This post has potentially manipulated dice roll results.
((See my question in the OOC chat.)) ((Edited to add: thanks for the response.))
Seeing as events have conspired to make it very difficult for him to attack any enemy, Tanis tries to listen for one of the darkmantles flying around and attacks with his longbow. Assuming he can’t see them, attacking at disadvantage.
Vethna listens carefully, and takes steady aim at the enemy near Derendil. She then strikes out with her rapier... Using Steady Aim to cancel disadvantage. Rolled a 25 to hit in the game log, damage is 7 from rapier and 3 from sneak attack, as the enemy is within 5 feet of Derendil, I assume.
The slash with the rapier hits true and the creature lets out a horrible screech as Vethna's rapier nearly slashes it into. Somehow it manages to maintain concentration on the darkness spell. Otherwise, you all would be able to see that this thing is on death's doorstep.
Petmailer pulls out his short sword and dagger, attempts to hit the darkmantle that was just hit, localizing on any sounds that the monster may have made, trying to get the darkness to drop.
Short sword : Attack: 18 Damage: 9
Dagger : Attack: 17 Damage: 3
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Petmailer's attacks strike true and the wounded darkmantle is finished off. The sphere of darkness dissipates and those of you within it are relieved to be able to see again.
Now that you can see it, the other darkmantle is also significantly wounded. With the other two members of its pack killed, this one begins to fly off. As it goes, it triggers its aura of darkness which momentarily plunges some of you back into darkness, but then the sphere moves off with it as it flies away through the webs.
[OOC: I forget if anyone had a held attack. If so, I will give you a chance to get in a quick parting shot at the last darkmantle before it activates its darkness aura and flees.]
Otherwise, this is the remaining initiative order as your attention turns to the incoming spiders:
This post has potentially manipulated dice roll results.
Phodoxia was holding Sacred Flame, so as soon as the darkness drops, she focuses the blaze of radiant energy at the fleeing darkmantle. (Dex save 13, Damage: 1)
Phodoxia growls as the darkmantle dodges the light, but it's leaving, so she turns instead towards the sound of the Webrunners shouting about spiders. She scrambles across the webs to join them, standing next to the two goblins and drawing her daggers. She will hold two dagger attacks with Sneak Attack if a spider comes in range.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That's good enough to break him free.
Eldeth moves to take a defensive position and holds an action to attack a spider if they come in range.
We are back to the top with Tanis.
((See my question in the OOC chat.))
((Edited to add: thanks for the response.))
Seeing as events have conspired to make it very difficult for him to attack any enemy, Tanis tries to listen for one of the darkmantles flying around and attacks with his longbow. Assuming he can’t see them, attacking at disadvantage.
Attack: 18 Damage: 11
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Group Initiative roll for the spiders: 5
The longbow shot misses the darkmantles and thankfully also whizzes past your party members that are in the darkness with them.
Vethna is up with Petmailer on deck. Then it's the darkmantles' turn.
Vethna listens carefully, and takes steady aim at the enemy near Derendil. She then strikes out with her rapier...
Using Steady Aim to cancel disadvantage. Rolled a 25 to hit in the game log, damage is 7 from rapier and 3 from sneak attack, as the enemy is within 5 feet of Derendil, I assume.
Concentration save for the Darkmantle: 6
The slash with the rapier hits true and the creature lets out a horrible screech as Vethna's rapier nearly slashes it into. Somehow it manages to maintain concentration on the darkness spell. Otherwise, you all would be able to see that this thing is on death's doorstep.
Petmailer is up
Petmailer pulls out his short sword and dagger, attempts to hit the darkmantle that was just hit, localizing on any sounds that the monster may have made, trying to get the darkness to drop.
Short sword : Attack: 18 Damage: 9
Dagger : Attack: 17 Damage: 3
A wizard is never late, nor is he early, he arrives precisely when he means to.
Petmailer's attacks strike true and the wounded darkmantle is finished off. The sphere of darkness dissipates and those of you within it are relieved to be able to see again.
Now that you can see it, the other darkmantle is also significantly wounded. With the other two members of its pack killed, this one begins to fly off. As it goes, it triggers its aura of darkness which momentarily plunges some of you back into darkness, but then the sphere moves off with it as it flies away through the webs.
[OOC: I forget if anyone had a held attack. If so, I will give you a chance to get in a quick parting shot at the last darkmantle before it activates its darkness aura and flees.]
Otherwise, this is the remaining initiative order as your attention turns to the incoming spiders:
Spiderbait and Yuk-Yuk, Sarith, Vrah, Phodoxia, Jimjar, Shoowaa, Derendil, Kisiki, Eldeth
Spiderbait and Yuk-yuk take out their short bows and both fire toward the first two incoming spiders.
Attack: 23 Damage: 6Attack: 15 Damage: 5
Meanwhile Sarith also pulls out a hand crossbow and fires at the beasts (he's at disadvantage due to the range but his bolts are poisoned.)
Both goblins are able to hit their target and slow down the incoming spiders who don't like getting stung by their prey.
Sarith's roll
Attack: 22 Damage: 5
Vrah and Phodoxia will be up next.
Since it started it’s turn 10’ from shoowaa, the darkmantle can make a dc 13 con or take necrotic 3
Vrah finally sees an opponent worth his fighting skill and rages as he moves 30' closer to the spiders and chucks a javelin at the nearest creature.
Javelin: Attack: 10 Damage: 12
Vrah hurls a javelin at the spiders and it sails harmlessly by, falling down through the webs somewhere below.
In addition to these two he sees at least one more making its way across the webs toward you.
Phodoxia is up next. Then Jimjar, Shoowaa, Derendil, Kisiki, Eldeth
Phodoxia was holding Sacred Flame, so as soon as the darkness drops, she focuses the blaze of radiant energy at the fleeing darkmantle. (Dex save 13, Damage: 1)
Darkmantle Dex save21
The fleeing darkmantle is able to dodge your held sacred flame, then wraps itself in darkness and flees toward the roof of the cavern.
Phodoxia, the sacred flame was your held action from last round, so you can now also take this turn.
Phodoxia growls as the darkmantle dodges the light, but it's leaving, so she turns instead towards the sound of the Webrunners shouting about spiders. She scrambles across the webs to join them, standing next to the two goblins and drawing her daggers. She will hold two dagger attacks with Sneak Attack if a spider comes in range.