Lucius watches the ghost of the innkeeper, realising it is not threatening them. “We need to see what is happening in that room, something must have occurred in there to keep this man’s ghost from crossing over. Be ready though, whatever it is reeks of evil”, he calls up to those in front of him, his eyes narrowing.
If no-one else attempts to enter the room, he will try to move passed the others and enter himself, avoiding coming into contact with the innkeeper if possible.
You are able to sneak past the ghost, he is more interested in trying to beat out the flames with an imaginary blanket and coughing. The arrow sticks into the burned and rotten remains of the actual wall. The ghostly flames do not affect the arrow
Lucius & Nadaar
The real is open, though it contents are partially obscured by the ghostly door and flames. Laying still on an ethereal bed is the incorporeal form of the Innkeeper's pregnant wife.
This post has potentially manipulated dice roll results.
Lucius enters the room through the ghostly flames, and once again opens his senses to any good or evil presence. He will take a look around the room for anything that looks out of place, whilst staying wary for danger
The Innkeeper's distress in clearly caused by the death of his wife and unborn child from the fire, but you can see no way to help him change the past. He is doomed to repeat the night until something changes for him, he is either destroyed or his suffering eased.
Lucius
The spirit of the Innkeeper is the evil that you sense. Looking around the fiery room, you see that the chimney on the back wall was the cause of the fire and the fire above has already consumed the roof. But more telling, ghostly smoke pours from cracks in the chimney's mortar. Thus it was the smoke that was the cause of the Innkeeper's wife's death. And not the fire.
General
The ghostly fire has now consumed the whole of the roof, and pieces of the (ghost) burning structure are now beginning to fall as the ectoplasmic roof beams begin to fail.
Lucius turns to watch the innkeepers ghost. “Something is keeping this person locked in this cycle. And I am concerned why I sense such evil from him”, he says to the others. ”I will just watch a little more, to see how the innkeeper himself passes away”
“If anyone sees any bones, it may be burying them would give peace”, he adds.
It doesn't take long before the Innkeeper seems to remember something and begins to fish in his pockets. Eventually he produces something like a small coin and grips it in both hands in a pleasing gesture. Before his prayers can be finished a ghostly beam falls on him, pining him under its fiery weight. In moments, the ghastly replay is over and the night returns to normal.
Searching the area, you do find a small, deformed silver coin. On one side is stamped a flame and on the other fork bladed dagger.
This post has potentially manipulated dice roll results.
(OOC - Nadaar would have first tried to remember anything about the coin or symbols - see my last post. If that turned up nothing then he would have touched the coin)
The Innkeeper's ghost is wholly focused on trying to stop the flames and enter his apartment.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Nadaar looks about at the flame and apparition in front of him. He looks at his compatriots to see if they have any ideas.
D&D since 1984
Eraleigh tries to sneak past the ghost and put an arrow shaft out into the flame.
Stealth 11
Paladin - warforged - orange
Lucius watches the ghost of the innkeeper, realising it is not threatening them. “We need to see what is happening in that room, something must have occurred in there to keep this man’s ghost from crossing over. Be ready though, whatever it is reeks of evil”, he calls up to those in front of him, his eyes narrowing.
If no-one else attempts to enter the room, he will try to move passed the others and enter himself, avoiding coming into contact with the innkeeper if possible.
Hearing Lucius, Nadaar nods and moves to that room, checking to see if it is causing the spirit trouble. He slowly opens the door.
D&D since 1984
Eraleigh
You are able to sneak past the ghost, he is more interested in trying to beat out the flames with an imaginary blanket and coughing. The arrow sticks into the burned and rotten remains of the actual wall. The ghostly flames do not affect the arrow
Lucius & Nadaar
The real is open, though it contents are partially obscured by the ghostly door and flames. Laying still on an ethereal bed is the incorporeal form of the Innkeeper's pregnant wife.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Ragnar is going to try and figure out a way to assist the ghostly inn keeper, insight: 17
Lucius enters the room through the ghostly flames, and once again opens his senses to any good or evil presence. He will take a look around the room for anything that looks out of place, whilst staying wary for danger
Uses Divine Sense.
Investigation: 21
Ragnar
The Innkeeper's distress in clearly caused by the death of his wife and unborn child from the fire, but you can see no way to help him change the past. He is doomed to repeat the night until something changes for him, he is either destroyed or his suffering eased.
Lucius
The spirit of the Innkeeper is the evil that you sense. Looking around the fiery room, you see that the chimney on the back wall was the cause of the fire and the fire above has already consumed the roof. But more telling, ghostly smoke pours from cracks in the chimney's mortar. Thus it was the smoke that was the cause of the Innkeeper's wife's death. And not the fire.
General
The ghostly fire has now consumed the whole of the roof, and pieces of the (ghost) burning structure are now beginning to fall as the ectoplasmic roof beams begin to fail.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Eraleigh pulls back.
”Come on, folks. He’s already suffered and died. Just an accident. Nothing we can do, now.”
Paladin - warforged - orange
Lucius turns to watch the innkeepers ghost. “Something is keeping this person locked in this cycle. And I am concerned why I sense such evil from him”, he says to the others. ”I will just watch a little more, to see how the innkeeper himself passes away”
“If anyone sees any bones, it may be burying them would give peace”, he adds.
Nadaar starts looking for bones around the beds and floor.
Investigation 18
D&D since 1984
It doesn't take long before the Innkeeper seems to remember something and begins to fish in his pockets. Eventually he produces something like a small coin and grips it in both hands in a pleasing gesture. Before his prayers can be finished a ghostly beam falls on him, pining him under its fiery weight. In moments, the ghastly replay is over and the night returns to normal.
Searching the area, you do find a small, deformed silver coin. On one side is stamped a flame and on the other fork bladed dagger.
The sense of evil eliminates from this.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Nadaar thinks back for anything he can remember about such a coin or similar images as on the coin.
History 21
Arcana 13
D&D since 1984
Lucius walks over to Nadaar, “The coin is the source of evil. We must destroy it, if we can”.
Ragnar tries to recall a method of destroying such an evil item: Arcana: 6; history: 16; Religion: 7
Everyone who examined the object, please make me a wisdom save...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(OOC - Nadaar would have first tried to remember anything about the coin or symbols - see my last post. If that turned up nothing then he would have touched the coin)
Wisdom Save: 12
D&D since 1984
Happy New Year to everyone. I say open the pod bay doors and party like it's 1999!!!
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Wisdom save: 5