This post has potentially manipulated dice roll results.
@Koric
You negate her counterspell, and despite her frustration, the kraken priest and the two living anchorites around her are struck by your spell. Anchorite 1 and the kraken priest both use their d4 from bless
Anchorite 1 and the kraken priest are able to withstand your spell, but Anchorite 2 quickly becomes incapacitated by the spell once again
The Kraken Priest makes a save against Moonbeam, taking 2 if she fails and 1 if she does not: 19
She then looks right at Soloth and Jade, walking closer menacingly as her eyes fade to a dark black before issuing a single command: "Freeze". She is casting command as a 2nd level spell. Each of you make a DC 15 Wisdom saving throw. If you fail, you cannot move or take actions on your next turn
With the kraken priest issuing a few orders, the anchorites then continue their attack on the group Anchorite 1 runs over to the corpse of Anchorite 3 and casts revivify, bringing it back to life with 1 hit point Anchorite 2 and 3 do not get turns, as Anchorite 2 is incapacitated by Koric's hypnotic pattern and Anchorite 3 was dead at the start of this turn Anchorite 4 runs behind the kraken priest and casts Bless on the Kraken Priest and Anchorites 1 and 3 Anchorite 5 runs up and casts Lighning Bolt targeting Lux. Lux, make a DC 12 Dex save or take 32 damage. Take half on a sucessful save Anchorite 6 runs towards Liri and casts Thunderwave. Liri, make a DC 12 Con save or take 10 damage and be pushed 10 feet back
The kraken priest, although not too hurt by fire, still seems to take a pretty heavy blow, and the anchorite behind her is entirely incenerated, breaking the bless it cast and incinerating its body way past the point that its allies ressurection magic can restore it. As it is incinerated, a wave of lighning goes out from it, dodging the kraken priest as it passes her
Also, since I missed your movement, you would have also been in the range of Anchorite 6's Thunderwave during its turn. Make a DC 12 Con save or take 10 damage and be pushed 10 feet away from the anchorite
Soloth is up, but cannot move or take any actions due to Command, so we are on to Jade!
Now that Jade was getting close to the enemies, she sees that Elandra is out cold behind her. Cursing under her breath, she turns and heads 30' back towards Elandra.
(Before I determine my action, is she able to touch Elandra when she goes that direction? If all diagonals are counted as 5' I feel she can? but wanted your ruling then I'll have Jade act.)
Jade goes as far as she can towards Elandra, turns around and casting hunters mark on the priestess, she sends two arrows from her longbow towards her..
The first arrow hits the kraken priest and lands a solid blow, but the second whizzes over her shoulder as she reels from the first. She's still standing, but she still seems pretty heavily injured
Liri is up!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
2
Rolled in spoiler for DM
Bring out your inner chatacter class...
@Koric
You negate her counterspell, and despite her frustration, the kraken priest and the two living anchorites around her are struck by your spell. Anchorite 1 and the kraken priest both use their d4 from bless
Anchorite 1: 13 + 1
Anchorite 2: 13
Kraken Priest: 8 + 4
@All
Anchorite 1 and the kraken priest are able to withstand your spell, but Anchorite 2 quickly becomes incapacitated by the spell once again
The Kraken Priest makes a save against Moonbeam, taking 2 if she fails and 1 if she does not: 19
She then looks right at Soloth and Jade, walking closer menacingly as her eyes fade to a dark black before issuing a single command: "Freeze". She is casting command as a 2nd level spell. Each of you make a DC 15 Wisdom saving throw. If you fail, you cannot move or take actions on your next turn
With the kraken priest issuing a few orders, the anchorites then continue their attack on the group
Anchorite 1 runs over to the corpse of Anchorite 3 and casts revivify, bringing it back to life with 1 hit point
Anchorite 2 and 3 do not get turns, as Anchorite 2 is incapacitated by Koric's hypnotic pattern and Anchorite 3 was dead at the start of this turn
Anchorite 4 runs behind the kraken priest and casts Bless on the Kraken Priest and Anchorites 1 and 3
Anchorite 5 runs up and casts Lighning Bolt targeting Lux. Lux, make a DC 12 Dex save or take 32 damage. Take half on a sucessful save
Anchorite 6 runs towards Liri and casts Thunderwave. Liri, make a DC 12 Con save or take 10 damage and be pushed 10 feet back
And here is your map update! Lux is up!
Jade's WIS Save 18
(On Jade's turn I had her move 30' straight East)
@DM, on the map, can you move Lux forward 30' per the posting #1043, Thanks
D&D since 1984
Lux DEX save: 16
D&D since 1984
Lux, barely avoiding the brunt of the lightning attack, focuses his attack on the priest and casts fireball so as to hit the priest and #4.
Fireball: DEX 16 save; FAIL = 30; SAVE = 1/2 that
D&D since 1984
Lux - End turn
D&D since 1984
@All
Soloth is frozen in place by the kraken priest's command, but Jade manages to overpower the spell. Also, fixed the movement I missed!
@Lux
You launch a fireball at the priest, aiming to hit anchorite #4 as well in the blaze
Kraken Priest Roll: (Damage halved by resistance to fire): 7
Anchorite Roll: 4
@Lux
The kraken priest, although not too hurt by fire, still seems to take a pretty heavy blow, and the anchorite behind her is entirely incenerated, breaking the bless it cast and incinerating its body way past the point that its allies ressurection magic can restore it. As it is incinerated, a wave of lighning goes out from it, dodging the kraken priest as it passes her
Also, since I missed your movement, you would have also been in the range of Anchorite 6's Thunderwave during its turn. Make a DC 12 Con save or take 10 damage and be pushed 10 feet away from the anchorite
Soloth is up, but cannot move or take any actions due to Command, so we are on to Jade!
Lux CON save for thunderwave: 18
D&D since 1984
@DM: Just checking -- Elandra is still bleeding out on the ground, right?
@Koric
Yes, Elandra is still unconscious
Now that Jade was getting close to the enemies, she sees that Elandra is out cold behind her. Cursing under her breath, she turns and heads 30' back towards Elandra.
(Before I determine my action, is she able to touch Elandra when she goes that direction? If all diagonals are counted as 5' I feel she can? but wanted your ruling then I'll have Jade act.)
@Jade
Diagonals are 5-10-5 so you cannot reach Elandra
(Got it, thanks!)
Jade goes as far as she can towards Elandra, turns around and casting hunters mark on the priestess, she sends two arrows from her longbow towards her..
Attack: 18 Damage: 9
Hunters Mark add if hit: 5
Attack: 8 Damage: 10
Hunters Mark add if hit: 1
@Jade
The first arrow hits the kraken priest and lands a solid blow, but the second whizzes over her shoulder as she reels from the first. She's still standing, but she still seems pretty heavily injured
Liri is up!