Thufir takes the coins and asks what supplies they need. ((How far were we 'contracted to go with this caravan again? It's been a while...)) Though walkin towards town, once they're out of earshot, says to the group, "These damn dwarves are cheap bastards! Gold for days for some golden antlers, but pay someone a proper wage, or just respect that a 'guard' isn't a damn errand boy..."
He then looks to the stag prince and says, "Maybe someone in town here can help remove your curse. We can start by asking at a temple." And once they arrive in town will try to get the shopping done as fast as possible before asking the nearest guard where the biggest temple that can help remove curses is.
((also, @ team - we each got 250 g from the antlers yeah?))
(To kevtr0n: It was 500 gp in total(not each) for the antlers)
Although Nobody hadn't exactly slept well that first night after running into the Gnolls, it had been enough to recover and carry out his duties for the rest of the day. In those that then followed, his spirits gradually improved as well. But without others to goad him into more direct actions, he at least never gained the courage to directly interface with the suspected cultist apart of the caravan. Only monitor them on occasion from afar or through his familiar during Yanda's pretend outings to wander and explore.
When at last the group reach civilization, Nobody cannot help but sigh in relief. "Certainly Millie. And we should return before you know it." Nobody find himself assuring millie before eagerly following after Thufir and the rest with some pep in his step. Yanda is however once again abandoned to stay with the dwarves, and keep a distant eye on the suspected cult members wagon whenever the flying monkey found the chance to do so.
Nobody in time found himself chuckling at Thufir's commentary, but nodding soon after in agreement. "A priority for sure. That and maybe some books translating old elvish into common. For while my spell does help, it can only cover the most 'literal' expressions." He confesses on the way to the gate itself. Once they arrive there, he'd try to ask the local guards for directions to help hasten their acquisition of everything on Millie's list. But if they prove to not be in much a mood for conversation then he won't press his luck.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Thufir also says, "We should keep an eye on who we think are the cultists as well... Can you have your flying friend follow them maybe while we run our errands?"
"Hm? Oh! He already is! Well, at least for the most part. I won't be able to communicate with him past a hundred or so feet. B-but, he's been left with sufficient instruction." Nobody assured Thufir. "I-If, however, you would prefer one of us staying as an added precaution, then might I draw up a small list as well of supplies I could use? My ink has been running a little low lately, and I could use some extra parchment as well."
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
"As luck would have it, I intended to purchase some ink myself. Perhaps a larger purchase would allow me to bargain for a discount with the shopkeep!" Lorban chuckles. "I also believe I should summon my own familiar. There's nothing wrong with another set of eyes. However that could delay my return for about an hour or so..."
Before the Great walls of the port city of Baldur's gate, you have to pass through the outer city. Namely the town of Little Calimsham. Which has gates of its own and white walls and kind of sticks out with its desert style architecture. At certain points the group can see that Baldur's Gate is a walled crescent shaped port city for the outer city is on a higher elevation and Baldur's Gate descends towards the river.
But at the moment you find yourselves in a slum like area with rickety buildings that seems to have a sewage problem. As you walk or ride you note people occasionally eyeing you. Some slip down alley ways.
This post has potentially manipulated dice roll results.
Nobody's expression seems to almost light up at Lorben's mention of having a familiar. Although that light soon dimmed with the man's next word. "An hour... oof... I suppose you're hasn't been its pocket dimension this whole time, huh? Hmm... well--" But the wizard trailed off there catching the movement into alleyways. It's then for the first time that he truly looked at their surroundings as the party made their way to Baldur's Gate proper, and a small but sad look soon crossed his face. Without really thinking about it, his eyes began to more closely look at the passing residents and try to determine if the majority were tiefling by any chance.
"We need to be careful here it seems. Keep an eye out,"Thufir says. At the gates when entering the city he asked the guard for a temple specializing in curing curses, so would hopefully be headed towards that.
Fargen addresses the newest members of the group, now that they are out of the company of the caravan. "My real name is Fargen, but ye can still call me 'Weld' if ye like."
"The Watchful Shield is the temple of Helm. There's a good chance the cleric and paladins can set the prince right, if we can appeal to their good nature. Thufir, I think your request will carry some weight."
"I myself have read about Gond's High House of Wonders and I feel obligated to see it myself."
Nobody shook a bit and cut his glance about short hearing Fargen give his real name. He gives Fargen and Thufir a questioning look. "Are we..." He started to say. But then appearing to think better of speaking, he promptly clammed up and waved his hand a bit dismissively. "N-n-nevermind. W-w-we can, uh... w-we can talk about that bit a bit later." Nobody added, unable to remember if they ever brought Lorban in on their plans or not. Either which way, the tiefling is soon back to keep a weathered eye out for fellow tieflings while keeping pace with others.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Fargen nods to the direction of the sketchier Calimsham, "What say you all? Dwarves aren't fond of sticking their nose in other folks' business. But if someone is paying coin to keep eyes on us, I get the sense this is the spot where many would be willing. Lorban, you know you way around the shady folk. What do you think a little of our own coin might buy?"
Fargen sighs,"Though you might just well get a dagger in your side, poking around strange alleys..."
Norchapel As you walk thru the outer city. You note a sign that says now leaving Norchapel and another that says Welcome to Stoneyeyes. Urchins dart out infront of you hear and there. One bumps into Nobody, being chased by another gang of kids.
This post has potentially manipulated dice roll results.
"Eh, best to leave it for now. We can always check by there on our way back if it came to it." Is all Nobody really had to say on the Calimsham question. In spite of his dismissive outlook though, he had side-eyed its entryway with some concern before the party carries on their way.
At the gate: "Wha? H-hey!" Nobody half-heartedly yelled after the Urchins, only to sigh in defeat and smile in mild amusement. After about a minute or so, more than enough time for the kids to have slipped out of sight if they were want to do so, he furrows his brows and checks his person to see if anything was missing from it.
If he finds the only thing to be missing IF anything at all is his coin pouch, the tiefling would sigh and say nothing of it to the others as they at least neared the gate. But IF he discovers nothing amiss, then he'd grimace instead and mutter a draconic curse. Although in either event his mood is soured, seeing the majesty of the gates has him oogling the various designs and quietly remarking on how the designs compared to more magically created structures.
Without the others to redraw attention to more pressing matters, he'd manage to follow along, but any questioning of guards or local inhabitants for a time regarding directions would be up to them.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
This post has potentially manipulated dice roll results.
Fargen lets out a "Hrmph" when he notices Nobody's plight. Fargen whispers, "Good that you've got that ruby isn't so easily lifted. I am ever watchful in big cities like this and often ask Moradin to find what's not easily found or goes missing."
Original perception roll was 8, as I expect it to change after editing tooltip mistake.
Fargen brings up the party loot, "I'd like to also visit a jeweler and see if we might trade the golden antlers and those crazy wizard's coins for some precious stones. Moradin requires diamonds when we ask for powerful abjurations and healing to bring back those unjustly lost. The potential for such favor means diamonds of equal value have more worth than the coins and gold...unless someone has another mind for their share."
The group makes it to the gates with no further intendents. As you pass thru you cant but over hear a man proposing to his soon to be wife on bended knees He is giving her a ring with an expensive looking diamond "With this token that I searched for far and wide. I pledge my love and life my dear infront of the martyrs of the Basilisk."
The woman is thrilled puts the ring on and they embrace.
You remember him leaving Calisham walking ahead of you.
You wake up refreshed you would think the recent events were a dream accept the evidence standing nibbling on grass behind the wagon.
The next few days have nothing to note accept boring travel and routine, The city gates of Baldurs gate stands before you.
The wagon train moves to set up camp. Dorrin and Millie tell you that they'll be safe Millie gives you 20gp and asks you to pick up supplies in town.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Thufir takes the coins and asks what supplies they need. ((How far were we 'contracted to go with this caravan again? It's been a while...)) Though walkin towards town, once they're out of earshot, says to the group, "These damn dwarves are cheap bastards! Gold for days for some golden antlers, but pay someone a proper wage, or just respect that a 'guard' isn't a damn errand boy..."
He then looks to the stag prince and says, "Maybe someone in town here can help remove your curse. We can start by asking at a temple." And once they arrive in town will try to get the shopping done as fast as possible before asking the nearest guard where the biggest temple that can help remove curses is.
((also, @ team - we each got 250 g from the antlers yeah?))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(To kevtr0n: It was 500 gp in total(not each) for the antlers)
Although Nobody hadn't exactly slept well that first night after running into the Gnolls, it had been enough to recover and carry out his duties for the rest of the day. In those that then followed, his spirits gradually improved as well. But without others to goad him into more direct actions, he at least never gained the courage to directly interface with the suspected cultist apart of the caravan. Only monitor them on occasion from afar or through his familiar during Yanda's pretend outings to wander and explore.
When at last the group reach civilization, Nobody cannot help but sigh in relief. "Certainly Millie. And we should return before you know it." Nobody find himself assuring millie before eagerly following after Thufir and the rest with some pep in his step. Yanda is however once again abandoned to stay with the dwarves, and keep a distant eye on the suspected cult members wagon whenever the flying monkey found the chance to do so.
Nobody in time found himself chuckling at Thufir's commentary, but nodding soon after in agreement. "A priority for sure. That and maybe some books translating old elvish into common. For while my spell does help, it can only cover the most 'literal' expressions." He confesses on the way to the gate itself. Once they arrive there, he'd try to ask the local guards for directions to help hasten their acquisition of everything on Millie's list. But if they prove to not be in much a mood for conversation then he won't press his luck.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Thufir also says, "We should keep an eye on who we think are the cultists as well... Can you have your flying friend follow them maybe while we run our errands?"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"Hm? Oh! He already is! Well, at least for the most part. I won't be able to communicate with him past a hundred or so feet. B-but, he's been left with sufficient instruction." Nobody assured Thufir. "I-If, however, you would prefer one of us staying as an added precaution, then might I draw up a small list as well of supplies I could use? My ink has been running a little low lately, and I could use some extra parchment as well."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
https://www.aidedd.org/atlas/index.php?map=B&l=1
Here is an interactive map of Baldur's Gate
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"As luck would have it, I intended to purchase some ink myself. Perhaps a larger purchase would allow me to bargain for a discount with the shopkeep!" Lorban chuckles. "I also believe I should summon my own familiar. There's nothing wrong with another set of eyes. However that could delay my return for about an hour or so..."
Before the Great walls of the port city of Baldur's gate, you have to pass through the outer city. Namely the town of Little Calimsham. Which has gates of its own and white walls and kind of sticks out with its desert style architecture. At certain points the group can see that Baldur's Gate is a walled crescent shaped port city for the outer city is on a higher elevation and Baldur's Gate descends towards the river.
But at the moment you find yourselves in a slum like area with rickety buildings that seems to have a sewage problem. As you walk or ride you note people occasionally eyeing you. Some slip down alley ways.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody's expression seems to almost light up at Lorben's mention of having a familiar. Although that light soon dimmed with the man's next word. "An hour... oof... I suppose you're hasn't been its pocket dimension this whole time, huh? Hmm... well--" But the wizard trailed off there catching the movement into alleyways. It's then for the first time that he truly looked at their surroundings as the party made their way to Baldur's Gate proper, and a small but sad look soon crossed his face. Without really thinking about it, his eyes began to more closely look at the passing residents and try to determine if the majority were tiefling by any chance.
Perception: 6.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
"We need to be careful here it seems. Keep an eye out," Thufir says. At the gates when entering the city he asked the guard for a temple specializing in curing curses, so would hopefully be headed towards that.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Fargen addresses the newest members of the group, now that they are out of the company of the caravan. "My real name is Fargen, but ye can still call me 'Weld' if ye like."
"The Watchful Shield is the temple of Helm. There's a good chance the cleric and paladins can set the prince right, if we can appeal to their good nature. Thufir, I think your request will carry some weight."
"I myself have read about Gond's High House of Wonders and I feel obligated to see it myself."
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
"Fargen you say? Well met!" Lorban jokes. "Guard your purses on these streets, lest the locals make off with Dorrin's generous wages!"
Passive Perception: 15
Nobody shook a bit and cut his glance about short hearing Fargen give his real name. He gives Fargen and Thufir a questioning look. "Are we..." He started to say. But then appearing to think better of speaking, he promptly clammed up and waved his hand a bit dismissively. "N-n-nevermind. W-w-we can, uh... w-we can talk about that bit a bit later." Nobody added, unable to remember if they ever brought Lorban in on their plans or not. Either which way, the tiefling is soon back to keep a weathered eye out for fellow tieflings while keeping pace with others.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Do you try to enter Calimsham? Or continue to Baldur's gate?
The guards of this richer area of the lower city look imposing. (Note I misspelled Calisham, sorry)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Fargen nods to the direction of the sketchier Calimsham, "What say you all? Dwarves aren't fond of sticking their nose in other folks' business. But if someone is paying coin to keep eyes on us, I get the sense this is the spot where many would be willing. Lorban, you know you way around the shady folk. What do you think a little of our own coin might buy?"
Fargen sighs, "Though you might just well get a dagger in your side, poking around strange alleys..."
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Norchapel As you walk thru the outer city. You note a sign that says now leaving Norchapel and another that says Welcome to Stoneyeyes. Urchins dart out infront of you hear and there. One bumps into Nobody, being chased by another gang of kids.
Meanwhile the Basilisk Gate looms ahead of you,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Eh, best to leave it for now. We can always check by there on our way back if it came to it." Is all Nobody really had to say on the Calimsham question. In spite of his dismissive outlook though, he had side-eyed its entryway with some concern before the party carries on their way.
At the gate: "Wha? H-hey!" Nobody half-heartedly yelled after the Urchins, only to sigh in defeat and smile in mild amusement. After about a minute or so, more than enough time for the kids to have slipped out of sight if they were want to do so, he furrows his brows and checks his person to see if anything was missing from it.
Perception: 19.
If he finds the only thing to be missing IF anything at all is his coin pouch, the tiefling would sigh and say nothing of it to the others as they at least neared the gate. But IF he discovers nothing amiss, then he'd grimace instead and mutter a draconic curse. Although in either event his mood is soured, seeing the majesty of the gates has him oogling the various designs and quietly remarking on how the designs compared to more magically created structures.
Without the others to redraw attention to more pressing matters, he'd manage to follow along, but any questioning of guards or local inhabitants for a time regarding directions would be up to them.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
You're missing your spell focus.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Fargen lets out a "Hrmph" when he notices Nobody's plight. Fargen whispers, "Good that you've got that ruby isn't so easily lifted. I am ever watchful in big cities like this and often ask Moradin to find what's not easily found or goes missing."
Fargen takes in the scene (11)
Original perception roll was 8, as I expect it to change after editing tooltip mistake.
Fargen brings up the party loot, "I'd like to also visit a jeweler and see if we might trade the golden antlers and those crazy wizard's coins for some precious stones. Moradin requires diamonds when we ask for powerful abjurations and healing to bring back those unjustly lost. The potential for such favor means diamonds of equal value have more worth than the coins and gold...unless someone has another mind for their share."
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
The group makes it to the gates with no further intendents. As you pass thru you cant but over hear a man proposing to his soon to be wife on bended knees He is giving her a ring with an expensive looking diamond "With this token that I searched for far and wide. I pledge my love and life my dear infront of the martyrs of the Basilisk."
The woman is thrilled puts the ring on and they embrace.
You remember him leaving Calisham walking ahead of you.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please