Deket cringes at every lash of the whip at the Goliath's skin. By the fifth lashing a single line of blood can be seen falling from his lips, as he has bitten himself trying not to yell again.
When Scourge hits Grath again and Jack falls into him he, now that he is free, runs to towards the fallen Goliath, holding his head.
"Come on friend... stay with me... hey hey... stay with me..." he says to the unconscious goliath.
When Sandara heals him he nods to her "Thank you"
He then turns towards Tam and Maheem and pushes them away from Jack
"You don't touch him, let Maese Jack alone"but he doesn't let the brave boy to repeat his attack on Scourge.
If looks could kill, Scourge would be death in the spot when Deket finally looks at him.
"You bastard... you are going to pay for this ten-fold"he says in hissed voice.
Sasha watched the lashing of the Goliath. It seemed a foolish thing to intervene but somehow he had saved Jack from his punishment so that was good. She shook her head as the tiefling started again. He had clearly a death wish that one.
Scourge's breath comes out in great pants as his gaze is frosted by some unpleasant, sadistic reverie. He doesn't even look at Deket when he addresses him. "Go along now boy, 's time fer you to be in yer box. I wouldn't want to unwrap you till tomorrow...once you have cooked a bit."
Tate and Maheem turn, realizing that they had not completed their task of placing Deket in the box...move towards him again. Tate looks at him with an almost apologetic look on his face, he may not like Deket...but the days that are ahead of him shouldn't be wished on any man. "Honestly, I'm surprised you haven't been strung up already...but let's make this quiet and easy so you don't get in any more trouble, keen?"
They escort him over to the box and hold the spring levered side hatch down for him to crawl inside...waiting for a few moments for him to do so.
Deket, the interior of the box is cramped...it is 5' long, 3' wide, and 3' high. The wall on the port side appears to be adjustable to reduce the length of the box so that it will be crammed even for someone of smaller stature than yourself. There isn't really a position you can get yourself into that is comfortable. You can't lay all the way down, but when you try to rest your back against the wall there are unpleasant spikes and ridges that prevent you from putting your full weight there either to sit comfortably. The floor is covered in the same small spikes, causing pain when you first sit and then a reminder of the discomfort any time you shift or move. In addition, the remnant heat from the day still resides as a memory inside. Your infernal heritage will make it bearable to be inside when the heat of the day arrives, but certainly not pleasant. And for anyone else? On a cloudless day this box could kill.
(Since you have fire resistance the Sweatbox isn't actually going to affect you...just be uncomfortable. It's funny, the last time I played this the character that ended up in the sweatbox was a teifling too...)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
- Just leave the boy I will not fight you -he says in low voice to Tate.
He now addresses Jack trying to reassure the kid that nothing of this is his fault.
He look to the inside of the box and when he is inside and just before they close the door he says.
- Hey Tate... you sure you don't want to join me? There's still room in here...-
Once the door is closed and he is left alone in the darkness all the bravado and adrenaline wash away. Still his anger against Scourge, Mr. Pluggs and ultimately, the Captain, doesn't disappear. Several hours in the night he starts to talk to himself, not aloud, but to kill time.
- You will have to tame that character of yours if you want to survive this you moron... - he says to himself - You are very lucky to be here and alive rather than outright gutted on the deck. Stupid and brave goliath... he should have remained silent... but may this serve you as a lesson, your actions could bare consequences to others. Next time be sure that they are willing to follow you no matter what... you must be more careful. But I wouldn't say this was a complete waste... we've learned things, interesting things. Scourge is a pile of filth and we all would be better if he suffers an accident and falls to the sea, preferably dead before he hits the waves... Mr. Plugg position is not as strong as he wanted us to think... we could make him fall... at least I hope that the rest of the crew see the bloody hour for what it is now... just sport for Scourge to get hard... who was that girl with the captain? could it be her weak point? You need to know more about her... perhaps Sandara know about her? At least Jack is ok, that lad is brave... What? yes yes I know I am speaking to myself but I am bored... can't even hear their songs and histories from here... ouch! Stupid spikes... wait, I can use my shirt to soften them a little bit... there, that's better. Remember to put it back on when they open the box. They must see you happy, but try to not antagonize them much... not until you know you have more support. Honestly I expected more to come on defense of the boy... But I guess we are not on that point yet... I must instill in them a little more of team spirit. Know what we need? a good storm, or perhaps a monsters attack on the ship... nothing like a good threat to form bonds... and that would be a good chance for Scourge to have that accident, that bastard, hitting Grath even when he was unconscious... Hell, this is going to break my back or my knees... -
He goes on and on in his mind until he finally gets some sleep, at least some minutes before a movement of the ship makes him hit other spikes or he changes of position while falling asleep.
( You know what? I didn't realize of that! but that's great to one of the phrases I have in mind for Mr. Pluggs hehee )
In stark contrast to the "entertainment" of Bloody Hour, the meal this evening is quite tasty. Instead of the vegetable stock that you have started to grow accustomed to you are greeted by a hearty kipper hash with a soft cooked yellow egg. The portions could be a little larger, but along with the hard tack biscuit it makes for a fair meal. The rum on the other hand is not improved, the tear inducing fumes wafting off the vile liquid still causing you to almost gag before you put the tin to your lips if you do decide to brave drinking it again.
The standard nightly entertainments begin to occur, and you see Concho and Rosie sitting off by themselves talking at a barrel. At a glance it looks like it is too early to tell which direction the wind will blow on that gamble.
What if any actions are you all taking for your night time actions tonight?
Notably, no one wants to go back out on the upper deck to see the physical reminder of the brutality of this evening. As such, the singing circle takes place in the midhold instead of out on the foredeck this evening. A circle of shanty-singers and various instruments gather against the port bulkhead, sitting on crates or standing nearby as the songs go round the circle. Being down in the midhold, Owlbear Heartshorn gets to participate. He isn't much for singing, but he carries a tune well through whistles, stomps, and fists beat against his chest making a decent rumble of a drum. As one song in particular ends, he shouts over the crowd. "SING! 'LIZA!" It would seem the large man knows what a request is.
Sandara sits morosely against the starboard side, watching on and keeping an eye on the arm-wrestling as is her wont. She still seems quite tired though, and has the general demeanor of someone defeated...not knowing what she will do if someone is injured tonight.
Down the middle of the deck hog lob is still going on...but the mid-hold is more crowded tonight than normal...it makes for difficult tosses...All hog lob tosses tonight will be at disadvantage since no one wants to spend time out on deck singing with an unconcious Grath and knowing that Deket is stuck in the box. Viriel, we will use your 16 as your first roll...but I will need a second roll from you.
Shaken by what they saw during bloody hour, several crew members go to their bunks early tonight rather than enjoying the nightly revelries. Jonah, when you see this it frustrates you as it means it will be difficult for you to continue work on your enhanced cubby tonight. You can still make the attempt if you would like...but the tools check will be at disadvantage since you will be trying to stay quiet while you work.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Vireil, you manage to pull three people in to toss against you tonight. One of them surprisingly is Jack Scrimshaw, who responded so negatively to losing against you a few nights ago. Before his toss he comes over to speak to you.
"Heyo, I needs to 'poligize. Erm...I was a fool tother night what when we tossed and I lost so bad. I accused you of cheatin' rather than admit that you had the better toss. I'm sorry. Afta that you still went down into the bilges to handle them rat-things forn me...and yer friends stood up for me during the Hour. I guess you all aren't so bad. I'd like to be friends if we could?"
In addition to Jack, Shivikah and Lonegan decide to toss against you as well.
Jack: 12 Shivikah: 11 Lonegan: 18
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Ringer hops up next to Sasha Sandara and speaks to her in an edited version of her own voice.
"I have ... magic left to heal..."
He will fulfill Owlbear's request, and otherwise play his drum during others songs as requested, keeping a listen if Sasha calls on him to assist. When she wraps up for the night, he will pat her hand in thanks and turn in himself.
Grath is slipping in and out of consciousness. Lucid for a couple of minutes but then he passes out.
He is hallucinating about being back home, and about the journey after leaving his village
He slowly manages to keep himself awake longer and longer. As he is almost able to fully recognize the place and recall what happened he looks around and sees Jonah sitting/lying there. He fixes his eyes on Jonah and says "Did we win?". He tries to force a small grin on his face. "The last time I was in this much pain was two years ago- at least I think, sometimes time eludes me- when a Minotaur walked over my back. Those damn horse shoes of theirs. I assume Scourge had a time of his life." said it to Jonah, but truly he said it to amuse himself and take his mind off the pain. "By the way, how come you are here? Isn't it dinner time?"
(Well, Vireil isn't getting higher than she already had with disadvantage, and 18 already beat her, but... oh my.) Second Roll: 4.
"I'll be honest with you, I wouldn't have gone had I not been ordered to. But... umm... I'm sorry too, for your knife. If I hadn't startled you then, you'd have something to defend yourself when the rat appeared. So, ah... nobody's perfect, we all have things we can make up for. I guess we can call it a fresh start?" Vireil would rather a friend than an enemy, of course.
When it comes to her throw, however, she loses grip on the "hog" too early, and the thing flies upwards, hits the ceiling and falls to the floor, only a few feet away. Well, that's a gold piece lost for nothing. This day wasn't going too well, and Vireil decides to retire for the night, trying to sleep despite the noise. Besides, she has plans for tomorrow, and a night without a good sleep could be detrimental.
"I've no appetite," responds Jonah, as he etches the finishing touches into the piece of wood he's carving. For a while longer he sits in silent contemplation, before turning to Grath. "A minotaur, you say? Interesting, I should like to hear about it some time. So, you're familiar with pain, then. Good. I often find it hard to converse with those who aren't. I—" he pauses, takes another moment to gather himself. He appears almost... embarrassed?
After some time, he gestures to his arm and leg, tattooed with scrimshaw. "Pain," he repeats, "can be a tool. At least, that's what I believe. I—" another pause. "I keep reminders of that pain with me. It strengthens me. It keeps me going. These reminders... they focus something inside me. I suspect my limbs wouldn't be more than a few hunks of useless wood and bone without that power enhancing them. And so..."
He looks down at the carved piece of wood in his hand. It isn't his best work, since he had so little time, but it passes well enough. He brings it under the lamplight, so that Grath can see the illustration carved into it. It's a whip, raised to the sky, the end whipping out like a serpent's tail, tipped with a deadly stinger. It is soaked in blood, and droplets of the substance fly through the air around it. Jonah runs his thumb along the edge of the whip, and the lines of scrimshaw briefly glow a deep blood-red. Then, from the carved wood there comes the sound of a whip cracking, impacting wetly. Jonah presses the wood into one of Grath's hands.
"I wanted you to have this. To remind you. To focus you. Because I don't know about you, but I'm sick." At this, Jonah's voice resumes its usual hardness, from the soft, more eloquent tones it had taken on a second ago. The man behind the beard, behind the unblinking eyes is fading again. "I'm sick of this ship. I'm sick of Plugg, of Scourge, of all of them. I'm sick of the godsdamned sea. And I think it's high time they get what's coming to them. Perhaps not now. Perhaps not for a long time. But we can wait, can't we? Because no matter how much pain they dish out, all they do is strengthen our resolve."
His tirade finished, Jonah stands, moving to undo the chains that hold Grath against the mast. (I think he's still chained?) When they fall away (if he can get them off), he helps the goliath up. "Now, what do you say we go drown our sorrows in drink?"
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"Ignorance is bliss, and you look absolutely miserable."
[Ooc] Grath is still chained to the mast...the orders from Plugg were for him to remain so through the night and all day tomorrow - with no one healing him...let the salt air be his balm...blah blah. When you go to unlock his chains you find a sizeable padlock holding them fast. You may use a dexterity-thieves tools check to attempt to unlock them, or if you have some other method in mind...I will listen.
Deket, you can hear voices on the other side of the metal box...but there is not much in the way of ventilation, so they are muffled. Give me a DC15 perception check to understand what has been said. DC 12 you get some of the gist, but not finer detail...below that its just muffled voices, someone talking to Grath but you aren't sure who. Use that information to determine how you respond.
Sorry for no formatting. Posting from phone before bed. [/Ooc]
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"I've no appetite," responds Jonah, as he etches the finishing touches into the piece of wood he's carving. For a while longer he sits in silent contemplation, before turning to Grath. "A minotaur, you say? Interesting, I should like to hear about it some time. So, you're familiar with pain, then. Good. I often find it hard to converse with those who aren't. I—" he pauses, takes another moment to gather himself. He appears almost... embarrassed?
"I see what you mean. You can tell them about it, they even nod as if they know pain but they know nothing about real pain. Have you noticed that people who actually know pain hardly ever nod? They remember, in worst case they relive it. Oh yes, the Minotaur. If you can image the dumbest ever creature with intelligence that's the Minotaur for you. I'll tell you about them sometime."
He looks down at the carved piece of wood in his hand. It isn't his best work, since he had so little time, but it passes well enough. He brings it under the lamplight, so that Grath can see the illustration carved into it. It's a whip, raised to the sky, the end whipping out like a serpent's tail, tipped with a deadly stinger. It is soaked in blood, and droplets of the substance fly through the air around it. Jonah runs his thumb along the edge of the whip, and the lines of scrimshaw briefly glow a deep blood-red. Then, from the carved wood there comes the sound of a whip cracking, impacting wetly. Jonah presses the wood into one of Grath's hands.
Grath looks at it from as many angles as the light and the restrains allow. "Now that's art! Vivid and inspired. Accurate too. If there weren't unwanted elements around our hammocks, I would ask you to carve something like this on my pillar." Naturally, by unwanted elements he meant the senior/wannabe crew that sleeps in the same area- and some surprise visits from Plugg- as our little group.
Grath has experience with the whip, be it physical or spectral. His memory drifts back to years ago. He was merely an apprentice practicing the art of spell casting. Chill Touch was his first, but he couldn't clear his mind properly and more often than not he missed. His Master, as witty as he is, gave Grath a whip- an actual whip. "My Master back at the Academy told me to use whip as an aid for casting. ' Focus, look at your target, lift the whip and crack. Now imagine as the whip extends and chokeholds your target ' he said. Of course it was non-sense but every time I cast it I see a ghostly whip cracking on the head of my target."
"I wanted you to have this. To remind you. To focus you. Because I don't know about you, but I'm sick." At this, Jonah's voice resumes its usual hardness, from the soft, more eloquent tones it had taken on a second ago. The man behind the beard, behind the unblinking eyes is fading again. "I'm sick of this ship. I'm sick of Plugg, of Scourge, of all of them. I'm sick of the godsdamned sea. And I think it's high time they get what's coming to them. Perhaps not now. Perhaps not for a long time. But we can wait, can't we? Because no matter how much pain they dish out, all they do is strengthen our resolve."
"I totally feel what you mean. I want to get out of here since I woke up on the first day. Though, the fight against the senior sailors eased the pain a little." Grath put on a little grin. Jape was put in his place that day. "To be honest I don't see the point of this place." He continued. "Sailing to Neverland without stopping, cleaning the deck, repairing the sails, slaving away. Am I missing something here?" Grath was wondering. "Plugg and Scourge are idiots. Plugg is weak, Scourge is a sadist." He paused. "I threw Plugg under the ship, so he has to prove himself now. He is going to breathing down my neck every minute of the day. We'll see how much attention I can draw away from you guys."
Jonah frowns, looking at the padlock."I may be able to unlock your chains, but it will likely incur Plugg's wrath. I leave the decision up to you."
"Don't worry about it. Plugg won't do anything to me for now, but if you open the lock and he finds you here you might get tied up on the other side of the mast."Grath stops Jonah, even though it would be nice to bend his limbs a bit.
Ringer, since just about everyone is in the mid-hold that didn't go to bed early, your performance is heard by most of the crew tonight. The games of Heave and Arm-Wrestling actually pause during the penultimate verse of your song and during the last chorus the entire crew joins in.
For the next 24 hours you will have advantage on social interactions with the following people.
Rosie Cusswell Crimson "Cog" Cogward Conchobhar Shortstone Samms Toppin Jack Scrimshaw Shivikah Sy Lonegan Tam Tate Fipps Chumlett Owlbear Hartshorn Ambrose Kroop Badger Medlar Maheem
In addition, fulfilling his request and playing your drums near him seems to make Owlbear even happier. His attitude towards you has improved to Helpful.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Sasha clearly shows her discontent with the unjust punishment dealt out to poor young Jack. As he hobbles away she catches up with him, telling Samms to go and get Sandara if she is not already around. "Hey Jack, take a seat and I'll tell you about that time the Furious Kraken fought off a fiendish dreadnaught sent by the tyrants of Cheliax." She says, trying to soothe his pains with her words, waiting for Sandara to lay her hands on his wounds.
If possible Sasha would have her meal in the company of Jack, Samms, Sandara and any others who'd care to listen, trying to make a statement in front of the rest of the crew by taking care of Jack. (Not sure if she got the cleansed rum again although she told Arlock she didn't want to. She would somehow see to that she got the real deal. Real rum save: 18 ) Performance: 21 (+2 from any of the now helpful crew members, likely Samms)
Sorry I missed this earlier...
Sasha, Your story telling is a close match to Ringer's singing...especially when they provide a soundtrack background to the most harrowing and climactic parts. You will have advantage on all of the same people as Ringer for the next 24 hours. In addition, watching you care for the youngest member of the crew Fipps seems to soften towards you slightly. His attitude towards you has moved from Hostile to Unfriendly.
We will give Arloch a day in case he was busy over the weekend...after that we will move to Day 5 of our journey...
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Right...moving on. If anyone wanted any deep night actions today let me know and we can rewind for them...but I am assuming not since no one has jumped into those mechanics yet.
Most of the crew ends up heading to their hammocks early after a bit of carousing more subdued than normal. Master Scourge's display during bloody hour has definitely had a impact on morale...and there are mutterings even among those that you have pegged as Plugg/Scourge loyalists that he went to far.
The next morning appears to be much the same, however the assorted swabs for duty call are lessened by two since both Deket and Grath are still enduring their punishments. The day is clear and the sun is rising high as you all begin your work, thinking about how hot it must be getting inside that metal box that Deket currently calls home.
Grath, due to your inability to get a good night's rest while chained to the mast with your arms over your head, you don't get the full benefits of a long rest. You still recover all of your hitpoints, but you awake in the morning to the duty bell with a point of exhaustion. As the sun begins to rise and sweat rolls down your exposed torso and back, the salt bits into your lashes, making for an even more uncomfortable day.
Duty Rolls:
Sasha: Rigger: 4
Viriel: Rigger: 2
Ringer: Rigger: 6
Deket: Swab: - In the box
Jonah: Swab: 1
Grath: Swab: - Chained to the Mast
Going to roll for Arloch for one more day just in case he is still around.
Arloch: Cook's Mate: Drunkeness: 1 Duty: 6
Assigned Duties: Will be edited in...
Sasha: Rope Work: DC10 Dexterity Check Viriel: Line Work: DC 10 Strength or Dex Check - DC 10 Constitution Saving Throw to avoid Exhaustion Ringer: Mainsail Duties: DC12 Athletics Check - DC 10 Constitution Saving Throw to avoid Exhaustion
Jonah: Man the Bilges: DC 11 Strength Check - DC 10 Constitution Saving Throw to avoid Exhaustion (Since the swab crew is two men short today Scourge works you all extra hard...your checks are at disadvantage today unless you elect to work diligently in which case one check is a straight roll)
Arloch: The Captain is Celebrating something and orders another pig prepared...Unfortunately Kroop is drunk again today. DC 10 Survival Check & DC 13 Intelligence(Herbalism Kit) Check. All checks at disadvantage - no time for daytime actions.
Deket cringes at every lash of the whip at the Goliath's skin. By the fifth lashing a single line of blood can be seen falling from his lips, as he has bitten himself trying not to yell again.
When Scourge hits Grath again and Jack falls into him he, now that he is free, runs to towards the fallen Goliath, holding his head.
"Come on friend... stay with me... hey hey... stay with me..." he says to the unconscious goliath.
When Sandara heals him he nods to her "Thank you"
He then turns towards Tam and Maheem and pushes them away from Jack
"You don't touch him, let Maese Jack alone" but he doesn't let the brave boy to repeat his attack on Scourge.
If looks could kill, Scourge would be death in the spot when Deket finally looks at him.
"You bastard... you are going to pay for this ten-fold" he says in hissed voice.
PbP Character: A few ;)
Sasha watched the lashing of the Goliath. It seemed a foolish thing to intervene but somehow he had saved Jack from his punishment so that was good.
She shook her head as the tiefling started again. He had clearly a death wish that one.
Scourge's breath comes out in great pants as his gaze is frosted by some unpleasant, sadistic reverie. He doesn't even look at Deket when he addresses him. "Go along now boy, 's time fer you to be in yer box. I wouldn't want to unwrap you till tomorrow...once you have cooked a bit."
Tate and Maheem turn, realizing that they had not completed their task of placing Deket in the box...move towards him again. Tate looks at him with an almost apologetic look on his face, he may not like Deket...but the days that are ahead of him shouldn't be wished on any man. "Honestly, I'm surprised you haven't been strung up already...but let's make this quiet and easy so you don't get in any more trouble, keen?"
They escort him over to the box and hold the spring levered side hatch down for him to crawl inside...waiting for a few moments for him to do so.
Deket, the interior of the box is cramped...it is 5' long, 3' wide, and 3' high. The wall on the port side appears to be adjustable to reduce the length of the box so that it will be crammed even for someone of smaller stature than yourself. There isn't really a position you can get yourself into that is comfortable. You can't lay all the way down, but when you try to rest your back against the wall there are unpleasant spikes and ridges that prevent you from putting your full weight there either to sit comfortably. The floor is covered in the same small spikes, causing pain when you first sit and then a reminder of the discomfort any time you shift or move. In addition, the remnant heat from the day still resides as a memory inside. Your infernal heritage will make it bearable to be inside when the heat of the day arrives, but certainly not pleasant. And for anyone else? On a cloudless day this box could kill.
(Since you have fire resistance the Sweatbox isn't actually going to affect you...just be uncomfortable. It's funny, the last time I played this the character that ended up in the sweatbox was a teifling too...)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
- Just leave the boy I will not fight you - he says in low voice to Tate.
He now addresses Jack trying to reassure the kid that nothing of this is his fault.
He look to the inside of the box and when he is inside and just before they close the door he says.
- Hey Tate... you sure you don't want to join me? There's still room in here... -
Once the door is closed and he is left alone in the darkness all the bravado and adrenaline wash away. Still his anger against Scourge, Mr. Pluggs and ultimately, the Captain, doesn't disappear. Several hours in the night he starts to talk to himself, not aloud, but to kill time.
- You will have to tame that character of yours if you want to survive this you moron... - he says to himself - You are very lucky to be here and alive rather than outright gutted on the deck. Stupid and brave goliath... he should have remained silent... but may this serve you as a lesson, your actions could bare consequences to others. Next time be sure that they are willing to follow you no matter what... you must be more careful. But I wouldn't say this was a complete waste... we've learned things, interesting things. Scourge is a pile of filth and we all would be better if he suffers an accident and falls to the sea, preferably dead before he hits the waves... Mr. Plugg position is not as strong as he wanted us to think... we could make him fall... at least I hope that the rest of the crew see the bloody hour for what it is now... just sport for Scourge to get hard... who was that girl with the captain? could it be her weak point? You need to know more about her... perhaps Sandara know about her? At least Jack is ok, that lad is brave... What? yes yes I know I am speaking to myself but I am bored... can't even hear their songs and histories from here... ouch! Stupid spikes... wait, I can use my shirt to soften them a little bit... there, that's better. Remember to put it back on when they open the box. They must see you happy, but try to not antagonize them much... not until you know you have more support. Honestly I expected more to come on defense of the boy... But I guess we are not on that point yet... I must instill in them a little more of team spirit. Know what we need? a good storm, or perhaps a monsters attack on the ship... nothing like a good threat to form bonds... and that would be a good chance for Scourge to have that accident, that bastard, hitting Grath even when he was unconscious... Hell, this is going to break my back or my knees... -
He goes on and on in his mind until he finally gets some sleep, at least some minutes before a movement of the ship makes him hit other spikes or he changes of position while falling asleep.
( You know what? I didn't realize of that! but that's great to one of the phrases I have in mind for Mr. Pluggs hehee )
PbP Character: A few ;)
Ringer takes note of how Deket is positioned in the box, and when the crew has moved on to other pursuits, sings softly.
♫ Yes we're all bound down
To the deep and we'll be
Sleeping in the cold below, below ♫
The box near Deket's head becomes cool, and remains that way for the next hour.
((I can't find my Rum Roll if I already made it, so posting it here. If I already had, disregard. CON: 14))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Notably, no one wants to go back out on the upper deck to see the physical reminder of the brutality of this evening. As such, the singing circle takes place in the midhold instead of out on the foredeck this evening. A circle of shanty-singers and various instruments gather against the port bulkhead, sitting on crates or standing nearby as the songs go round the circle. Being down in the midhold, Owlbear Heartshorn gets to participate. He isn't much for singing, but he carries a tune well through whistles, stomps, and fists beat against his chest making a decent rumble of a drum. As one song in particular ends, he shouts over the crowd. "SING! 'LIZA!" It would seem the large man knows what a request is.
Sandara sits morosely against the starboard side, watching on and keeping an eye on the arm-wrestling as is her wont. She still seems quite tired though, and has the general demeanor of someone defeated...not knowing what she will do if someone is injured tonight.
Down the middle of the deck hog lob is still going on...but the mid-hold is more crowded tonight than normal...it makes for difficult tosses...All hog lob tosses tonight will be at disadvantage since no one wants to spend time out on deck singing with an unconcious Grath and knowing that Deket is stuck in the box. Viriel, we will use your 16 as your first roll...but I will need a second roll from you.
Shaken by what they saw during bloody hour, several crew members go to their bunks early tonight rather than enjoying the nightly revelries. Jonah, when you see this it frustrates you as it means it will be difficult for you to continue work on your enhanced cubby tonight. You can still make the attempt if you would like...but the tools check will be at disadvantage since you will be trying to stay quiet while you work.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Vireil, you manage to pull three people in to toss against you tonight. One of them surprisingly is Jack Scrimshaw, who responded so negatively to losing against you a few nights ago. Before his toss he comes over to speak to you.
"Heyo, I needs to 'poligize. Erm...I was a fool tother night what when we tossed and I lost so bad. I accused you of cheatin' rather than admit that you had the better toss. I'm sorry. Afta that you still went down into the bilges to handle them rat-things forn me...and yer friends stood up for me during the Hour. I guess you all aren't so bad. I'd like to be friends if we could?"
In addition to Jack, Shivikah and Lonegan decide to toss against you as well.
Jack: 12
Shivikah: 11
Lonegan: 18
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Jonah will not be working tonight. He's remaining above, with Grath.
"Ignorance is bliss, and you look absolutely miserable."
Ringer hops up next to
SashaSandara and speaks to her in an edited version of her own voice."I have ... magic left to heal..."
He will fulfill Owlbear's request, and otherwise play his drum during others songs as requested, keeping a listen if Sasha calls on him to assist. When she wraps up for the night, he will pat her hand in thanks and turn in himself.
Performance: 21
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Grath is slipping in and out of consciousness. Lucid for a couple of minutes but then he passes out.
He is hallucinating about being back home, and about the journey after leaving his village
He slowly manages to keep himself awake longer and longer. As he is almost able to fully recognize the place and recall what happened he looks around and sees Jonah sitting/lying there. He fixes his eyes on Jonah and says "Did we win?". He tries to force a small grin on his face. "The last time I was in this much pain was two years ago- at least I think, sometimes time eludes me- when a Minotaur walked over my back. Those damn horse shoes of theirs. I assume Scourge had a time of his life." said it to Jonah, but truly he said it to amuse himself and take his mind off the pain. "By the way, how come you are here? Isn't it dinner time?"
(Well, Vireil isn't getting higher than she already had with disadvantage, and 18 already beat her, but... oh my.)
Second Roll: 4.
"I'll be honest with you, I wouldn't have gone had I not been ordered to. But... umm... I'm sorry too, for your knife. If I hadn't startled you then, you'd have something to defend yourself when the rat appeared. So, ah... nobody's perfect, we all have things we can make up for. I guess we can call it a fresh start?" Vireil would rather a friend than an enemy, of course.
When it comes to her throw, however, she loses grip on the "hog" too early, and the thing flies upwards, hits the ceiling and falls to the floor, only a few feet away. Well, that's a gold piece lost for nothing. This day wasn't going too well, and Vireil decides to retire for the night, trying to sleep despite the noise. Besides, she has plans for tomorrow, and a night without a good sleep could be detrimental.
Varielky
"I've no appetite," responds Jonah, as he etches the finishing touches into the piece of wood he's carving. For a while longer he sits in silent contemplation, before turning to Grath. "A minotaur, you say? Interesting, I should like to hear about it some time. So, you're familiar with pain, then. Good. I often find it hard to converse with those who aren't. I—" he pauses, takes another moment to gather himself. He appears almost... embarrassed?
After some time, he gestures to his arm and leg, tattooed with scrimshaw. "Pain," he repeats, "can be a tool. At least, that's what I believe. I—" another pause. "I keep reminders of that pain with me. It strengthens me. It keeps me going. These reminders... they focus something inside me. I suspect my limbs wouldn't be more than a few hunks of useless wood and bone without that power enhancing them. And so..."
He looks down at the carved piece of wood in his hand. It isn't his best work, since he had so little time, but it passes well enough. He brings it under the lamplight, so that Grath can see the illustration carved into it. It's a whip, raised to the sky, the end whipping out like a serpent's tail, tipped with a deadly stinger. It is soaked in blood, and droplets of the substance fly through the air around it. Jonah runs his thumb along the edge of the whip, and the lines of scrimshaw briefly glow a deep blood-red. Then, from the carved wood there comes the sound of a whip cracking, impacting wetly. Jonah presses the wood into one of Grath's hands.
"I wanted you to have this. To remind you. To focus you. Because I don't know about you, but I'm sick." At this, Jonah's voice resumes its usual hardness, from the soft, more eloquent tones it had taken on a second ago. The man behind the beard, behind the unblinking eyes is fading again. "I'm sick of this ship. I'm sick of Plugg, of Scourge, of all of them. I'm sick of the godsdamned sea. And I think it's high time they get what's coming to them. Perhaps not now. Perhaps not for a long time. But we can wait, can't we? Because no matter how much pain they dish out, all they do is strengthen our resolve."
His tirade finished, Jonah stands, moving to undo the chains that hold Grath against the mast. (I think he's still chained?) When they fall away (if he can get them off), he helps the goliath up. "Now, what do you say we go drown our sorrows in drink?"
"Ignorance is bliss, and you look absolutely miserable."
[Ooc] Grath is still chained to the mast...the orders from Plugg were for him to remain so through the night and all day tomorrow - with no one healing him...let the salt air be his balm...blah blah. When you go to unlock his chains you find a sizeable padlock holding them fast. You may use a dexterity-thieves tools check to attempt to unlock them, or if you have some other method in mind...I will listen.
Deket, you can hear voices on the other side of the metal box...but there is not much in the way of ventilation, so they are muffled. Give me a DC15 perception check to understand what has been said. DC 12 you get some of the gist, but not finer detail...below that its just muffled voices, someone talking to Grath but you aren't sure who. Use that information to determine how you respond.
Sorry for no formatting. Posting from phone before bed. [/Ooc]
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Jonah frowns, looking at the padlock. "I may be able to unlock your chains, but it will likely incur Plugg's wrath. I leave the decision up to you."
"Ignorance is bliss, and you look absolutely miserable."
(Perception: 8 Edit: Never mind XD and have a good night)
PbP Character: A few ;)
"I see what you mean. You can tell them about it, they even nod as if they know pain but they know nothing about real pain. Have you noticed that people who actually know pain hardly ever nod? They remember, in worst case they relive it. Oh yes, the Minotaur. If you can image the dumbest ever creature with intelligence that's the Minotaur for you. I'll tell you about them sometime."
Grath looks at it from as many angles as the light and the restrains allow. "Now that's art! Vivid and inspired. Accurate too. If there weren't unwanted elements around our hammocks, I would ask you to carve something like this on my pillar." Naturally, by unwanted elements he meant the senior/wannabe crew that sleeps in the same area- and some surprise visits from Plugg- as our little group.
Grath has experience with the whip, be it physical or spectral. His memory drifts back to years ago. He was merely an apprentice practicing the art of spell casting. Chill Touch was his first, but he couldn't clear his mind properly and more often than not he missed. His Master, as witty as he is, gave Grath a whip- an actual whip. "My Master back at the Academy told me to use whip as an aid for casting. ' Focus, look at your target, lift the whip and crack. Now imagine as the whip extends and chokeholds your target ' he said. Of course it was non-sense but every time I cast it I see a ghostly whip cracking on the head of my target."
"I totally feel what you mean. I want to get out of here since I woke up on the first day. Though, the fight against the senior sailors eased the pain a little." Grath put on a little grin. Jape was put in his place that day. "To be honest I don't see the point of this place." He continued. "Sailing to Neverland without stopping, cleaning the deck, repairing the sails, slaving away. Am I missing something here?" Grath was wondering. "Plugg and Scourge are idiots. Plugg is weak, Scourge is a sadist." He paused. "I threw Plugg under the ship, so he has to prove himself now. He is going to breathing down my neck every minute of the day. We'll see how much attention I can draw away from you guys."
"Don't worry about it. Plugg won't do anything to me for now, but if you open the lock and he finds you here you might get tied up on the other side of the mast." Grath stops Jonah, even though it would be nice to bend his limbs a bit.
Ringer, since just about everyone is in the mid-hold that didn't go to bed early, your performance is heard by most of the crew tonight. The games of Heave and Arm-Wrestling actually pause during the penultimate verse of your song and during the last chorus the entire crew joins in.
For the next 24 hours you will have advantage on social interactions with the following people.
Rosie Cusswell
Crimson "Cog" Cogward
Conchobhar Shortstone
Samms Toppin
Jack Scrimshaw
Shivikah
Sy Lonegan
Tam Tate
Fipps Chumlett
Owlbear Hartshorn
Ambrose Kroop
Badger Medlar
Maheem
In addition, fulfilling his request and playing your drums near him seems to make Owlbear even happier. His attitude towards you has improved to Helpful.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Sorry I missed this earlier...
Sasha, Your story telling is a close match to Ringer's singing...especially when they provide a soundtrack background to the most harrowing and climactic parts. You will have advantage on all of the same people as Ringer for the next 24 hours. In addition, watching you care for the youngest member of the crew Fipps seems to soften towards you slightly. His attitude towards you has moved from Hostile to Unfriendly.
We will give Arloch a day in case he was busy over the weekend...after that we will move to Day 5 of our journey...
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Right...moving on. If anyone wanted any deep night actions today let me know and we can rewind for them...but I am assuming not since no one has jumped into those mechanics yet.
Most of the crew ends up heading to their hammocks early after a bit of carousing more subdued than normal. Master Scourge's display during bloody hour has definitely had a impact on morale...and there are mutterings even among those that you have pegged as Plugg/Scourge loyalists that he went to far.
The next morning appears to be much the same, however the assorted swabs for duty call are lessened by two since both Deket and Grath are still enduring their punishments. The day is clear and the sun is rising high as you all begin your work, thinking about how hot it must be getting inside that metal box that Deket currently calls home.
Grath, due to your inability to get a good night's rest while chained to the mast with your arms over your head, you don't get the full benefits of a long rest. You still recover all of your hitpoints, but you awake in the morning to the duty bell with a point of exhaustion. As the sun begins to rise and sweat rolls down your exposed torso and back, the salt bits into your lashes, making for an even more uncomfortable day.
Duty Rolls:
Sasha: Rigger: 4
Viriel: Rigger: 2
Ringer: Rigger: 6
Deket: Swab: - In the box
Jonah: Swab: 1
Grath: Swab: - Chained to the Mast
Going to roll for Arloch for one more day just in case he is still around.
Arloch: Cook's Mate: Drunkeness: 1 Duty: 6
Assigned Duties: Will be edited in...
Sasha: Rope Work: DC10 Dexterity Check
Viriel: Line Work: DC 10 Strength or Dex Check - DC 10 Constitution Saving Throw to avoid Exhaustion
Ringer: Mainsail Duties: DC12 Athletics Check - DC 10 Constitution Saving Throw to avoid Exhaustion
Jonah: Man the Bilges: DC 11 Strength Check - DC 10 Constitution Saving Throw to avoid Exhaustion
(Since the swab crew is two men short today Scourge works you all extra hard...your checks are at disadvantage today unless you elect to work diligently in which case one check is a straight roll)
Arloch: The Captain is Celebrating something and orders another pig prepared...Unfortunately Kroop is drunk again today. DC 10 Survival Check & DC 13 Intelligence(Herbalism Kit) Check. All checks at disadvantage - no time for daytime actions.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer Athletics: 5
Con Save: 14
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock