Wrenn opens the door to finds a morning room. Wicker chairs and a small table set for tea occupy this airy morning room. Pale drapes fall away from wide windows overlooking the manor’s grounds. A plump, tasselled pillow embroidered with the name “Newes” rests near a fireplace.
Misira, in the guest bedroom, finds a rug is placed in the middle of the room something warmer to walk in the colder months. A dresser sits in the corner of one room but is locked with a key. A four-poster bed is positioned with the head against one wall. Upon the bed sits a large toy lion.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira looks under the rug for the key and if not there, she then checks the large toy lion for something hard inside of it. If she strikes out again, she shouts "Anyone have a way to open a locked dresser? Might not be anything, but now I'm curious!"
Sharone walks to the window and looks outside, checking the outside grounds. Then she walks over and picks up the pillow examining it, muses "Newes, a pet of theirs?"
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A wizard is never late, nor is he early, he arrives precisely when he means to.
As Misira stands near the toy lion, shouting to the rest of the group, a low growl can be heard around the room. It is almost as if the toy lion is making the noise.
As Sharone looks through the window she sees a gigantic eye staring through the window back at her.
Remembering the garden tool that speared her, Misira jumps back from the toy when it moves, not sure what to think, looking wildly at Sharone as she enters the room.
Misira walks over and opens the SWish door to the West room 14 and walks in.
Misira opens the door and finds a guest bedroom waiting behind.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Once up the stairs, Wrenn starts checking doors he starts with 15 Perception17
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
She heads in and looks around, checking out the fireplace, and any table/dresser surfaces.
Lyreth tries to figure what everybody is listening for, then pulls out a biscuit and takes a nibble.
Perception 14
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sharone walks behind Wrenn into room 15, looking around.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wrenn opens the door to finds a morning room. Wicker chairs and a small table set for tea occupy this airy morning room. Pale drapes fall away from wide windows overlooking the manor’s grounds. A plump, tasselled pillow embroidered with the name “Newes” rests near a fireplace.
Misira, in the guest bedroom, finds a rug is placed in the middle of the room something warmer to walk in the colder months. A dresser sits in the corner of one room but is locked with a key. A four-poster bed is positioned with the head against one wall. Upon the bed sits a large toy lion.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira looks under the rug for the key and if not there, she then checks the large toy lion for something hard inside of it. If she strikes out again, she shouts "Anyone have a way to open a locked dresser? Might not be anything, but now I'm curious!"
"Oh I can do that!" Lyreth taps her hammer in her hand.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sharone walks to the window and looks outside, checking the outside grounds. Then she walks over and picks up the pillow examining it, muses "Newes, a pet of theirs?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Misira stands near the toy lion, shouting to the rest of the group, a low growl can be heard around the room. It is almost as if the toy lion is making the noise.
As Sharone looks through the window she sees a gigantic eye staring through the window back at her.
(Sharone, make a DC Con throw.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Aaaarrrgggh! A creepy eye looking at me!”
Con save : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Wrenn loudly says back "I can pick locks you know." Then he says in response to Sharone while grabbing his rapier. "Wah?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lyreth puts away her hammer lock pick with a frown.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sharone steels her nerves and manages to deal with such a horrific sight.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Uh guys? There seems to be a lion in here with me?" She slowly investigates the toy lion closer.
16
(Passive investigation is 13)
Sharone steps out of the room with Wrenn and comes into Misira’s room, looking for the lion.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Misira steps closer to the toy to get a better look. It is definitely just a toy. However, as Sharone enters the room, it starts to move.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Remembering the garden tool that speared her, Misira jumps back from the toy when it moves, not sure what to think, looking wildly at Sharone as she enters the room.
Wrenn says "Well, another weird thing."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please