The Force wielder hides beneath the shields of the shield-bearing Ogre, but is still caught be one of the chaotic flying fists. The warrior snarls and sidesteps the Ogre before making two jumps, one to the Ogre's back, the next to the upraised shields, where it catches another punch from Delphinium, and then swings the burning blade of its weapon into the Fairy. It leaves behind a savage injury, one which is followed up immediately with another swing before the Force wielder drops down between the two shields and back into cover.
The chaos of flying astral fists manages to bust the nose of one of the Orog's and batter the Shield Ogre's chest.
One of Birt's claw attacks opens up a bloody rent in one of the Orcs attacking Travin.
This post has potentially manipulated dice roll results.
Kerwyn looks left and sees the mayhem in the center of the field, but the more pressing threat is the group of orcs right in front of us. He spurs Ironsides on, pointing them out. “Go get em boy!” he shouts out, the flails swing away as they take a second pass. He drives on the outside 10 feet away, flailing away, on the other side of the orcs are Johnathan and Ward and the fallen Travin. He tries to get Ironsides to clear a path so that Travin can be healed.
Flail 1 : Attack: 11 Damage: 7
Flail 2 : Attack: 24 Damage: 5
Flail 3 : Attack: 25 Damage: 9
Flail 4 : Attack: 9 Damage: 5
Flail 5 : Attack: 12 Damage: 4
Flail 6 : Attack: 14 Damage: 7
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Two Orcs go down hard, while another is barely standing after Ol' Ironsides makes his driveby. A fourth is injured, but looks hail enough to still be dangerous.
In the center of the lines, Boulder Chilled Stephen Austin is a storm of pain. As the field commander regains his composure, Stephen roars, bringing the greatmaul around like a bat and shattering the field commander's cuirass and ribs in one blow. The body is flung to the side, limp and unmoving. Stephen steps to the side, still roaring as he brings the maul back around at the Hobgoblin captain and catches his chin, spinning him around and dropping him limp.
"Fireflight! I got two more! That's three! Fireflight!" Stephen is shouting as he casts a glance over his shoulder and seems Delphinium get schwacked with the lightsaber. His eyes shoot open. "Oh shit! Fireflight, I'm coming!"
He roars again and takes a deep breath, still turning on his feet as he steps, brings the maul up, and slams it down over the head of the Hobgoblin spellcaster, driving him to the ground like a nail to a board.
"Four! Now it's four!" He's bellowing as he dashes.
He runs forward, and the chain wielding Ogre tries to backhand him as he dashes past but misses. The battering ram Ogre, seeing the pain train coming, swings the battering ram at him, also missing. The Greatmaul shatters ribs as Stephen clubs the monster's chest.
The Ogre in the rear of the formation lines up for a shot with its bolt launcher and lets loose. The bolt barely misses a direct hit and instead shoots between Boulder Chilled Stephen Austin's lets, cutting the inside of both thighs and leaving him with a 'holy shit!' look on his face.
Boulder Chilled Stephen Austin's Actions
Action 1: Attack
Attack 1: RECKLESS ATTACK ADVANTAGE Hobgoblin Field Commander (Great Weapon Master -5 to Hit, +10 to Damage; Rage +2 Damage) 29 to Hit (CRIT (Champion Crit on 19)) = 18 Rolled Damage + 36 CRIT Damage = 54 Damage
Attack 2 (Extra Attack): RECKLESS ATTACK ADVANTAGE Hobgoblin Captain (Great Weapon Master -5 to Hit +10 to Damage; Rage +2 Damage) 27 to Hit = 17 Rolled Damage = 29 Damage
Action Surge
Action 2: Attack
Attack 3: RECKLESS ATTACK ADVANTAGE Hobgoblin spellcaster (Great Weapon Master -5 to Hit, +10 to Damage; Rage +2 Damage) 25 to Hit = 17 Rolled Damage = 29 Damage
Attack 4 (Extra Attack): RECKLESS ATTACK ADVANTAGE + CHARGER Battering Ram Ogre (Charger +5 Damage; Great Weapon Master -5 to Hit, +10 Damage; Rage +2 Damage) 21 to Hit = 17 Rolled Damage = 34 Damage
*Action 3: Dash
*Bonus Action: Charger Attack (See Attack 4)
(Also, if I'm an idiot and stacked any of this wrong let me know lol)
This post has potentially manipulated dice roll results.
Ward looks over to Travin and lowers his voice but still somehow maintains his volume, it becoming robotic and hollow. "Rise." He says, reaching out his left hand and casting Balm Of The Summer Court Healing: 21 and gaining 6 temporary HP. Then, he turns his head towards the groups of enemies and the bats above them. "Fall." He says, twisting his other wrist harshly as the bats all divebomb towards the enemies, the fuses now lit. Then he holds his head and neck straight and begins bolting toward the enemies.
The Hobgoblin line, at least what's left of it when Stephen departs to help Delphinium, is obliterated as firebombs and a grenade fall from the sky. More firebombs fall, setting both Orogs, the chain wielding Ogre, and two Orcs on fire, all of whom are not only wounded, but half panicked as they try to put themselves out.
The two Orogs try to put themselves out, but only manage in smearing the Napalm over more of their bodies.
Updated Post Order
Shavaris Arnuanna Dungeon Master Delphinium Foxmist Ol' Ironsides Birt Wrenils Dungeon Master Boulder Chilled Stephen Austin Dungeon Master The Traveling Ward Dungeon Master Kerwyn !!Travin Tiller!! BACK UP Dungeon Master Johnathan Krembleback Dungeon Master
Kerwyn bends down in the middle of the din of battle, says “Keep smashing ‘emSchmoopIronsides, crush your enemies before you!” And then, he begins to take flight.
He rises up in the air with his winged boots saying “Thank you Ralik” quietly to himself as he goes. He rises above the shield ogres so that he can see his target, then throws his glaive twice at the enemy light saber wielding force user. (Rolling in log)
Glaive slice 1 : 20 to hit, for 12 slashing damage.
Glaive slice 2 : 25 to hit, for 10 damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The force wielder remains standing, so Kerwyn pulls from his energy reserves and throws the glaive hard again, for two more attacks. “You are going down! I’m gettin in this game Boulder Chilled!”
Glaive slice 3 : 24 to hit, for 13 points of damage.
Glaive slice 4 : 11 to hit, for 10 points of damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Travin stands he observes the chaos, and it is good.
Bringing his pipe to his lips he resumes playing the song that he was playing before he was rudely interrupted, with one hand out stretched Travin focuses on it, building to a crescendo as a ball of swirling energy is produced in his outstretched hand, just before the choral notes, Travin slams the energy into his body healing himself more and continues playing.
He moves forward into the firey fray if he can do that without provoking attacks of opportunity.
Glaive sinks into the Force wielder three times. Blood spurts and hits the deck as the warrior places a hand over the wounds. The Shield Ogre, standing above the wielder, puts itself between the main body of the Dawn Guard and keeps its shields raised to keep Delphinium from being able to rain any more attacks down on his head.
The last two remaining Orcs attack while they can, both lashing out at Birt, who is nearest, but only one manages to do any damage; the Orc captain buries his axehead in the Firey's leg before the two of them dash into the forest to escape...
Johnathan takes a moment to catch his breath after using the power of the Orrery. He looks to see Travin get back up, not realising he was knocked down already. Johnathan pulls out his wand and tries to look at the warrior with the light sword. His vision is blocked by a giant orge wielding a shield. Coward! Your orges will not save you. Johnathan points his wand to the shield Orge and 8 balls of energy are released and hits the orge.
Action: Wand of magic missiles 6 charges: Damage 31
As Birt is hit with an axe his blood spurts out over the two orcs attacking him, it sizzles as it makes contact with them (dealing 8 and 7 fire damage to the two orcs respectively) before they attempt to run away from him.
Flaming blood splashes across the two Orcs after they attack Birt, and both are on fire as they run away, whimpering and smacking frantically at the fire on their skins as they try to put themselves out.
Johnathan's Magic Missiles hit hard in the back of the shield Ogre, and it wails, but holds its position.
The last Orc flees the battlefield, swiping its Greataxe at Shavaris as it dashes after its brethren. The attack misses, but there was an attempt.
The Ogre with the battering ram slams the ram into Boulder Chilled Stephen Austin, making the barbarian warrior give an audible 'ooof!' as he's knocked back five feet. The Ogre roars, moving forward and swinging the ram again, but this time missing. It steps back, keeping itself between its master and the barbarian.
This post has potentially manipulated dice roll results.
Eloise appeared for an instant, attacked the orc captain and was dissipated before it really registered with Shavaris what was going on. As the tide of the battle turned, and an orc swung at Shavaris right as he turned tail and ran, she jabbed her rapier at him.
Attack: 19 Damage: 8
She then runs herself towards the group of Ogres as they were now the larger foe. She concentrates on her sister as she runs, And when she's about halfway there, Eloise is summoned right next to the battering ram Ogre. Shavaris so surprised she was able to bring her back, she stops dead in her tracks.
But Eloise is ready, she raises her rapier and stabs at the battering ram Ogre, her ghostly figure standing next to Stephen. She then uses Shavaris's action surge to attack again with her rapiers. And finally... using Unleash Incarnation to attack one last time.
The Orc captain takes an ugly cut across its face as it departs from Shavaris's presence. When she moves downrange to engage the Ogre, and Eloise appears, its more than the Ogre can withstand; the cuts and stabs rend it within seconds, and it drops to its knees before toppling forward, nearly taking Boulder Chilled with it.
"Ah damn. I wanted that one!" Stephen said, disappointed as it crashes to the ground.
The Hobgoblin with the chemical launcher points its weapon at Stephen and fires, but the round sails off into the distance and bounces down the road, spraying acid in all directions but not hurting anyone. The Hobgoblin then turns, running toward the woods; it's the same direction all the surviving Orcs are going as well as they all try to escape the massacre.
The chain Ogre roars and brings its huge chain around in an arc toward Stephen, Shavaris, and Eloise. The barbarian dodges easily, as do the Elven sisters.
Updated Post Order
Shavaris Arnuanna Chain Ogre (Needs a band-aid) Delphinium Foxmist Ol' Ironsides Birt Wrenils Force Wielder (wants his mommy) Boulder Chilled Stephen Austin Bolt Thrower Ogre The Traveling Ward Orog 1 (ouched) Orog 2 (really ouched) Kerwyn Travin Tiller Shield Ogre (leaking life juice) Johnathan Krembleback
Delph still seems to flying erratically but they seem focused in on the force user and are not giving them much space. This backfires on the fairy as the lightsaber cuts into the fairy's tiny body leaving burning welts that seem to fester or not quite burn but leave the skin and flesh where they cut decayed and rotting. Delph coughs up a bit of blood at the impact and doesn't seem well at all. Delph's glow dims a bit but still strong and bright as they seem to hone their senses and clumsily throw two of their astral fists at the force user. They seem erratic and Delph doesn't seem to be looking directly at the force user. in fact, the fairy has their eyes closed at this time and seems to be listening and not looking.
The fist swing out towards them one after the other but in a wide arc as the fairy keeps their eyes closed.
Attack 1: 16 to hi for 11 force damage
attack 2: 11 to hit for 7 force damage
The fairy knowing they can't see uses their ki to put on a sudden burst of speed to get some distance and be ready to dive in to attack again. They keep their eyes closed at the float up in the air and their ears twitch with a sense of sound as they listen to the battle below. They seem almost intentionally focused up there as they seem to focus on below them.
Bonus: Patient Defense, Dodging
Move 30 feet into air out of reach of melee attacks.
As banter below continues Delph frowns and says "I can't see. What's going on?" Redness around their closed eyes can be seen. They fairy in the air fluttering in place as they listen carefully.
With the two orcs that attacked Birt now running away, the large Firey turns to target the nearest ogre. Unleashing a volley of bite and claw attacks toward the thing, yet again screaming "BIRT WRENILS!" as he goes.
As Ward sees the Force-Wielder begin to run he turns to Stephen. "STEPHEN, DO NOT LET THAT SHADOW BASTARD RUN. HE'S WORTH 4X THE POINTS, 5 IF YOU BRING HIM BACK TO ME ALIVE!" Ward yells, turning and raising his arm towards the chemical launcher goblin beginning to run
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
This post has potentially manipulated dice roll results.
“Get ‘em Ironsides, get ‘em!” Kerwyn points straight at the force wielder, but Ironsides doesn’t understand, he just motors forward, flails spinning, right into the Orogs, what looks the most like the orcs he was fighting. The flails start spinning and he moves directly north into the Orogs and the Ogres if he can reach them.
Flail 1 : Attack: 18 Damage: 6
Flail 2 : Attack: 16 Damage: 7
Flail 3 : Attack: 18 Damage: 4
Flail 4 : Attack: 18 Damage: 7
Flail 5 : Attack: 23 Damage: 8
Flail 6 : Attack: 24 Damage: 9
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Two Orcs hit the ground as Birt Wrenils turns his fury on them. The rest continued to flee even as blood flies from a claw wound raked across his back. Ol' Ironsides has a little less luck as he drives himself into the two Orogs, bludgeoning his flails against armor and busting one forearm and one face.
"Kinda busy here!" Boulder Chilled shouts to Ward.
Boulder Chilled Stephen Austin continues beating the hell out of everything in his path, including the Ogres. Especially the Ogres. The chain wielding Ogre has been enough of a pain in the butt to draw his ire, and he crushes one of its kneecaps before recocking and slugging it in the face with the Greatmaul, bringing it down. Feeling amped up from another dropped enemy, he runs forward to the shield Ogre and crushes its spine with the Greatmaul.
The Force wielder hides beneath the shields of the shield-bearing Ogre, but is still caught be one of the chaotic flying fists. The warrior snarls and sidesteps the Ogre before making two jumps, one to the Ogre's back, the next to the upraised shields, where it catches another punch from Delphinium, and then swings the burning blade of its weapon into the Fairy. It leaves behind a savage injury, one which is followed up immediately with another swing before the Force wielder drops down between the two shields and back into cover.
The chaos of flying astral fists manages to bust the nose of one of the Orog's and batter the Shield Ogre's chest.
One of Birt's claw attacks opens up a bloody rent in one of the Orcs attacking Travin.
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
**Travin Tiller** (DOWN)
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Ol' Ironsides's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Kerwyn looks left and sees the mayhem in the center of the field, but the more pressing threat is the group of orcs right in front of us. He spurs Ironsides on, pointing them out. “Go get em boy!” he shouts out, the flails swing away as they take a second pass. He drives on the outside 10 feet away, flailing away, on the other side of the orcs are Johnathan and Ward and the fallen Travin. He tries to get Ironsides to clear a path so that Travin can be healed.
Flail 1 : Attack: 11 Damage: 7
Flail 2 : Attack: 24 Damage: 5
Flail 3 : Attack: 25 Damage: 9
Flail 4 : Attack: 9 Damage: 5
Flail 5 : Attack: 12 Damage: 4
Flail 6 : Attack: 14 Damage: 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Two Orcs go down hard, while another is barely standing after Ol' Ironsides makes his driveby. A fourth is injured, but looks hail enough to still be dangerous.
In the center of the lines, Boulder Chilled Stephen Austin is a storm of pain. As the field commander regains his composure, Stephen roars, bringing the greatmaul around like a bat and shattering the field commander's cuirass and ribs in one blow. The body is flung to the side, limp and unmoving. Stephen steps to the side, still roaring as he brings the maul back around at the Hobgoblin captain and catches his chin, spinning him around and dropping him limp.
"Fireflight! I got two more! That's three! Fireflight!" Stephen is shouting as he casts a glance over his shoulder and seems Delphinium get schwacked with the lightsaber. His eyes shoot open. "Oh shit! Fireflight, I'm coming!"
He roars again and takes a deep breath, still turning on his feet as he steps, brings the maul up, and slams it down over the head of the Hobgoblin spellcaster, driving him to the ground like a nail to a board.
"Four! Now it's four!" He's bellowing as he dashes.
He runs forward, and the chain wielding Ogre tries to backhand him as he dashes past but misses. The battering ram Ogre, seeing the pain train coming, swings the battering ram at him, also missing. The Greatmaul shatters ribs as Stephen clubs the monster's chest.
The Ogre in the rear of the formation lines up for a shot with its bolt launcher and lets loose. The bolt barely misses a direct hit and instead shoots between Boulder Chilled Stephen Austin's lets, cutting the inside of both thighs and leaving him with a 'holy shit!' look on his face.
Boulder Chilled Stephen Austin's Actions
Action 1: Attack
Action Surge
Action 2: Attack
*Action 3: Dash
*Bonus Action: Charger Attack (See Attack 4)
(Also, if I'm an idiot and stacked any of this wrong let me know lol)
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
**Travin Tiller** DOWN
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is The Traveling Ward's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Ward looks over to Travin and lowers his voice but still somehow maintains his volume, it becoming robotic and hollow. "Rise." He says, reaching out his left hand and casting Balm Of The Summer Court Healing: 21 and gaining 6 temporary HP. Then, he turns his head towards the groups of enemies and the bats above them. "Fall." He says, twisting his other wrist harshly as the bats all divebomb towards the enemies, the fuses now lit. Then he holds his head and neck straight and begins bolting toward the enemies.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The bats unleash hell.
The Hobgoblin line, at least what's left of it when Stephen departs to help Delphinium, is obliterated as firebombs and a grenade fall from the sky. More firebombs fall, setting both Orogs, the chain wielding Ogre, and two Orcs on fire, all of whom are not only wounded, but half panicked as they try to put themselves out.
The two Orogs try to put themselves out, but only manage in smearing the Napalm over more of their bodies.
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
!!Travin Tiller!! BACK UP
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Kerwyn's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Kerwyn bends down in the middle of the din of battle, says “Keep smashing ‘em
SchmoopIronsides, crush your enemies before you!” And then, he begins to take flight.He rises up in the air with his winged boots saying “Thank you Ralik” quietly to himself as he goes. He rises above the shield ogres so that he can see his target, then throws his glaive twice at the enemy light saber wielding force user. (Rolling in log)
Glaive slice 1 : 20 to hit, for 12 slashing damage.
Glaive slice 2 : 25 to hit, for 10 damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The force wielder remains standing, so Kerwyn pulls from his energy reserves and throws the glaive hard again, for two more attacks. “You are going down! I’m gettin in this game Boulder Chilled!”
Glaive slice 3 : 24 to hit, for 13 points of damage.
Glaive slice 4 : 11 to hit, for 10 points of damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Travin stands he observes the chaos, and it is good.
Bringing his pipe to his lips he resumes playing the song that he was playing before he was rudely interrupted, with one hand out stretched Travin focuses on it, building to a crescendo as a ball of swirling energy is produced in his outstretched hand, just before the choral notes, Travin slams the energy into his body healing himself more and continues playing.
He moves forward into the firey fray if he can do that without provoking attacks of opportunity.
(Action: 3rd lvl cure wounds, 14hp, self.
Movement, up to 30ft forward.)
Glaive sinks into the Force wielder three times. Blood spurts and hits the deck as the warrior places a hand over the wounds. The Shield Ogre, standing above the wielder, puts itself between the main body of the Dawn Guard and keeps its shields raised to keep Delphinium from being able to rain any more attacks down on his head.
The last two remaining Orcs attack while they can, both lashing out at Birt, who is nearest, but only one manages to do any damage; the Orc captain buries his axehead in the Firey's leg before the two of them dash into the forest to escape...
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
Travin Tiller
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Johnathan's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Johnathan takes a moment to catch his breath after using the power of the Orrery. He looks to see Travin get back up, not realising he was knocked down already. Johnathan pulls out his wand and tries to look at the warrior with the light sword. His vision is blocked by a giant orge wielding a shield. Coward! Your orges will not save you. Johnathan points his wand to the shield Orge and 8 balls of energy are released and hits the orge.
Action: Wand of magic missiles 6 charges: Damage 31
As Birt is hit with an axe his blood spurts out over the two orcs attacking him, it sizzles as it makes contact with them (dealing 8 and 7 fire damage to the two orcs respectively) before they attempt to run away from him.
Flaming blood splashes across the two Orcs after they attack Birt, and both are on fire as they run away, whimpering and smacking frantically at the fire on their skins as they try to put themselves out.
Johnathan's Magic Missiles hit hard in the back of the shield Ogre, and it wails, but holds its position.
The last Orc flees the battlefield, swiping its Greataxe at Shavaris as it dashes after its brethren. The attack misses, but there was an attempt.
The Ogre with the battering ram slams the ram into Boulder Chilled Stephen Austin, making the barbarian warrior give an audible 'ooof!' as he's knocked back five feet. The Ogre roars, moving forward and swinging the ram again, but this time missing. It steps back, keeping itself between its master and the barbarian.
Updated Post Order
Shavaris Arnuanna
Dungeon Master
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Dungeon Master
Boulder Chilled Stephen Austin
Dungeon Master
The Traveling Ward
Dungeon Master
Kerwyn
Travin Tiller
Dungeon Master
Johnathan Krembleback
Dungeon Master
It is Shavaris's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Eloise appeared for an instant, attacked the orc captain and was dissipated before it really registered with Shavaris what was going on. As the tide of the battle turned, and an orc swung at Shavaris right as he turned tail and ran, she jabbed her rapier at him.
Attack: 19 Damage: 8
She then runs herself towards the group of Ogres as they were now the larger foe. She concentrates on her sister as she runs, And when she's about halfway there, Eloise is summoned right next to the battering ram Ogre. Shavaris so surprised she was able to bring her back, she stops dead in her tracks.
But Eloise is ready, she raises her rapier and stabs at the battering ram Ogre, her ghostly figure standing next to Stephen. She then uses Shavaris's action surge to attack again with her rapiers. And finally... using Unleash Incarnation to attack one last time.
Attack: 16 Damage: 12
Attack: 15 Damage: 12
Attack: 14 Damage: 1
Attack: 23 Damage: 9
Sneak attack: 4
The Orc captain takes an ugly cut across its face as it departs from Shavaris's presence. When she moves downrange to engage the Ogre, and Eloise appears, its more than the Ogre can withstand; the cuts and stabs rend it within seconds, and it drops to its knees before toppling forward, nearly taking Boulder Chilled with it.
"Ah damn. I wanted that one!" Stephen said, disappointed as it crashes to the ground.
The Hobgoblin with the chemical launcher points its weapon at Stephen and fires, but the round sails off into the distance and bounces down the road, spraying acid in all directions but not hurting anyone. The Hobgoblin then turns, running toward the woods; it's the same direction all the surviving Orcs are going as well as they all try to escape the massacre.
The chain Ogre roars and brings its huge chain around in an arc toward Stephen, Shavaris, and Eloise. The barbarian dodges easily, as do the Elven sisters.
Updated Post Order
Shavaris Arnuanna
Chain Ogre (Needs a band-aid)
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Force Wielder (wants his mommy)
Boulder Chilled Stephen Austin
Bolt Thrower Ogre
The Traveling Ward
Orog 1 (ouched)
Orog 2 (really ouched)
Kerwyn
Travin Tiller
Shield Ogre (leaking life juice)
Johnathan Krembleback
It is Delphinium's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Delph still seems to flying erratically but they seem focused in on the force user and are not giving them much space. This backfires on the fairy as the lightsaber cuts into the fairy's tiny body leaving burning welts that seem to fester or not quite burn but leave the skin and flesh where they cut decayed and rotting. Delph coughs up a bit of blood at the impact and doesn't seem well at all. Delph's glow dims a bit but still strong and bright as they seem to hone their senses and clumsily throw two of their astral fists at the force user. They seem erratic and Delph doesn't seem to be looking directly at the force user. in fact, the fairy has their eyes closed at this time and seems to be listening and not looking.
The fist swing out towards them one after the other but in a wide arc as the fairy keeps their eyes closed.
Attack 1: 16 to hi for 11 force damage
attack 2: 11 to hit for 7 force damage
The fairy knowing they can't see uses their ki to put on a sudden burst of speed to get some distance and be ready to dive in to attack again. They keep their eyes closed at the float up in the air and their ears twitch with a sense of sound as they listen to the battle below. They seem almost intentionally focused up there as they seem to focus on below them.
Bonus: Patient Defense, Dodging
Move 30 feet into air out of reach of melee attacks.
As banter below continues Delph frowns and says "I can't see. What's going on?" Redness around their closed eyes can be seen. They fairy in the air fluttering in place as they listen carefully.
With the two orcs that attacked Birt now running away, the large Firey turns to target the nearest ogre. Unleashing a volley of bite and claw attacks toward the thing, yet again screaming "BIRT WRENILS!" as he goes.
Bite, to hit 16, for 10 piercing damage
Claw, to hit 10, for 8 slashing damage
Claw, to hit 24, for 11 slashing damage
The Force wielder begins to move as a ball of magical darkness, fifteen feet across, forms around them.
"Away with you!" A voice calls from the darkness...and Delphinium feels themself being pulled somewhere else...
The wielder moves 60 feet away, trying to get into the treeline while the Ogres stay behind to block the path...
Updated Post Order
Shavaris Arnuanna
Chain Ogre (Needs a band-aid)
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Force Wielder (poopin' a duke)
Boulder Chilled Stephen Austin
Bolt Thrower Ogre
The Traveling Ward
Orog 1 (ouched)
Orog 2 (really ouched)
Kerwyn
Travin Tiller
Shield Ogre (leaking life juice)
Johnathan Krembleback
It is Ol' Ironside's turn
DM of AURYN: The Measure of Devotion - Escape from New York
As Ward sees the Force-Wielder begin to run he turns to Stephen. "STEPHEN, DO NOT LET THAT SHADOW BASTARD RUN. HE'S WORTH 4X THE POINTS, 5 IF YOU BRING HIM BACK TO ME ALIVE!" Ward yells, turning and raising his arm towards the chemical launcher goblin beginning to run
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
“Get ‘em Ironsides, get ‘em!” Kerwyn points straight at the force wielder, but Ironsides doesn’t understand, he just motors forward, flails spinning, right into the Orogs, what looks the most like the orcs he was fighting. The flails start spinning and he moves directly north into the Orogs and the Ogres if he can reach them.
Flail 1 : Attack: 18 Damage: 6
Flail 2 : Attack: 16 Damage: 7
Flail 3 : Attack: 18 Damage: 4
Flail 4 : Attack: 18 Damage: 7
Flail 5 : Attack: 23 Damage: 8
Flail 6 : Attack: 24 Damage: 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Two Orcs hit the ground as Birt Wrenils turns his fury on them. The rest continued to flee even as blood flies from a claw wound raked across his back. Ol' Ironsides has a little less luck as he drives himself into the two Orogs, bludgeoning his flails against armor and busting one forearm and one face.
"Kinda busy here!" Boulder Chilled shouts to Ward.
Boulder Chilled Stephen Austin continues beating the hell out of everything in his path, including the Ogres. Especially the Ogres. The chain wielding Ogre has been enough of a pain in the butt to draw his ire, and he crushes one of its kneecaps before recocking and slugging it in the face with the Greatmaul, bringing it down. Feeling amped up from another dropped enemy, he runs forward to the shield Ogre and crushes its spine with the Greatmaul.
"Fireflight! 6! I got 6! Wait, 6? Right? Right! Yeah! Fireflight?"
The bolt launcher Ogre fires at Stephen again, and the bolt sails off without striking him.
"Forgot about you. You're next, *****!" Stephen says, pointing his Greatmaul at the Ogre.
Boulder Chilled Stephen Austin's Turn
Still Raging!
Action 1: Attack
Action 2: Move to Shield Ogre
Bonus Action: Great Weapon Master Bonus Attack (for reducing Chain Ogre to 0): RECKLESS ATTACK ADVANTAGE Shield Ogre (Great Weapon Master -5 to Hit +10 Damage; +2 Damage for Rage) 26 to hit + 19 rolled damage = 31 Damage
Updated Post Order
Shavaris Arnuanna
Delphinium Foxmist
Ol' Ironsides
Birt Wrenils
Force Wielder (poopin' a duke)
Boulder Chilled Stephen Austin
Bolt Thrower Ogre
The Traveling Ward
Orog 1 (really ouched)
Orog 2 (really, really ouched)
Kerwyn
Travin Tiller
Johnathan Krembleback
It is The Traveling Ward's turn
DM of AURYN: The Measure of Devotion - Escape from New York