"Formidable indeed." Sasha says, clearly impressed with Sandara, experiencing a new resolve in her pursuit for freedom, like Sandara channeled the the Pirate Queen's own reverence for freedom into her. "With powers like these you should lead us Sandara. I will follow you, when we have the opportune moment for a mutiny." Sasha goes on, seemingly still watching the arm wrestling though. "I am already in debt to the Pirate Queen you know. Some time ago I found myself in the Eye of Abendego, facing certain doom, but I cried out to Besmara, promising servitude and to honor her by becoming a new pirate queen of the Shackles one day if she'd save me. I know, I know, I have a long journey ahead of me, but I will captain my own ship one day Sandara. Until that day though I would much prefer to sail under you." She finishes. putting a friendly hand on Sandara's shoulder.
Jonah briefly considers asking Grok for supplies, but thinks better of it. He has a terrible headache, and it's probably best that he gets to bed early. Besides, with the senses of an expert drinker he understands that he probably wouldn't be able to get any work done anyways, given his impaired senses and swaying step. He tries to get some rest, while visions of harpoons dance in his head.
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"Ignorance is bliss, and you look absolutely miserable."
Sasha, Sandara looks pensive as she watches the last of the armwrestling matches wind down for the evening. "I am not convinced captaincy is what my lady has in store for me." There is a pause for a while, but it is expectant...almost reverent. Commanding it not be interrupted. Afterwards she turns and gives you another brilliant smile. "Tell you what, let's get ourselves out of this jam as friends and then if we happen to find ourselves in possession of a ship at the end of it we can figure out the details of who reports to whom."
Standing up from her perch on a barrel of some plunder or other, she bids you goodnight and heads to her hammock.
*****
(If anyone would like to perform deep night actions to get in late night influencing or exploring at the risk of levels of exhaustion post them and we will resolve them as a retcon. I am going to move on to the next morning.)
*****
The next morning bell rings early for some that find it hard to get out of your hammocks after a second day of hard labor. But at least there is no surprise party to greet you first thing in the morning. As you come out on deck into the light of a newly risen sun, a blustery wind blows out of the east, warm and humid. (DC 15 Survival: If this warm air comes in and settles it could cause the ship to be becalmed.) Work assignments are made, and as the day proceeds it turns out to be warm enough for several members of the crew to roll up sleeves or doff their shirts all together. Trips to the water barrels are more often, to the point that Master Scourge can be heard grumbling about people slacking off and ultimately reassigns Tate and Lonegan to duties near the barrels to where they can keep and eye and report if anyone is spending too much time on break.
Task Assignment:
Riggers:
Ringer: 6
Sasha: 3
Vireil: 5
Swabs:
Jonah: 6
Grath: 2
Deket: 1
Arloch:15
Ringer: Mainsail Duties; Sasha: Upper Rigging Work; Vireil: Lookout; Jonah: Repairs; Grath: Rat Catcher; Deket: Man the Bilges
Arloch: It would seem having seen how well you handled yourself yesterday, Ambrose allowed the dark voice of his addiction call him into another night of excess. He is again insensibly drunk when you report for duties, and so the Cooking responsibilities fall again to you. (This would have been Bull Session but he is too drunk for that unfortunately.)
Ringer heads up into the mainsails and sets to work. It's more strenuous than he'd like, but he keeps an eye out for the big human following Plugg around. Perhaps getting on the good side of someone who shadows one of the two arbiters of punishment would pay off. The fellow hasn't seemed to respond to much other than his song, so he'll whistle the tune of "Eliza Lee" whenever the big fellow passes within hearing, and give him a wave if he looks in Ringer's direction.
Athletics: 9 CON Save: 11 Persuasion/Performance on Owlbear: 11
As he works, he'll occasionally clean the areas he's working on.
Vireil has a much better start of the day, feeling almost perfectly fine. She feels just a tiny bit sick, but nothing significant. When the assignments are distributed, she's not particularly excited. Yes, she'll be as high as she can get on this ship, but she realises that being on the lookout must be very boring. Just staring into the open sea doesn't sound interesting. When her shift starts, she quickly climbs to the nest and begins watching.
As someone who always wears a sleeveless shirt anyway, there's not much else she's willing to do about the heat. Moreover, she decides to avoid the water barrels for now. If that's where everyone gathers, she does not wish to be there. During one of her breaks, Vireil notices Rosie passing below, and decides to try talking to her. She climbs down the rigging to the lowest rope, not far above deck. She is hanging on the rope from her knee pits, upside down, her hair falls on her face. As she moves it away, she calls to Rosie in Elvishly-accented Halfling because, as always, she tries to address people by their native tongue. ["Hey! Up here!"] She calls, then waits until Rosie turns to her. ["You had a good throw the other evening, well done. Say, when you said you need to get your fiddle back, did you mean an actual fiddle? Why would they take it away from you? They seemed to appreciate that sort of entertainment here, from what I was able to see."] Vireil isn't one who needs many friends, but she wants to find those she can trust on this ship, and whom to avoid. Perhaps assisting a few others will help her find those she seeks, and knowing what a person wishes for is already a big step forward.
Persuasion: 9+1=10. Damn, what's with the 9?
(OOC: I type speech in languages that aren't common in square brackets to make it notable.)
"Just my luck" says Deket with an ironic smile when he hears the duty for today. " I will better leave this on my locker" he mumbles to himself looking at his coat and trousers. He takes a kerchief and dons it around the mouth and nose, lowers a bucket using a rope to the sea and fills it and pulls it up again and heads towards the galley.
"Hello there my good cookers"he salutes both the cook and his aide." Wouldn't happen that you have some spare lemon that you are about to throw away don't you? I intend to put it under my nose so I can bare the special smells that I am going to enjoy today... "
After that he goes down the stairs, carrying the bucket and gets ready to work. The hard work, the constant upstairs and downstairs to throw away the dark water and refill the bucket, made him start sweating soon. And the fresh wounds on his back were killing him. Perhaps his plan required a little bit more of thinking... Once thing is clear, the plan was a long term one. If he wanted to change the crew attitude among each other he would need time, and ally... that woman... what was her name? Sandrana? Sandara? Yes... Sandara... that one seemed kind. That he could use.
The good thing about being in the belly of the ship is that anyone wants to be there, and he was more or less free to move around. In one of his walks to recover water he looks at the stairs that leads to the officer's cabins and decide to try that route. He stops for a second when he notices that, sitting there, below the stairs is the big man chained that he barely saw last night. The man looked at him with a blank expression on his face. Deket kept walking but on his way down he was carrying a mug full of fresh, potable water. Leaving the bucket behind he approached the man. Very slowly he put the fresh water near him, to allow him to grab it despite his chains, and he retreated.
"No one should be treated like this."he mumbles more to himself that to the chained giant.
Ringer, the humidity is unpleasant under your feathers...it makes the mainsail duties you have been assigned all the more frustrating. On a day like this you would prefer to just lounge in a cooling bath as Kenku, like their cousin common birds, do not naturally sweat and so have trouble cooling of as the temperature rises. You are able to make a day of it, but it isn't super pleasant.
At one point you see Plugg bring Owlbear up on deck for some water and fresh air. The hulk of a man has a handful of live crablings in his hand which he shoves in his mouth and crunches on as he walks past. Hearing the bars of your song above him he looks up and smiles at you with a big grin, one of the crabs scuttling from his jaw and falling to the deck as he wipes his chin with the back of his meaty hand. "Bird. Pretty! Song. Pretty!"
He doesn't seem to be the brightest spot in the night sky, but your overture to him appears to have been successful. His attitude has improved from Indifferent to Friendly. (Note, remember you have advantage on influencing Owlbear since he heard your song last night. Go ahead and roll again, if you can get 16 or higher he will actually jump to Helpful instead).
Viriel, As Rosie passes under you she looks up surprised to hear her native tongue in an unfamiliar mouth. She responds to you in kind. "Aye, that ^^&*^ Grok took all me $^&*%(% gear when I came aboard, same as you. Got back some %^&*#^ weapons and what, but haven't got the %&*(#$ clink to get me $#^&Q(@ fiddle back. Puts be in a (&*() mood if I's can't saw on it fore bed. Not that I see how it pertains to you mind. With a few more tosses like last night I'll get it back meself."
It seems the surname Cusswell is a nom de guerre of sorts, and an aptly chosen one. Her language is peppered with curses like an over seasoned stew.
(Didn't quite meet her DC to improve attitude, but as a consolation prize you may have been given a hint on how to make friends with her.)
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Deket, Owlbear blinks at you from under his shelter. While chained he doesn't appear to be attached anywhere. But then where is there to go when shackled arm and leg on a boat in the middle of the ocean. He carefully reaches for the tankard of water and sniffs it loudly. "Cool. Nice. You. Good."
As you walk away you see him bring the water to his lips for a long pull, and then he dumps the remainder over his head, letting is splash against his brow and run down his neck and shoulders. He smiles broadly as it drips around his frame and into the wood. "Rain."
(because of his negative chr modifier your small gesture of friendship was sufficient to improve him from indifferent to Friendly.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Sasha returns Sandara's brilliant smile and gives her a nod as she leaves. She hangs around on deck for a while in the company of Samms, looking at the stars before turning in for the night.
Survival: 5
Sasha gets assigned to upper rigging work but cooperates efficiently with Samms in spite of the heat. Acrobatics: 21 (+2 for Samms) Sleight of Hand: 22
(Didn't mention this earlier but Sasha would not wear her blood red coat for now.)
As it gets warmer Sasha rolls up her sleeves and makes a trip to the water barrels after which she pays a visit to the quartermaster Cut-Throat Grok. "Mind if I rest in the shadow here for a moment? That's an awesome scar you got yourself, anyone who survived that would have to be one tough pirate." Sasha says to the half-orc, giving her an appreciative look. Persuasion: 23
Vireil swings on the rope, back and for, until eventually, she releases her legs' hold on the rope and uses the swing's momentum to flip mid-air, landing with her feet on the deck. ["Just curiosity, I suppose. I found it interesting, so I asked."] However, now that she's on deck, Vireil immediately looks back to the rigging. Better get back there soon. ["But, also, I'm not in a hurry for coins. I figured there's no point trying to get my bow back, considering nobody is carrying visible weapons on deck. So, as an act of goodwill, I'll abstain from gambling tonight. It will give you a better chance to win, and maybe more people would compete if I don't."] Vireil moves towards the mainmast, as a place from which it is easy to climb up. Just before she does, however, she calls back. ["Oh, and, if you wonder what's in it for me, it would be easier for me to win after you stop throwing. I'm eliminating the competition by being helpful. It's all selfishness, in the end."] Vireil feels that Rosie is rather straightforward, and she likes that. Therefore, she decides to act the same and tells her the truth. She might not need a lot of gold yet, but who knows what the future has in store. And, if she can consider Rosie an ally at the end, all the better.
Jonah goes about the ship, sealing up cracks and mending rips, repairing frayed rope, and other such things. For the majority of the fixes he simply runs a scrimshawed finger against the damage, and it seals itself up without a hitch. For several larger jobs, however, he has to seal them up using ordinary tools and a mix of magic.
Dexterity(advantage from mending, -2 from shop action): 8
While he makes his rounds, he stops again at the quartermaster's store, and waves to Grok. "Hello. I think I've found out a way to get my harpoon back and keep it quiet, but I'm going to need a little help. I'm going to be expanding my locker, but I will need some tools. I assume you have some, and I'd like to ask if I could borrow them, just for a day or two. When I accumulate a little money, I'll be sure to pay you back for your troubles."
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Jonah, Grok looks at you appraisingly before nodding and going to a cabinet on the wall. Inside are sets of various tools and supplies. After some rumaging she comes back to you with a belt that has the required tools for tinkering, carpentry, woodworking, leatherworking, and masonry. If the tools themselves were in better condition the whole set would be well worth 75 gold or more. But with rust and cracking along the wooden handles, quite a bit of it looks like discards that have been cobbled together. Hardly worth the money that they could be sold for scrap.
"A lot of this is what the Stitchman don't use no more due to its poor quality. Has me keep them here even though they seem like junk to me. Don't let him or Plugg or Scourge catch you with it or we'll both catch hell. Probably safest to either bring it back or hide it real well when you are not using it."
(If you intend to keep the belt you can add the named tool sets to your inventory. Since they are in such poor repair though, if you roll below a natural 1 on a check with one of these sets it will be damaged beyond repair. That is assuming you use mending on them before use to get them in somewhat working order.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"Lovely, rat catching. A new 'challenge' that I haven't done yet." Grath gathers his things, get up with an overwhelming "enthusiasm" and drags himself to work. Today he swore (to himself anyway) that he is going to be on tedious and diligent work mode, but he has no patience and really can't give a rat's backside. " Let's do a good-ish job, let's catch a bunch of rats, and let's try to find that giant after work."
Arloch internally curses the drunk he has come to befriend and begrudgingly starts the days food preparations. Tirelessly chopping and slicing in the kitchen he tries to put as best a meal together as he can muster on his second day covering for Ambrose's behind. 8
Once Arloch has finished putting everything together for dinner he holds out his holy symbol and will casts Purify Food and Drink on as much food is in a 5 foot area. When dinner arrives he will try to pass out all these purified dinners to the rest of his conspirators/kidnapees.
This post has potentially manipulated dice roll results.
As the workday concludes, bloody hour comes again. This time, Plugg calls forward Jonah, Ringer, and Rattsberger for having failed to meet expectations at their assignments.
Rattsberger takes the ropebashes first, his face contorting with unhidden anger as Master Scourge works the heavy rope across his bare shoulders and head. As he walks away from the mast he tries to hide that anger, but can be seen later in the evening shooting unhappy eyes at Mr Plugg and Master Scourge. It is then Ringer and Jonah's turn.
(Going to assume these happen so I can post them and we can get to night time actions. However...if you want to RP out what you do or want to try to avoid the punishment in some way please post it and we can play that out in retcon.)
The meal afterwards is also unsatisfying. The vegetables were overboiled to the point of being limp and devoid of almost all taste. Meanwhile it would seem that in his rush to get everything done without Kroop's help, Arloch confused the crock of salt with the crock of sugar, resulting in an unappetizingly sweet vegetable broth for dipping the hard tack in.
As Arloch assists Ambrose with distributing rum rations, he gives the ones purified by his spell to his co-conspirators. As he does so he notices they are visibly different from the normal doses of rum, the color is off and it is separated a bit a thicker amber color laying below a surface of clear liquid. After distributing to himself and the others there are still 3 doses left. (Arloch, what do you do with this evidence of your subterfuge?)
(You all find that through the use of his spell Arloch has reversed the fermentation of the rum back into a watery molasses. You do not suffer the normal effects of Rum. Instead, if you choose to drink it, make a DC 13 fortitude save. on a fail you gain the poisoned condition for the next hour as the sickly sweet substance turns your stomach and makes you feel queasy.)
(After you have resolved that night time actions are available to you. Entertain, Gamble, Influence, or Explore.)
Partway through the night Mister Scourge comes and finds a tipsy and blinking Ambroase, and lays into him about the quality of the food. "A rat with a missing paw could have made a better stew than you, ye flatulent swoll! We thought giving you a cook's mate would actually make the food better! No rum for you for two nights. And have your cook's mate report to me after you finish with him tomorrow...since he has been slacking too apparently we will give him double duty tomorrow and put him to work as a swab."
(Arloch, Because of failing your task today Ambrose is guaranteed not to be drunk tomorrow...but you will not get an opportunity for daytime actions tomorrow because Scourge plans on assigning you a swab task in addition to your cook's mate duties.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
Deket is again leaning over the barrel at the forward bridge but this time he says nothing. He, instead, tries to read the reactions of the members of the crew at the punishment.
(Insight: 12)
After Mister Scourge talks to Arloch he approaches him. "Don't you worry I will try to give you hand in your additional work. " he tries to reassure him " Now that I finally got that stupid drug out of my system I am feeling much better now".
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PbP Character: A few ;)
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"Formidable indeed." Sasha says, clearly impressed with Sandara, experiencing a new resolve in her pursuit for freedom, like Sandara channeled the the Pirate Queen's own reverence for freedom into her. "With powers like these you should lead us Sandara. I will follow you, when we have the opportune moment for a mutiny." Sasha goes on, seemingly still watching the arm wrestling though. "I am already in debt to the Pirate Queen you know. Some time ago I found myself in the Eye of Abendego, facing certain doom, but I cried out to Besmara, promising servitude and to honor her by becoming a new pirate queen of the Shackles one day if she'd save me. I know, I know, I have a long journey ahead of me, but I will captain my own ship one day Sandara. Until that day though I would much prefer to sail under you." She finishes. putting a friendly hand on Sandara's shoulder.
Jonah briefly considers asking Grok for supplies, but thinks better of it. He has a terrible headache, and it's probably best that he gets to bed early. Besides, with the senses of an expert drinker he understands that he probably wouldn't be able to get any work done anyways, given his impaired senses and swaying step. He tries to get some rest, while visions of harpoons dance in his head.
"Ignorance is bliss, and you look absolutely miserable."
Sasha, Sandara looks pensive as she watches the last of the armwrestling matches wind down for the evening. "I am not convinced captaincy is what my lady has in store for me." There is a pause for a while, but it is expectant...almost reverent. Commanding it not be interrupted. Afterwards she turns and gives you another brilliant smile. "Tell you what, let's get ourselves out of this jam as friends and then if we happen to find ourselves in possession of a ship at the end of it we can figure out the details of who reports to whom."
Standing up from her perch on a barrel of some plunder or other, she bids you goodnight and heads to her hammock.
*****
(If anyone would like to perform deep night actions to get in late night influencing or exploring at the risk of levels of exhaustion post them and we will resolve them as a retcon. I am going to move on to the next morning.)
*****
The next morning bell rings early for some that find it hard to get out of your hammocks after a second day of hard labor. But at least there is no surprise party to greet you first thing in the morning. As you come out on deck into the light of a newly risen sun, a blustery wind blows out of the east, warm and humid. (DC 15 Survival: If this warm air comes in and settles it could cause the ship to be becalmed.) Work assignments are made, and as the day proceeds it turns out to be warm enough for several members of the crew to roll up sleeves or doff their shirts all together. Trips to the water barrels are more often, to the point that Master Scourge can be heard grumbling about people slacking off and ultimately reassigns Tate and Lonegan to duties near the barrels to where they can keep and eye and report if anyone is spending too much time on break.
Task Assignment:
Riggers:
Ringer: 6
Sasha: 3
Vireil: 5
Swabs:
Jonah: 6
Grath: 2
Deket: 1
Arloch:1 5
Ringer: Mainsail Duties; Sasha: Upper Rigging Work; Vireil: Lookout; Jonah: Repairs; Grath: Rat Catcher; Deket: Man the Bilges
Arloch: It would seem having seen how well you handled yourself yesterday, Ambrose allowed the dark voice of his addiction call him into another night of excess. He is again insensibly drunk when you report for duties, and so the Cooking responsibilities fall again to you. (This would have been Bull Session but he is too drunk for that unfortunately.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer heads up into the mainsails and sets to work. It's more strenuous than he'd like, but he keeps an eye out for the big human following Plugg around. Perhaps getting on the good side of someone who shadows one of the two arbiters of punishment would pay off. The fellow hasn't seemed to respond to much other than his song, so he'll whistle the tune of "Eliza Lee" whenever the big fellow passes within hearing, and give him a wave if he looks in Ringer's direction.
Athletics: 9
CON Save: 11
Persuasion/Performance on Owlbear: 11
As he works, he'll occasionally clean the areas he's working on.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Exhaustion-free at last!)
Vireil has a much better start of the day, feeling almost perfectly fine. She feels just a tiny bit sick, but nothing significant. When the assignments are distributed, she's not particularly excited. Yes, she'll be as high as she can get on this ship, but she realises that being on the lookout must be very boring. Just staring into the open sea doesn't sound interesting. When her shift starts, she quickly climbs to the nest and begins watching.
Survival: 5+2=7.
Acrobatics: 9+6=15.
Perception: 9+4=13.
As someone who always wears a sleeveless shirt anyway, there's not much else she's willing to do about the heat. Moreover, she decides to avoid the water barrels for now. If that's where everyone gathers, she does not wish to be there.
During one of her breaks, Vireil notices Rosie passing below, and decides to try talking to her. She climbs down the rigging to the lowest rope, not far above deck. She is hanging on the rope from her knee pits, upside down, her hair falls on her face. As she moves it away, she calls to Rosie in Elvishly-accented Halfling because, as always, she tries to address people by their native tongue. ["Hey! Up here!"] She calls, then waits until Rosie turns to her. ["You had a good throw the other evening, well done. Say, when you said you need to get your fiddle back, did you mean an actual fiddle? Why would they take it away from you? They seemed to appreciate that sort of entertainment here, from what I was able to see."] Vireil isn't one who needs many friends, but she wants to find those she can trust on this ship, and whom to avoid. Perhaps assisting a few others will help her find those she seeks, and knowing what a person wishes for is already a big step forward.
Persuasion: 9+1=10. Damn, what's with the 9?
(OOC: I type speech in languages that aren't common in square brackets to make it notable.)
Varielky
"Just my luck" says Deket with an ironic smile when he hears the duty for today. " I will better leave this on my locker" he mumbles to himself looking at his coat and trousers. He takes a kerchief and dons it around the mouth and nose, lowers a bucket using a rope to the sea and fills it and pulls it up again and heads towards the galley.
"Hello there my good cookers" he salutes both the cook and his aide." Wouldn't happen that you have some spare lemon that you are about to throw away don't you? I intend to put it under my nose so I can bare the special smells that I am going to enjoy today... "
After that he goes down the stairs, carrying the bucket and gets ready to work. The hard work, the constant upstairs and downstairs to throw away the dark water and refill the bucket, made him start sweating soon. And the fresh wounds on his back were killing him. Perhaps his plan required a little bit more of thinking... Once thing is clear, the plan was a long term one. If he wanted to change the crew attitude among each other he would need time, and ally... that woman... what was her name? Sandrana? Sandara? Yes... Sandara... that one seemed kind. That he could use.
The good thing about being in the belly of the ship is that anyone wants to be there, and he was more or less free to move around. In one of his walks to recover water he looks at the stairs that leads to the officer's cabins and decide to try that route. He stops for a second when he notices that, sitting there, below the stairs is the big man chained that he barely saw last night. The man looked at him with a blank expression on his face. Deket kept walking but on his way down he was carrying a mug full of fresh, potable water. Leaving the bucket behind he approached the man. Very slowly he put the fresh water near him, to allow him to grab it despite his chains, and he retreated.
"No one should be treated like this." he mumbles more to himself that to the chained giant.
He then keep on working.
Work STR DC 11: 17
CON save dc (10): 19
Influence Owlbear: Persuasion 11
PbP Character: A few ;)
Ringer, the humidity is unpleasant under your feathers...it makes the mainsail duties you have been assigned all the more frustrating. On a day like this you would prefer to just lounge in a cooling bath as Kenku, like their cousin common birds, do not naturally sweat and so have trouble cooling of as the temperature rises. You are able to make a day of it, but it isn't super pleasant.
At one point you see Plugg bring Owlbear up on deck for some water and fresh air. The hulk of a man has a handful of live crablings in his hand which he shoves in his mouth and crunches on as he walks past. Hearing the bars of your song above him he looks up and smiles at you with a big grin, one of the crabs scuttling from his jaw and falling to the deck as he wipes his chin with the back of his meaty hand. "Bird. Pretty! Song. Pretty!"
He doesn't seem to be the brightest spot in the night sky, but your overture to him appears to have been successful. His attitude has improved from Indifferent to Friendly. (Note, remember you have advantage on influencing Owlbear since he heard your song last night. Go ahead and roll again, if you can get 16 or higher he will actually jump to Helpful instead).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
((The 11 was with advantage, unfortunately!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Viriel, As Rosie passes under you she looks up surprised to hear her native tongue in an unfamiliar mouth. She responds to you in kind. "Aye, that ^^&*^ Grok took all me $^&*%(% gear when I came aboard, same as you. Got back some %^&*#^ weapons and what, but haven't got the %&*(#$ clink to get me $#^&Q(@ fiddle back. Puts be in a (&*() mood if I's can't saw on it fore bed. Not that I see how it pertains to you mind. With a few more tosses like last night I'll get it back meself."
It seems the surname Cusswell is a nom de guerre of sorts, and an aptly chosen one. Her language is peppered with curses like an over seasoned stew.
(Didn't quite meet her DC to improve attitude, but as a consolation prize you may have been given a hint on how to make friends with her.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Deket, Owlbear blinks at you from under his shelter. While chained he doesn't appear to be attached anywhere. But then where is there to go when shackled arm and leg on a boat in the middle of the ocean. He carefully reaches for the tankard of water and sniffs it loudly. "Cool. Nice. You. Good."
As you walk away you see him bring the water to his lips for a long pull, and then he dumps the remainder over his head, letting is splash against his brow and run down his neck and shoulders. He smiles broadly as it drips around his frame and into the wood. "Rain."
(because of his negative chr modifier your small gesture of friendship was sufficient to improve him from indifferent to Friendly.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
((Would Ringer have overheard the conversation between Rosie and Viriel?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Deket smiles to Owlbear
"Yeah Rain is good" he makes sure to give the man more water when he finish his shift.
PbP Character: A few ;)
Sasha returns Sandara's brilliant smile and gives her a nod as she leaves. She hangs around on deck for a while in the company of Samms, looking at the stars before turning in for the night.
Survival: 5
Sasha gets assigned to upper rigging work but cooperates efficiently with Samms in spite of the heat.
Acrobatics: 21 (+2 for Samms) Sleight of Hand: 22
(Didn't mention this earlier but Sasha would not wear her blood red coat for now.)
As it gets warmer Sasha rolls up her sleeves and makes a trip to the water barrels after which she pays a visit to the quartermaster Cut-Throat Grok.
"Mind if I rest in the shadow here for a moment? That's an awesome scar you got yourself, anyone who survived that would have to be one tough pirate." Sasha says to the half-orc, giving her an appreciative look.
Persuasion: 23
Vireil swings on the rope, back and for, until eventually, she releases her legs' hold on the rope and uses the swing's momentum to flip mid-air, landing with her feet on the deck. ["Just curiosity, I suppose. I found it interesting, so I asked."] However, now that she's on deck, Vireil immediately looks back to the rigging. Better get back there soon. ["But, also, I'm not in a hurry for coins. I figured there's no point trying to get my bow back, considering nobody is carrying visible weapons on deck. So, as an act of goodwill, I'll abstain from gambling tonight. It will give you a better chance to win, and maybe more people would compete if I don't."] Vireil moves towards the mainmast, as a place from which it is easy to climb up. Just before she does, however, she calls back. ["Oh, and, if you wonder what's in it for me, it would be easier for me to win after you stop throwing. I'm eliminating the competition by being helpful. It's all selfishness, in the end."] Vireil feels that Rosie is rather straightforward, and she likes that. Therefore, she decides to act the same and tells her the truth. She might not need a lot of gold yet, but who knows what the future has in store. And, if she can consider Rosie an ally at the end, all the better.
Varielky
Jonah goes about the ship, sealing up cracks and mending rips, repairing frayed rope, and other such things. For the majority of the fixes he simply runs a scrimshawed finger against the damage, and it seals itself up without a hitch. For several larger jobs, however, he has to seal them up using ordinary tools and a mix of magic.
Dexterity(advantage from mending, -2 from shop action): 8
While he makes his rounds, he stops again at the quartermaster's store, and waves to Grok. "Hello. I think I've found out a way to get my harpoon back and keep it quiet, but I'm going to need a little help. I'm going to be expanding my locker, but I will need some tools. I assume you have some, and I'd like to ask if I could borrow them, just for a day or two. When I accumulate a little money, I'll be sure to pay you back for your troubles."
"Ignorance is bliss, and you look absolutely miserable."
Jonah, Grok looks at you appraisingly before nodding and going to a cabinet on the wall. Inside are sets of various tools and supplies. After some rumaging she comes back to you with a belt that has the required tools for tinkering, carpentry, woodworking, leatherworking, and masonry. If the tools themselves were in better condition the whole set would be well worth 75 gold or more. But with rust and cracking along the wooden handles, quite a bit of it looks like discards that have been cobbled together. Hardly worth the money that they could be sold for scrap.
"A lot of this is what the Stitchman don't use no more due to its poor quality. Has me keep them here even though they seem like junk to me. Don't let him or Plugg or Scourge catch you with it or we'll both catch hell. Probably safest to either bring it back or hide it real well when you are not using it."
(If you intend to keep the belt you can add the named tool sets to your inventory. Since they are in such poor repair though, if you roll below a natural 1 on a check with one of these sets it will be damaged beyond repair. That is assuming you use mending on them before use to get them in somewhat working order.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"Lovely, rat catching. A new 'challenge' that I haven't done yet." Grath gathers his things, get up with an overwhelming "enthusiasm" and drags himself to work. Today he swore (to himself anyway) that he is going to be on tedious and diligent work mode, but he has no patience and really can't give a rat's backside. " Let's do a good-ish job, let's catch a bunch of rats, and let's try to find that giant after work."
Dex: 18
Survival: 3
Stealth: 13
Arloch internally curses the drunk he has come to befriend and begrudgingly starts the days food preparations. Tirelessly chopping and slicing in the kitchen he tries to put as best a meal together as he can muster on his second day covering for Ambrose's behind. 8
Once Arloch has finished putting everything together for dinner he holds out his holy symbol and will casts Purify Food and Drink on as much food is in a 5 foot area. When dinner arrives he will try to pass out all these purified dinners to the rest of his conspirators/kidnapees.
As the workday concludes, bloody hour comes again. This time, Plugg calls forward Jonah, Ringer, and Rattsberger for having failed to meet expectations at their assignments.
Rattsberger takes the ropebashes first, his face contorting with unhidden anger as Master Scourge works the heavy rope across his bare shoulders and head. As he walks away from the mast he tries to hide that anger, but can be seen later in the evening shooting unhappy eyes at Mr Plugg and Master Scourge. It is then Ringer and Jonah's turn.
(Going to assume these happen so I can post them and we can get to night time actions. However...if you want to RP out what you do or want to try to avoid the punishment in some way please post it and we can play that out in retcon.)
Ringer:
Attack: 19 Damage: 1
Attack: 2 Damage: 1
Attack: 18 Damage: 1
Jonah:
Attack: 7 Damage: 1
Attack: 4 Damage: 1
Attack: 5 Damage: 1
The meal afterwards is also unsatisfying. The vegetables were overboiled to the point of being limp and devoid of almost all taste. Meanwhile it would seem that in his rush to get everything done without Kroop's help, Arloch confused the crock of salt with the crock of sugar, resulting in an unappetizingly sweet vegetable broth for dipping the hard tack in.
As Arloch assists Ambrose with distributing rum rations, he gives the ones purified by his spell to his co-conspirators. As he does so he notices they are visibly different from the normal doses of rum, the color is off and it is separated a bit a thicker amber color laying below a surface of clear liquid. After distributing to himself and the others there are still 3 doses left. (Arloch, what do you do with this evidence of your subterfuge?)
(You all find that through the use of his spell Arloch has reversed the fermentation of the rum back into a watery molasses. You do not suffer the normal effects of Rum. Instead, if you choose to drink it, make a DC 13 fortitude save. on a fail you gain the poisoned condition for the next hour as the sickly sweet substance turns your stomach and makes you feel queasy.)
(After you have resolved that night time actions are available to you. Entertain, Gamble, Influence, or Explore.)
Partway through the night Mister Scourge comes and finds a tipsy and blinking Ambroase, and lays into him about the quality of the food. "A rat with a missing paw could have made a better stew than you, ye flatulent swoll! We thought giving you a cook's mate would actually make the food better! No rum for you for two nights. And have your cook's mate report to me after you finish with him tomorrow...since he has been slacking too apparently we will give him double duty tomorrow and put him to work as a swab."
(Arloch, Because of failing your task today Ambrose is guaranteed not to be drunk tomorrow...but you will not get an opportunity for daytime actions tomorrow because Scourge plans on assigning you a swab task in addition to your cook's mate duties.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Deket is again leaning over the barrel at the forward bridge but this time he says nothing. He, instead, tries to read the reactions of the members of the crew at the punishment.
(Insight: 12)
After Mister Scourge talks to Arloch he approaches him. "Don't you worry I will try to give you hand in your additional work. " he tries to reassure him " Now that I finally got that stupid drug out of my system I am feeling much better now".
PbP Character: A few ;)