Patience has paid off for Xev'ren, but he isn't going to push his luck to much. He will search around the house looking for anything he can steal.
It is a house well stocked. You're specifically looking for items that will qualify as "equipment" but this could include trade goods or crafting tools or instruments or whatever you can pitch as possibly useful to the cause.
Not what his plan was, but that heads him past the pink plus / behind the warehouse E2. He will get all the rest he can in the early morning, and go extra fast to make time to see the sights.
((does it need any check? is it plus one but disadvantage? it was con rolls to when he was trying to move despite hardship, but would athletics be appro for basic running?))
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Zanvoril takes the opportunity to quietly gather a few items, a couple of blankets, a pickaxe and a shovel if possible and bundle them together and hide them away from the mining camp.
Lia spends the day mostly watching the halfling who spotted her the previous night. She would try to be where she can watch the halfling but not seem to be doing so.
This post has potentially manipulated dice roll results.
Yes, at disadvantage due to a level of exhaustion but +1 due to the easy morning he had.
Bayut must make a diversion from his route to investigate the warehouse and this requires pushing himself to make his delivery on time and return to the stable without punishment.
CON saves are not exactly skill checks, but there isn't ay skill that uses CON. So I will allow the lucky chalk reroll for this check if it is needed.
CON (10): 12
CON reroll (forgot the +2 on the first rolls. Just need a 7 or better to beat it): 9
DM shield:
Location roll (17): 15
Inhabitants roll (6, 11, 16): 9
Bayut finds the old warehouse as described by Wytefern. The warehouse itself is not the target, but a building behind it. The alley behind the warehouse is quiet and dark, secluded from all lines of sight from main roads. it is easy to see why it was a place of refuge for long-dead rebels against the driders.
Inside, the messenger finds a medium sized space, completely open without rooms. A few empty crates and barrels occupy the space and there are scraps of faded parchment, broken pottery, and other signs of ancient occupation. But the thick dust and large population of feral cats make it clear that this space is not in use (except by the dozen or so cats) and has not been for some time.
Pushing himself hard, Bayut makes it back to the stables with a minute or so to spare. The handler working the stables today does not even acknowledge how close he came as he ushers the messenger back into the stables bunkhouse.
Zanvoril attempts to take three items: a small stack of blankets, a shovel, and a pickaxe, worn down to a nub on each of its striking points.
Stealth: 6, 9, 10
Finding a place to stash this many items is tricky, however, and requires some exploration away from the mining camp to locate a possible cache.
Perception: 20
The sorcerer-turned-miner scarcely garners a glance from the other miners when he returns, satisfied with the crook of a tree under on of its arching roots. It may have once been an animal den, but hasn't been so for many, many years.
Stealth: 21
The halfling spends some time picking fruit in the morning but takes her time. Lia is able to disguise her spying as casual passing, picking, and lounging in the bunkhouse. The halfling gives Lia a few distrustful looks, not nearly as well disguised as Lia's watchful eye, but she keeps clear of the driders and chats up the old hands, few as they are, when not picking fruit.
Xev'ren only knows that magical means are necessary. He knows of no specialized tools that would do the job or whether a prominent merchant would own such a thing.
Having completed what tasks she was given, Lia just follows the other workers examples. She does what work is required of her, makes sure to not appear like she is flaunting not having to work as hard as other days, and keeps her head low. She plans to wait for further instructions before doing anything else that might get her into trouble.
That is a small victory Bayut thinks A building is ours. Trying to get as much rest as he can, he will think about checking the old supply shop tomorrow, and maybe liberating some of our things from the handlers tomorrow as well. Unless an opportunity knocks that cannot be refused.
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Does Xev'ren master have particular things she trades in, or is she the head of a trading house? What might be abundant that won't tip her off if a little goes missing?
Does Xev'ren master have particular things she trades in, or is she the head of a trading house? What might be abundant that won't tip her off if a little goes missing?
She primarily imports spices and exports woven goods, mostly rolls of silk linen and wicker baskets. While most of these goods are stored at one of her two warehouses, samples of each are either displayed prominently in or near the parlor to show guests or in a work room upstairs.
Elsol is spotted by Elokla Dulzi. "You would take from me? You own nothing. What you hold is mine. Don not forget it."
Dulzi speaks the dreaded activation word for the necrotic magtic, which strips Elsol of 2 hp of life.
The Festival of Night is raucous and goes hours into the night. The driders are typically crepuscular, although have become a bit more diurnal since the sky dimmed. On this night, they are nocturnal and the slaves of Duskwell know better than to be in the way of the drunken, exuberant, and uninhibited driders. Still, many slaves likely died at the hands of drunken masters on this evening, lacking the ability to escape.
The next morning is startlingly quiet in comparison. The driders have retreated to their homes and the tunnels under the city. Some are put back to work, busier than normal. Others find relief from the relentless pace that the driders push them to.
Messengers, laborers, servants, cooks, and toadies make skill checks with advantage today.
Miners, farmers and foragers, crafters, and clerks make skill checks with disadvantage today.
Entertainers, gladiators, breeders, and healers will receive a +1 to skill checks today.
That night, Bayut scribes a note about the building behind the warehouse and leaves it for the birds. The next morning he greets the startling quiet with hope. They cannot keep it from us, what they hold is ours he thinks as he plans his day. Later he will try to steal supplies from the chest. But first, he tries to find a way to check out the west-side supply shack at B3
Taking advantage of his genetic sneakiness, stealth is 21
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Bayut knows he will not see Dulzi today. The stable owner will, like Festivals past, sleep off the previous night's reverie. The drider watching the messengers for him today is a young male that doesn't know the messengers well. He gestures to Leaf Chaser saying, "You."
He doesn't know their names. He doesn't even look at them when a message is needed. And in the morning, there are only 2 messages sent. So sneaking out is definitely an option today. Bayut finds his way to the outhouse and...doesn't come back. He doesn't even tell the others, counting on making his excuses when he returns.
DM shield:
Location roll(17): 5
Occupants roll(6, 11, 16): 16
Bayut finds himself at the described location, down to the leaning chimney on the roof. Smoke billows from the chimney and driders pass by the window on their way to the front door.
"What do you want?" the drider says, seeing Bayut looking at the shop. "Well? Do I have a message or not, two-legs?"
Lia puts her head down and works today. She has no plans to act again until she recieves further orders. She has done an investigation of one of the locations, plus gotten something of use. If she pushes further she will only get caught or risk tipping someone off to what they are trying to do. Thus she simply does as told and waits.
Zanvoril spends the day cheerfully mining away, trying to get to know his newest batch of friends better. He also continues to quietly hand over his food to whoever most looks like they need it.
This post has potentially manipulated dice roll results.
Back at the stable, knowing one good and one bad site from the list, GB's thoughts turn to liberating the means of our liberation. First he needs a place where stuff can stay, ideally not in the stable itself. Driders are large, they can't get into low and small spaces, I imagine? But of course they will always just blame us for anything they are missing, so best if they do not know that stuff is missing. Basically, Bayut considers all their stuff as out stuff now, in fact, on the day we run for it, he plans to just take the whole chest and running. But for now:
In and around the stables, maybe to just over the property line - any spaces the driders can't look or wouldn't think to? ((a navy term - "pooka" - comes from the Hawaiian))
Are there any patterns of distrust such that some handlers might distrust or blame other handlers?
Patience has paid off for Xev'ren, but he isn't going to push his luck to much. He will search around the house looking for anything he can steal.
It is a house well stocked. You're specifically looking for items that will qualify as "equipment" but this could include trade goods or crafting tools or instruments or whatever you can pitch as possibly useful to the cause.
Not what his plan was, but that heads him past the pink plus / behind the warehouse E2. He will get all the rest he can in the early morning, and go extra fast to make time to see the sights.
((does it need any check? is it plus one but disadvantage? it was con rolls to when he was trying to move despite hardship, but would athletics be appro for basic running?))
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Zanvoril takes the opportunity to quietly gather a few items, a couple of blankets, a pickaxe and a shovel if possible and bundle them together and hide them away from the mining camp.
Lia spends the day mostly watching the halfling who spotted her the previous night. She would try to be where she can watch the halfling but not seem to be doing so.
Does Xev'ren know how they take the collars off? Is it pure magic, or do they use any kind of tools? If so are they small enough he can hide them?
Yes, at disadvantage due to a level of exhaustion but +1 due to the easy morning he had.
Bayut must make a diversion from his route to investigate the warehouse and this requires pushing himself to make his delivery on time and return to the stable without punishment.
CON saves are not exactly skill checks, but there isn't ay skill that uses CON. So I will allow the lucky chalk reroll for this check if it is needed.
CON (10): 12
CON reroll (forgot the +2 on the first rolls. Just need a 7 or better to beat it): 9
DM shield:
Location roll (17): 15
Inhabitants roll (6, 11, 16): 9
Bayut finds the old warehouse as described by Wytefern. The warehouse itself is not the target, but a building behind it. The alley behind the warehouse is quiet and dark, secluded from all lines of sight from main roads. it is easy to see why it was a place of refuge for long-dead rebels against the driders.
Inside, the messenger finds a medium sized space, completely open without rooms. A few empty crates and barrels occupy the space and there are scraps of faded parchment, broken pottery, and other signs of ancient occupation. But the thick dust and large population of feral cats make it clear that this space is not in use (except by the dozen or so cats) and has not been for some time.
Pushing himself hard, Bayut makes it back to the stables with a minute or so to spare. The handler working the stables today does not even acknowledge how close he came as he ushers the messenger back into the stables bunkhouse.
Zanvoril attempts to take three items: a small stack of blankets, a shovel, and a pickaxe, worn down to a nub on each of its striking points.
Stealth: 6, 9, 10
Finding a place to stash this many items is tricky, however, and requires some exploration away from the mining camp to locate a possible cache.
Perception: 20
The sorcerer-turned-miner scarcely garners a glance from the other miners when he returns, satisfied with the crook of a tree under on of its arching roots. It may have once been an animal den, but hasn't been so for many, many years.
Stealth: 21
The halfling spends some time picking fruit in the morning but takes her time. Lia is able to disguise her spying as casual passing, picking, and lounging in the bunkhouse. The halfling gives Lia a few distrustful looks, not nearly as well disguised as Lia's watchful eye, but she keeps clear of the driders and chats up the old hands, few as they are, when not picking fruit.
Xev'ren only knows that magical means are necessary. He knows of no specialized tools that would do the job or whether a prominent merchant would own such a thing.
Having completed what tasks she was given, Lia just follows the other workers examples. She does what work is required of her, makes sure to not appear like she is flaunting not having to work as hard as other days, and keeps her head low. She plans to wait for further instructions before doing anything else that might get her into trouble.
That is a small victory Bayut thinks A building is ours. Trying to get as much rest as he can, he will think about checking the old supply shop tomorrow, and maybe liberating some of our things from the handlers tomorrow as well. Unless an opportunity knocks that cannot be refused.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Does Xev'ren master have particular things she trades in, or is she the head of a trading house? What might be abundant that won't tip her off if a little goes missing?
She primarily imports spices and exports woven goods, mostly rolls of silk linen and wicker baskets. While most of these goods are stored at one of her two warehouses, samples of each are either displayed prominently in or near the parlor to show guests or in a work room upstairs.
Elsol decides to play the long game, and merely attempts to slip a pan flute into his pocket unseen.
9
Elsol is spotted by Elokla Dulzi. "You would take from me? You own nothing. What you hold is mine. Don not forget it."
Dulzi speaks the dreaded activation word for the necrotic magtic, which strips Elsol of 2 hp of life.
The Festival of Night is raucous and goes hours into the night. The driders are typically crepuscular, although have become a bit more diurnal since the sky dimmed. On this night, they are nocturnal and the slaves of Duskwell know better than to be in the way of the drunken, exuberant, and uninhibited driders. Still, many slaves likely died at the hands of drunken masters on this evening, lacking the ability to escape.
The next morning is startlingly quiet in comparison. The driders have retreated to their homes and the tunnels under the city. Some are put back to work, busier than normal. Others find relief from the relentless pace that the driders push them to.
Messengers, laborers, servants, cooks, and toadies make skill checks with advantage today.
Miners, farmers and foragers, crafters, and clerks make skill checks with disadvantage today.
Entertainers, gladiators, breeders, and healers will receive a +1 to skill checks today.
That night, Bayut scribes a note about the building behind the warehouse and leaves it for the birds. The next morning he greets the startling quiet with hope. They cannot keep it from us, what they hold is ours he thinks as he plans his day. Later he will try to steal supplies from the chest. But first, he tries to find a way to check out the west-side supply shack at B3
Taking advantage of his genetic sneakiness, stealth is 21
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Bayut knows he will not see Dulzi today. The stable owner will, like Festivals past, sleep off the previous night's reverie. The drider watching the messengers for him today is a young male that doesn't know the messengers well. He gestures to Leaf Chaser saying, "You."
He doesn't know their names. He doesn't even look at them when a message is needed. And in the morning, there are only 2 messages sent. So sneaking out is definitely an option today. Bayut finds his way to the outhouse and...doesn't come back. He doesn't even tell the others, counting on making his excuses when he returns.
DM shield:
Location roll(17): 5
Occupants roll(6, 11, 16): 16
Bayut finds himself at the described location, down to the leaning chimney on the roof. Smoke billows from the chimney and driders pass by the window on their way to the front door.
"What do you want?" the drider says, seeing Bayut looking at the shop. "Well? Do I have a message or not, two-legs?"
Just checking the landmarks, Weaver Bayut says truthfully, and continuing to my Master's stables
which he does
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Lia puts her head down and works today. She has no plans to act again until she recieves further orders. She has done an investigation of one of the locations, plus gotten something of use. If she pushes further she will only get caught or risk tipping someone off to what they are trying to do. Thus she simply does as told and waits.
Persuasion(12): 9
"Bah," the drider says as Bayut runs off, escaping any hangover-driven wrath.
Zanvoril spends the day cheerfully mining away, trying to get to know his newest batch of friends better. He also continues to quietly hand over his food to whoever most looks like they need it.
Charisma: 22
Insight: 21
Back at the stable, knowing one good and one bad site from the list, GB's thoughts turn to liberating the means of our liberation. First he needs a place where stuff can stay, ideally not in the stable itself. Driders are large, they can't get into low and small spaces, I imagine? But of course they will always just blame us for anything they are missing, so best if they do not know that stuff is missing. Basically, Bayut considers all their stuff as out stuff now, in fact, on the day we run for it, he plans to just take the whole chest and running. But for now:
In and around the stables, maybe to just over the property line - any spaces the driders can't look or wouldn't think to? ((a navy term - "pooka" - comes from the Hawaiian))
Are there any patterns of distrust such that some handlers might distrust or blame other handlers?
Perception? 13
((
dice roller broken?nope complaining fixed it))Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky