Birt looks at Ward, still grasped in his arms, then looks at Travin with a sort of horrified expression as he doesn't know what to do. He does not, however, ready a Fireball...
Travin's attack strikes the pink blob of goo, which recoils from the strike...
As the fairy leads Johnathan away by air they can't help but smile at the complaining and rhetoric as Johnathan banishes the building from this realm of existence. At least for now. They look down at the grumpy man and reply "Nice banishment Johnathan. As to causing trouble, Is this not normal for your realm? I like the entertainment but often wonder how you'll feel later. You all seem to like blowing things up and causing chaos. It's not my lands though so I just let you all do your thing and help. Also, did your family live here? I thought this was Adam's hometown? Did you receive word of their demise? Weren't you going to visit them? Oh! wait, it's that slime stuff on you making you think all the bad things, isn't it? Hold on. Umm..." Delphinium looks for a safe place to land and help clean Johnathan off. They can fly up to a hundred and ten feet to get them somewhere safe where they can set Johnathan out of harm's reach. Delphinium also looks at the church they just exploded to make sure nothing escaped the flames and explosion that shouldn't of.
Perception: 22
As they fly away they call out to the others "Not sure what's going on but... we should really not touch the goop. It's not good for anything or anyone it touches. I'm gonna get Johnathan somewhere safe so he can recover and get the stuff off him. Anyone else need help?"
This post has potentially manipulated dice roll results.
As Shavaris heads back to Dageron sans Adam, She pulls out her shortbow to attack the pink slime. She decides she doesn't want any of that pink goo on her new blades.
Aiming at the pink blob closest to Travin, she looses two arrows.
Attack: 11 Damage: 11
Attack: 28 Damage: 6
Sneak attack damage: 9
She then conjures Eloise next to her as they retreat back toward the group.
Johnathan holds his hand out as he shouts his rant to the house. As the spell goes off the runes that were traced for the spell in the air form into a blue spectral ball in Johnathan’s hand. Looking at the ball shows the image of the monster house in the pose that it was last seen in. Johnathan seems to be concentrating on the magical sphere as he holds it with one hand. Johnathan shouts to the others while being taken by Delph. This spell will only last 1 minute. Move. He turns to answer Delph questions but only was enough time to mutter a few sentences. We do like to destroy everything it seems. My family weren’t here but if time has been manipulated then they would be dead of old age. He begins to tear up a little but still has his other fist clenched with rage pointed to the goo near Travin. He shoots eldritch beams to the goo closest to Travin.
Ward taps into his bird and flies it over towards the wreckage of the church next to Adam to check for any remains of the creature while he lies on Birt's shoulder.
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Adam leaps off the carpet and flies over the church, he sees the goo in the distance and the house, but he’s uncertain what to do with that. Suddenly a light bulb goes off over his head. In the air, he reaches into his pack and puts a strange set of goggles over his eyes, swooping lower, closer to the church and near the area of the original napalm bombing. He looks with keen eyes over the area, looking into the ethereal plane and for anything invisible that is still present and attacking them. He is trying to understand the nature of their enemy and the destructor of his village and the best next moves.
Perception : 18
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Dageron fires Sacred Flame twice at a slime (Dex 13 twice or 6, 11 damage = 17 total if both saves fail). He then turns, leaving the town and heading towards the fallback. "We must retreat!" He calls to the others.
A curious thing happens as Dageron fires his flame. The slime, in its strange attempt to save itself, actually bounces sideways into the roaring fire and is destroyed in the instant. Charred ash fall back to the ground almost like blackened snow.
Three more big balls of slime continue to undulate toward the fleeing Dawn Guard, while the trees battle for supremacy in the center of the clearing. The two trees bludgeon one another and whipping vines wrap and strike like tentacles in their contest. Both are clearly hurting one another...
The church burns hot in the background, the flames growing higher and hotter, until they can slowly start to feel the hints of warmth from its charring.
Updated Post Order
Travin Delphinium Shavaris Johnathan Ward Adam Dageron 3 Slimes, 2 Trees
Trav continues running at the back of the retreating group, he notes Birt's refusal to throw a spell back but understands why, they need to concentrate on getting out of there and to help that fact he turns and casts mold earth causing the ground behind him to become difficult terrain for the slimes following the group.
"Go! Go! Go!" He yells as his little feet slap along the ground in quick succession, there is fear on his face, but more than that there is the unmistakable look of guilt, and shame. Tears streak from the corners of his eyes as he knows he screwed the pooch on this one and he hates it.
Delph sighs and sees the fire is starting to get out of hand. The town would go up in flames, all chances of clues gone but it seems his friends prefer a bit more destruction. Johnathan agrees as the fairy continues to fly them to safety. The entire place going a bit nuts. Delph can do something about all of this but he can't do it while they are all running from danger. He needs a few minutes to channel the proper power. However, there are a few things he can do right now. He surveils the area making sure no one is in too much danger. He knows the pink slime can affect folks and things but it seems when on folks it's not life threatening in on itself. It's nasty stuff all the same. Delphinium sees Travin running it seems like he'll be fine. Johnathan took care of the house. Adam is.... putting on goggles. Delph smiles and shakes their head. He thought it was wild in the feywild. For all his complaining Adam would probably enjoy the feywild if he had a proper visit. Delph was going to do their best to make sure their second visit to the labyrinth was a good one.
For now though, he is going to focus on what he was trying to do. Channeling a strange white aura into his astral arms again and trying to get the slime that was on Johnathan off him. He had a plan for the slime he ate too but not until he figures this bit out first. Flying Johnathan to safety the fairy seems to brush him off with white light astral hands. As he does so he replies to Johnathan. "You are thinking of it backwards Johnathan. If we got sent forward in time it means your family was fine. probably had a great life! Oh oh! You have kids right? I bet they run a resistance now! Oh oh! Are you a grandparent now too? You all age a lot fast then fey right? I'm getting distracted, haha, we just need to find a way to get back to our time is all. Which... probably won't be easy in any way but hey! I like a good adventure. I just wish I knew when we got lost in it to begin with."
Removing the slime from Johnathan doesn’t seem to be making him look better. His expression is still a mix of frustration and sadness. He replies to Delphinium, We’ll see. Johnathan spends the rest of his turn moving back to the defence position where the others were converging to while still focusing on the spell that binds the house.
"Only as cover fire to retreat, do not stop to engage. We must get clear of this area as fast as possible, then assess the condition of our allies impacted by the slime. If you see a companion in need, coordinate their rescue. Don't give up ground without covering fire."
Adam scans the scene quickly and then decides that he better follow the recommendation of ole Ironbritches. Unfortunately. He can’t stand the smug look he’ll have on his face as he is waiting for the tactical retreat to be completed, likely standing behind his punji sticks. ”Ironbritches. Know it all sum*****.” he says under his breath. He starts to fly toward the party, watching for any invisible or ethereal enemies along the way.
Action : Dash toward the rest of the party, via flight.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
With the party finally coalescing once more, Dageron sees the mixture of concern, guilt, and frustration amongst the others. He quickly takes an overlook position upon the earthwork, striking a formidable pose and lifting his helmet visor. The gravel of his voice, deep and booming, Dageron calls out to the others. (( A: Commanding Presence - Persuasion, 28 to skill check for morale-boosting speech ))
"Hear me, all of you! We are at the edge of oblivion and still endure! The world is turned inside out, but we still hold the power to save a future worthy of all that has been sacrificed. Rally here, and we will hold this mound of tainted soil until our companions are restored to their right minds. Then, we will find a way forward to the Labyrinth to call upon our allies there, and once done, we will purge these lands until the source of this foul corruption is no more!"
He calls by name Delphinium, Adam and Shavaris, "We need one aerial patrol at all times while the others affected by the slime recover. Please coordinate if you can."
He points to Travin and Ward, "If a remedy is possible you are most likely to know it. Even in your current state you are each capable minds. Tell us what you need and we shall make it so."
He Points to a place in the center of the mound. "We need the sending mirror setup, but MUST ensure no slime or other corruption pass through it. Mithrandir must be updated."
Once he has spoken there is a pregnant pause as he looks to each of the party, a kind of calm confidence in them evident in his stare.
He then descends to the ground within the parameter and places Mogwai on the ground. "You must stay here, and do not interact with anything or anyone until we know if the affects are permanent."
The slime continue to move across the ground, bobbing along for a moment before Shavaris makes one dissipate into blobs as she hits it with arrows, and then Ward hits one with his rock. The two surviving slimes begin to bob their way to the well.
The trees continue their titanic contest, grappling on the ground. The tree under Dageron's command begins to lose the battle...
Updated Post Order
Travin Delphinium Shavaris Johnathan Ward Adam Dageron 2 Slimes, 2 Trees
Travin jumps behind the defences and pulls out the vial of goop that he collected, "Travin needs cover! Hmm, Travin can fix this! Yeh! Travin HAS to fix this!" He is frantic as he begins casting a spell, humming and rocking he starts the incantation to cast Identify on the goop, the focus he has doesn't stop the upset on his face but the tears stop at least as he is distracted enough.
Delphinium sighs and sets Johnathan down. "Okay, gloomy pink stuff going to require a bit more concentration for me to affect. In the meantime, stay out of danger." The fairy then flies off to aid their other allies. hearing Dag shouting out order seems to make Delphinium even more contrary as they do nothing demanded of them. They don't coordinate aerial surveillance or go up to get a birds eye view. At least not now. Instead Delphinium makes their way over tot he distraught Travin. Flying next to them they offer "Silly Travin. It's not about fixing. It's about doing! You're really good at doing. You just get carried away. Now you do stuff to help. That's what good fey do." They pat the top of Travin's head and ask "Can you cast that while I carry you?" If Travin confirms they can and gives permission, Delph gonna use their giant astral arms to carry them to safety.
Birt looks at Ward, still grasped in his arms, then looks at Travin with a sort of horrified expression as he doesn't know what to do. He does not, however, ready a Fireball...
Travin's attack strikes the pink blob of goo, which recoils from the strike...
Post Order
Slime 1
Travin
Delphinium
Shavaris
Johnathan
Ward
Adam
Slime 2
Dageron
Dungeon Master
It is Delphinium's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
As the fairy leads Johnathan away by air they can't help but smile at the complaining and rhetoric as Johnathan banishes the building from this realm of existence. At least for now. They look down at the grumpy man and reply "Nice banishment Johnathan. As to causing trouble, Is this not normal for your realm? I like the entertainment but often wonder how you'll feel later. You all seem to like blowing things up and causing chaos. It's not my lands though so I just let you all do your thing and help. Also, did your family live here? I thought this was Adam's hometown? Did you receive word of their demise? Weren't you going to visit them? Oh! wait, it's that slime stuff on you making you think all the bad things, isn't it? Hold on. Umm..." Delphinium looks for a safe place to land and help clean Johnathan off. They can fly up to a hundred and ten feet to get them somewhere safe where they can set Johnathan out of harm's reach. Delphinium also looks at the church they just exploded to make sure nothing escaped the flames and explosion that shouldn't of.
Perception: 22
As they fly away they call out to the others "Not sure what's going on but... we should really not touch the goop. It's not good for anything or anyone it touches. I'm gonna get Johnathan somewhere safe so he can recover and get the stuff off him. Anyone else need help?"
As Shavaris heads back to Dageron sans Adam, She pulls out her shortbow to attack the pink slime. She decides she doesn't want any of that pink goo on her new blades.
Aiming at the pink blob closest to Travin, she looses two arrows.
Attack: 11 Damage: 11
Attack: 28 Damage: 6
Sneak attack damage: 9
She then conjures Eloise next to her as they retreat back toward the group.
Johnathan holds his hand out as he shouts his rant to the house. As the spell goes off the runes that were traced for the spell in the air form into a blue spectral ball in Johnathan’s hand. Looking at the ball shows the image of the monster house in the pose that it was last seen in. Johnathan seems to be concentrating on the magical sphere as he holds it with one hand. Johnathan shouts to the others while being taken by Delph. This spell will only last 1 minute. Move. He turns to answer Delph questions but only was enough time to mutter a few sentences. We do like to destroy everything it seems. My family weren’t here but if time has been manipulated then they would be dead of old age. He begins to tear up a little but still has his other fist clenched with rage pointed to the goo near Travin. He shoots eldritch beams to the goo closest to Travin.
Action: Eldritch blast (range 300 feet)
Beam 1: To hit, 12. Damage, 7 force
Beam 2: To hit, 15. Damage, 12 force.
Ward taps into his bird and flies it over towards the wreckage of the church next to Adam to check for any remains of the creature while he lies on Birt's shoulder.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Adam leaps off the carpet and flies over the church, he sees the goo in the distance and the house, but he’s uncertain what to do with that. Suddenly a light bulb goes off over his head. In the air, he reaches into his pack and puts a strange set of goggles over his eyes, swooping lower, closer to the church and near the area of the original napalm bombing. He looks with keen eyes over the area, looking into the ethereal plane and for anything invisible that is still present and attacking them. He is trying to understand the nature of their enemy and the destructor of his village and the best next moves.
Perception : 18
A wizard is never late, nor is he early, he arrives precisely when he means to.
The pink ball of slime splatters apart of Shavaris attacks it, and then the ground where it was is scorched black as Johnathan mops up the mess.
The other slimes continue to bob about, each swiveling until they're pointing toward the band and preparing to move forward...
Updated Post Order
Travin
Delphinium
Shavaris
Johnathan
Ward
Adam
Slime 2
Dageron
Dungeon Master
It is Dageron's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Dageron fires Sacred Flame twice at a slime (Dex 13 twice or 6, 11 damage = 17 total if both saves fail). He then turns, leaving the town and heading towards the fallback. "We must retreat!" He calls to the others.
A curious thing happens as Dageron fires his flame. The slime, in its strange attempt to save itself, actually bounces sideways into the roaring fire and is destroyed in the instant. Charred ash fall back to the ground almost like blackened snow.
Three more big balls of slime continue to undulate toward the fleeing Dawn Guard, while the trees battle for supremacy in the center of the clearing. The two trees bludgeon one another and whipping vines wrap and strike like tentacles in their contest. Both are clearly hurting one another...
The church burns hot in the background, the flames growing higher and hotter, until they can slowly start to feel the hints of warmth from its charring.
Updated Post Order
Travin
Delphinium
Shavaris
Johnathan
Ward
Adam
Dageron
3 Slimes, 2 Trees
It is Travin's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Trav continues running at the back of the retreating group, he notes Birt's refusal to throw a spell back but understands why, they need to concentrate on getting out of there and to help that fact he turns and casts mold earth causing the ground behind him to become difficult terrain for the slimes following the group.
"Go! Go! Go!" He yells as his little feet slap along the ground in quick succession, there is fear on his face, but more than that there is the unmistakable look of guilt, and shame. Tears streak from the corners of his eyes as he knows he screwed the pooch on this one and he hates it.
Delph sighs and sees the fire is starting to get out of hand. The town would go up in flames, all chances of clues gone but it seems his friends prefer a bit more destruction. Johnathan agrees as the fairy continues to fly them to safety. The entire place going a bit nuts. Delph can do something about all of this but he can't do it while they are all running from danger. He needs a few minutes to channel the proper power. However, there are a few things he can do right now. He surveils the area making sure no one is in too much danger. He knows the pink slime can affect folks and things but it seems when on folks it's not life threatening in on itself. It's nasty stuff all the same. Delphinium sees Travin running it seems like he'll be fine. Johnathan took care of the house. Adam is.... putting on goggles. Delph smiles and shakes their head. He thought it was wild in the feywild. For all his complaining Adam would probably enjoy the feywild if he had a proper visit. Delph was going to do their best to make sure their second visit to the labyrinth was a good one.
For now though, he is going to focus on what he was trying to do. Channeling a strange white aura into his astral arms again and trying to get the slime that was on Johnathan off him. He had a plan for the slime he ate too but not until he figures this bit out first. Flying Johnathan to safety the fairy seems to brush him off with white light astral hands. As he does so he replies to Johnathan. "You are thinking of it backwards Johnathan. If we got sent forward in time it means your family was fine. probably had a great life! Oh oh! You have kids right? I bet they run a resistance now! Oh oh! Are you a grandparent now too? You all age a lot fast then fey right? I'm getting distracted, haha, we just need to find a way to get back to our time is all. Which... probably won't be easy in any way but hey! I like a good adventure. I just wish I knew when we got lost in it to begin with."
Shavaris continues to fly the magic carpet back to Dageron. On her way, she shoots more arrows at the pink slime...
Attack: 25 Damage: 11
Attack: 20 Damage: 11
She notices Travin's face as she flies by and concern floods her. She lands by Dageron, folds up the carpet and stuffs it in her bag of holding.
"What next? Keep attacking the slime?" she asks Dag
Removing the slime from Johnathan doesn’t seem to be making him look better. His expression is still a mix of frustration and sadness. He replies to Delphinium, We’ll see. Johnathan spends the rest of his turn moving back to the defence position where the others were converging to while still focusing on the spell that binds the house.
House banishment last for 8 more turns
(( Reaction to Shavaris: ))
"Only as cover fire to retreat, do not stop to engage. We must get clear of this area as fast as possible, then assess the condition of our allies impacted by the slime. If you see a companion in need, coordinate their rescue. Don't give up ground without covering fire."
Ward takes some rocks from his bag, puts three in his mouth which glows for a second before spitting one at the nearest slime.
Attack: 15 Damage: 12
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Adam scans the scene quickly and then decides that he better follow the recommendation of ole Ironbritches. Unfortunately. He can’t stand the smug look he’ll have on his face as he is waiting for the tactical retreat to be completed, likely standing behind his punji sticks. ”Ironbritches. Know it all sum*****.” he says under his breath. He starts to fly toward the party, watching for any invisible or ethereal enemies along the way.
Action : Dash toward the rest of the party, via flight.
A wizard is never late, nor is he early, he arrives precisely when he means to.
With the party finally coalescing once more, Dageron sees the mixture of concern, guilt, and frustration amongst the others. He quickly takes an overlook position upon the earthwork, striking a formidable pose and lifting his helmet visor. The gravel of his voice, deep and booming, Dageron calls out to the others. (( A: Commanding Presence - Persuasion, 28 to skill check for morale-boosting speech ))
"Hear me, all of you! We are at the edge of oblivion and still endure! The world is turned inside out, but we still hold the power to save a future worthy of all that has been sacrificed. Rally here, and we will hold this mound of tainted soil until our companions are restored to their right minds. Then, we will find a way forward to the Labyrinth to call upon our allies there, and once done, we will purge these lands until the source of this foul corruption is no more!"
He calls by name Delphinium, Adam and Shavaris, "We need one aerial patrol at all times while the others affected by the slime recover. Please coordinate if you can."
He points to Travin and Ward, "If a remedy is possible you are most likely to know it. Even in your current state you are each capable minds. Tell us what you need and we shall make it so."
He Points to a place in the center of the mound. "We need the sending mirror setup, but MUST ensure no slime or other corruption pass through it. Mithrandir must be updated."
Once he has spoken there is a pregnant pause as he looks to each of the party, a kind of calm confidence in them evident in his stare.
He then descends to the ground within the parameter and places Mogwai on the ground. "You must stay here, and do not interact with anything or anyone until we know if the affects are permanent."
The slime continue to move across the ground, bobbing along for a moment before Shavaris makes one dissipate into blobs as she hits it with arrows, and then Ward hits one with his rock. The two surviving slimes begin to bob their way to the well.
The trees continue their titanic contest, grappling on the ground. The tree under Dageron's command begins to lose the battle...
Updated Post Order
Travin
Delphinium
Shavaris
Johnathan
Ward
Adam
Dageron
2 Slimes, 2 Trees
It is Travin's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Travin jumps behind the defences and pulls out the vial of goop that he collected, "Travin needs cover! Hmm, Travin can fix this! Yeh! Travin HAS to fix this!" He is frantic as he begins casting a spell, humming and rocking he starts the incantation to cast Identify on the goop, the focus he has doesn't stop the upset on his face but the tears stop at least as he is distracted enough.
Delphinium sighs and sets Johnathan down. "Okay, gloomy pink stuff going to require a bit more concentration for me to affect. In the meantime, stay out of danger." The fairy then flies off to aid their other allies. hearing Dag shouting out order seems to make Delphinium even more contrary as they do nothing demanded of them. They don't coordinate aerial surveillance or go up to get a birds eye view. At least not now. Instead Delphinium makes their way over tot he distraught Travin. Flying next to them they offer "Silly Travin. It's not about fixing. It's about doing! You're really good at doing. You just get carried away. Now you do stuff to help. That's what good fey do." They pat the top of Travin's head and ask "Can you cast that while I carry you?" If Travin confirms they can and gives permission, Delph gonna use their giant astral arms to carry them to safety.