This post has potentially manipulated dice roll results.
Ward chuckles as the bolts fire, immediately letting go of the feather, it shooting forward and landing in front of them as a Wall Of Wind erupts from the ground. All small crossbow arrows getting thrown far off course as a 50-foot line of wind engulfs the Hobgoblins. Any of them caught in the wind taking 17 damage or half if they make a 16-strength saving throw. "Well, that's unfortunate. Did Mr.Vader never teach you about spacing? No worries! I shall do that job today then." Ward says as his invisibility drops and he begins laughing maniacally, already reaching towards his bag.
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Delphinium grins. Despite their aversion to killing there is a craving there, an almost wild excitement like some unfulfilled craving being released. The number of fights Delphinium has been in with the Dawn Guard can be counted on ones hands. One wonders if they remember way back before the craziness of the labyrinth the fights they were in and the excitement they showed.
The tiny fairy can harm. The fairy likes to fight.
In this case they see the gathered forces of the troopers and seem to plan how to optimize hurting the enemies to disable them and scatter them. The fairy already had their Astral Visage but now they begin to expand their power drawing it out as blue light and form begins to take form as the sphere of light grows and grows. The fly over the front line of heavily armed orcs and aim for the squishy center of the troopers thst aimed to ambush the Daen Guard. This also has the benefit of letting Austin fight the heavily armed enemies which take longer to fell.
The fairy seeks the best opportunity to strike the most gathered enemies all at once. They fly above the hobgoblins like a bolt of light thst seems to be growing in intensity until suddenly the blue light burst above the hobgoblins, casters, and commanders in the middle. Delph doesn't specify a target other then trying to get as many as possible in their Astral barrage of fists. Dozens of large spectral fists appear arpund the fsiry like they have become a many handed diety above the storm trooper center rank. As the fist prepare to fall the tiny fairy amplifies their voice to be unnaturally loud as they say "This is where you run." Then they unleash the barrage of fists below them. Dozens of astrals fists impacting the ground and enemies below the fairy.
The speed of the fairy wasn't done after this attack. They then fly to the far side of where the spell caster and commander seem to be and using two of their Astral fists slam both of them into the caster to hopefully disable them and prevent any casting before the fight even begins for the enemy. The fairy ends up 10 feet in the air making it difficult for the enemy to attack them without ranged attacks or reach weapons.
They smile at the commander at the end of this barrage and say in a more normal volumed voice "You should probably surrender. Lot less pain." Delphinium smiles.
Movement: fly 110 feet. Trying to get as many hobgoblins within range of Arms of Astral Self Feature. Then move to the caster they see in back. Staying ten feet in air as they have a reach if ten feet with arms of Astral self.
Bonus action: arms of Astral self, all enemies within 10 feet of delph when he was above them make a dex save DC 17 or take 9 force damage.
Action 2 attacks:
1st attack - 21 to hit 6 force damage
2nd attack - 28 to hit (crit) 16 force damage
If the spell caster is still up delph spends a ki point on last hit to stun Con save DC 17 or stunned until the end of delph's next turn. They are not trying to kill and aiming for injury and knocking unconscious no death blows.
"Birt! Fireball!" Yells out Travin, "Birt Wrenils!" Complains Birt in response. Travin looks shocked at this and starts directing the firey in Goblish, Birt springs into action producing three rays of flame and hurling them towards the sabre weilding hostile.
(Scorching ray, producing three rays which are thrown out,
Ray 1, 21 to hit, 7 fire Dmg
Ray 2, 10 to hit, 6 fire Dmg
Ray 3, 25 (crit) to hit, 13 fire Dmg
No movement)
Birt looks pleased with his actions and yells out "BIRT WRENILS!!" in a similar battle cry to Stephen.
Kerwyn, still with a line drawn across his face with a dark marking that looks like ash (sharpie?), a fancy looking circlet sits on his head, he has his armor on and his battle face on. He is no longer moping, depressed in appearance, he looks like he wants to kick some serious empire ass. He grunts as the greataxe from the orc cuts into him. He is riding atop Ironsides and directs the flail snail to return the attack to the orc and any other nearby orcs if the snail is successful.
Riding the flail snail, Kerwyn sits up tall and starts to bellow out over the field, “FUS…..” like he is preparing his voice. Yep. He has his mojo back. “You never should have come here!” he shouts across the field.
This post has potentially manipulated dice roll results.
A huge mewling roar comes from Ironsides at the direction of Kerwyn and you see the six flails drop down and start spinning madly. They have a 10 foot reach, the orc in front who hacked Kerwyn holds his arms up as they come swinging toward him, if successful after crushing him the snail will move forward and bludgeon any other orcs within a 10 foot reach, it can move up to 40 feet to reach any additional orcs. With each successive hit the snail seems more enraged and makes more terrible sounds. It sounds hungry.
Flail 1 : Attack: 12 Damage: 5
Flail 2 : Attack: 20 Damage: 9
Flail 3 : Attack: 23 Damage: 4
Flail 4 : Attack: 9 Damage: 9
Flail 5 : Attack: 20 Damage: 4
Flail 6 : Attack: 8 Damage: 8
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
A wall of wind picks up and throws all of the fired missiles back into the enemy ranks, showering them with arrows and some sort of canister munition, which promptly hits the Orc spellcaster in the head and sprays a purple fog everywhere. The Orc goes down and doesn't get back up...
Fists rain down on the Hobgoblin line, bludgeoning the hell out of the ranged fighters and knocking several of them for a loop. The field commander raises his shield as he's battered, and is then promptly set on fire by Birt Wrenils. He drops to the ground and goes prone while beating the flames out with his hands while trying to hold the discipline of the formation while Delphinium pummels the force wielder in the back of the formation.
Schmoopy moves forward, flails spinning, battering four of the Orcs as it surges. They're too caught off guard to do anything about it as the flails catch faces, chests, break light armor and deaden arms and legs.
The force wielder raises his lightsaber like a shield over his head, catches his breath, then thrusts one hand toward Delphinium with a roar...
One of the Hobgoblins, his senses still intact, fires his crossbow at Boulder Chilled Stephen Austin, who hefts his Greatmaul in one hand and points it directly at the shooter, even as the arrow sails past him harmlessly.
"You're first!" Stephen shouts as he dashes forward, his Greatmaul coming around like a bat. The Hobgoblins head disentigrates as the steel end of the weapon smashes it all to pieces. The body crumples sideways. Blood sprays his face, and Stephen smears it across his face with the wipe of his forearm. Stephen then looks at the proned form of the field commander and points the maul at him. "I'm gonna hit you in the chest so hard your nipples are going to touch!"
The maul comes up over Stephen's head like he's about to bust firewood, and then comes down. The Hobgoblin commander shrieks as the maul crushes the front of his cuirass.
"Fireflight! I got one! I'm ahead! I got one did you see!?" Stephen shouts gleefully as he pummels the Hobgoblin lines.
One of the ogres behind the force wielder raises a huge bolt launcher toward the tiny Fairy and fires, but the bolt sails away harmlessly...
Ward yells out to the enemies. “What a truly AMAZING opening act! Now, let the show TRULY BEGIN!” Ward says, opening his coat to 8 bats all holding various explosives that begin flying towards the enemies, being sure to wait till the last second to go around the wind wall. They will not begin the bombing run until Wards next turn as he moves all his move speed towards the enemies, walking and clapping his hands the whole way.
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
The two Orogs in the back of the formation begin giving orders to their Ogre charges as they watch the battle go to complete chaos.
A Hobgoblin Captain in the middle of the fight tries to hold his line, and then attacks Stephen with his great sword while trying to stop the big man's rampage. He only manages to cut the back of one of Stephen's arms.
The Hobgoblin spellcaster, trying to prevent any more shenanigans from the enemy position east of him, raises his arms and begins to chant. Huge hail stones begin to fall on Travin, Birt, Ol' Ironsides, Kerwyn, and Ward.
Johnathan sees the caster trying to summon huge stones and smiles. He raises his hand to the caster. Now now, let’s stop that. Can’t have you ending our fun early haha. Shadowy flames covers the casters hand in an attempt to corrupt his spell and break it before it is cast.
Kerwyn smiles and is pleased by the damage Ironsides dealt. He sits up tall on the snail, wearing the circlet on his head, he looks (could it be?) somewhat, regal, in appearance. When Johnathan stops the hobgoblin spell caster’s spell, he lets out a hearty laugh. Gone is the broken and confused fighter that was stymied by the labyrinth. Here, he feels that he’s fighting for his homeland, against an oppressive invading force. “This is our land. You can’t take it and subject us to your will.” A newly confident and invigorated Kerwyn bellows out from deep inside, bursting forth “I … have… the … power!…” He stands up tall and throws his glaive at the hobgoblin spellcaster, hoping to cut him down. Afterwards, he sits back down to drive his snail to victory.
Thunder rumbles in the distance as Kerwyn makes his pronouncement. Glaive slices through the air, savagely gouging the Hobgoblins chest, then his stomach as it returns to Kerwyn and is flung again...
Travin accepted Ward's use of his special glue with the caveat of being able to help the man with his venture and not letting the glue out of his sight. As Travin held pipes in place and carefully made sure juuuuust the right amounts of glue were used, he speaks to Ward about tinkering with things when he was trapped in the junk fields, Ward may be surprised to learn through Travin's hyperfocused rambling and odd tangents, that it actually sounds like the junkman knows what he is talking about, and seems highly proficient in the tinkering sides of things.
Now, during the battle the chaotic side of Travin is able to be let loose! Oh! But not yet, there needs to be some build up eh? Travin takes out his scimitar whilst humming a familiar tune, he strikes at the single orc that wounded him with a greataxe.
(19 to hit, 10 piercing damage.
if hit, additional 12 psychic damage)
Travin then lifts his pipes up to his lips and continues the haunting melody, building upon itself, dropping a single set lets him yell out to Johnathan, "Go get 'em, Tiger!" Which strangely fills Johnathan with inexplicable inspiration. And trav continues playing, his song building and building the tension of the fight.
The scimitar slash eviscerates one of the Orcs, which crumples and collapses dead in the dust of the road as the Junkman plays his tune.
In the rear of the enemy formation, one of the Ogre's, this one carrying two shields, runs forward, bringing both shields up over the head of the Force wielder that Delphinium had injured, placing him in cover.
The Orcs continued to charge forward into the Dawn Guard's ranks. One, a captain, roars as he charges, rallying his Orcs as he does so, and swings his Greataxe into Travin's chest, splitting some of Travin's defense and spilling blood. A second Orc, following his leader, hits Travin with his Greataxe as well...
Johnathan looks at the casters face as he disrupts the spell. A sense of satisfaction comes over him. Right, let’s take this for a test run. Johnathan gathers the Orrery in one hand. He sees a time dial ticking away and holds it still. As soon as he does a sudden burst of green energy surrounds him. Johnathan sees everything slow down with a green haze clouding his view. He feels the power of time channeling through him at this moment and starts shooting off 4 beams of black energy instead of his usual 2. He shoots all 4 beams to the captain that just roared, seeing him as a challenge. Too everyone else’s eyes Johnathan seems to be moving extremely fast with a hint of green energy displacing his position, like he is in multiple places at once. Fascinating. When he is finished his attack Johnathan returns to normal time. He lets go of the dial and the green energy coating him disperses.
no action: Time bandit (Chronometer, extra action for turn)
Actions: Eldritch blast (at disadvantage since in daylight)
All but one of the Eldritch Blasts hits the Orc, who jerks and shudders with each hit, but doesn't go down. Another Orc tries to slash Johnathan with his Greataxe but misses.
The Hobgoblins surrounding Stephen Austin give up trying to fire their crossbows and instead draw their longswords and attack. The first misses, but the second is able to knick his thigh as it swings, drawing a little trickle of blood. As they attack, the Ogre with the battering ram moves forward to block the path between Stephen Austin and the Force wielder, who is shoring up his defenses beneath the shields of the other Ogre.
As Shavaris watches Travin go down at the hands of the orcs, she bursts out from her tree cover, unsheathing her rapiers as she runs. Heading straight for the orc captain, a blood curdling scream escapes her lips, growing louder as she gets close. As she screams, the space on the other side of the orc captain starts to shimmer... the air there almost moving like a wave.
When Shavaris reaches her target, her eyes full of malice, lifting her rapiers to strike the creature... a ghost materializes on the other side of the captain. Those nearby that have seen her before recognize the ghost as Eloise, Shavaris's sister. And in her hands... something catches the light, they are rapiers that mirror Shavaris's.
Shavaris attacks with her main rapier before she even sees Eloise, but still having the advantage as the captain definitely does. She pauses after her attack as it registers that her sister is here.
She is here in the fight with her.
In that moment of hesitation, Eloise uses the weapon in her off-hand and attacks the Captain herself.
The Orc Captain looks shocked as Shavaris and her sister bury their rapiers in him.
The Hobgoblin firing off chemical weapons takes aim at Stephen and fires off a round, but the Barbarian completely ignores the gas dancing around his feet.
"Something smells good!" Stephen shouts back at the chemical wielder.
Two Orcs come to the rescue of their captain, one striking Shavaris with its greataxe, the other dissipating Eloise with a swipe of its own axe. Another Orc strikes Johnathan,
The Hobgoblin field commander finally surges to his feet and goes on the offensive. His sword bites out toward Stephen, who laughs and sidesteps twice before one strike buries in his leg.
"Ouch! Crom damn you!" Stephen says in anger. He continues to dance around, moving away from strike after strike as the Hobgoblins come for him. He even moves past a smashing strike from one of the chain-wielding Ogre's chains as it moves up to confront him.
One moment the fairy was punching a particularly powerful looking foe and the next second they couldn't see anything at all. The last thing the fairy seeing is their foe doing something with their hands that seemed directed towards the fairy. Suddenly unable to see disorients them a bit but they try to stay focused on the one they were attacking.
They here Steven yell out they got one and the fsiry sounds a bit disgruntled as they reply "Oh! Good job! I'll have one down soon!" They focus their ki again and once more a barrage of blue Astral fists fly outward around the fsiry in a chaotic pattern. (All enemies within 10 feet of Delphinium much make a dex save or take 7 force damage.)
After sending out the barrage of fists the tiny fireflight listens for the sounds of the one that blinded them as they hone in on them and try to punch them out and hopefully regain their sense of sight. As they punch in their personal darkness they say "Dumb dumb. This won't save you. I am Fireflight!"
Perception to find force user: 20
Delphinium will then go after who they believe blinded them with multiple punches. Being unable to see makes it a lot harder but that doesn't stop the fairy from their attacks.
Birt watches in dumbfounded horror as his junk friend is struck down, with the last command that Travin gave him still bouncing around his empty head he attacks one of the orcs who felled his master, screaming in rage "BIRT WRENILSSSSSS!!!"
Ward chuckles as the bolts fire, immediately letting go of the feather, it shooting forward and landing in front of them as a Wall Of Wind erupts from the ground. All small crossbow arrows getting thrown far off course as a 50-foot line of wind engulfs the Hobgoblins. Any of them caught in the wind taking 17 damage or half if they make a 16-strength saving throw. "Well, that's unfortunate. Did Mr.Vader never teach you about spacing? No worries! I shall do that job today then." Ward says as his invisibility drops and he begins laughing maniacally, already reaching towards his bag.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Delphinium grins. Despite their aversion to killing there is a craving there, an almost wild excitement like some unfulfilled craving being released. The number of fights Delphinium has been in with the Dawn Guard can be counted on ones hands. One wonders if they remember way back before the craziness of the labyrinth the fights they were in and the excitement they showed.
The tiny fairy can harm. The fairy likes to fight.
In this case they see the gathered forces of the troopers and seem to plan how to optimize hurting the enemies to disable them and scatter them. The fairy already had their Astral Visage but now they begin to expand their power drawing it out as blue light and form begins to take form as the sphere of light grows and grows. The fly over the front line of heavily armed orcs and aim for the squishy center of the troopers thst aimed to ambush the Daen Guard. This also has the benefit of letting Austin fight the heavily armed enemies which take longer to fell.
The fairy seeks the best opportunity to strike the most gathered enemies all at once. They fly above the hobgoblins like a bolt of light thst seems to be growing in intensity until suddenly the blue light burst above the hobgoblins, casters, and commanders in the middle. Delph doesn't specify a target other then trying to get as many as possible in their Astral barrage of fists. Dozens of large spectral fists appear arpund the fsiry like they have become a many handed diety above the storm trooper center rank. As the fist prepare to fall the tiny fairy amplifies their voice to be unnaturally loud as they say "This is where you run." Then they unleash the barrage of fists below them. Dozens of astrals fists impacting the ground and enemies below the fairy.
The speed of the fairy wasn't done after this attack. They then fly to the far side of where the spell caster and commander seem to be and using two of their Astral fists slam both of them into the caster to hopefully disable them and prevent any casting before the fight even begins for the enemy. The fairy ends up 10 feet in the air making it difficult for the enemy to attack them without ranged attacks or reach weapons.
They smile at the commander at the end of this barrage and say in a more normal volumed voice "You should probably surrender. Lot less pain." Delphinium smiles.
Movement: fly 110 feet. Trying to get as many hobgoblins within range of Arms of Astral Self Feature. Then move to the caster they see in back. Staying ten feet in air as they have a reach if ten feet with arms of Astral self.
Bonus action: arms of Astral self, all enemies within 10 feet of delph when he was above them make a dex save DC 17 or take 9 force damage.
Action 2 attacks:
1st attack - 21 to hit 6 force damage
2nd attack - 28 to hit (crit) 16 force damage
If the spell caster is still up delph spends a ki point on last hit to stun Con save DC 17 or stunned until the end of delph's next turn. They are not trying to kill and aiming for injury and knocking unconscious no death blows.
"Birt! Fireball!" Yells out Travin, "Birt Wrenils!" Complains Birt in response. Travin looks shocked at this and starts directing the firey in Goblish, Birt springs into action producing three rays of flame and hurling them towards the sabre weilding hostile.
(Scorching ray, producing three rays which are thrown out,
Ray 1, 21 to hit, 7 fire Dmg
Ray 2, 10 to hit, 6 fire Dmg
Ray 3, 25 (crit) to hit, 13 fire Dmg
No movement)
Birt looks pleased with his actions and yells out "BIRT WRENILS!!" in a similar battle cry to Stephen.
Kerwyn, still with a line drawn across his face with a dark marking that looks like ash (sharpie?), a fancy looking circlet sits on his head, he has his armor on and his battle face on. He is no longer moping, depressed in appearance, he looks like he wants to kick some serious empire ass. He grunts as the greataxe from the orc cuts into him. He is riding atop Ironsides and directs the flail snail to return the attack to the orc and any other nearby orcs if the snail is successful.
Riding the flail snail, Kerwyn sits up tall and starts to bellow out over the field, “FUS…..” like he is preparing his voice. Yep. He has his mojo back. “You never should have come here!” he shouts across the field.
A wizard is never late, nor is he early, he arrives precisely when he means to.
A huge mewling roar comes from Ironsides at the direction of Kerwyn and you see the six flails drop down and start spinning madly. They have a 10 foot reach, the orc in front who hacked Kerwyn holds his arms up as they come swinging toward him, if successful after crushing him the snail will move forward and bludgeon any other orcs within a 10 foot reach, it can move up to 40 feet to reach any additional orcs. With each successive hit the snail seems more enraged and makes more terrible sounds. It sounds hungry.
Flail 1 : Attack: 12 Damage: 5
Flail 2 : Attack: 20 Damage: 9
Flail 3 : Attack: 23 Damage: 4
Flail 4 : Attack: 9 Damage: 9
Flail 5 : Attack: 20 Damage: 4
Flail 6 : Attack: 8 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
A wall of wind picks up and throws all of the fired missiles back into the enemy ranks, showering them with arrows and some sort of canister munition, which promptly hits the Orc spellcaster in the head and sprays a purple fog everywhere. The Orc goes down and doesn't get back up...
Fists rain down on the Hobgoblin line, bludgeoning the hell out of the ranged fighters and knocking several of them for a loop. The field commander raises his shield as he's battered, and is then promptly set on fire by Birt Wrenils. He drops to the ground and goes prone while beating the flames out with his hands while trying to hold the discipline of the formation while Delphinium pummels the force wielder in the back of the formation.
Schmoopy moves forward, flails spinning, battering four of the Orcs as it surges. They're too caught off guard to do anything about it as the flails catch faces, chests, break light armor and deaden arms and legs.
The force wielder raises his lightsaber like a shield over his head, catches his breath, then thrusts one hand toward Delphinium with a roar...
One of the Hobgoblins, his senses still intact, fires his crossbow at Boulder Chilled Stephen Austin, who hefts his Greatmaul in one hand and points it directly at the shooter, even as the arrow sails past him harmlessly.
"You're first!" Stephen shouts as he dashes forward, his Greatmaul coming around like a bat. The Hobgoblins head disentigrates as the steel end of the weapon smashes it all to pieces. The body crumples sideways. Blood sprays his face, and Stephen smears it across his face with the wipe of his forearm. Stephen then looks at the proned form of the field commander and points the maul at him. "I'm gonna hit you in the chest so hard your nipples are going to touch!"
The maul comes up over Stephen's head like he's about to bust firewood, and then comes down. The Hobgoblin commander shrieks as the maul crushes the front of his cuirass.
"Fireflight! I got one! I'm ahead! I got one did you see!?" Stephen shouts gleefully as he pummels the Hobgoblin lines.
One of the ogres behind the force wielder raises a huge bolt launcher toward the tiny Fairy and fires, but the bolt sails away harmlessly...
Boulder Chilled Stephen Austin's Actons
Bonus Action: Rage
Action 1: Dash
Action 2: Attack
ALL ATTACKS AGAINST BOULDER CHILLED STEPHEN AUSTIN HAVE ADVANTAGE UNTIL HIS NEXT TURN
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
Travin Tiller
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is The Traveling Ward's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Ward yells out to the enemies. “What a truly AMAZING opening act! Now, let the show TRULY BEGIN!” Ward says, opening his coat to 8 bats all holding various explosives that begin flying towards the enemies, being sure to wait till the last second to go around the wind wall. They will not begin the bombing run until Wards next turn as he moves all his move speed towards the enemies, walking and clapping his hands the whole way.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The two Orogs in the back of the formation begin giving orders to their Ogre charges as they watch the battle go to complete chaos.
A Hobgoblin Captain in the middle of the fight tries to hold his line, and then attacks Stephen with his great sword while trying to stop the big man's rampage. He only manages to cut the back of one of Stephen's arms.
The Hobgoblin spellcaster, trying to prevent any more shenanigans from the enemy position east of him, raises his arms and begins to chant. Huge hail stones begin to fall on Travin, Birt, Ol' Ironsides, Kerwyn, and Ward.
(Stephen takes 11 damage)
DM of AURYN: The Measure of Devotion - Escape from New York
Johnathan sees the caster trying to summon huge stones and smiles. He raises his hand to the caster. Now now, let’s stop that. Can’t have you ending our fun early haha. Shadowy flames covers the casters hand in an attempt to corrupt his spell and break it before it is cast.
Reaction: Counterspell.
Ward perks up at Johnathans counter spell. “Come on, no need to rain on our parade friends!” Ward scolds the bounty hunters shaking his head
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Kerwyn smiles and is pleased by the damage Ironsides dealt. He sits up tall on the snail, wearing the circlet on his head, he looks (could it be?) somewhat, regal, in appearance. When Johnathan stops the hobgoblin spell caster’s spell, he lets out a hearty laugh. Gone is the broken and confused fighter that was stymied by the labyrinth. Here, he feels that he’s fighting for his homeland, against an oppressive invading force. “This is our land. You can’t take it and subject us to your will.” A newly confident and invigorated Kerwyn bellows out from deep inside, bursting forth “I … have… the … power!…” He stands up tall and throws his glaive at the hobgoblin spellcaster, hoping to cut him down. Afterwards, he sits back down to drive his snail to victory.
Glaive strike 1 : Attack: 14 Damage: 16
Glaive strike 2 : Attack: 9 Damage: Unable to parse dice roll.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Thunder rumbles in the distance as Kerwyn makes his pronouncement. Glaive slices through the air, savagely gouging the Hobgoblins chest, then his stomach as it returns to Kerwyn and is flung again...
DM of AURYN: The Measure of Devotion - Escape from New York
Travin accepted Ward's use of his special glue with the caveat of being able to help the man with his venture and not letting the glue out of his sight. As Travin held pipes in place and carefully made sure juuuuust the right amounts of glue were used, he speaks to Ward about tinkering with things when he was trapped in the junk fields, Ward may be surprised to learn through Travin's hyperfocused rambling and odd tangents, that it actually sounds like the junkman knows what he is talking about, and seems highly proficient in the tinkering sides of things.
Now, during the battle the chaotic side of Travin is able to be let loose! Oh! But not yet, there needs to be some build up eh? Travin takes out his scimitar whilst humming a familiar tune, he strikes at the single orc that wounded him with a greataxe.
(19 to hit, 10 piercing damage.
if hit, additional 12 psychic damage)
Travin then lifts his pipes up to his lips and continues the haunting melody, building upon itself, dropping a single set lets him yell out to Johnathan, "Go get 'em, Tiger!" Which strangely fills Johnathan with inexplicable inspiration. And trav continues playing, his song building and building the tension of the fight.
https://youtu.be/ggY60LPgEFU
The scimitar slash eviscerates one of the Orcs, which crumples and collapses dead in the dust of the road as the Junkman plays his tune.
In the rear of the enemy formation, one of the Ogre's, this one carrying two shields, runs forward, bringing both shields up over the head of the Force wielder that Delphinium had injured, placing him in cover.
The Orcs continued to charge forward into the Dawn Guard's ranks. One, a captain, roars as he charges, rallying his Orcs as he does so, and swings his Greataxe into Travin's chest, splitting some of Travin's defense and spilling blood. A second Orc, following his leader, hits Travin with his Greataxe as well...
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
Travin Tiller
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Johnathan's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Johnathan looks at the casters face as he disrupts the spell. A sense of satisfaction comes over him. Right, let’s take this for a test run. Johnathan gathers the Orrery in one hand. He sees a time dial ticking away and holds it still. As soon as he does a sudden burst of green energy surrounds him. Johnathan sees everything slow down with a green haze clouding his view. He feels the power of time channeling through him at this moment and starts shooting off 4 beams of black energy instead of his usual 2. He shoots all 4 beams to the captain that just roared, seeing him as a challenge. Too everyone else’s eyes Johnathan seems to be moving extremely fast with a hint of green energy displacing his position, like he is in multiple places at once. Fascinating. When he is finished his attack Johnathan returns to normal time. He lets go of the dial and the green energy coating him disperses.
no action: Time bandit (Chronometer, extra action for turn)
Actions: Eldritch blast (at disadvantage since in daylight)
Beam 1: To hit, 20 : Damage: 1 force damage
Beam 2: To hit, 15 : Damage: 8 force damage
Beam 3:To hit, 19 : Damage: 5 force damage
Beam 4: To hit, 17 : Damage: 6 force damage
All but one of the Eldritch Blasts hits the Orc, who jerks and shudders with each hit, but doesn't go down. Another Orc tries to slash Johnathan with his Greataxe but misses.
The Hobgoblins surrounding Stephen Austin give up trying to fire their crossbows and instead draw their longswords and attack. The first misses, but the second is able to knick his thigh as it swings, drawing a little trickle of blood. As they attack, the Ogre with the battering ram moves forward to block the path between Stephen Austin and the Force wielder, who is shoring up his defenses beneath the shields of the other Ogre.
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
**Travin Tiller** (DOWN)
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Johnathan's turn
DM of AURYN: The Measure of Devotion - Escape from New York
As Shavaris watches Travin go down at the hands of the orcs, she bursts out from her tree cover, unsheathing her rapiers as she runs. Heading straight for the orc captain, a blood curdling scream escapes her lips, growing louder as she gets close. As she screams, the space on the other side of the orc captain starts to shimmer... the air there almost moving like a wave.
When Shavaris reaches her target, her eyes full of malice, lifting her rapiers to strike the creature... a ghost materializes on the other side of the captain. Those nearby that have seen her before recognize the ghost as Eloise, Shavaris's sister. And in her hands... something catches the light, they are rapiers that mirror Shavaris's.
Shavaris attacks with her main rapier before she even sees Eloise, but still having the advantage as the captain definitely does. She pauses after her attack as it registers that her sister is here.
She is here in the fight with her.
In that moment of hesitation, Eloise uses the weapon in her off-hand and attacks the Captain herself.
Attack: 28 Damage: Unable to parse dice roll.
Attack: 27 Damage: 10
Sneak Attack Damage: 11
The Orc Captain looks shocked as Shavaris and her sister bury their rapiers in him.
The Hobgoblin firing off chemical weapons takes aim at Stephen and fires off a round, but the Barbarian completely ignores the gas dancing around his feet.
"Something smells good!" Stephen shouts back at the chemical wielder.
Two Orcs come to the rescue of their captain, one striking Shavaris with its greataxe, the other dissipating Eloise with a swipe of its own axe. Another Orc strikes Johnathan,
The Hobgoblin field commander finally surges to his feet and goes on the offensive. His sword bites out toward Stephen, who laughs and sidesteps twice before one strike buries in his leg.
"Ouch! Crom damn you!" Stephen says in anger. He continues to dance around, moving away from strike after strike as the Hobgoblins come for him. He even moves past a smashing strike from one of the chain-wielding Ogre's chains as it moves up to confront him.
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
**Travin Tiller** (DOWN)
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Delphinium's turn
DM of AURYN: The Measure of Devotion - Escape from New York
One moment the fairy was punching a particularly powerful looking foe and the next second they couldn't see anything at all. The last thing the fairy seeing is their foe doing something with their hands that seemed directed towards the fairy. Suddenly unable to see disorients them a bit but they try to stay focused on the one they were attacking.
They here Steven yell out they got one and the fsiry sounds a bit disgruntled as they reply "Oh! Good job! I'll have one down soon!" They focus their ki again and once more a barrage of blue Astral fists fly outward around the fsiry in a chaotic pattern. (All enemies within 10 feet of Delphinium much make a dex save or take 7 force damage.)
After sending out the barrage of fists the tiny fireflight listens for the sounds of the one that blinded them as they hone in on them and try to punch them out and hopefully regain their sense of sight. As they punch in their personal darkness they say "Dumb dumb. This won't save you. I am Fireflight!"
Perception to find force user: 20
Delphinium will then go after who they believe blinded them with multiple punches. Being unable to see makes it a lot harder but that doesn't stop the fairy from their attacks.
Attack Astral Fist 1: 21 Damage: 12
Attack Astral Fist 2: 11 Damage: Unable to parse dice roll.
Birt watches in dumbfounded horror as his junk friend is struck down, with the last command that Travin gave him still bouncing around his empty head he attacks one of the orcs who felled his master, screaming in rage "BIRT WRENILSSSSSS!!!"
( bite attack, 12 to hit, 8 Dmg
Claw attack, 12 to hit, 7 Dmg
Claw attack, 24 to hit, 8 Dmg)