This post has potentially manipulated dice roll results.
Welp, Lurn's going to have to wake up Kroshav (I have no clue what sort of action that takes). Based on the action, either the Spritual Weapon is moving after the remaining ranger (Doubt it can hit but rolls in case), or a Toll the Dead is going for it. Or maybe both?
((Getting close to being able to go wake up Jaq!))
Rollback Post to RevisionRollBack
Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
((@Dead, the caster was 55ft away from Joe when they ran off. Joe still has her movement and action left. Ceiling is 15'.))
Kroshav drops like a rock, again. Mikram says something profanely uncomplimentary about Kroshav's induced narcolepsy.
Lurn sends his sword after the fleeing drow but isn't able to catch up to it and needs to shake Kroshav awake after Mikram recommends they just leave him to sleep it off.
Jaq (still unconscious) Joe (poisoned/ethereal)<----- Lurn (poisoned)+ Mikram Kroshav (poisoned/prone)<---- Group 1 Group 3
Joe moves 10’ east then moves another 25’ before unleashing a flaming sphere [s]45’[/s] 60 from her and towards where she thinks the caster went (so east) and using her bonus action to move it towards the caster (it can move 30’)
if it hits, the mage takes 11 ref 13 for half.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20
blink: 19
edit: if possible, I want Joe and the fireball flanking the mage.
Joe moves 35' to the east in total to stand in the pitch dark and throw a flaming orb. The orb sails forwards to pop into existence and light up and area devoid of the caster but showing the far side of the large four tunnel intersection. Blinking back into the ethereal realm she see the intersection starts 25' east of where she currently stands and sees no drow.
Jaq (still unconscious) Joe (poisoned/ethereal) Lurn (poisoned)+ Mikram Kroshav (poisoned/prone)<---- Group 1 Group 3
((As far as you've seen, and Mikram knows, they mostly lived in the SE quadrant of the floor. That is where the torture/bed room and gear rooms were along with a few beds rolls. That all noted, none of the group have really checked most of the NE or SE quadrants. NW quad has been largely confirmed as being used as cells.))
((Is he able to get up next to Jaq, or is that too far? Yeah, think he's going for it, unless he passes out again, gives him a chance to get Jaq up again next turn. Hmmm... he has a bonus action, he'll go ahead an cast Sanctuary on himself again. DC 15 Wis if anyone wants to attack him.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Lurn moves after Kroshav. If there are any conscious drow in sight, it's Toll for them. He wants to go after Joe, but she's been popping in and out of existence and now there's a big glowing orb, so Kroshav and Jaq getting light is more important.
Undamaged Target: 11 Damaged Target: 8
Rollback Post to RevisionRollBack
Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
The Drow Lurn and Kroshav can see disappears around the corner heading north. He passes out of the range of Kroshav's light. Lurn coming from behind sees nothing as well but Mikram informs them the Drow has simply fled 60' north from it's last spot.
((Kroshav could easily make Jaq next turn but the fight is effectively over unless you have a plan to catch the last crossbow Drow? The caster is unfortunately now out of range of anything Joe can do.
If you want to let the last Drow go, you do have one left that is only unconscious laying by Jaq.))
((If it fled, there's nothing that Kroshav can easily do to catch up to it if he wasn't already in range. I'm assuming it was not within 5' of him when it took off, or he'd have been able to sentinel it.))
Kroshav shakes Jaq awake, and if he looks to be feeling as poorly as Kroshav is, he'll purge him of the poisons before doing the same for himself.
"Lurn, they get you with those bolts too? Joe? Cap't?!"
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
I am gessing Joe cant see the caster at all? Even after moving to the intersection?
I have two spells that can go to 240’ she’ll blind fire if she has to.
From my understanding the caster was 55 away from Joe and moved 60' away. Joe moved 35 and is 25 away from the intersection. So the caster was 5' away from the intersection at the start, and moved 55' north or south. Then a further 60' away. The elf should be roughly 115 away from the intersection, unless I am missing something?
Awakening with a jerk and waving the hand crossbow around shakily, until he focuses for a bit and sees it was Kroshav gently shaking him, Jaq as quickly as he can moves to his knees and then in a quick move, springs to his feet. He sees a down drow at his feet. "How many left?" he asks speaking fast. "What do you need me to do?"
(If we are out of combat)
As he waits for an answer, he grabs all weapons from the drow laying in front of him. And looks to see what kind of armor the drow is wearing.
((@Spider, The Drow was 10' from Kroshav and without the light from Lurn should have been in the dark.
@Dead, if you want to fire blind have at it! I hadn't considered that. Pick a direction for the shots (North or South) roll the attacks at disadvantage and give me an additional d20 for each.))
Jaq wakes up feeling sick (everyone is poisoned!) but doesn't let that stop him from stripping the dead Drow nearest him (and the unconscious one?).
He gets a chain shirt, a short sword and 10 bolts. The unconscious Drow has identical gear (as do all the other downed regular Drow). The more heavily armoured Drow has a breastplate instead of the shirt.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
((zzzzzzz))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
How tall is the celing?
Welp, Lurn's going to have to wake up Kroshav (I have no clue what sort of action that takes). Based on the action, either the Spritual Weapon is moving after the remaining ranger (Doubt it can hit but rolls in case), or a Toll the Dead is going for it. Or maybe both?
SW to-hit: 9
SW damage: 9
TTD Unharmed: 6
TTD Harmed: 11
((Getting close to being able to go wake up Jaq!))
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
(Does that mean mage fight? Mage vs Mage see who is the best wizard.)
((@Dead, the caster was 55ft away from Joe when they ran off. Joe still has her movement and action left. Ceiling is 15'.))
Kroshav drops like a rock, again. Mikram says something profanely uncomplimentary about Kroshav's induced narcolepsy.
Lurn sends his sword after the fleeing drow but isn't able to catch up to it and needs to shake Kroshav awake after Mikram recommends they just leave him to sleep it off.
Jaq (still unconscious)
Joe (poisoned/ethereal)<-----
Lurn (poisoned)+ Mikram
Kroshav (poisoned/prone)<----
Group 1
Group 3
Map:
((The only ones visible are by Jaq, but we know of others to the east, is that right?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((@Spider, you know of one more to the east.
@Dead, missed this!))
Joe moves 35' to the east in total to stand in the pitch dark and throw a flaming orb. The orb sails forwards to pop into existence and light up and area devoid of the caster but showing the far side of the large four tunnel intersection. Blinking back into the ethereal realm she see the intersection starts 25' east of where she currently stands and sees no drow.
Jaq (still unconscious)
Joe (poisoned/ethereal)
Lurn (poisoned)+ Mikram
Kroshav (poisoned/prone)<----
Group 1
Group 3
(Well poop. There goes our chace of getting the mage)
edit: which direction do the drow live again? If possible, I want to direct the fireball twoards that direction
((As far as you've seen, and Mikram knows, they mostly lived in the SE quadrant of the floor. That is where the torture/bed room and gear rooms were along with a few beds rolls. That all noted, none of the group have really checked most of the NE or SE quadrants. NW quad has been largely confirmed as being used as cells.))
Moving the sphere to south then, thanks
Kroshav clambers to his feet and charges the two drow on Jaq.
"Get away from him, you jerks!"
((15 to get up, 45 to dash get him there?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((One of the jerks is unconscious, spooning Jaq. That's unfortunately the one Kroshav can reach. Still doing it?))
((Is he able to get up next to Jaq, or is that too far? Yeah, think he's going for it, unless he passes out again, gives him a chance to get Jaq up again next turn. Hmmm... he has a bonus action, he'll go ahead an cast Sanctuary on himself again. DC 15 Wis if anyone wants to attack him.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Lurn moves after Kroshav. If there are any conscious drow in sight, it's Toll for them. He wants to go after Joe, but she's been popping in and out of existence and now there's a big glowing orb, so Kroshav and Jaq getting light is more important.
Undamaged Target: 11
Damaged Target: 8
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
The Drow Lurn and Kroshav can see disappears around the corner heading north. He passes out of the range of Kroshav's light. Lurn coming from behind sees nothing as well but Mikram informs them the Drow has simply fled 60' north from it's last spot.
((Kroshav could easily make Jaq next turn but the fight is effectively over unless you have a plan to catch the last crossbow Drow? The caster is unfortunately now out of range of anything Joe can do.
If you want to let the last Drow go, you do have one left that is only unconscious laying by Jaq.))
((If it fled, there's nothing that Kroshav can easily do to catch up to it if he wasn't already in range. I'm assuming it was not within 5' of him when it took off, or he'd have been able to sentinel it.))
Kroshav shakes Jaq awake, and if he looks to be feeling as poorly as Kroshav is, he'll purge him of the poisons before doing the same for himself.
"Lurn, they get you with those bolts too? Joe? Cap't?!"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
I am gessing Joe cant see the caster at all? Even after moving to the intersection?
I have two spells that can go to 240’ she’ll blind fire if she has to.
From my understanding the caster was 55 away from Joe and moved 60' away. Joe moved 35 and is 25 away from the intersection. So the caster was 5' away from the intersection at the start, and moved 55' north or south. Then a further 60' away. The elf should be roughly 115 away from the intersection, unless I am missing something?
Awakening with a jerk and waving the hand crossbow around shakily, until he focuses for a bit and sees it was Kroshav gently shaking him, Jaq as quickly as he can moves to his knees and then in a quick move, springs to his feet. He sees a down drow at his feet. "How many left?" he asks speaking fast. "What do you need me to do?"
(If we are out of combat)
As he waits for an answer, he grabs all weapons from the drow laying in front of him. And looks to see what kind of armor the drow is wearing.
((@Spider, The Drow was 10' from Kroshav and without the light from Lurn should have been in the dark.
@Dead, if you want to fire blind have at it! I hadn't considered that. Pick a direction for the shots (North or South) roll the attacks at disadvantage and give me an additional d20 for each.))
Jaq wakes up feeling sick (everyone is poisoned!) but doesn't let that stop him from stripping the dead Drow nearest him (and the unconscious one?).
He gets a chain shirt, a short sword and 10 bolts. The unconscious Drow has identical gear (as do all the other downed regular Drow). The more heavily armoured Drow has a breastplate instead of the shirt.