this dining room.
However, Bigan is not alone.
There just in front of him, is a form sitting at the table. However, the form is small probably the size of a human. It is draped in the sheet that covers the cover. For the moment, the figure has not noticed Bigan enter the room behind it.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
At first Bigan felt sorrow. He was no stranger to dining rooms and banquet halls where many a party or feast would be held back where he called home. Taking a few steps around the table, eyeing the rotted food and most likely worn and dusty paintings upon the walls, he stopped in his tracks when he saw a humanoid sshape at the table covered. Slowly, he'd shift his mask to the side to show his face and not seem like an unknown threat. He wouldn't stow away his axe, but he'd loosen his grip slightly and lug it over his shoulder so the blades were behind his back as to not frighten anyone.
In all honesty, Bigan had a feeling that a muscular, imposing figure wearing a mask and hefting around an axe in a house like this doesn't make him seem friendly.
"Hello." He'd call out to the figure from the behind, in a gentle, calming demeanor as to not frighten them. He was about 10-15 feet back.
When Misira heads to the room on the right of the sitting room, she finds a music room. Overstuffed furniture faces a handsome concert harp dramatically sculpted with a flock of flying doves. The harp looks like it is in good condition; it looks to be well oiled and dusted on a regular basis. Whilst other parts of the house look abandoned, covered in dirt or dust, the harp somehow looks shiny and clean.
As Bigan begins to communicate with the covered figure, it begins to turn around. However, it does not answer.
This post has potentially manipulated dice roll results.
Misira hears Bigan talk to someone and she knows she ought to go check it out in case he needs help, but she is drawn to the shining harp and goes closer to check it out.
Investigation: 13
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Bigan opens the closet and finds that it is completely empty. There are no clothes, shoes, coats or anything inside. If the family disappeared, wouldn't they have left something inside?
Misira opens the door to the south (room 6), and she finds a sitting room. The room contains two armchairs that sit opposite each other, on either side of a table. The armchairs seem to be made from some sort of leather. However, one is blue in colour and the other is red.
On the table sits what appears to be a skull of some kind. It is a rather large skull with a long snout. There are a couple of books lying around the place that seem to be about dragons.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Wrenn follows the group not wanting to be alone with the strange couple course he doesn't know these people ether
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Bah..." Bigan would close the closet turn-tail to follow Misira into the southern room to go with the plan ahead. Blinking his eyes at the skull, he'd tilt his head. "Well isn't that macabre."
"May I suggest we check each room together? There was some reason this family disappeared. It might still be here ."
He looks to see if there is any danger in the room 19 perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Misira looks at Wrenn, “That was centuries ago, I’m sure whatever it was is gone now. But we can attempt to stay near each other, we’ll just cover more ground if we don’t do one at a time.” She turns away from Wrenn and heads over to the books to check them out, as well as the skull.
Investigation: 8
As Wrenn steps into the room and beings to look around, he notices a particularly cold spot in the corner of the room. The rest of the room isn't warm either, being as the house has been unused for some time. However, this one spot is almost freezing cold.
Picking up the skull, Misira suspects that skull might have belonged to a dragon. However, it lacks any other discernable features. The books also seem rather unremarkable other than being highly inaccurate with their information.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Wrenn steps away from the cold spot hand going to his rapier, and points to the area "I'm not sure what's going on but don't go near that little area its freezing cold. I suggest we all move away!"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
At first distracted by the dragon books, and blue chair, she hears the warning in her companion's voice.
Lyreth turns towards the area indicated and calls upon the power of Chauntea, activating her Divine Sense.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The cold spot has Misira intrigued, and forgetting what she just said to Wrenn about sticking together, she opens the door into room 12 to see if the cold is also in that room.
Lyreth opens her senses to the presence of evil and good. However, it's all confusing. There seems to be undead creatures everywhere, and the house itself seems to be evil.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Bigan would follow the sapphire dragonborn, she seemed to know what she was doing. He would keep a pace behind her, axe at the ready.
Sharone has the same sentiment as Bigan, follows after the Dragonborn and the Aasimar. If there is a window that faces the front of the house she pauses to look out, to see if there is anyone following. Then her head snaps back around to assess the room. She is beginning to feel more relaxed around her companions, feeling that if one of them were after her, there would have already been an attempt at putting a dagger in her back. Still, she remains on guard.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wrenn looks at Lyreth "What are you seeing? You seem concerned."
He edges closer and behind Lyreth waiting for her to respond hoping for protection
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lyreth looks at Wrenn and says, "Evil all about us. The house seems to be just crawling with undead. Unsettled spirits maybe."
She shuts her eyes and shivers.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sharone looks out of the window. However, she sees no one outside. Nor much of anything else for that matter. Instead, all she sees is the thick fog that is not wrapping around the building blocking her from seeing anything else outside.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"A haunted house full of undead is it?" The aasimar would grip his great axe ever-so tightly, letting loose a growly hum from behind his mask.
"I surely do hope the owners of this house were not overtaken by these undead or worse." Once this room was finished, he would head to the north room (Room 11) to investigate after the current room was thoroughly searched.
Bigan heads back through the northern door into the hallway. Then he opens the door to his right and enters. He finds chairs and candelabras covered in dusty sheets attending this hall’s broad dining room table. Life paintings depicting multiple grand feasts hang on the walls, their faded oils making the food look rotten. There are two other doors leading out of this dining room.
However, Bigan is not alone.
There just in front of him, is a form sitting at the table. However, the form is small probably the size of a human. It is draped in the sheet that covers the cover. For the moment, the figure has not noticed Bigan enter the room behind it.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
At first Bigan felt sorrow. He was no stranger to dining rooms and banquet halls where many a party or feast would be held back where he called home. Taking a few steps around the table, eyeing the rotted food and most likely worn and dusty paintings upon the walls, he stopped in his tracks when he saw a humanoid sshape at the table covered. Slowly, he'd shift his mask to the side to show his face and not seem like an unknown threat. He wouldn't stow away his axe, but he'd loosen his grip slightly and lug it over his shoulder so the blades were behind his back as to not frighten anyone.
In all honesty, Bigan had a feeling that a muscular, imposing figure wearing a mask and hefting around an axe in a house like this doesn't make him seem friendly.
"Hello." He'd call out to the figure from the behind, in a gentle, calming demeanor as to not frighten them. He was about 10-15 feet back.
When Misira heads to the room on the right of the sitting room, she finds a music room. Overstuffed furniture faces a handsome concert harp dramatically sculpted with a flock of flying doves. The harp looks like it is in good condition; it looks to be well oiled and dusted on a regular basis. Whilst other parts of the house look abandoned, covered in dirt or dust, the harp somehow looks shiny and clean.
As Bigan begins to communicate with the covered figure, it begins to turn around. However, it does not answer.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira hears Bigan talk to someone and she knows she ought to go check it out in case he needs help, but she is drawn to the shining harp and goes closer to check it out.
Investigation: 13