While Jonah launches his small claw to latch on the bucket, but before he swings it towards Tam, Vireil starts to move. "You lose to their game the moment you start playing it." She declares in slightly Elvishly accented Common, then dashes forward. With the hammocks and all other things lying around, it's not the best course to run, but Vireil is used to running in places where many things, or people, lie about, and is mostly unbothered by it. "They won't kill you, because they'll die if they do. Just ignore them." She turns back to say just as the bucket strikes Jape.
(Unless it is difficult terrain, in which case she is. Vireil takes the Dash action to run along the southern wall of the ship. By my calculations, unless something slows her down, she should reach D-4. Since she should act before Jonah, based on initiative order, that space should be clear at the moment? However, she's just trying to avoid the fight, rather than block the staircase, and would allow anyone to pass by if they try to.)
This post has potentially manipulated dice roll results.
Deket curses and kneels next to Jape and tries to help him breath.
"C'mon you scum. Do not die on me now or you will be the death os us all stupid *******. Someone help!" he screams but looking intentionally to Sandara
(If he can Deket will try a medicine check to stabilize him: 6 )
This post has potentially manipulated dice roll results.
Last thing he wanted was to help the bottom feeder who sucker punched him, but having the captain come down here seemed a far worse path. "Let me handle this sack of kelp," he says to Deket after seeing that Jape wasn't coming to. Arloch quickly crouches down near them and uses some torn cloth to stop the bleeding.
While doing everything in his power to stabilize Jape, Arloch is clenching his teeth and irritatingly whispering to him, "You're not dead, shrimp paste. You and me still got round two after that sneaky stunt you pulled. I'll be ready next time though, then we'll have a real brawl."
This post has potentially manipulated dice roll results.
Betwen the ministering efforts of Deket and Arloch they are fairly confident that the Half-Orc will not be drifting off to a new assignment today, although he will likely awaken to a headache tomorrow.
With one of their number down and two apparently fleeing, Aretta shows no interest in continuing the beligerance, and moves to attempt to awaken Fipps, who continues to sleep deeply under Ringer's spell. (We are out of initiative order) The "fight" over as quickly as it began, the rest of the crew realize they will be late for duty shifts and quickly make their way up the stairs, through the mid-hold, and out into the open air. The group makes it up onto the deck just as the duty bell is ringing and is in time for muster, but Jape, Fipps, and Aretta are nowhere to be seen. Plugg glares, his eyes slipping across the lot of you before coming to rest on Scourge. "Master Scourge, we seem to be down a few crew members. Would you kindly go see what is keeping them from their duties and remind them that this be no pleasure cruise?"
Scourge grimaces and heads down below decks with Tam hurrying behind him sputtering to explain as Plugg hands out the duty assignments for the day.
Sasha: Rigger: 2
Viriel: Rigger: 4
Ringer: Rigger: 2
Deket: Swab: 1
Jonah: Swab: 3
Grath: Swab: 4
Arloch: Cook's Mate: Drunkeness: 1 Duty: 2
Sasha: Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Strength or Dexterity check. The character must also make a DC 10 Constitution saving throw to avoid gaining a point of exhaustion at the end of the shift.
Viriel: Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Acrobatics or Athletics check, followed by a DC 10 Sleight of Hand check.
Ringer: Rigging Repair: The ship's rigging frequently gets damaged and must be repaired, requiring DC 8 Acrobatics or Athletics checks to reach the rigging 30 feet up, followed by a DC 10 Sleight of Hand Check.
Deket: Runner (again, lol): Passing messages to the crew and officers of the Wormwood in all parts of the ship except officer's cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and a DC 10 Constitution saving throw. Failing the constitution saving throw results in the PC gaining a point of exhaustion at the end of the shift.
Jonah: Rat Catcher: Catching rats and other vermin belowdecks, requiring either a DC 10 Stealth, Survival, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day's work.
Garth: Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution saving throw. Failing this results in the PC gaining a point of exhaustion at the end of the shift.
Arloch: Ambrose Kroop is insensibly drunk already, he either never went to his cot last night or woke up early to start drinking...Either way, it would seem you are on your own for cooking. All checks for the day are made at disadvantage and you are too busy cooking to perform any daytime actions.
Your assignment today is Cooking: Assisting Ambrose Kroop in preparing the day's meal. If Kroop is just drunk no check is required. If Kroop is insensibly drunk, this requires a DC 10 Intelligence (Herbalism Kit or Cooking Utensils) check.
Vireil is such an expert of balance that even in this weakened state she's in she manages to climb easily, even to the heights of the upper rigging (Acrobatics: (18;16 - disadvantage)+6=22). However, actually doing her job is not as easy, so most of what she manages to do is just stay at the heights, but not complete much work (Sleight of Hand: (18;7 - disadvantage)+2=9).
Daytime Ship Action: Influence.
After trying for a while to no avail, Vireil decides to call for help. "Hey, do you mind helping me here? I'll owe you a favour for later, or something like that." She calls to one of the nearby riggers, who happens to be Jack Scrimshaw (Persuasion: (6;1 - disadvantage)+1=2. Yikes!).
After this little show of strength...more like the delusion of strength really...Grath started to wonder whether or not this was a play to confuse the newcomers, or the crew truly this incompetent. One fallen asleep from a bardic lullaby, one dropped fully unconscious taking two blows to the head, one got so intimidated that he (or she, Grath couldn't tell; the person left the scene in such a hurry by the time Grath noticed it was over) ran away against direct orders. Now all of the sudden they announce the tasks for the day. "I wonder, is it to save face, or to minimize their casualties? Or was it for something else entirely." The walk to pick up deck cleaning junk is a long one, too much time to think. "I mean this was the last thing they should have done. Three of us dropped two so-called seasoned deckhands. Most likely this would have been an initiation." That walk for the cleaning cleaning IS long. "Stop day-dreaming. Wait until the end of the day and you can think then!"
STR roll 4, CON roll: 20(19+1)
Daytime Ship Action: Influence
Grath wants to see if Aretta is still angry at us, or she let off some steam ( Insight: 12) and if she is relatively cool he wants to approach her "I've seen your handy work on the deck. Would you mind showing me whenever have the time? I mean I can do stuff like others do it, but I'd rather put some finesse into it" (Persuasion: 19 - might not be enough, hoping my humble attitude will account for some additional charm)
Jonah smiles eagerly when he gets his assignment. This would certainly allow him to relieve some of the anger that had been building up inside him during his time on the ship. All day, he can be seen frantically scrambling across the deck after some furred creature, knife in hand. (5) His eagerness, unfortunately, is his downfall, and he often springs out far too early, and is unable to catch the rodent he's been stalking. At some point he chases a rat into Grok's store, and pauses for a moment after the thing scrambles out through a gap in the wood. "Good day, quartermaster."He looks about the room, evidently searching for something. "You wouldn't happen to know where a certain harpoon might be, would you?" (18 for influence)
This post has potentially manipulated dice roll results.
Arloch breathes a sigh of relief having helped the wound on Jape's head, and gives Deket a handshake while saying, "Seems that should take care of it. Thank you though. It's good to know we are on the same page."
This was no respite however as Arloch arrived in the kitchen for his daily work and saw the state in which Fishguts has got himself in. "Well cuttlefish Ambrose, couldn't have given me at least 10 minutes to relax huh?" He shrugs. What was he gunna do with this one? He reluctantly began chopping all the veggies and putting together today's stew, hoping to come across some untouched spices forgotten about that could actually give this ship's food some real taste. He doesn't have many high hopes though as more nefarious thoughts fill his mind while chopping....I could probably slip one of these away and only Ambrose might notice....No, no. He wouldn't have to resort to such tactics unless he really couldn't pray for his spells.
Intelligence(Cooking Utensils): 4
As tiring and aggravating as putting together a full meal he thankfully accomplishes it all and breathes another sigh of relief as his shift was done. It was far later than he would have imagined however as it was already getting to be time for the dinner bell. One of these days, Arloch thinks to himself, I'm gunna make sure to purify all of this addictive swill and sloppy stew.
Vireil: Your efforts in repairing the rigging is quite frustrating, but at least from your vantage point you are able to see most of the open deck. At one point early in the day you see a man in a black wide brimmed hat and long silver hair following behind Scourge down the the lower decks. He has a leather pouch with him and carries himself with the officiousness of one of the officers. Shortly afterwards the man is supporting Jape as he is walked out of the hold and onto the deck for some fresh air. From this distance you can't catch much, but a few errant words of conversation float up from the gangly man on a sea breeze, "...nasty knock...air...'ll be fine...rest." Shortly afterwards, looking more green than normal, the half-orc heads back down below deck.
Later in the day when you shout over to Jack Scrimshaw the youthful man yelps and drops the knife he is using to cut a new length of rope for the riggings. He shouts a caution below, but as bad-luck would have it the knife falls into the drink instead of on deck. He glares at you fuming. "That wer me Pa's knife. And now its gone to the bottom. You're bad luck you are. Stay away from me if you don't want to be on the bottom too."
(Having failed the persuasion check by more than 5, Scrimshaw's attitude has decreased towards you by one step to Unfriendly).
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Grath: Thinking on the events of the morning, you are not as dutiful with the holystone as Scourge would apparently desire. He points out multiple times during the day places that you missed around the ship. Towards the end of the shift he smiles at you unpleasantly, "I'm looking forward to bloody-hour today boy. See how well that great hide can stand up to a tanning."
When you happen by Aretta she smiles at your advances, or at least what she takes to be advances. "Scourge may not have taken a likin to your friends, but you seem okay to me. Maybe next time instead of fisticuffs we could wrestle a bit, what? Maybe Scourge would even let me borrow his whip, neh?" She winks mischievously, but you aren't sure if she is speaking earnestly or not.
Because of behind the scenes bonuses you did pass the DC and have improved Aretta's attitude towards you from Hostile to Unfriendly.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Jonah, Your day would be comical if it weren't so frustrating. At first things seemed be going well, but then you met HIM. The accursed brown mouse from the 8th circle of hell itself. It almost feels like one of those Puncher puppet shows minstrels put on for small children the way this blasted creature leads you all over the ship. But at least at one point it brings you past the quartermaster store while Grok was in, giving you a fortunate opportunity to inquire about your harpoon.
"'Arpoons, Aye...course we got'em. What kinda ship would sail des waters without 'arpoons I ask ya." She points over to a barrel stuffed with harpoons, spears, quarterstaffs and pikes of all makes. But your eye is drawn to only one...with the scrimshaw and gear work design that you had worked on for so long.
"If'n yer needin a 'arpoon for something just come an ask me. I can get'cha what cha need. Be ya needin anything else right now...maybe something you can hide more easily so 'taint so obvious that you be havin' a weapon?"
Her eyes point dramatically at some daggers, darts, and short swords that would be easier to keep secreted away. "I could maybe getcha sometin like that in the mean time?"
(Cut-Throat Grok's attitude towards you has been improved to Helpful and as such she is willing to give you back any of your gear that you would like that can fit into the lock boxes assigned to the crew in the lower deck. The harpoon would be a tight fit.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
Relieved that there were no punishments, yet, for the violence below deck, Sasha quickly climbs the rigging and starts her days hard work with hoisting and lowering sails. Dex check: 17 Con save: 19 (Don't know if Vehicles (Water) or the friendly Samms can help out with any of these.)
After a while she climbs in the area of Conchobhar. "I appreciate you verifying the existance of the Furious Kraken last night Conchobhar. And I'm impressed with your style, especially that hat of yours. It is not everyone on this ship who would impress women like you do." She says, trying to gain more of the man's trust and loyalty. Persuasion: 23 (Advantage from yesterdays performance. Perhaps +2 from Samms hanging around, also acting impressed with his hat. ;-)
Ringer gets to work, climbing up into the rigging and out of the way of the surly fellows swinging whips. He'll keep to himself for the most part, not wanting a repeat of the morning's altercation when he's up in the rigging, able to get cornered alone.
He softly sings to himself as he works.
[ACROBATICS: CHECK 9]
[SLEIGHT OF HAND: CHECK 17 + 1 = 18]
When his work is done, he'll make his way down to the quartermaster's cabin. "Pardon me, could I inquire about your wares?", he asks in the voice of a snooty noblewoman. "Thinkin' yeh might be a havin' somethin' I be a needin'...", he growls in the voice of a sinister highwayman who once held him up at sword point, before shrugging apologetically. Perhaps not the best tone to set, but it gets the meaning across.
[ADV PERSUASION: CHECK 14]
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
When you happen by Aretta she smiles at your advances, or at least what she takes to be advances. "Scourge may not have taken a likin to your friends, but you seem okay to me. Maybe next time instead of fisticuffs we could wrestle a bit, what? Maybe Scourge would even let me borrow his whip, neh?" She winks mischievously, but you aren't sure if she is speaking earnestly or not.
Grath replies to Aretta's comment softly, so no one else hears it "Wrestling? I like of the sound that. Scourge's whip sounds intriguing, but let's leave it for the second round. Hit me up after your shift. No whip, though!"Grath flashes a smile as a response to her mischievous wink.
Bad luck, huh? So it seems, and Vireil doesn't feel like arguing about it. That would be too much effort, and her day isn't going too well anyway. She looks down to the deck as she hears fragments of the conversation. Well, he's not dead, at least, so the other new "recruits" aren't going to meet the fish... most likely.
Vireil stays on the ropes, up high, even after her shift ends. It's far more comfortable here than it is down there, and far safer too. Hopefully, nobody would bother someone who's too far to notice. She undoes her hair, letting it flutter in the wind for a bit. Is that how her life will be from now on?
Jonah shakes his head, slowly. "No. That harpoon. That's all I need. But perhaps not now. Soon, though... soon." And with that, the accursed Vessel of the Rat God's Malevolent Will appears, scurrying out of its hiding place, and Jonah is distracted from the conversation, his rage focused on that tiny ball of concentrated vexation. He storms out, knife raised above his head, continuing his blind chase.
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"Ignorance is bliss, and you look absolutely miserable."
Cochobhar is sitting in the rigging with his legs up to his knees wrapped in rope so his hands are free. With a deep smile he takes his hat from his head and goes into a deep, courtly, bow whose effect is only slightly ruined by the fact that he is not on the ground.
"Happy to have been of service to a damsel in distress, especially one as lovely as you my dear. Perhaps you and your friend would like to join me for dinner? I fear there is no establishment that is fine enough to warrant your elegant company...but we do what we must in these most awkward of times."
(Conchobhar's DC was 15...but apparently is lower for females or people that have females assisting them in the roll...because creepy. You defeat the DC by more than 5 and improve his attitude towards you by two stages to helpful.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Grok smiles after hearing your timbre and register change so quickly.
"Ha! I have heard tale of the Mimicries...but I have never met one in person. Its true that you can replicate perfectly anything you've heard? Oh, I could see paths of that causing mischief in the ranks fer sure. What kind of wares you be needin' me friend? For the right price I have just about anyting you could care for."
Her hand waves expansively around the small stuffed closet wonderland. Against the wall hangs a fiddle and bow of fine make. Near by you see your drums. You also see all kinds of weaponry and defensive gear.
(Grok's attitude towards you has improved to Friendly. which has improved Grok's overall attitude to the player group to Friendly).
"Oh, and if there be something you would like in my voice to add to your repertoire let me know...It would be a right pleasure...and funny!"
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
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While Jonah launches his small claw to latch on the bucket, but before he swings it towards Tam, Vireil starts to move. "You lose to their game the moment you start playing it." She declares in slightly Elvishly accented Common, then dashes forward. With the hammocks and all other things lying around, it's not the best course to run, but Vireil is used to running in places where many things, or people, lie about, and is mostly unbothered by it. "They won't kill you, because they'll die if they do. Just ignore them." She turns back to say just as the bucket strikes Jape.
(Unless it is difficult terrain, in which case she is. Vireil takes the Dash action to run along the southern wall of the ship. By my calculations, unless something slows her down, she should reach D-4. Since she should act before Jonah, based on initiative order, that space should be clear at the moment? However, she's just trying to avoid the fight, rather than block the staircase, and would allow anyone to pass by if they try to.)
Varielky
Sy Lonegan also turns and heads to the stairs, trying to push past the gathered pirates and Vireil, but is unable to make it up to the mid-deck.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Deket curses and kneels next to Jape and tries to help him breath.
"C'mon you scum. Do not die on me now or you will be the death os us all stupid *******. Someone help!" he screams but looking intentionally to Sandara
(If he can Deket will try a medicine check to stabilize him: 6 )
Edit: Well at least I didn't kill him... ;)
PbP Character: A few ;)
Last thing he wanted was to help the bottom feeder who sucker punched him, but having the captain come down here seemed a far worse path. "Let me handle this sack of kelp," he says to Deket after seeing that Jape wasn't coming to. Arloch quickly crouches down near them and uses some torn cloth to stop the bleeding.
While doing everything in his power to stabilize Jape, Arloch is clenching his teeth and irritatingly whispering to him, "You're not dead, shrimp paste. You and me still got round two after that sneaky stunt you pulled. I'll be ready next time though, then we'll have a real brawl."
Medicine Roll: 18
Deket, seeing that Arloch knows what he is doing, he stands and tries to offer him help in case he needs anything.
"Yeah I have no idea what I am doing here... just let me know if you need anything"
PbP Character: A few ;)
Betwen the ministering efforts of Deket and Arloch they are fairly confident that the Half-Orc will not be drifting off to a new assignment today, although he will likely awaken to a headache tomorrow.
With one of their number down and two apparently fleeing, Aretta shows no interest in continuing the beligerance, and moves to attempt to awaken Fipps, who continues to sleep deeply under Ringer's spell. (We are out of initiative order) The "fight" over as quickly as it began, the rest of the crew realize they will be late for duty shifts and quickly make their way up the stairs, through the mid-hold, and out into the open air. The group makes it up onto the deck just as the duty bell is ringing and is in time for muster, but Jape, Fipps, and Aretta are nowhere to be seen. Plugg glares, his eyes slipping across the lot of you before coming to rest on Scourge. "Master Scourge, we seem to be down a few crew members. Would you kindly go see what is keeping them from their duties and remind them that this be no pleasure cruise?"
Scourge grimaces and heads down below decks with Tam hurrying behind him sputtering to explain as Plugg hands out the duty assignments for the day.
Sasha: Rigger: 2
Viriel: Rigger: 4
Ringer: Rigger: 2
Deket: Swab: 1
Jonah: Swab: 3
Grath: Swab: 4
Arloch: Cook's Mate: Drunkeness: 1 Duty: 2
Sasha: Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Strength or Dexterity check. The character must also make a DC 10 Constitution saving throw to avoid gaining a point of exhaustion at the end of the shift.
Viriel: Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Acrobatics or Athletics check, followed by a DC 10 Sleight of Hand check.
Ringer: Rigging Repair: The ship's rigging frequently gets damaged and must be repaired, requiring DC 8 Acrobatics or Athletics checks to reach the rigging 30 feet up, followed by a DC 10 Sleight of Hand Check.
Deket: Runner (again, lol): Passing messages to the crew and officers of the Wormwood in all parts of the ship except officer's cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and a DC 10 Constitution saving throw. Failing the constitution saving throw results in the PC gaining a point of exhaustion at the end of the shift.
Jonah: Rat Catcher: Catching rats and other vermin belowdecks, requiring either a DC 10 Stealth, Survival, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day's work.
Garth: Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution saving throw. Failing this results in the PC gaining a point of exhaustion at the end of the shift.
Arloch: Ambrose Kroop is insensibly drunk already, he either never went to his cot last night or woke up early to start drinking...Either way, it would seem you are on your own for cooking. All checks for the day are made at disadvantage and you are too busy cooking to perform any daytime actions.
Your assignment today is Cooking: Assisting Ambrose Kroop in preparing the day's meal. If Kroop is just drunk no check is required. If Kroop is insensibly drunk, this requires a DC 10 Intelligence (Herbalism Kit or Cooking Utensils) check.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Vireil is such an expert of balance that even in this weakened state she's in she manages to climb easily, even to the heights of the upper rigging (Acrobatics: (18;16 - disadvantage)+6=22). However, actually doing her job is not as easy, so most of what she manages to do is just stay at the heights, but not complete much work (Sleight of Hand: (18;7 - disadvantage)+2=9).
Daytime Ship Action: Influence.
After trying for a while to no avail, Vireil decides to call for help. "Hey, do you mind helping me here? I'll owe you a favour for later, or something like that." She calls to one of the nearby riggers, who happens to be Jack Scrimshaw (Persuasion: (6;1 - disadvantage)+1=2. Yikes!).
Varielky
After this little show of strength...more like the delusion of strength really...Grath started to wonder whether or not this was a play to confuse the newcomers, or the crew truly this incompetent. One fallen asleep from a bardic lullaby, one dropped fully unconscious taking two blows to the head, one got so intimidated that he (or she, Grath couldn't tell; the person left the scene in such a hurry by the time Grath noticed it was over) ran away against direct orders. Now all of the sudden they announce the tasks for the day. "I wonder, is it to save face, or to minimize their casualties? Or was it for something else entirely." The walk to pick up deck cleaning junk is a long one, too much time to think. "I mean this was the last thing they should have done. Three of us dropped two so-called seasoned deckhands. Most likely this would have been an initiation." That walk for the cleaning cleaning IS long. "Stop day-dreaming. Wait until the end of the day and you can think then!"
STR roll 4, CON roll: 20 (19+1)
Daytime Ship Action: Influence
Grath wants to see if Aretta is still angry at us, or she let off some steam ( Insight: 12) and if she is relatively cool he wants to approach her "I've seen your handy work on the deck. Would you mind showing me whenever have the time? I mean I can do stuff like others do it, but I'd rather put some finesse into it" (Persuasion: 19 - might not be enough, hoping my humble attitude will account for some additional charm)
Jonah smiles eagerly when he gets his assignment. This would certainly allow him to relieve some of the anger that had been building up inside him during his time on the ship. All day, he can be seen frantically scrambling across the deck after some furred creature, knife in hand. (5) His eagerness, unfortunately, is his downfall, and he often springs out far too early, and is unable to catch the rodent he's been stalking. At some point he chases a rat into Grok's store, and pauses for a moment after the thing scrambles out through a gap in the wood. "Good day, quartermaster." He looks about the room, evidently searching for something. "You wouldn't happen to know where a certain harpoon might be, would you?" (18 for influence)
"Ignorance is bliss, and you look absolutely miserable."
Arloch breathes a sigh of relief having helped the wound on Jape's head, and gives Deket a handshake while saying, "Seems that should take care of it. Thank you though. It's good to know we are on the same page."
This was no respite however as Arloch arrived in the kitchen for his daily work and saw the state in which Fishguts has got himself in. "Well cuttlefish Ambrose, couldn't have given me at least 10 minutes to relax huh?" He shrugs. What was he gunna do with this one? He reluctantly began chopping all the veggies and putting together today's stew, hoping to come across some untouched spices forgotten about that could actually give this ship's food some real taste. He doesn't have many high hopes though as more nefarious thoughts fill his mind while chopping....I could probably slip one of these away and only Ambrose might notice....No, no. He wouldn't have to resort to such tactics unless he really couldn't pray for his spells.
Intelligence(Cooking Utensils): 4
As tiring and aggravating as putting together a full meal he thankfully accomplishes it all and breathes another sigh of relief as his shift was done. It was far later than he would have imagined however as it was already getting to be time for the dinner bell. One of these days, Arloch thinks to himself, I'm gunna make sure to purify all of this addictive swill and sloppy stew.
Vireil: Your efforts in repairing the rigging is quite frustrating, but at least from your vantage point you are able to see most of the open deck. At one point early in the day you see a man in a black wide brimmed hat and long silver hair following behind Scourge down the the lower decks. He has a leather pouch with him and carries himself with the officiousness of one of the officers. Shortly afterwards the man is supporting Jape as he is walked out of the hold and onto the deck for some fresh air. From this distance you can't catch much, but a few errant words of conversation float up from the gangly man on a sea breeze, "...nasty knock...air...'ll be fine...rest." Shortly afterwards, looking more green than normal, the half-orc heads back down below deck.
Later in the day when you shout over to Jack Scrimshaw the youthful man yelps and drops the knife he is using to cut a new length of rope for the riggings. He shouts a caution below, but as bad-luck would have it the knife falls into the drink instead of on deck. He glares at you fuming. "That wer me Pa's knife. And now its gone to the bottom. You're bad luck you are. Stay away from me if you don't want to be on the bottom too."
(Having failed the persuasion check by more than 5, Scrimshaw's attitude has decreased towards you by one step to Unfriendly).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Grath: Thinking on the events of the morning, you are not as dutiful with the holystone as Scourge would apparently desire. He points out multiple times during the day places that you missed around the ship. Towards the end of the shift he smiles at you unpleasantly, "I'm looking forward to bloody-hour today boy. See how well that great hide can stand up to a tanning."
When you happen by Aretta she smiles at your advances, or at least what she takes to be advances. "Scourge may not have taken a likin to your friends, but you seem okay to me. Maybe next time instead of fisticuffs we could wrestle a bit, what? Maybe Scourge would even let me borrow his whip, neh?" She winks mischievously, but you aren't sure if she is speaking earnestly or not.
Because of behind the scenes bonuses you did pass the DC and have improved Aretta's attitude towards you from Hostile to Unfriendly.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Jonah, Your day would be comical if it weren't so frustrating. At first things seemed be going well, but then you met HIM. The accursed brown mouse from the 8th circle of hell itself. It almost feels like one of those Puncher puppet shows minstrels put on for small children the way this blasted creature leads you all over the ship. But at least at one point it brings you past the quartermaster store while Grok was in, giving you a fortunate opportunity to inquire about your harpoon.
"'Arpoons, Aye...course we got'em. What kinda ship would sail des waters without 'arpoons I ask ya." She points over to a barrel stuffed with harpoons, spears, quarterstaffs and pikes of all makes. But your eye is drawn to only one...with the scrimshaw and gear work design that you had worked on for so long.
"If'n yer needin a 'arpoon for something just come an ask me. I can get'cha what cha need. Be ya needin anything else right now...maybe something you can hide more easily so 'taint so obvious that you be havin' a weapon?"
Her eyes point dramatically at some daggers, darts, and short swords that would be easier to keep secreted away. "I could maybe getcha sometin like that in the mean time?"
(Cut-Throat Grok's attitude towards you has been improved to Helpful and as such she is willing to give you back any of your gear that you would like that can fit into the lock boxes assigned to the crew in the lower deck. The harpoon would be a tight fit.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Relieved that there were no punishments, yet, for the violence below deck, Sasha quickly climbs the rigging and starts her days hard work with hoisting and lowering sails.
Dex check: 17 Con save: 19 (Don't know if Vehicles (Water) or the friendly Samms can help out with any of these.)
After a while she climbs in the area of Conchobhar. "I appreciate you verifying the existance of the Furious Kraken last night Conchobhar. And I'm impressed with your style, especially that hat of yours. It is not everyone on this ship who would impress women like you do." She says, trying to gain more of the man's trust and loyalty.
Persuasion: 23 (Advantage from yesterdays performance. Perhaps +2 from Samms hanging around, also acting impressed with his hat. ;-)
Ringer gets to work, climbing up into the rigging and out of the way of the surly fellows swinging whips. He'll keep to himself for the most part, not wanting a repeat of the morning's altercation when he's up in the rigging, able to get cornered alone.
He softly sings to himself as he works.
[ACROBATICS: CHECK 9]
[SLEIGHT OF HAND: CHECK 17 + 1 = 18]
When his work is done, he'll make his way down to the quartermaster's cabin. "Pardon me, could I inquire about your wares?", he asks in the voice of a snooty noblewoman. "Thinkin' yeh might be a havin' somethin' I be a needin'...", he growls in the voice of a sinister highwayman who once held him up at sword point, before shrugging apologetically. Perhaps not the best tone to set, but it gets the meaning across.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Grath replies to Aretta's comment softly, so no one else hears it "Wrestling? I like of the sound that. Scourge's whip sounds intriguing, but let's leave it for the second round. Hit me up after your shift. No whip, though!" Grath flashes a smile as a response to her mischievous wink.
Bad luck, huh? So it seems, and Vireil doesn't feel like arguing about it. That would be too much effort, and her day isn't going too well anyway. She looks down to the deck as she hears fragments of the conversation. Well, he's not dead, at least, so the other new "recruits" aren't going to meet the fish... most likely.
Vireil stays on the ropes, up high, even after her shift ends. It's far more comfortable here than it is down there, and far safer too. Hopefully, nobody would bother someone who's too far to notice. She undoes her hair, letting it flutter in the wind for a bit. Is that how her life will be from now on?
Varielky
Jonah shakes his head, slowly. "No. That harpoon. That's all I need. But perhaps not now. Soon, though... soon." And with that, the accursed Vessel of the Rat God's Malevolent Will appears, scurrying out of its hiding place, and Jonah is distracted from the conversation, his rage focused on that tiny ball of concentrated vexation. He storms out, knife raised above his head, continuing his blind chase.
"Ignorance is bliss, and you look absolutely miserable."
Cochobhar is sitting in the rigging with his legs up to his knees wrapped in rope so his hands are free. With a deep smile he takes his hat from his head and goes into a deep, courtly, bow whose effect is only slightly ruined by the fact that he is not on the ground.
"Happy to have been of service to a damsel in distress, especially one as lovely as you my dear. Perhaps you and your friend would like to join me for dinner? I fear there is no establishment that is fine enough to warrant your elegant company...but we do what we must in these most awkward of times."
(Conchobhar's DC was 15...but apparently is lower for females or people that have females assisting them in the roll...because creepy. You defeat the DC by more than 5 and improve his attitude towards you by two stages to helpful.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Grok smiles after hearing your timbre and register change so quickly.
"Ha! I have heard tale of the Mimicries...but I have never met one in person. Its true that you can replicate perfectly anything you've heard? Oh, I could see paths of that causing mischief in the ranks fer sure. What kind of wares you be needin' me friend? For the right price I have just about anyting you could care for."
Her hand waves expansively around the small stuffed closet wonderland. Against the wall hangs a fiddle and bow of fine make. Near by you see your drums. You also see all kinds of weaponry and defensive gear.
(Grok's attitude towards you has improved to Friendly. which has improved Grok's overall attitude to the player group to Friendly).
"Oh, and if there be something you would like in my voice to add to your repertoire let me know...It would be a right pleasure...and funny!"
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)