Misira, finally convinced that the lion isn't going to do anything else, leaves the room and looks in the corridor for Sharone and Lyreth. Seeing that the door at the end of the corridor is now open, she enters and is soon affronted by the smell. Holding her nose, she goes to the wardrobe and opens it up.
After the attack of garden tools and a toy lion, Misira takes out her dagger and cuts the clothes to shreds. She then heads over to Lyreth to see what she found.
Sharone sees the parchment crumble in her hands. “Just a bunch of old shit in here. What the hell are we doing here.” She steps out of the room, walks over to the doorway and goes through, back to the hallway.
“Arthur, what the hell are we doing here? There is just a bunch of old crap up here. Can you come up here and tell us what we are looking for?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Misira searches the fireplace thoroughly but finds nothing unusual. She then leaves the master bedroom heading in to the adjoining room. Misira finds herself in a bathroom. Remains of opulent fixtures fill this moldy bathroom. Wardrobes, dressing screens, and a vanity with a cracked mirror line fractured tile walls. A raised marble tub next to a built-in fireplace asserts a commitment to decadence.
Arthur appears at the food of the stairs look up to the balcony, "You're searching the house to find anything you can about the house's past. A lot of it is still surrounded in mystery."
He then begins walking up the stairs, "In exchange you are being paid twenty gold pieces each per day. If you need any assistance in searching the rest of the house, I can help you with that. However, Alanik will remain in the parlor in the hopes that he contact the spirit from yesterday."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Does he need any help contacting the spirit?" Misira yells back, that would be a lot more fun than this, she thinks. But continues her search through the bathroom, looking through the wardrobes and vanity and such. Hmm.. another fireplace, this house must have quite the chimney!
"I doubt it!"Arthur replies. He continues across the hall following it along to he enters the bathroom from the other door.
Meanwhile, Misira finds a perfume bottle with an ornate bulb atomizer sitting on the vanity. It has a label bearing the name “Boritsi” in intricate cursive.
Just as Arthur enters the bathroom, a gaunt, too-many-elbowed arm reaches out of the fireplace. At the end of the arm is a claw.
"What is that?"
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira investigates the toy but sees no signs of any tampering with the toy. However, she suspects that the toy might have been animated by a ghost.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira, finally convinced that the lion isn't going to do anything else, leaves the room and looks in the corridor for Sharone and Lyreth. Seeing that the door at the end of the corridor is now open, she enters and is soon affronted by the smell. Holding her nose, she goes to the wardrobe and opens it up.
Lyreth checks out the desk. Are there any books or papers on it? Does it have drawers?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Wrenn shadowing Misira states "Ugh" at the smell.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Misira opens the wardrobe but she only finds old moth-eaten clothes hanging within.
However, Lyreth finds some old yellowish pieces of parchment, they seem to be doctor's instructions for taking medication.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
After the attack of garden tools and a toy lion, Misira takes out her dagger and cuts the clothes to shreds. She then heads over to Lyreth to see what she found.
Wrenn tilts his head questioningly "Why would it stink in here? Seems any smell would of dissipated along time ago." 21 Perception. or Insight 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wrenn looks around the room but finds no source for the smell. He deduces that the smell must be paranormal in its origin.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I didn't know that ghosts could stink" he moves around the room to 7 investigate
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sharone goes to join Lyreth and reads the parchment about administering medication. She looks for any othe mr interesting writings as well.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wrenn is unable to find anything of else of interest in the room.
Sharone looks through the pieces of parchment but it starts to crumble away under her hands. She doesn't find anything else.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira heads over to the fireplace to see if there might be anything in there
Investigation 23
If nothing there, she will go through the door next to it into room 17 and see what is there.
Sharone sees the parchment crumble in her hands. “Just a bunch of old shit in here. What the hell are we doing here.” She steps out of the room, walks over to the doorway and goes through, back to the hallway.
“Arthur, what the hell are we doing here? There is just a bunch of old crap up here. Can you come up here and tell us what we are looking for?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Misira searches the fireplace thoroughly but finds nothing unusual. She then leaves the master bedroom heading in to the adjoining room. Misira finds herself in a bathroom. Remains of opulent fixtures fill this moldy bathroom. Wardrobes, dressing screens, and a vanity with a cracked mirror line fractured tile walls. A raised marble tub next to a built-in fireplace asserts a commitment to decadence.
Arthur appears at the food of the stairs look up to the balcony, "You're searching the house to find anything you can about the house's past. A lot of it is still surrounded in mystery."
He then begins walking up the stairs, "In exchange you are being paid twenty gold pieces each per day. If you need any assistance in searching the rest of the house, I can help you with that. However, Alanik will remain in the parlor in the hopes that he contact the spirit from yesterday."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Does he need any help contacting the spirit?" Misira yells back, that would be a lot more fun than this, she thinks. But continues her search through the bathroom, looking through the wardrobes and vanity and such. Hmm.. another fireplace, this house must have quite the chimney!
"I doubt it!" Arthur replies. He continues across the hall following it along to he enters the bathroom from the other door.
Meanwhile, Misira finds a perfume bottle with an ornate bulb atomizer sitting on the vanity. It has a label bearing the name “Boritsi” in intricate cursive.
Just as Arthur enters the bathroom, a gaunt, too-many-elbowed arm reaches out of the fireplace. At the end of the arm is a claw.
"What is that?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"What is wha..Gah!! Stand back Arthur, hey guys - we have a, a thing!" and Misira faces it and casts fire bolt at it
Attack: 13 Damage: 8
Sharone likewise pulls out her long sword and begins to hack off the claw.
Long Sword : Attack: 9 Damage: 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lyreth bashes at it!!
Attack: 7 Damage: 9
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Err" Wrenn moves away and hides 19 (ba) reserving his action to shoot his bow if necessary
Attack: 8 Damage: 8 sneak attack if applicable 3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please